Big talk 2 child training questions

Discrimination of gender in infancy:

Blue swaddling clothes are for male babies, red swaddling clothes are for female babies.

The most important premise:

Male babies can't learn Sword Dance, female babies can't learn Art of War. Therefore correspondingly, male babies cannot equip swords and female babies cannot equip fans.

Growth stage:

The baby's cultivation is calculated according to the real time (not online time), divided into 4 periods, the real time after a certain number of days will enter the next period.

Baby's nurturing is relatively divided into 4 phases, each with different activities.

Infancy: real time is 16 days, the baby can't wear equipment, can't follow, can't participate in battle. (5 potential points per day, all basic attribute points, can be distributed by using guide items.)

Childhood: real time is 60 days, the baby can wear equipment, can follow, can not participate in battle. (10 points of potential per day, all basic attribute points, distributed through the use of guidance items as well as arranging schedules to go to the Good Fortune Child for training.)

Youth: the real time is 84 days, the baby can participate in the battle. (10 points of potential per day, including 5 points of basic attribute points and 5 points of occupation attribute points, through going to worship master to learn guidance occupation attribute points, through going to the good fortune child to cultivate to allocate basic attribute points.)

Adult period: the real time is 168 days, this time the baby can choose either between cultivation and looking for a teacher to learn, only 1 attribute point can be allocated every day. (PP suggests this period: study + free activity).

After adulthood, babies will no longer need to be cultivated, and therefore will no longer be able to earn attribute points. Although the baby's vocational skills and attribute points will no longer increase during adulthood, intimacy and filial piety will continue to increase, with intimacy and filial piety capped at 400.

The baby's cultivation during the period of cultivation is guided cultivation, which means that the baby's ability will grow every day regardless of whether the player has or has not cultivated the baby, but if the player cultivates the baby, the baby's ability will increase in the direction that the player expects the baby to cultivate. otherwise it will be randomly assigned according to the different personalities of the baby.

Attribute Points, Occupation, Occupation Evaluation and Natural Talent Correlation:

Occupation: divided into 4 types. Qin, calligraphy and painting, sword dance, and art of war. Babies can worship a master to learn occupation when they step into youth. Each baby can only worship one master and learn one occupation.

Attribute points are divided into basic attribute points and occupation skill points.

Basic Attribute Points: These are the 5 basic attribute points of the baby's temperament, enlightenment, intelligence, endurance, and internal strength.

Occupational Skill Points: the 4 (currently hidden attributes) occupational skill points corresponding to the occupation of zither skill, calligraphy and painting, sword dance, and art of war. Basic attribute points and occupation correlation degree: point here to see the big picture Favorites this page The above is the official home page published data. (In fact, the ratio is 1:1:3:4:12.) If you want your baby to learn which profession, you should train its attributes according to the ratio.

Occupational evaluation: the evaluation obtained by the learned occupation. Of course, if the corresponding attribute points are cultivated well, the occupation evaluation will be relatively high. Painting

Main guiding item: Guigu Zi (occasionally you can eat Six Towers and Three Strategies or Three Character Classic)

Main cultivation attributes: Intelligence, Endurance

Worshiping teacher: He Zhizhang {State Academy Bookstore, Chang'an (57, 202)}

Study props: Poetry and Scripture

Detailed instructions:

Attributes of learning calligraphy and painting are in the ratio of temperament:enlightenment The ratio of attributes for learning calligraphy and painting is: temperament: enlightenment: intelligence: endurance: inner strength = 1:3:12:4:1. The ratio of temperament and inner strength is 1 each, so let's ignore these two items first. The ratio of temperament and inner strength is 1:3:12:4:1. The ratio of temperament and inner strength is 1:3:12:4:1, so let's ignore these two. The ratio of attributes guided by Guigu Zi and the attributes needed for learning calligraphy and painting is the closest, which is the best choice for learning calligraphy and painting. If you don't have Gwizi, you can occasionally take Six Towers and Three Strategies with +2 Gnosis +3 Intelligence, or Three Character Classic with +3 Gnosis +2 Intelligence.

And in the cultivation, should be the main repair intelligence, auxiliary repair endurance. It is recommended to practice 4 points of intelligence and 1 point of endurance every day, and occasionally change to practice 3 points of intelligence and 2 points of endurance or 3 points of intelligence, 1 point of endurance and 1 point of enlightenment during the youth period. Some notes:

Replacement of natural ability:

Replacement of natural ability is random, that is to say, it is possible to eat an item of natural ability to get the natural ability you want, and then eat an item of natural ability to replace the one you ate last time. Rumor has it that the Jelly of Jade corresponds to talent 1, the Kiwi corresponds to talent 2, and the Golden Elixir corresponds to talent 3, which is completely wrong. The replacement of natural talents is completely randomized.

Youth birthdays:

Youth is no longer required to eat guide items, but youth birthdays still eat guide items. Instead of adding the 5 points of attributes shown by the bootstrap item, it only adds 5 points of intimacy and 2 additional random attributes. Also, guide items used on youth birthdays do not disappear, the item is still there, but the birthday effect gives.

Intimacy and Filial Piety:

It affects the baby skill chance on top of the career rating, and is multiplicative.

Warmth:

Equivalent to the mount stamina, youth have warmth to participate in the battle, eat a golden willow dew plus 50 points warmth, warmth ceiling 1000 points, the battle once consumed 1 point warmth.

Playfulness:

Playfulness points were originally assigned to the baby's basic attribute points and professional skill points. Once there are more playfulness points, the other points are correspondingly less, and the career evaluation is lower, which both affects the skill chance.

As long as you do a good job of feeding, cultivating, and learning in each period, you won't have any playfulness. But, on the day of the baby's transition is when it will take a vacation to go out and play on its own: infancy over childhood, childhood over youth, and youth over adulthood. The system will automatically let the baby take a vacation to go out and play, so it's possible to assign attribute points to playfulness on these 3 days when they are randomly assigned. (PP Note: Generally speaking 2 points of playfulness is normal)

Rebel:

It will not directly affect the baby's career evaluation. It's just that the baby will run away from home if Rebellion is too high. Don't worry, it's not never returning. It will come back after a few days away from home, and it won't be able to feed and train or study for those days. So there's a high chance that it will be allocated to playfulness, affecting the other point allocations. Tap here for a larger image to bookmark this page