Game process:
Seven put together eight Requirements: the number of participants in the 30 people - 50 people is good, divided into 4-5 groups
The host asked everyone to sit down in groups (there must be both men and women)
The rules of the game will be informed to everyone
The first to be selected by each group, a recipient, holding a tray standing on the stage. tray standing on the stage.
The other groups provide items to be placed in the tray as requested by the host. The first group to collect all the items wins.
Music starts in the background and the facilitator starts reading out the items.
Collecting items from everyday such as: glasses, watches, belts, socks, lipstick, money, etc., there must be more difficult to put at the end such as pills, candies, pennies, the moderator can also temporarily choose something.
Props: tray, background disco music
Tabletop kung fu
Game process:
In a tabletop stand the most people's game can be divided into five groups
Methods: 1, the groups discuss with each other how to be able to stand the most people.
2. Race to see which chair has the most people standing on it.
3. A time limit can be set.
Props: desktop 5
Officers catching thieves
Game process:
Fold up the four pieces of paper, the four people who participated in the game were drawn out one, the person who drew the word "catch" according to the other three people's facial expressions or other details to guess who took the word "thieves", the other three people's facial expressions or other details to guess who took the word "thieves". The person who draws the word "catch" has to guess who is holding the word "thief" according to the facial expression or other details of the other three people, and the one who guesses wrong has to be punished, and the one who guesses the word "officer" decides how to be punished, and the one who draws the word "soldier" carries out the punishment.
Props: were written "officer, soldier, catch, thief" four small paper
Three hold into a group
Game process:
Each time to participate in the activities of the 10 people, listening to the host of the music in the command "three hold into a group! "Participants in the shortest possible time to find two people to hold good, so that there is one person left to be eliminated! The host can shout the password according to the actual situation!
Blind back cripple
Game process:
Select six employees on the spot, three men and three women, boys back girls, boys as "blind", with a sarong blindfolded, the girl pretends to be "crippled", for the "blind", "blind", "crippled", "blind", "crippled", "crippled", "blind", "crippled", "blind", "blind", "crippled". The "blind man" guides the way around the roadblocks to reach the end, the earliest to arrive, the winner. The first to reach the finish line will be the winner. The barricades include chairs, which must be moved around; balloons, which must be stepped on; and flowers, which must be picked up and handed to the girls.
Super Challenge
Game process:
Ask a number of women at the scene to write their names and action requirements on the note, and stuff the note into the balloon, blow up the balloon to the host to focus. When the game starts, ask a number of men to randomly draw balloons and complete the task according to the requirements in the drawn balloons.
Alternate topics:
1, learn the gorilla walk around the field for a week;
2, have a look back smile a hundred winks, freeze for 5 seconds;
3, do ten push-ups, while doing it, say: I'm a fierce man I'm a fierce man;
4, to the hostess to propose to the hostess, there should be a flower with words and actions, facial expressions and a gift of love;
5, Imitate a swan dance, at least 15 seconds, requiring a toe-to-toe action;
6. Say loudly: I blow I blow I blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow blow! Then blow up a balloon as fast as possible;
7, invite a girl present to look at each other face to face for 15 seconds, no blinking and no laughing;
8, imitating the action of holding a child to sleep, and sing a children's song;
9, within 15 minutes to buy a rose, and sent to the scene of a girl's hands Props required: 10 blank paper, a number of pens (to write the title), a number of pens (to write the title). The first is a set of pens (for writing the title), and at least 15 balloons (no need to blow them up).
Procedure preparation: the above examples of topics written in advance on other white paper (handwritten), in case the site of the girl out of the topic is not exciting enough can be replaced.
007 game rules: 1, we stand in a circle, 5-10 people good.
2, A arbitrarily point to a person (B) said "0", B then arbitrarily point to a person (C) said "0", C then arbitrarily point to a person (D) said "7". D then needs to act like he's been shot with a gun, or at least yell "ah", and the two people next to D need to put their hands up in shock and surrender.
3. D can't raise his hands, he needs to make a sound, and the two people next to him can only raise their hands, not make a sound, otherwise they are both wrong.
4. Once an error has been made, the wrong person starts again. It can be repeated several times.
5. Generally, the person who makes the most mistakes is rewarded or penalized.
Number of people in Squirrel Tree:
13 or more, multiples of 3 +1 or +2 people.
Venue Requirements:
Need to be able to accommodate a small run, such as a large KTV box is fine.
Game rules:
1, grouped beforehand, a group of three. Two people pretend to be a tree, facing each other, stretching out their hands into a circle; a person pretends to be a squirrel, and stand in the middle of the circle; no pairs of trainees as a free agent.
2, the free man can give orders to everyone, the free man's command has three:
The first command: the free man shouted "squirrel", the tree does not move, the person who played "squirrel" must leave the original tree, to choose another tree; the free man must leave the original tree and choose another tree; the free man must leave the original tree and choose another tree; the free man must choose another tree; the free man must choose another tree; the free man must choose another tree; the free man must choose another tree. The first command: the free man yells "squirrel", the tree doesn't move, the person playing "squirrel" must leave the original tree and choose a new one.
