World of warcraft nostalgic service tbc eve play strategy

World of Warcraft Nostalgia Service tbc eve opened on May 20, must be a lot of players still do not know tbc eve will have some what content, as players need to do something about it. The following Xiaobian brought the world of warcraft nostalgia service tbc eve play strategy, quickly look at it.

World of Warcraft Nostalgia tbc eve play strategy

The upcoming TBC eve patch will make a lot of changes to gear, talent and career mechanics, PvP and more. Despite still being at level 60 with no new PVE content, the rest of the game is identical to TBC. This guide, translated from wowhead, provides a brief overview of the important changes that may occur during TBC eve, as well as tips.

Making Choices

When you enter the game on eve, the first thing you need to do is make a choice:

○ Move to the Classic Old World server and stay on version 1.13.7, you will not have access to TBC;

○ Stay on your current server and enter Burning Expedition version 2.5.1;

○ Duplicate characters, while activating characters on Classic Old World and TBC servers, requires the purchase of a paid service;

During the eve pre-launch maintenance, a snapshot of all characters will be taken, you can duplicate your character at any time, and the duplicates will be the same information that was available at the time of your snapshot.

Experiencing New Characters

Leveling and Experience Changes

○In eve, improvements have been made to leveling, making it much more efficient.

○The experience required to level 20-60 has been reduced by 15%;

○Quest experience has been greatly increased starting at level 30;

○Dungeon quest experience has been greatly increased, compressing the level span of dungeon quests;

○The Dusty Mire terrain has been improved, with the addition of more than 60 new quests and a goblin quest center;

○Enhanced Dungeon drop levels;

Riding changes

Reduced riding level requirements, in the eve, you can learn 60% riding at level 30, costing 35 gold, and purchasing a normal mount is worth 10 gold; at level 60, you can learn high level riding, costing 600 gold, and purchasing a high level mount is worth 100 gold.

This change means that in TBC, the riding skill is the most important, while the mount itself is not expensive, which helps players to reduce the cost of collecting mounts.

Characters can be leveled up to 58

In Eve, players can pay for a service that allows them to level up their characters to 58.

○Character helicoptering only applies to TBC, not Classic Old World;

○Blood Elves and Draenei are not eligible for character helicoptering;

○Only one helicoptering session per account;

Racial and Specialization Changes

New Races: Draenei and Blood Elves

TBC's most central change is the introduction of Draenei and Blood Elves to the Alliance and Horde, and the introduction of the Blood Elves to the Alliance and Horde. Elves were introduced to the Alliance and Horde, in effect, a balance change to allow the Alliance to have Shamans and the Horde to have Knights.

The Draenei can choose from the following professions: Warrior, Knight, Hunter, Shaman, Mage, and Cleric. Their racial specialties are as follows:

Inspirational Aura and Heroic Aura increase squad hit points and are very useful PVE effects! Each profession can only have one of them, Shaman, Mage, Priest is Inspiration Aura, Warrior, Knight, Hunter is Heroic Aura.

The professions that Blood Elf Draenei can choose from are: Knight, Hunter, Thief, Mage, Warlock, and Priest. Their racial specialties are as follows:

The group silencing effect of Arcane Torrent is very counter-intuitive, not only in PVP is the control of the field of God's skill, in PVE, if you are a blood elf defense rider, when facing a large number of small monsters of the French system, the group pull the effect of the group pulling the group!

Racial specialties change

○In addition to the introduction of new races, TBC eve also changed the original racial specialties:

○Human sword specialization and hammer specialization weapon skills changed to 5 points of precision;

○Human spirit from the increase of 5% to 10%;

○Dwarf gun specialization weapon skills changed to 1 point of precision;

○Dwarf gun specialization weapon skills changed to 1 point of precision;

○Dwarf gun specialization weapon skills changed to 1 point of precision. Bludgeoning;

○The Dwarf's Escape Master can escape the effects of any immobilization or movement speed reduction effects and is instantaneous, but the cooldown has been increased to one minute;

○The Orc Axe Specialist's Weapon Skill has been changed to 5 points of Accuracy;

○The Orc's resistance to unconsciousness has been reduced from 25% to 15%;

○The Orc's Blood Berserker effects have been split into physical, legal and shamanic effects;

○Troll's Bow Specialization and Thrown Weapon Specialization weapon skills were changed to 1 Strike;

New Specialization: Jewelry Processing

Eve Jewelry Processing leveling guide Click here to viewgt;gt;gt;

Professional Changes

Alliance Shamans and Horde Paladins

The alliance has the most important and most powerful weapons in the world, and it is the first time that the alliance has been able to achieve this goal. On the eve of TBC, the Alliance had the Draenei Shaman and the Horde had the Blood Elf Paladin, and for the sake of camp balance, both Alliance and Horde knights were given the Holy Seal that was originally exclusive to the other.

