The original legend warrior dry but Taoist

Warrior in PK mage must not simply press shift to follow the run, pay attention to their own card position and the use of savage ram, if just a flavor of automatic follow each other behind the cut, will be the opponent easily play dead. Such as the mage can set up a wall of fire on the ground, dancing in the fire, so that the warrior who is chasing continues to drop blood. So this time the warrior has to think of ways to push the mage out of the fire wall and stuck mage for damage, as long as the touch of the mage basically the mage does not have any power to fight back.

Here we should pay attention to the use of the flame knife must be able to 100% hit the mage when the release, at the same time, the warrior has a skill called "assassination". You should know that although the warrior's flame knife has very high damage, but, not unlimited can be used, so, in and the mage PK must remember to pay attention to the mage's habits of positioning, familiar with the mage's attack after the swing stop, on the basis of the rapid use of the dash into, and then aim at a good position for assassination to quickly hit the first set of damage, and then we must have been sticking with the mage, pulling in position, and so on after the skills are good! And then again in general, this PK will be proper.

Warrior PK dawg skills in the fight with the dawgs is very important, I believe we all know that the dawgs is the natural enemy of the warrior, dawgs have always had a high evasion, so the early dawgs the warrior grams dead, warrior's skills of all kinds of skills are easy to be dawgs evasion, and the dawgs can also give warriors put poison continued to drop blood, their own back to the blood, and there are a lot of buffs! The addition, and summoned the dog and other baby walk, so the Taoist days grams warrior is also known to everyone ****.

The use of running skills, but also completely through the game of walking, plus assassination combined with each other to start, but also around other members of the way to run. It is also important to learn how to walk while out of the way of skills to participate in the attack ranks. The implementation of this strategy, usually will be extremely practical, mainly to help the game players, play a more powerful effect of the card.

So overall, the warrior in PK is a relatively large outstanding point, its skills less but need to operate skills, for the operation, the active skills is the least, upgrading, although slow, but relatively labor-saving, go up to cut on the end. But in PK, the warrior's maneuvering requirements are actually the highest.