I'm Not Afraid of Halloween Horror Games After Reading These Steam Sandbox Reviews

The first Halloween sale of "Steam's year-end money grabbing trifecta" has begun. Since it's Halloween, most of the games on sale are scary games full of ghosts and goblins. In fact, I'm quite afraid of these games, but if I don't buy them at such a discount, won't I lose billions of dollars?

Just when I was hesitating, my friends in the group taught me a way: look at the joyful comments below the game's store page, and when you play the game in retrospect, you won't feel scared!

...seemed to make sense, so I started looking through the Steam Halloween sale to see what joyful comments were there.

The Halloween sale is traditionally about selling zombie-fighting games. For example, Fading Light is an old game that came out in 2015, but it's such an interesting combination of parkour and zombie-fighting that some gamers still regard it as the "best zombie-fighting game".

Like the player below, who only played for a short while, hundreds or thousands of hours passed, so you can imagine how much fun this game is.

It's worth mentioning that this game didn't support Chinese for a long time after it was released, and there are still tons of Chinese players who love it, so it seems like it's really good.

At the end of March 2018, the game finally supported Chinese, and I suspect that it's thanks to the player below.

It is said that the "fading light" in the night, a variety of powerful zombies began to come out to dance, especially horrible. Look at the crooked player below, who spent the night picking at a water pipe because he didn't make it to the safe house before dark.

But no matter how scary the night is, the helpful big brother can turn the budding newcomer into the sluttiest survivor of the night.

Assuming, of course, you don't meet a bigot full of bad taste.

Seven Days to Kill, the zombie sandbox RPG, is also a regular on Steam's Halloween sale, with build and survive elements. But after reading player reviews, I decided against it.

Forget the previous lockout, the game itself has quite a few flaws. First, there's the misleading title issue, as reported by the player below:

Then there's the optimization issue. This game has been in the sneak preview phase since 2013, and now it's 9102 years old, and it's still a sneak preview. Gamers' computer configurations have been improving, but so far they haven't been able to run the game smoothly.

There are also a lot of gameplay mechanics and settings that don't make sense, such as vehicles running on their own:

People dying of heat in the winter:

The strongest enemy in the game is a bear:

And it doesn't follow the Law of Conservation of Mass:

Next up, I clicked on the game The Forest. It's a game I've seen live, where the player takes on the role of a character who has crashed a plane and landed on an eerie deserted island, fighting cannibalistic savages, chopping down trees to build a house to survive, and searching for his captured son.

In theory, 'finding your son' should be the key task of this game, but players seem to think that building a house is more fun.

Unlike the hard-working and brave Chinese players, I found that foreign players' focus was usually on the savages.

Then again, there are Chinese players with heavier tastes, like the one below, who complained about the game's shortcomings.

Anyway, whether it's building a house or being surrounded by fruit-bodied savages, The Forest gives players a great experience.

I've also played the first Killing Space, commonly known as "Killing Floor", which is a classic zombie-fighting game, just in time to see what the sequel, Killing Space 2, has to say. The sequel inherits the previous game's fast gameplay, better graphics, and continues to support multiplayer co-op, which can be quite exciting to play with your buddies.

The naming of this game is appealing to English-speaking players. What kind of floor is it that needs to be hunted together? When English-speaking players bought the game with this plain question, they realized it wasn't that at all:

Players who had played the previous game made the same exclamation:

And Chinese-speaking players won't be subjected to this kind of influence, "Killing Space", how well understood and handsome. So the Chinese review focuses more on evaluating the game's experience:

Since this game has multiplayer co-op gameplay, the level of teammates encountered is also quite affecting the game experience:

Overall, players are still very satisfied with the game experience of Killing Space 2, but don't learn from the player below, or to put the main thing first.

Since it's a Halloween sale, how can you go wrong with the classic Resident Evil 2 Remake? This is a return to the roots of the horror game, which has been well received since its launch. Capcom used strength to prove that even if it is fried rice, as long as it is well fried, it can also make the diners make the sound of "really fragrant".

As the following player said: Liu Pleiades is good!

Compared to the original, Resident Evil 2 Remake has stronger graphics:

The PC version also supports a variety of mods:

The characterization is also very successful, and players can't help but express their love for the characters in the review:

I've played a little bit of Predator, and technically, it doesn't really have anything to do with demons and ghosts, but this one as a sci-fi thriller title, the game's atmosphere is still pretty scary, and it's not really too much of a stretch to enter the Halloween special.

The little monsters in the game, known as "mimics," are able to transform into any item or prop in the scene. Just being in the game world for a little while can make the wind go out of the player's sails, as even a roll of toilet paper can suddenly turn into a monster and come and bite you.

You see, if you get too far into the game, you'll end up looking like this player:

But since the mimicry can turn into anything, it makes for a bold idea:

All in all, Predator is a lot of fun, but it does have a few side-effects, so be sure to stop when you're playing.