Carrying out cultural and sports activities can enrich your spare time, improve your physical fitness, and enhance communication with each other. The following is my compilation of 2022 cultural and sports activities program selected 5, welcome to read and share to learn, I hope it will help you.
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Cultural and sports activities program 1
I. Purpose
In order to meet the __ city 20__ winter sports activities held successfully, improve the physical quality of this site staff, enhance the exchange between the staff, coordination and cooperation, the __ downtown blood station 20__ winter staff games.
Second, the activity time 20__
late December
Third, the participants
the station eligible to participate in the activities of the staff
Fourth, the content of the activities
(a) tug-of-war
(2) rope skipping competition
(3) sit-ups
(4) Shuttlecock Match
(E) Mouth Blowing Balloon Match
(F) Ping Pong Batting Match
(G) Multi-Person Walking Match
(H) Dynamic Cycling Match
V. Activity Rules
(A) Tug of war: all participants are divided into two groups (regardless of gender), to take the way of one time to determine the winners and losers, the center of the rope of the tug of war The center of the tug-of-war rope will be the winner if the sign is biased and exceeds the 4M line. (Organization: Yuan Jieqiu referee: Chen Chunchao)
(b) rope skipping competition: all participants are divided into two groups (regardless of gender), each group of participants to send a person at the same time in a rope jumping, jumping rope did not jump over the rope to stop the person is out of the game, the group and then send a person to take over the game, the person who did not go out of the game continues to compete, and finally the number of people left to participate in the rope skipping group for the winning group. (Organization:___ Referee:___)
(C) sit-up competition: all participants are divided into two groups (regardless of men and women), to participate in the group members sit-ups accumulated number of a group for the winning group (Organization:___)
(D) shuttlecock competition: all participants are divided into two groups (regardless of men and women), to participate in the group members shuttlecock cumulative number of a group of winning group (Organization:___)
(D) shuttlecock game: all participants are divided into two groups (regardless of men and women), to participate in the group members shuttlecock accumulated number of a group of The winning group (Organization:____)
(E) Mouth Blowing Balloon Competition: All participants are divided into two groups (regardless of gender), each participating group members in the specified time mouth blowing balloons, and to ensure that the volume of the balloon meets the certain requirements, in order to comply with the requirements of the specified time in the number of balloons more than one group for the winning group (Organization:____)
(F) Table Tennis Strike Competition: All participants are divided into two groups (male and female), participants in the case of feet standing still, with a ping-pong paddle up to hit the ping-pong ball, in order to accumulate the number of strikes a group as the winning group (this group organization: __)
(VII) multi-people walking race all participants are divided into two groups (male and female), 3-4 people for a group, each participant's two feet were fixed to the same board, walk, reach the end and return to the starting point, and then return to the end of the game, the participants will be able to walk. Walking, after reaching the end and return to the starting point, by another group within the group to take over. To group members to complete the activities of a group of short time for the winning group (the group organization: ___)
(VIII) dynamic cycling competition: (divided into men and women's groups individual race) to the same gear in the same time, the number of bearings rotating how many times to decide the winner.
Six, the winners of the incentives
(a) where the collective race activities are set only the first prize, the prize money per person 450 yuan
(b) individual race activities set the first prize (1, 200 yuan), the second prize (2, 150 yuan), the third prize (3, 100 yuan)
seven, special instructions
Participants and the project Responsible for the organizers, referees must abide by the time, can not be on time to participate in the field as an automatic forfeit, shall not be involved in the evaluation of awards, the consequences of their own responsibility.
Culture and sports activities program 2
First, the name of the activity:
Out of the heavy siege, through the fire line
Second, the activities of the introduction
(a) Activity time:
(b) Activity location:
(c) Participation in the target:
(d) Activity items:
Participation: This activity *** divided into four groups, each group of 15 people, each team elected a captain, after receiving the task, the captain and the players give full play to the wisdom of all of us, wide range of suggestions, the development of the battle plan, *** with the consultation and collaboration, the development of the team's slogan and the safety and smooth escort to the end of the game for each team member. This activity to the final timing of the shortest team for the winner.
1, outstanding
Competition distance: 30 meters
Props: PVC non-slip mats or other supplies
Game method: at the starting point, the first player forward to put a "small carpet", behind the players constantly behind the "small carpet", "small carpet", "small carpet", "small carpet", "small carpet". "Small carpet" passed to the first player, *** with the same step "small carpet" forward 30 meters, the requirements of the foot can not touch the ground, to be all reached the end of the rapid entry into the next game "through the line of fire! "
The game rules.
