GBA Yu-Gi-Oh!

1 All Tournament Events

2 All Character Appearance Conditions

3 All Card Pack Appearance Conditions

4 All Theme Deck Appearance Conditions

5 Special Events

========== All Tournament Events ==========

-Weekend Elimination Tournaments

No "Weekend Elimination Tournaments", "KC Championships", "National Convention Regional Qualifiers", "National Convention" tournament will be held on the 6th and the Sunday of the week except for the week of the beginning of the game. Peacock Dance will be held every 7 weeks after the appearance of the Peacock Dance

Register for the tournament at the Circle between the 1st and 5th of the week, and go out on the 6th of the week to participate in the tournament

Contents:

Participate in 7 rounds of match battles in 7 consecutive weeks, with the following additional restrictions

Apricots... can't use monsters with 5 stars or higher

Honda ...cannot use equipment magic

Kashira ...cannot use dark-attribute monsters

Peacock Dance ...cannot use wind-attribute monsters

Jonouchi ...cannot use traps

Yuugi ...cannot use traps

Yuugi ...cannot use wind-attribute monsters

Yuugi ...cannot use wind-attribute monsters

Yuugi ...cannot use wind-attribute monsters

Yuuga. ...can't use effect monsters

Seahorses ...can't use magic

- Double Six Cup

After winning 7 consecutive battles with customers in the Double Six store, talk to Double Six to register for the tournament

After registering, you will automatically go out on the 2nd of the following week to participate in the tournament

-KC Tournament

The tournament will be held every 7 weeks after the appearance of the seahorses

Register at the KC Hall between the 1st and the 5th of the week

After registering, you will go out on the 6th of the week to participate in the tournament

Description: 7 rounds of matches in 7 consecutive weeks

National Tournament Regional Qualifiers

Weekend Elimination Round, KC Tournament, Restricted Tournament, KC Tournament, KC Tournament, KC Tournament, and KC Tournament. KC Championship, Restricted Tournament These 3 tournaments will be held 3 weeks after winning all 3 tournaments

Register for the tournament at the KC Hall between the 1st and the 5th of the week, and you will be automatically entered into the tournament on the 6th of the week after registering

Additionally, the 2nd National Tournament will be held 50 weeks after the 1st National Tournament Regional Qualification/National Tournament

-National Tournament

The National Tournament is held after passing the Regional Qualification/National Tournament.

The National Convention will be held on the 6th of the week following the National Convention Regional Qualifier (no registration is required to qualify, you will be automatically entered)

If you have won the National Convention before, you can attend the National Convention without the National Convention Regional Qualifier

After you win the National Convention, you will be shown a pass screen, and when you re-enter the game, you will be added to a new map (the Dark Zone)

-Survival Competition

The Survival Competition

After winning the National Tournament, it will be held every day for 3 weeks

Registration is required in front of the Shrine of the God of the World for 8000dp. You will be able to participate in the tournament once a day

After winning the tournament, you will not be able to participate in the tournament again, and the tournament will automatically be changed to the "Dark Survival Tournament"

Contents:

The tournament will begin with a base score of 8000 points, and will not recover the base score after every duel. After each duel, the basic score will not be restored

Challenge the Gurus (Card Hunter King, Pandora, Mask of Light and Darkness, and Lisk) and Marillo, Dark Ryo

After winning, the pass screen will appear again, and a Dark Shop will be added to the area's wilderness

Dark Survival Contest

After winning the Survival Contest, the deck will not have any Trap Cards in it, and will have a DP of 700,000 or more

After meeting these requirements, the deck will not have a trap card, and it will not have a trap card, and the deck will not have any trap cards.

Satisfy these 3 conditions and register in front of the shrine to participate in the contest. You can only participate once a day

Contents:

Basic score starts at 20,000 points, and basic score is not restored after each duel

You can choose whether to continue the duel or to end the contest after each battle, up to a maximum of 77 battles

When the duel ends, you will receive a bonus of the DP of the remaining basic score x number of battles fought.

Failure is penalized with DP ÷ number of duel attempts

========== Character Appearance Conditions ==========

Only the original characters are introduced; other characters are not

Note that most of the characters do not have a fixed location, and do not appear every day of the 7 days of the week.

There are no special places or days for them to appear, so they will not be introduced

-Early characters

Honda, Apricot, Kashira, Muto Yuugi, Jonouchi, and Muto Shouroku

-Ryuzaki appeared after he won any one of the tournaments

-Hagumo appeared after he won any two of the tournaments

-Hajime appeared after he won any three tournaments

Hajime appeared after he won any three tournaments

There are only the original characters introduced

Note that most of the characters do not have a fixed place, and don't appear every day of the week. Appears after winning any 3 conventions

-Mai Appears after winning any 4 conventions

-Seahorse Appears inside the KC Hall on the 5th day of the week after winning any convention

-Gurus Group Appears after entering

-Dark Yogu Appears in the Dark Zone on the 3rd day of the week after entering

-Dark Yogu Appears in the Dark Zone on the 3rd day of the week after entering

-Dark Yogu Appears after entering the Dark Zone and fights with any of the characters in the room once. After 4 consecutive victories over any of the characters on that day, Muto Yu-Gi-Oh will disappear from the street, and then Dark Yu-Gi-Oh will appear in one of the 5 locations

========== Full Card Pack Appearance Condition ==========

This time the game is set up in such a way that the card packs are not infinite, and when you purchase them it shows you how many are left in the store, and when they are sold out, you have to wait for the store to stock up before you can You have to wait for the store to stock up before you can buy them again.

