Seeking super detailed strategy guide for Onimusha 2

1 --Wacky House, where you get the Hachijitsu mission zU-Vpg~XL

2 --Develop the plot, get 2 Yakuza (who can put stuff in them)/Ren's Jade/Mai Thunder Blade C&2V.(*j "w

3 - Sun Shi [MK], Hui Qiong [Pal] quarrel, get the way to enter the mine (on the way there is a hooliganism incident) BI|) {2~

4 - 100 yuan to buy the mine pass >QB0hHlaa

5 --Enter the mine uj x #J>Q

6 --Kill the Spider Queen (there is a Sun Shi and Hui Qiong help event on the way) qUX;\9^o

7* --Talk to the farmer (just outside the cave entrance at the spider killing location) U`oKVKR0

8 --Go to the city and find the farmer to get the Sun Key C& |5

9 - -Use the Sun Key to get the Sun Key. -Use the Sun Key qmvO&L(

10 - Go through the teleportation point u&|+W0 N

10' - Teleportation end point .H "DU3]6 < /p>

11 - Need to step on 2 organs and go through both doors before they close (you can hire Xuan Wu to use Bloodlust to get through, I didn't use it and it worked, you can get out through the portal if it didn't work) LU, cM<HoV

12 - -Kill the monsters to get the Ice Blade Lance, knock out the barrels to get the Bronze Face Left |:9nM Cy'Y

13 - -Knock out the cage to get the Clarity Guardian &4B@#

14 - -Talk to the Undead at the well. -Talk to the undead at the well, and trade the Mask of Clarity for the Face of Bronze Right R@CFo88_

15 -Use the Face of Bronze Left/Right to hit the first door, and the Jade of Jen to open the second door :"$[c/K

16 --Step on the mechanism below and go in before the door closes, easy l8s77*mROR

17* --Enter the invincible Ogunda, here's a trick, after you go in and develop the plot, go right to the corner, Ogunda will not hit you, wait for a minute and automatically hit you. Wait for a minute for the story to unfold. MJGP<=RH

18 --The door is open, go through the teleportation point R~! :7x\>+

18' - the end of the teleportation o@a9.f'

19 - go inside the city and the storyline will automatically develop Cj1mvA!

20* -- Walk to the bottom right corner of the city to automatically develop the plot, leave and approach again to meet Kotaro the Wind Demon [Sword Saint] U7@5DRWH

21 -- Meet Sun Qiong to develop the plot &J' cK

< p>22 --Meet Mother Pig [Banshee] in the city to develop the plot +yEE]1<('

23* --Develop the plot again at the place where you first met Mother [Naga], after which the support pillars, which were originally not to be fought can now be fought off, one of them to get the High Lady's Finger Wheel DS7<k:Gq

24 -- Open the first door with the Ice Blade Gun, use the High Lady's Finger Wheel to open the door on the left, turn on the mechanism to open the door on the right, and pick up the 4 Phoenix Eggs, placing them in their corresponding energy circles on the right, placing them in the following ways: top left: vermilion bird; top right: Xuanwu; lower left: Qinglong; lower right: White Tiger (i.e.: put each egg in the opposite corner of its starting position), after that get the Key of the Moon, (remember to pick up the Phoenix Eggs , IIB_(Y

again, you'll have to use them later, so you don't have to come back to pick them up again), use the Key of the Moon to open the door on top of it V,dL3_-

25 - - get the Cyclone Maru (Knowing that you'll be able to use them in the future). -Get Cyclone Maru (just put the 4 eggs next to the Nobunaga statue of Knowledge, and put the 4 eggs in the original direction) q?=:0p

26 -Cyclone Maru opens the door, and gets the Nobunaga statue of Knowledge (it seems like you can come back for it later, so take it first) /wPQICKb5

27 - Kill the first red monster and get the Nobunaga Statue of Command (N)~~f61mK

28 - Open the door of the Muretsuken and get the Nobunaga Statue of Might (there's a secret location here but I never know what it's for). Kotaro will come to help) o4 ~|"Pdk

29 - Cyclone Maru opens the door Dry kb~lb

30 - Kill the pig mother (boss level), get the Wakanotama, after that open the door with the Wakanotama, develop the plot, open the ship and remember to take the Yakuza to the ship. After that, open the door with the Kazu-no-Tama and develop the plot, and remember to bring the Yakuza with you when you sail the ship S|? !iud7

31 --Disembark and land on the ship, you'll run into the invincible Ogonda again, hold on for a minute, and then Aup will show up to develop the plot, the trick here is to get on the ship and escape, but be careful not to get knocked off the ship, and if you do, you'll only be able to *hide* from it, so rest assured that the ship will be knocked off the ship and it doesn't matter, and it won't affect the passage, and there's another thing to mention. It is worth mentioning that there is a high ground blocked by the stone, the stone will disappear later, but at this time you can let the ghost of the service from the edge of the stone over, get the earth barren hammer, lest you forget later. E4Szl)f

32 - Develop the plot and get news of the Ocarina of Demon Breaking, which you'll get later $Dp3y+^!

33 - Place the engraved plate (obtained at 38) where the teleportation point here leads near 26, replacing the waterway from earlier >>!2P2gxv

34 - Place the Phoenix Egg - Vermillion Bird into the Energy Circle (success will have a momentary animation) .scj M< ;'

35 --Put Phoenix Egg-White Tiger into the Energy Circle (success will have a momentary animation) Hv++3}My

36 --Kill the Stone Man to get the Ocarina of Demon Breaking Z T=^51i7

37 --Put the Phoenix Egg - Green Dragon into the energy circle (success will have a momentary animation) f'{FKkc X

38 --Get the Engraved Plate and put it into the energy circle at 33's energy circle (success will have a momentary animation) m48VC?6} S

39 - Open the door with 3 Nobunaga statues o-&^D_

40 - Open the door with the Earth Wasteland Hammer (go back to 31 to get it if you don't have it, now there's no stone). Get it, now there are no stones), put the Phoenix Egg - Vermillion Bird into the energy circle (there will be a momentary animation if you succeed), after that all the bridges below should be connected Zz$S7+

41 --Get the 3rd Yakuza, halfway through the storyline will develop w"&1;N)d

42 --Get the Tetsunomaru key, where a storyline is inserted, revealing the identity of Eup WR p

43 --Use the Tetsunomaru key to open the door and pass through the teleportation point h'$E 6"

43'* --The end of the teleportation, note: there is a mechanism behind the bookcase in the upper right corner! (The author is so insidious.) Open it and go upwards to where you came before, but the previously closed door opens o8P7RA4o

44 --Get the Key of March {}j-jF}s

45 --Use the March Key to open the door IoDa6X"

46 - There's a short episode, again with a mechanism behind the bookcase! After that, open the door to 47 =E2c/6

47 - Kill the big guy in the center. %