The second command: the freeman shouts "Big Tree", the squirrel doesn't move, the person who plays "Big Tree" must leave the original companion to reassemble into a big tree and circle the squirrel, the freeman plays the big tree at the same time quickly, the person who is left behind becomes the new freeman. The free man becomes the new free man.
The third command: the free man yells "Earthquake", the people who play the tree and squirrels are all broken up and reassembled, the person who plays the tree can be a squirrel, and the squirrels can be a tree, and the free man quickly inserts himself into the team, and the person who is left alone becomes the new free man.
3. When you hear the command of the free man, you should act quickly and not become a free man, because the free man is a laggard role.
4. When 2 free men, consult with each other **** the same shouting command.
The wind is blowing a lot (suitable for when there are many people).
Rules: everyone has a chair to sit, there is a person without a seat to do, and then the person began to scrape the wind, scrape what wind all by his decision. For example, he said "scrape today wear white socks people", then all sitting in white socks people must get up to change a seat, the host can take the opportunity to sit down, there must be a no seat. At this time, it is his wind, to mobilize the words of all the people, you can scrape "all the boys and girls", "who have eaten breakfast"; you can also scrape "wallet with a girlfriend's photo of the people Or "People who have a picture of their girlfriend in their wallet. Some people get overwhelmed, suddenly realize they're one of the people being scratched, and then they're like a fly on the wall.
Treasure hunt
First prepare the "treasure" (i.e., the note can be written on the performance program, get prizes, etc.), and then the treasure is distributed in various hidden places, and then the treasure hunters began to look for the "treasure" to find the "treasure". "Treasure" treasure hunters are not allowed to open the "treasure" by the host to cash prizes. Host according to the content of the "treasure" to "treasure" the owner of the prize. For example, if the treasure says "learn to bark three times, reward two apples, then the owner of the "treasure" has to do according to the content of the "treasure", and then, the host to give the corresponding reward.
Guess 1, beforehand to prepare some pieces of paper, written on a variety of occupations, or sports.
2, let each person draw one separately, do not let others know.
3, and then perform separately, can not speak, let others guess what occupation.
Guess the five senses game instructions:
1, two people face each other
2, first randomly by one person to start first, pointing to any of their five senses, ask each other: "Where is this?"
3. The other person must answer the question in a very short time, for example, if the other person points to his nose and asks where this is, the partner must say: this is the nose. At the same time, the partner's hand must point to any other part of his or her body other than the nose.
4. If either player makes a mistake, they are penalized; after 3 questions, they switch.
The frog falls into the water
Command: a frog with one mouth, two eyes and four legs, fall into the water, dum (the sound of the frog falling into the water); two frogs with two mouths, four eyes and eight legs, wait for the fall into the water, dum, dum, three frogs with three mouths, six eyes and twelve legs, wait for the fall into the water, dum, dum, dum; four frogs ...... and so on, each person saying one sentence (marked by comma separations, and the one who makes a mistake drinks. Alternatively, this game can be played without vocalization, using only hand signals and movements. (Note: suitable for more than one person to play together, because in the process also take into account the number of, so play is really not easy it!)
Ming seven dark seven
By the natural numbers in order to count down, 1, 2, 3, 4, 5, 6, 7 ...... encounter 7, 17, 27, 37 and other numbers ending in 7 called "Ming seven", multiples of 7, such as 14, 21, 28 and so on, called "dark seven", to the "Ming seven" "dark seven" people are not allowed to The person who reaches the "bright seven" or "dark seven" cannot make a sound, but can only knock on the table, and then continue counting in the reverse order. From left to right 1, 2, 3, 4, 5, 6, 7 (unpronounceable) and then in reverse order, shout "6" to shout "8", 9, 10, 11, 12, 13, 14 (unpronounceable), shout "13" to shout "15", and so on, to "27" "28" when the most prone to error. (1~99)
(Note: It is suitable for more than one person to play together, it is relatively simple and easy, but because of the simple command, it may be easy to be a little bit boring.)
Phoenix Flying
Everyone sits in a circle, and everyone in the circle has a number number. Starting with 1... Left/right clockwise are fine .... For example, if there are 12 people playing the game. There's Phoenix #1. To his left is Phoenix #2. To the left of Phoenix #2 is Phoenix #3 ...... All the way to the left of the 12th Phoenix is the 1st Phoenix,
Then a person can arbitrarily call a number of Phoenix fly, for example: No. 1 said that the 5th Phoenix fly, after hearing the shouts on behalf of the 5th Phoenix people "two hands on the shoulders of the left and right people, while stretching the head. The person on the left moves his left hand up and down in a flying motion. The person on the right moves his right hand up and down in a flying motion, and No. 5 calls out, "Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5, Phoenix No. 5." At this point, the *Phoenix starts to stretch his head and screams "*Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies, *Phoenix flies." The people on his left and right sides simultaneously move their right and left hands in tandem... If you don't follow in time, you'll have to perform a program
The train. Before starting, each person names a place to represent himself. But the location can not be repeated. When the game starts, suppose you are from Beijing and another person is from Shanghai, you have to say, "The train is about to leave from Beijing." Everyone asks together, "Which way?" You say, "Shanghai." The person representing Shanghai will immediately respond by saying, "The train from Shanghai is about to leave." Then everyone asks, "Which way?" This person then chooses another object of the game and says, "To so-and-so place." If the other person hesitates a little and doesn't respond they lose.