Rules of the game: (1) team members in the starting line outside the preparation. (2) As long as there is a foot touching the ground during the game, it is considered a foul. And according to the number of touching the ground on the game time to give an increase (each touching the ground once plus 15 seconds). (3) After the whole team through quickly into the crossfire area to cross.
Training significance: this game is designed to cultivate teamwork ability and strategic tactics, training team coordination ability.
2, through the line of fire
Props required: net rope, frame
Game methods and rules: the whole team must go through the dense net rope woven with the line of fire area.
The significance of the game: the whole game highlights the teamwork, no matter how good the net a person is not guaranteed to pass, and we think it is very difficult to net, in the cooperation of all of us have passed successfully, see the role of the team is very large, some seemingly impossible to do things, in the cooperation of the team can be accomplished, this reasoning so that we can recognize the game more y.
3, the team can not be seen.
3, fire to victory
Need equipment: balloon
Game methods and rules: each player from the line of fire out of the team quickly ran to the designated location to blow the balloon, until blown to the designated size, two per person, all team members *** blowing 30, can be blown by other people to help blow and assist (has been run ahead of the end of the team members can not assist), blowing out of the team ran to the The player who has finished blowing runs to the end of the game until all players reach the end of the game, and the whole game is timed to end. The balloon must be blown to the specified size, failing a deduction of 15 seconds.
Significance of the game: This activity is designed to challenge the psychological limit, enhance the trust of others and their courage to exercise.
Culture and sports activities program 3
First, the theme of the evening
Hunan University of Economics and Political Science, the Department of Physical Education, "Midsummer Night" and sports clubs cultural evening is the Department of Physical Education Students Association and Golf Association, e dazzle Tennis Club, Table Tennis Association, Street Dance Club, etc. jointly organized by the Department of Physical Education and Golf Association, e Dazzle Club, Table Tennis Association, Street Dance Club, and so on. The evening party is the first time that the Department of Physical Education and sports clubs jointly organized an activity with a strong representative of the activities of the Department of Physical Education is a qualitative leap. In this party, I hope you can find a sense of home.
Second, the purpose of the party
Our Department of Physical Education is a brand-new department, composed only of freshmen and sophomore undergraduates, in this small family, a little more communication with each other, a little more understanding, a little more care, will make our small family more warm. We, the Student Union and various sports clubs, intend to organize this party to bring students and faculty together to have fun together. At the same time, we through this party to discover our sports department of literary talent, but also through it to enrich your extracurricular life, to provide a stage for everyone to show themselves.
Third, the evening party organizers
Hunan College of Economics sports students
Fourth, the evening party time and place
Location: the Century Lecture Theatre
Time: June 9, 20__ 19:30
Fifth, the evening party preparations
Evening Party General Manager: x
Evening Party Site Manager: x
Planning Team: Organization Department
Program Preparation Team: Literature and Art Department
Publicity Team: Publicity Department
Outreach Team: Outreach Department
Safety Team: Discipline Inspection Department+Sports Department
Logistic Team: Women's Department+Life Department
VI. Preparation Work
The Organization Department does a good job of The party planning, organized by the Department of Arts and Culture program registration and screening, outreach department to do a good job of the party's outreach (sponsorship, etc.), June 7 before the Department of Publicity to do a good job of publicity posters.
Seven, the party process (June 9)
12:00 Organization Department set up the venue
15:00 program rehearsal
18:30 student body cadres, actors gathered, ready for the show
19:00 the audience and guests to enter
19:30 the party officially began
20: 15 Interactive session
21:00 party ends, the staff clean up the venue
Eight, the party specific arrangements
1, sponsorship
Responsible for: x
There are the Ministry of Outreach and the Department of Arts and Culture to organize specific operations, the faster the better. the end of May to do a good job of preparation for the stage design, poster production and publicity work in the late.
2, evening party publicity
Responsible for: x
Mainly by the publicity department and the Department of Arts and Culture jointly completed. From the sponsorship that day, began to contact with the business, negotiation banner, poster production and related content, June 7 began to publicize.
3, the host selection
Responsible for: x
There are students in the Department of self-recommendation, the selection of students with good image temperament, expression ability, organizational skills, adaptability to serve as a student (Liu natural, Wanjiali).
