Watch the vanguard always can't hit people?

Watching Pioneer, as a gunfight game, is different. You need to use a lot of shooting skills to tide over the difficulties. Many novice players are just beginners and often can't hit the right person. Then I'll introduce you to the content of the course "Watching Pioneer to Improve Shooting", hoping to help you.

Watch pioneer marksmanship course.

First, preview

What is a preview? As the name implies, rehearsal is to aim at the place where the enemy may come out in advance, and we need to leave an advance amount according to our reaction speed. The advantage of this is that at the moment we see the enemy, we don't need to move the sight at all, and we can hit it directly by shooting. There is a feeling that the enemy will automatically come to your sight, and the rehearsal depends more on long-term accumulated experience!

Second, follow the gun.

It means that your sight can follow the enemy through constant fine-tuning. Because the human reaction time is about 250ms, it is very difficult to make the sight completely follow an irregular moving target. Correct observation methods and long-term training of muscle memory can improve your gun-following level, but it is a very, very long process.

Third, throw a gun

Throwing a gun is the most popular way to play now. At the moment of seeing the enemy, the sight threw it at the enemy and fired. The other day, I videotaped and analyzed the process of throwing a gun. When I recorded it, the speed was 60 frames per second. It took five frames, about 0.08 seconds, from preparing the gun to hitting the target. This time is very short, and the target can be considered to be in a static state. So for throwing a gun, two things are needed: 1, instant positioning ability, and 2, hand-eye coordination. These two points can be achieved relatively simply through scientific training.

Fourth, the body law.

The core idea is to reduce the distance your eyes need to move by moving your body, such as moving in the same direction as the enemy and controlling the appropriate distance. Or keep a comfortable shooting distance from the enemy to make your shooting easier and more stable. Posture training is also a long-term accumulation process.

On the whole, except throwing guns, other basic shooting parts need long-term training, which cannot be completed overnight.

And we also know that the ultimate goal of shooting games is to attack the enemy. Among these basic parts, the most directly related to attacking the enemy is throwing guns. If shooting is compared to football, rehearsing, following the gun and posture are like passing the ball, while throwing the gun is more like the final goal and is the easiest to practice.

So now there is a trend of throwing guns as the main way of playing. Usually practice is mainly to exercise the handle of throwing a gun. In actual combat, rehearsals and guns are generally aimed at each other, because they are all fired instantly, and this style of play does not require too many postures.

This style of play is very elegant. I feel that it is a beat, and the speed of the beat is basically the fastest, which is very, very sought after. However, this style of play also has shortcomings, that is, it is very, very easy to empty the gun when it feels bad.

Fifth, aim

Aiming stream is a traditional shooting method. Its whole process begins with rehearsal, continues with the gun, and ends with a slight swing of the gun. Every step has very, very strict requirements.

No matter how to use a gun or posture, it takes years of training to practice, and the rehearsal also requires a lot of actual combat experience, so this style of play is difficult to practice, but once it is practiced, it is the word "steady and ruthless", and the gun is fatal. The hit rate of this style of play is generally 7-8% higher than that of throwing a gun, which is relatively more stable.

Many people don't think it's necessary to aim at the stream. In fact, the aiming stream is also to be thrown, ending with a small amount of guns thrown behind the guns. The main difference from gun throwing stream lies in the accuracy of gun throwing ability and the range of gun throwing.

So comparing the two methods, I suggest that students who usually focus on entertainment and don't have much time to practice guns should practice throwing guns. It is enough to throw the gun for about 20 minutes every day, and it takes almost a month to get the effect. As long as you practice throwing guns, marksmanship will never become a short board for you to hit the top 500.

Students who are interested in becoming professional players and have more than 10 hours of game time every day are advised to practice all the basic skills and take aiming flow as the entry style. It may take two months to feel a little improvement in this style of play, but it is full of stamina, unlike throwing a gun, and it is difficult to improve the hit rate by 50%.

And most importantly, aiming at the stream has a full sense of law, which can improve your marksmanship of heroes such as 76, flash and death at the same time.

Sixth, achieve mastery through a comprehensive study

The javelin throwing stream and aiming stream are a bit like the sword school and style of Huashan school, but you should know that even the sword school can't practice, and the style can practice swords.

So in fact, these two styles of play need to be integrated and used freely in the end.

For example, it is easier to track a gun from a distance. At this time, you will use aiming, and the close-range hit rate will be higher. At this time, you will use the throwing style.

However, human habits are not easy to change. If they are used to throwing guns, they may not be so concerned when they need to follow them. If they are used to aiming at fighting, they may not be able to switch to throwing guns quickly.

At present, there are only a few great gods in Europe and America, surefour is one, Mendokusaii is one, and others, such as Taimou, are still slightly worse than some professional players in China.