No one is allowed to say "you," "me," or "drink" in the middle of a sentence. This is a tough one, so if you don't want to make a mistake, don't say anything, or you'll lose! First of all, there should be more people, more than 5 people.
Two people in a team, must be male and female. One person can have a mouthful of water or a drink, and then say the words specified by the judge, the other person to guess. The one who guesses the most correctly in the allotted time wins.
The Big Blind Story
One person will act blindfolded and the person sitting on the left side of the blind man will start pointing at everyone in the room. When he points to one of them and one of the others, he asks the blind man, "Is this okay? The "blind man" says, "Is this one okay?" If the "blind man" says no, he moves on to the next person. When the blind man agrees, the person he points to is the one chosen for the game. The "blind man" removes his blindfold and guesses who has been chosen based on the expression on each person's face, and no one involved can tell the blind man. Of course, it could be the blind man himself. The blind man has to come up with a topic or a program to be performed by the selected person. As with the dare, the more ridiculous and exciting the program, the better.
In the next round, the person selected in the previous round will be the blind man.
Fifty cents and a piece"
Preparation for the game: the venue is a little spacious, no special requirements; 10 or so people, more people are better; the personnel must have men and women, the ratio is not limited; a referee, responsible for issuing the command.
The rules of the game: in the game, the boys are a dollar, the girls are 50 cents.
Before the game starts, everyone stands together and the referee stands on the side. The referee announced the start of the game, and shouted out a number of money (such as 3 dollars 5, 6 or 8 fast 5 such), once the referee shouted out the number of money, the people in the game will have to be in the shortest possible time to form a small team of that number, for example, shouted out 3 dollars 5, then you need to be three men and a woman or seven women or a man and a woman or a man and a woman and so on the small team.
Game essentials: fast reaction, the referee said out of the number of money, we must immediately know by how many men and women's teams can meet the requirements; action should also be fast, grabbing 50 cents and kicking a piece of fast and "hard". (There are prizes)
Revolt Movement
Participants: 10-20 people are appropriate, in a circle
Game Methods: Participants in a circle, the host stands in the center. The host said "right", all the people will turn their heads to the left, said "left", all the people will turn their heads to the "right", said "front", all the people's heads to the left. When "left" is said, all heads turn to the "right", and when "forward" is said, all heads turn backward, i.e., they move in the opposite direction to the command. The referee or moderator observes the participants carefully, and if he or she finds that someone has made a mistake, he or she will be declared out of the game. The last person left is the winner. Note: You don't have to turn your head, but you can also use your hands to move up and down (there are prizes)
Step on the balloon
Purpose: To enliven the atmosphere and improve coordination and cooperation.
Requirements: the number of ten, half men and half women, a man and a woman to form a group, **** five groups.
Steps: ten employees were selected on the spot, half men and half women, a man and a woman with the left and right feet tied three to four balloons, in the beginning of the activity, step on each other's balloons, and to keep their own balloons are not broken, or broken the least, then win. (There are prizes)
Please close your eyes when it's dark
Night is falling, please close your eyes ...... When you open your eyes, your life may be over ......
Playing method: Take the playing method of 13 people as an example, 12 cards, 6 of which are good guys, another 3 are killers, the remaining 3 are cops, and the last 1 is a judge. You can draw any card you want, and what you draw counts. In short, the good guys will be killed by the killer, but the good guys don't know who killed them until they die, so they can only speculate by intuition and experience. The killer tries to act as a good person, the thief shouts to catch the thief, false benevolence and false justice, confuse the good people; and the police are duty-bound to catch the killer, and justice is served. 13 people only 1 person knows, that is, the judge, but the judge can't spit out the half-word of the truth. The game is ultimately good over evil, or the bad guys finally succeeded, all depends on the luck and experience of the gamer. A player once said, "It's not easy to be a "killer".
Solitaire, the first person said hello good ah, the second person said, hello good ah, nice bright bright ah, the third person said hello good ah, nice bright bright ah, bright crystal crystal ah.
Foolish West West foolish
The host do the first action when everyone see, do the second action, the first group to do the host of the first action, do the third action, the first group to do the host of the second action, the second group to do the host of the first action ...... and so on. The host of the action of the more silly the more fun, action to do the wrong group penalty program.
Rush chairs
The stage set three chairs, invite four people up, play DISCO music, four people with the music around the chair, when the music stops grabbing chairs, not sitting to the elimination of the person; minus a chair, the three people continued before the action, when the music stops grabbing two chairs, not sitting to the elimination of the person; the last two people to grab a chair, the person who sits for the win.