4. Safety
Responsible person: x
The Discipline Inspection Department and the Sports Department are responsible for the safety and order of the scene.
5, venue decoration
Responsible for: x
by the Department of Arts and Culture, Publicity Department, Life Department, the Ministry of Women's Affairs to decorate the venue, purchase mineral water, fruit, distribution of gifts and other logistics related to the party.
6, program scheduling
Responsible for: x
Determine the program, the beginning of June to report the program, rehearsal, bring with the program related to the cd.
7, guest contact and invitation
Responsible for: x
The outreach department is responsible for contacting the teachers of the Department of the party to participate in the party on time.
8, music production
Responsible for: x
by the Department of Arts and Culture in the rehearsal program after the collection of all the music of the selected program, and made into a CD, convenient for the party.
9. Shooting
Person in charge: x
Professionals to shoot the wonderful scenes of the evening program.
10, sound, ppt
Responsible for: x
11, the coordination group
Responsible for: x
By the Organization Department of the mobilization of evening party personnel and reasonable arrangements, as well as the control of the scene. Including lighting, music, control the entire party process.
12, etiquette
Responsible for: the Department of Arts
The Department of Arts elected three students with good image temperament as the party's welcoming staff.
IX. Budget
Banner: 7 yuan / meter 8 meters 56 yuan
Stage design supplies: (whistles, glow sticks, balloons, ribbons) 100 yuan
Gifts: 200 yuan
Mineral water: 40 yuan
Fruits: 50 yuan
Invitations: 30 yuan
Clothing: 1100 yuan
Publicity: 25 yuan
*** Count: 1601 yuan
Culture and Sports Activities Program 4
I. Purpose of the activity:
Relieve the work pressure, to enjoy the physical and mental health, and to enhance the collective cohesion.
Second, the theme of the activities:
Strengthen the body to create a warm team, the heart hand in hand to build a harmonious campus
Third, the activities of the slogan:
Energetic youth, sports without limits
Fourth, the activities of the project:
1, Square Dance Competition
2, ball games (volleyball, badminton, table tennis game)
3. Chess games (checkers, chess, five-finger chess, chess)
4. Rope skipping, shuttlecock and hula-hooping games
V. Activity Format:
1. The trade union team will form four groups by drawing lots.
2, each competition is embodied in the form of points, according to the ranking for the group plus 50, 30, 20, 10 points. At the end of the year in accordance with the total points for the team reward.
3, each group should be in line with the "participation first, the competition second" principle to allow most of the staff to participate in the activities, do not make uniform requirements, to be the end of all competitions and activities, according to the participation of all groups of staff, according to the number of people in the total number of points per person plus 5 points.
VI. Competition and evaluation criteria:
(a) Square dance competition evaluation criteria
1, lineup (60 points); Note: each group is limited to the number of participants in the competition is not less than 5 people, each increase of 1 person plus 5 points.
2, action neatness (30 points);
3, clothing (10 points)
Note: each group to send a teacher as a square dance coach, while the coach for the group in the total score of 50 points;
(B) volleyball competition
1, each group to send 6 players (4 women and 2 men), according to the drawing of lots to determine the pairing;
2, each group of 6 players (4 women and 2 men), according to the drawing of lots to determine the pairing;
2, each group of 6 players (4 women and 2 men), according to the drawing of lots to determine the pairing;
2, each match to take two out of three 25-point system (to not play a full set of the group deducted 5 points per game);
(C) badminton game
1, the project: (1) men's singles (2) women's singles (3) men and women's mixed doubles
2, according to the drawing of lots to determine the matchups, each match to take two out of three 21-point system (to not play a full set of the group deducted 5 points per game)
(4) Table Tennis
1. Items: (1) Men's Singles (2) Women's Singles (3) Men's and Women's Mixed Doubles;
2. Matchups will be decided by drawing of lots, and each matchup will be decided by a five-game, three-win, 11-point system (5 points will be deducted from each game for the group that doesn't play a full set);
(5) Chess Competition (Checkers, Military Chess, Five-in-a-row, and Chess)
< p> According to the drawing of lots to determine the match, each match to take five games to win three, the group forfeited on the battlefield to deduct 10 points;
(F) rope skipping, shuttlecock, hula-hooping competition (divided into two groups of matches to 45 years old for the division of the paragraph)
1, rope skipping: in the specified time to complete the number of calculations;
2, shuttlecock: according to the total number of two completed;
3, hula-hooping: shake the circle walking;
3
Sports and Cultural Activities Program 5
I. Organized by: _____ college students
II. Time of the game: ___200_ month ___
III. Place of the game: Activity Center
IV. Objects of the competition: _____ students
V. Rules of participation: So-and-so majors of each class respectively sent a representative team
Six, the group big event
1, kangaroo jump
Competition method: each group of four teams to participate in the competition, each team of 10 people, all composed of male students. Each team is evenly divided into two squads recorded as A, B, facing each other into a column. Before the start of the game, the first player of each group A team will bag to the waist, listen to the referee after the order to the B team forward, the bag shall not be separated from the legs, to the B team when the bag is removed, by the B team members bag to the A team forward, such as the above cycle until the last player. The team with the shortest final time wins.