Talent changes

The eve of TBC, opened up 61 points of talent, but for most professions, these changes occurred in the top of the talent, for the lower levels and upgrade process has little impact.

But there are individual professions where the 41-point talents have had a major impact and changed the way the profession plays, such as:

Tree of Life for Druids, Avenger's Shield for Knights, Destructive Strike for Warriors, and Ring of Healing for Priests.

Professional Mechanics Changes

On the eve of TBC, Warrior Rage Acquisition was normalized;

○Weapon Skills were changed to Weapon Expertise or Bludgeoning, and melee can't be reduced for deflection anymore;

○Mana regeneration is not only dependent on Spirit, but also relates to Intelligence;

○The Armor Damage Reduction formula was changed to reduce the tank's

For druids, agility brings greater evasion value;

For healing professions, different player's hots can be ****ed;

No more worries about buff caps;

Changes to the team composition

In the eve of TBC, the dps ability of many hybrid professions has been enhanced, although not to the level of pure dps. Although not up to the level of pure dps, they provide additional support abilities, and professions like Balance Virtue, Survival Hunting, Weapon Warfare, and Shadow Shepherding can also function better. For example:

What's even more exciting is that the Alliance has introduced the Windfury Totem, and the Horde has a potent Save Blessing

this makes for a much more colorful team composition.

Item Changes

New Item Attributes

On the eve of TBC, a number of new attributes have been introduced:

○Specialization - Reduces the chance of dodging or parrying an attack;

○Haste - Increases the speed of both melee and ranged attacks;

○Spell Haste - Increases the speed at which spells can be cast;

○Armor Penetration - Makes your physical attacks ignore a small number of enemies. Physical Attacks to ignore a small amount of enemy armor;

○Toughness - Reduces your chance of being bludgeoned by an enemy as well as the damage of a bludgeoned attack;

Overhaul of Attribute System

Overhaul of the original percentage of Hit, Bludgeon, and Acceleration to the corresponding levels, such as Hit Rating, Bludgeon Rating, and Acceleration Rating. At level 60, 10 hit levels provide 1% hit rate, while at level 70, 15.77 hit levels are required. This change was made to prevent over-inflated attributes, as well as to correct the fact that a lot of equipment from the 60s was still counter-intuitive in the 70s.

Fixed some of the classic Old World gear attributes

Diamond Vials no longer bleed more with gear healing bonuses, and Cimarron Crystals deal a fixed 10% life damage per second to prevent players from taking advantage of these loopholes.

Consumable Changes

In the 60s, players could stack large amounts of consumables to increase their combat attributes, which was too much for the campaign.

On the eve of TBC, all consumables were categorized as:

○Combat Potions

○Warding Potions

○Food

○Potions

○Weapon Enhancements

Players could only choose one of the same type of consumable.

PVP Honor System Changes

In the eve of TBC, the PVP honor system has undergone a major change, in short, the honor is instantly settled, can be used to buy PVP equipment,

All the great marshal introduction Click to view gt;gt;gt;

In the eve of the preparation for the 70 equipment

If you do not intend to put the honor and emblems to waste on the Universal Grand Marshal, then consider the following. On the eve of TBC, the maximum number of battlefield emblems a player can carry has been increased from 20 to 100, and the number of honor points has been increased to 75,000, but the number of honor points may be reset when TBC opens. So players can save up battlefield emblems and exchange emblems for honor when TBC opens to buy level 70 PVP equipment first time.

The eve of the arena

The arena season of TBC is basically the same time as the stages, for example, the S1 season is scheduled to open a few weeks after the opening of the TBC 1 stage.

But on the eve, the Arena can also be experienced. The modes are 2v2, 3v3, and 5v5, and players can queue up at Goblin NPCs in Stormwind, Ironforge, Orgrimmar, Darkon, and Garkissian. However, there are no points or rewards for these arena battles.

Heart of Kings 2 click to try