Double Six's store is closed on Tuesdays, and the Dark Shop is closed on Saturdays (-3-). If you have a small number of packs, or if you have a hard time getting a pack, we recommend that you buy it the same day that you get it in order to prevent it from being sold out

Double Six's store

-Early packs (every week, on Tuesdays)

Vol 1 to Vol 4

The Wizards Collection, Dragons Collection, Insects Collection, and the Insects Collection are the most popular.

Light Collection, Dark Collection, Water Collection

-Vol.5~Vol.10 (In stock every week on the 2nd day of the week)

Packs that appear in order from the 2nd week onwards

-Packs that appear when you have a special card (In stock every day)

Ritual Collections (with Ritual Monsters)

Fusion Collection (Fusion Monsters)

Flip Effect Collection (Flip Effect Monsters)

Equipment Collection (Equipment Cards)

Terrain Collection (Terrain Cards)

Counter Trap Collection (Counter Traps)

-Special Monster Packs (daily shipment)

Appearing after the 7th week

Packs that will appear if you have special cards. Appears after the 7th week

-Orakami Park

In stock every 7 weeks on the 2nd day of the week

Dark Shop

-Infinite Card Packs

-Super Infinite Card Packs

(In stock every day) Appears in the Dark Shop

-All Monster, All Magic, All Trap, All Effect Monster Packs (In stock every day)

Full Monster, All Magic, All Trap, and All Effect Monster Packs (Dark Shop (Daily stock)

Card collection rate of 77% or more

-Full card packs (Daily stock at the Dark Shop)

Card collection rate of 90% or more

========== all theme decks DECK out the conditions ==========

Double Roku's store

-Muto Yuugi, Jonouchi, and Seahorse character card packs

- Muto Yuugi, Jonouchi, and Seahorse character card packs

This is the first time that you have seen the cards.

The Seahorse Character Card Pack

It can be purchased at the beginning of the game

-KC Fighter Card Pack

It appears in the Double Six Store on the same day after a victory in the KC Fighter Tournament or the National Convention

-Egyptian Emissary Ceremony

It appears in the Double Six Store on the same day after a victory in the Weekend Elimination Tournament or the Restriction Tournament

-Loonger Lafe Ceremony ン

Every week after winning any tournament, it appears in the Double Six store on the 2nd of the week

-1800 Legion Card Pack

Every week after the 7th week, it appears in the Double Six store on the 2nd of the week

-お楽しみデッキ

Once every 7 weeks, it appears in the Double Six store on the 2nd of the week

-Guru's Theme Deck (***8 types)

There are different decks available for purchase at the Dark Shop every day after entering the Dark Region (depending on the characters in the store that day)

========== Special Events ==========

The list below is not exhaustive, and we cannot rule out the possibility that there are other special events as well

-It's a one-shot deal

There are 50 cards in the library. You have 50 or more monsters with 4 stars or less

You have "Time Magician" in your library

Counting starts on the Sunday after the above conditions are met

There is a 50% chance of an event occurring when you talk to Jonouchi on the 7th week from that week.

If the conditions don't hold, or if there is a 50% chance that no event occurs, repeat the above steps to fulfill the conditions and count another 7 weeks

This special event can be triggered again after a national convention after it occurs once

The content of this event is to use the same Time Magician deck as Jonouchi's and start the duel with a base score of 2000 points

- Egyptian Emissary Duel

The Egyptian Emissary Duel

If you have won with the Egyptian Emissary before, you will have a conversation with Shuangroku

This special event can be triggered again after a Shuangroku Cup

It involves using the same deck as Shuangroku, and the player who activates the Egyptian Emissary first will win

-Insects Duel

Three consecutive victories over the Feathered Moth, and a deck that combines only Insects, Magic, and Traps, and a deck that has only Insects, Magic, and Traps. A duel with a deck of only Insect monsters, spells, and traps, and an event occurs when you talk to the Feather Moth

This special event can be triggered again after a National Convention after it occurs once

This is a duel using a deck of Insect monsters, spells, and traps, and starts in a forested terrain

Winning gains the Insect Collector's Card Pack

Losing loses all of its Insect cards

- The Attack of the Sea

- The Attack of the Sea Sea Attack and Defense

Beat Kajiki 3 times in a row, assemble a deck with only water-attribute monsters, spells, and traps, and have a conversation with Kajiki to create an event

This special event can be triggered again after a national convention after it has happened once

It involves dueling with a deck of water-attribute monsters, spells, and traps, and a duel that starts on the Sea Terrain

Victory receives the Aqua Collection card pack. Card Pack

Losing DP is reduced to half

- Divine Eagle Battle

With 7 consecutive victories over Peacock Dance while having Divine Eagle Feather Sweep in your library

After that, you can assemble a deck with no Divine Eagle monsters or magic cards, and talk to Peacock Dance while having Divine Eagle Feather Sweep in your library

After one occurrence of this event, you will be able to play again after the National Convention.