Props: each group of bags used for the same specifications, with a clear marking of the team's starting line and runway line. 30 meters between the starting line of the two teams A, B, the distance between each runway width of 1.2 m.
Detailed rules.
Detailed rules: During the race, if you fall, you can climb up, but the bag must always be set on the leg, if it slips, you must re-set before continuing the race. From the beginning to take off the bag handover, to the next team member's bag completely set before, the whole process of handover must be outside the runway end line, can not cross the line. At the end of the race, the top three teams will be ranked in the order of shorter time.
2, 8 word rope
Competition method: each group of four teams to participate in the competition, each team of 10 people, 2 people shaking the rope, 8 people jumping (4 men and 4 women, the order is not limited). In accordance with the 8 words than the order of circulation through in turn. In 3 minutes to pass the rope of the number of people as the winner.
Props: each group a long jump rope about 20 meters long.
Detailed rules: the front of the game queue at one end of the rope, the referee gave the order to start shaking the rope, and start timing. Players in turn through the big rope. In the end, the winner is the one who passes the rope more times in 3 minutes. If a member of the team interrupts the game in the middle of the game, that person will not be counted in the results, and the game will continue from the next member of the team.
3. Multi-person big rope
Competition method: each group of four teams to participate in the competition, each team of ten people. Each team of 2 people shake the rope, 8 people jump (4 men and 4 women, the order is not limited). In the stipulated time, to 8 people all into the big rope start counting. Ultimately, the one who counts more than 3 minutes is the winner.
Props: each group a long jump rope about 20 meters long.
Detailed rules: before the game lined up on one side of the rope, the referee gave the order to start shaking the rope, and start timing. The final 3 minutes to the big rope shaken through the number of circles for the winner. If any member of the team does not enter the rope on the way, the result will be canceled.
4, ten people nine feet
Competition method: the department as a unit, *** seven teams. Each team of ten people, five men and five women fork rows into a horizontal row, neighboring people tie their legs together, run to the finish line together, the shortest time to win. Divided into three groups to compete, draw lots to determine the order of play.
Props: each group a rope about five meters long
Detailed rules: neighboring people tie their legs together, run to the finish line together, the shortest time wins. Divided into three groups to compete, draw lots to determine the order of play.
5, over the pole dance
Competition method: the department as a unit, **** seven teams. Each team of five people, three men and women.
Props: a pole about five meters long
Detailed rules: each group of players must bend over and lean back to walk under the pole. If you do not touch the pole, the staff to move the pole down a level (10 centimeters) and then start. If a team member touches off the pole that is eliminated from the game. The team with the lowest over the pole record wins. Each team will play in order.
VII. Groups
1, work together
Competition method: each group of four teams to participate in the game, each team of three people, two men and one woman, the order is not limited. Each team of three people standing in a column, all the left foot fixed on a long wooden board, all the right foot fixed on another long wooden board, so that a team of three people walking must be at the same time to move the left foot or right foot. In the referee after the order to participate in the number of teams running to the finish line, the final time the shortest team won.
Props: each team two identical boards, each board width 25cm, length 100cm, in the board evenly fixed three nylon rope loop, in order to fix the player's feet on the board. Mark the start line, finish line and track line with obvious markings. The distance between the start line and finish line is 50 meters, and each track is 1.2 meters wide.
