5.RT-Retreat Tactic- Pulling Troops
4.Dancing- Dancing
3.HaR-Hit & Run- Floating Fire
2.AB- Action Block- Jamming
1.BaK-Besiege & Kill- Roundup
1. Action Block- jamming
1.BaK-Besiege & Kill- round up
FF - As players understand more and more about troop phasing, FF is no longer a concentrated attack of all troops on a certain unit, but rather targeted, such as Huntress hitting a medium-armored enemy (e.g., Raider), and For example, the Huntress will fight against medium-armored enemies (such as the Raider), the Archer will fight against unarmored units (such as the Shaman), and for the Orc, which is mainly a melee unit, as long as it carries out the principle of "matching the troops with each other" and "fighting with the few against the many", it can be done, and the friction with the enemy will try to minimize the movement of the Grunt and Raider.
RT - In a low level battle, always perform FF+RT, and repeat these two actions until the end of the battle. The only thing you need to pay attention to in RT is whether there are enough gaps for the unit to pass through, and only allow it to withdraw from the battlefield as fast as possible and in the shortest possible path, and if there are more long-range units in the enemy, perform the RT action earlier, and if the enemy's pursuing units are faster than your fleeing units, then it's better to pull the unit again. If the enemy is faster than the unit you're running from, it's best to pull another unit for an AB action. If the enemy has instant kill magic, slowdown magic, or positioning skills, keep an eye on their mana and CD time.
Danceing - combines FF and RT, but it's just a matter of pulling a unit that is being attacked by more than one unit out of the enemy's range and then Shift A to return it back in.
Hit & Run- The most typical is the ZZ dance of the CF stream, because ZZ belongs to the unit with high Damage, high CD time, high animation recovery time, so using HaR can effectively improve the CF's combat power, suitable for chasing and killing, and there is also a kind of HaR, which is used to avoid the attack of siege weapons.
AB - Excellent jamming can be used to surround, cover unit retreat and snipe fleeing enemies.
Methods of jamming a *** There are three, ranked according to the usage rate:
3.S group lag
2.Rotary
1.Z dance
1.Z dance is generally accustomed to use in front of the target unit to walk Z step, this way is the easiest, because of its not easy to lose the target, so it is very suitable for covering the unit to escape, if the big If the movement speed of the troops and the target is the same, used to chase and kill the fleeing soldiers is also a good choice, but with the Z dance to surround the kill, it is a little difficult Z dance stability is good, but in slowing down the target's movement speed on the effect is not very obvious, and can not let the target to stop, that is, you need to surround the target in the move to kill, to reach the condition is your large troop of the movement speed to〉=target,but even if surrounded, but it will also waste a The first thing you need to do is to surround a moving target.
3. S group lag is to let a unit walk in front of the target, press the S button and then walk a bit, this method can be greatly assisted in slowing down the target speed, and can make the target one by one, if within 1 second continuously press 2 S and then move forward 15 ~ 20M or so, (repeat 3 ~ 4 times) can make the target in place to lag for a long time, so this operation is very suitable for rounding up the kill, the disadvantage is that it is easy to lose the target, and a long time group lag The disadvantage is that it is very easy to lose the target, and a long time group lag can let the enemy will change the line to escape (that is to say, if you use the S of the unit's movement speed = 〈target, then there is only one opportunity to miss is equal to miss) as long as in the use of consecutive S of the unit before the unit is close enough, then the siege will become very easy
2. Rotary is the most difficult kind of AB operation, with a long unit (such as the DK), in front of the target in a circle (must be close to the target), rotating speed to be quite fast, this approach consumes quite a large operation, but the overall effect is also the most obvious. It can always be wrapped around the enemy, as long as enough skill will not easily lose the target, and slow down the speed than the Z dance obviously
BaK - siege kill is the coolest operation techniques, but also the most obvious effect, if the enemy hero is surrounded more than two times, his psychological pressure will be very big, and siege kill the enemy single unit or siege kill the enemy to run away, it is the best way to nibble away at the enemy
Surrounding methods, ranked by usage
3.H Barrier
2.Right-Click Cage
1.M Collar
1.M Collar Surrounding is the most practical way to surround the enemy with the M key, but this kind of surround is only suitable for when the target is static, if the target is moving, then it will be very difficult to use M. First of all, first of all, let half of your troops cross the target, and then press the M key and then click on the M key. You are a super BT master
3. H barrier with the H key to surround people seems to be a nonsense thing, in fact, not, H barrier is suitable for surrounding the killing of moving enemies, with the card position, a single selection of the unit will be able to the four corners of the target (pay attention to the inertia of the movement, to be biased in the direction of the target's movement, the specific distance is roughly the distance between the selection unit and the target / (selection of the unit's movement speed - the target's movement The distance is roughly the distance between the selected unit and the target / (the selected unit's movement speed - the target's movement speed)) and then Shift to press the H key, this technique is quite difficult to master, but very effective, but also in the formation of the encircling formation after pressing the H to surround the enemy to kill a large circle
With the AB with the encircling is a very useful thing
Pay attention to the combination of the two, you will find that encircling is a very easy thing on the formation
A good formation can bring a great profit
A failed formation will bring a great deal of money. A good formation can be very profitable, while a bad formation can greatly reduce your power. When watching the REP, it is easy to see that Gamer will control the formation before engaging in a battle if it is not an emergency situation
And there are also some maneuvers or skills designed to disrupt the formation, such as Dogs, Storms, Piercing, and so on
Different tactics or combinations of troop types will give you the best formation. p>