This special event can be triggered again after a National Convention

Beginning with a duel using this deck and a mountainous terrain

Victory receives a Special Monster Pack

Loss results in the loss of an Eagle Feather Sweep in the library

-Eagle Revenge

After failing the above special event

After that, you will assemble a deck of monsters and magic cards that don't have the name of Eagle and a deck of cards with the name of Peacock Dance in them

This special event is triggered again after a National Convention.

After this special event occurs once, it can be triggered again after a national convention

The content of the duel is to use this deck and start with a mountainous terrain

Winning the duel, you will receive a Special Monster Pack

Losing the duel, you will receive a Divine Eagle Feather Sweep

-Divine Eagle Rebels

After failing the above special event, this special event occurs once, and you can trigger it again. After failing this event, this special event can be triggered again after a national convention

The content of this event is to use this deck and start a duel with a base score of 4,000 points using Mountain Terrain

Winning the duel, you get a Special Monster Pack

Losing, you can continue the event immediately

-Seahorse's Trial

I have participated in this tournament at least 1 time. KC Championships, there is a 1/3 chance that it will happen if you talk to Seahorse at the KC Hall on week 5

Contents are 7 practical questions, similar to a handicap type of challenge

Victory gets you the trophy and the right to play in the final round of the KC Championships (next time you participate in the KC Championships, you can challenge Seahorse directly)

Loss can be challenged again the next week

Contents:

Because these 7 questions are very interesting and challenging, here are some hints to think about.

1 Take advantage of your opponent's Spike Assassin's side effect

2 With a low base score on your own, Demon Summon + Enormousize Direct Attack just enough to spike your opponent

3 Take advantage of Guardian Sphinx Reverse Effect to clear the field, Direct Attack + Trap's Effect Damage

4 3 monsters on the field with just enough attack power to beat your opponent to death. The solution lies in how KAOS BLACK MAGIC is played, how to utilize KAOS BLACK MAGIC's effect to recycle magic, and how to control the opponent's Green Eyes

5 The opponent has a lot of monsters with high attack power, so you can't win through battle damage. Use Chaos Emperor Dragon's effect

6 In order to maximize damage to your opponent, the best way is to attack directly + Catapult Turtle effect

To clear your opponent's field, you can only use Thousand Eye Sacrificial Demon to absorb it and then immediately use Catapult Turtle effect to shoot it out

To attack directly, you must also destroy 2 Cursed Dragons, and 2 Red Sunbirds, which are destroyed in battle, and then Catapult Turtle effect to shoot them out.

After clearing the field, the Magic Scientist and the Ejector Turtle attack directly, and then use the Ejector Turtle effect to shoot them all out, which is just a KO

(Among them: use Tropical Pressure to remove the hexagrams immediately after shooting the Queen of Insects, and remember to put the mountain before the Red Sun Bird attacks)

7 Ideally, it's still a direct attack with damage from the effect

The Emperor's Dragon and the opening attack are the same and the opponent's Green Eyes are present, so in this case, it's not a bad idea to use a direct attack, but a direct attack. If the opponent has Green Eyes, it's impossible to use the effect of 2 attacks, so if you can only attack directly for 3000, and the Dragon has effect damage, you can first choose Chaos Dragon to play, and all cards will be excluded from the graveyard due to the presence of the Light Chaser. 2 Seeds of the Beginning, 1 in hand, and 1 in the excluded area, use Seed of the Beginning A to use it, and choose Seed of the Beginning B + a card to return it to your hand. If the other one is in the excluded area, use Primordial Seed A, select Primordial Seed B + a card, and then use Primordial Seed B to recover all the cards in the excluded area (except one of the Primordial Seeds)

Using the above cycle, you can wipe out your opponent's 3 Cyan Eyes in turn

They haven't been summoned yet, so you can summon 1900-attacking monsters, and then activate their effects in the main phase after the total attack on the 2 Dillons

(where: Dillon attacks). p>(where: Dilon attack 3000 + Light Chaser attack 100 + Monster attack 1900 + Dilon effect loss 2100 just KOs the opponent)

-Egyptian Emissary End Power?

Condition 1: After passing the level, you can enter the area

Condition 2: The seven contests and Seahorse's trial events have been completed

Condition 3: There has been a special effect due to an Endeavor victory

Satisfy the above conditions, and enter the commands in order, either from inside your house or from outside your house (the results are different in the two situations)

Up, down, left, right, left, right BA

It will be 。。。。。

After that, combine a deck of monsters and magic cards without the name Divine Eagle to talk to Peacock Dance