Detailed rules: Before the race, the referee will check whether the feet of the players of each team are firmly fixed on the board. After checking, each team takes position on the same starting line. When the referee gives the order, the members of each team sprint to the finish line according to their own runway. The referee starts timing each team individually at the same time as the signal. Each team's crossing of the finish line is signaled by the back edge of the board on which the later of the two feet rests crossing the finish line.
If a team falls during the race, it may get up but may not get off the board. If a team breaks away from the board during the race, it must stop as soon as it breaks away and continue the race after it has been re-secured. Teams must travel along their team's track line during the race and not cross it. If the team's board crosses the line, the race result is invalidated.
At the end of the race, the top three teams will be ranked in the order of shorter time.
2, end of the water plum blossom pile
Competition method: each group of four teams to participate in the game, each team of four people, two men and two women, men and women spacing. After the race starts, the first person pours water from the bucket at the starting point to his water basin, and then runs along the path made of bricks to the finish line with the water basin. Upon reaching the finish line, he or she pours the water from the water basin into the designated bucket, then returns along the straight line with the empty basin and hands the basin to the next player, who then completes the same task. Four people take turns in a cycle. Timing starts at the beginning and the race is completed when all the water at the starting point has been transported to the finish line. When all teams have finished the race, compare the amount of water transported by each team to the destination, and the winner is the one with the most water. If the difference in water level is less than 1 centimeter, the one with the shortest time will win.
Props: with a clear marking of the start line, finish line and runway line, the distance between the start and finish line is 30 meters, each runway is 2 meters wide. With 50 bricks at certain intervals, set up a winding path with a certain walking difficulty, the purpose is to make the athletes because of the control of the balance of the water spilled out of the basin. There is a 1-meter interval between the two tracks and the bricks must be placed in the same way. Two large buckets of water are placed outside the starting line, to ensure that the water at the start is not carried empty during the race time. Two large empty buckets are to be placed at the finish line, to ensure that the buckets are not filled up during the race time. The water basins are to be small and must be lightweight plastic basins that are strong enough. The tubs and buckets used by each team must be of the same size.
Detailed rules: Before the race, the referee will check that the buckets at the start of the race contain the same amount of water, and that there is no water left in the buckets at the finish. After checking, each team stands in a column in front of the same starting line.
When the referee gives the signal, the first member of each team pours the water from the bucket into the basin and starts to carry it. The water must be poured by the person who is doing that move, and any other team member assisting will be disqualified.
Marching must be in order and on the prescribed path, one foot on one brick at a time, no one foot may land on the ground, one foot on the ground once plus 5 seconds, but no more seconds will be added until the bricks are reloaded. From where the landing must be from where on the brick, if there is a brick was have been stepped on, add 10 seconds.
Four people must take turns carrying in turn, no cutting in line, no skipping, and if such an incident occurs, the result is canceled.
Any team may signal the judge that the race is complete at any time, once signaled the team's timing stops and no member of that team may pour water into the bucket at the finish line afterward. After the completion of the race of all teams first compare the amount of water at the finish line of each team, if the gap is large, to more than the winner. If the gap is not large, the difference in water level is less than 1cm, then the team with the shorter time will win.
3, hula hoop running
Competition method: each group of four teams to participate in the competition, each team of three people, two women in the starting point of a male at the end. Before the start of the game, the first member of each team will hula hoop to the waist, listen to the referee after the order to shake the hula hoop while moving forward to the finish line, after reaching the end of the Hula Hoop will be passed to the end of the team members, and by the same way back to the run, and then passed to the start of the team members to the end of the run to the end of the game to be completed. As far as possible during the running process to keep the hula hoop do not fall to the ground, and ultimately the shortest time players win.
Props: each player used the same hula hoop specifications. With obvious marking out the starting line, finish line and track line. The distance between the start line and the finish line is 50 meters, and the width of each track is 1.2 meters.
Detailed rules: the hula hoop can not touch the ground during the running process. If the hula hoop touches the ground, you must stop at the same place and put the hula hoop to the waist again to continue the game. Arms must not touch the hula hoop when it is not touching the ground. Passing of the hula hoop must be outside the end line of the track. At the end of the competition for all groups, the top three winners will be ranked in the order of shorter time.
Eight, the participation method: the department as a unit of the organization to participate in the competition
Nine, the reward method:
set the group champion, runner-up and third place each. The rest for the winners.
X. Budget
XI, other matters: All teams please accept the unified command of the General Assembly, the players obey the referee, the provisions of the outstanding matters, the interpretation of the right to the organizers.
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