Terry
Throwing Technique Ippon Back Throw when approaching an enemy→+C
Command Technique Back Wandering Cuju→+D Uppercut_+C
Beating Technique Impact Punch ↓_←+A or D
Rising Cuju Drop Punch→↓_+B or D
Cracking Chop ↓_←_+B or D
Fire Flame Fist ↓_→+A or C
Super Ability Super Fire Flame Wall ↓_←_→+C;D
Potential Ability Super Fire Flame Wall_+C~→+C~→_↓_←+C;D(HIT)
Andy
Projecting Technique Inside Unit when approaching an enemy→+C
Command Technique Bathing Bump Kick→+D
Mandatory Technique Chopping Shadow Fist_→A or C
Unaware of the Fire Spider ↓(store)↑+D
Phantom Unknown Fire in the air ↓_→+D
Ascending Dragon Bomb →↓_+A or C Flying Fist ↓_←+A or C
Super Slam Super Cracking Bomb ↓(store)_→+C
Potential Ability Super Cracking Bomb N+D ~ ↓+D↓_←→+C
Toho
Throwing Technique Tozama Killing Technique When approaching an enemy →+C
Knee Inferno when approaching an enemy →+D
Command Technique Slide Cuju_+D
Toh Joe Kuju ←+D
Bat Grab Punch ←+C
Mandatory Killing Technique Dragon Breaking Kick_→+B or D
Golden Heel Drop ↓_←+B or D
Tiger Breaking Dragon ↓_→_+B or D
Surge Hook ←_↓_→+A or C
Super Slam Spiral Hook → ←_↓_+C
Potential Ability Spiral Hook from a Distance →_↓_←+C
Shokudo
Projectile Windmill Avalanche Reform Approaching the Enemy →+D
Monkcamping Very Nearly Approaching the Enemy in the Air _↓_+C
Command Technique Dance of the Dragon ←+D
Command Technique Flower Butterfly Fan ↓_→+A or C
Dance of the Dragon Flame ↓_←+A or C
Dance of the Yang Flame ↓↓+A Penalty C
Command Technique Ninja Hornet ←_↓_→+C
Dance of the Flying Mole in the Air ↓+BC or CD
Super Combo Technique Super Comand Technique Ninja Hornet →_→+C
Potential Abilities Ultra Combo Ninjutsu WaspPress C to →_→+B
Gis
Throwing Technique Makura Throw Approaching Enemy_+C
Tiger Killing Throw Approaching Enemy ←+C
Yunin Approaching Enemy_+C
Tiger Killing Palm Approaching Enemy→+D
Command Technique Raikou Kaitsu ←+D
Mandatory Combat Technique Gale Fist ↓+A
Mandatory Technique Gale Fist ↓+A
Surge Technique Gale Fist ↓+A
Mandatory Techniques Gale Fist _→+A
Gale Fist ↓_→+C
Touch Body Throw Flying Gap? ←_↓_→+B
Touch Body Throw Waste Dew? ←_↓_→+D
Evil Hidden Fist ←(Reserve)→+B or D
Gale Fist in the air ↓_←+A or C
Super Ability Fighting Storm_→_↓_←_+C
Potential Ability Fighting Storm ↓+C ~ C ~ ↓_←→+CD(HIT)
Bow Wow
Projection Technique Falcon Kick approaching an enemy → +D
Command Technique Sliding Head Cone→+C
Floating Body Stomping Leg in the air_+D
Bobby's Flip Kick suddenly ↑+C
Mandatory Kill Technique Bison Horn Cu ↓(store)↑+B or D
Ground Turning Spinning Kick AC or BD
Coyote Kick ←(store)→B or D
Turning over to drop the heel at the time of the Falcon Kick+D
Turning over and falling on the heel when the Falcon Kick hits. +D on hit
Wasp Kick __+D on Falcon Kick hit
Super Ability Coyote Kick ↓↓↓↓+B Penalty Plum D
Potential Ability Coyote Kick ___↑+C in Breakaway Deceleration
Bruiser Marie
Throwing Technique Valley Drop when approaching an enemy ___+D
Command Technique Step Up and Cast Cuju →+D
Mandatory Technique Mari Spider Solid ↓_→_+C or A
Fingers of the Sky Back Kick→↓_+B
Mari Swinging Twist→↓_+D
Straight Cut Kick ←(Save)→+B
Mari Rolling Knee Solid ←(Save)→+D
Super Mandatory Technique Mari Soaring Legs_(Save)↓_→_+B
Potential Ability Mari Soaring Legs→←_→+C
Potential Ability Mari Soaring Legs → ←_→+C
Potential Ability Mari Soaring Legs→←_→+C
Potential Ability Mari Soaring Legs→(Save)→+B
Franco
Throwing Technique Sandwich Kill when approaching the enemy→+D
Command Technique Rear Leg Whirlwind→+D
Beating Technique Double Clock Punch ↓_←+A or C
Fluttering Punch ←_↓_→+A or C
Crossing Ring Heel Kick ↓_→+B or D
Super Beating Technique Doom Strike →_↓ _←+C
Potential Ability -----
Hung Fu
Throwing Technique Back Fold Picking Body Close to Enemy ←+C
Meridian Chaos Strike Close to Enemy ←+D
Command Technique Upward Stepping Side Cu→+D
Beating Technique Nine Dragons' Reading from Defensive State→+B or D
Air Control Flaming Stick→↓_+A or C
The Sky of Lightning ↓_←_+B or D
The Land of Lightning_(Reserve)→+B or D
Super Slam Ultimate Wind ↓_←_→+B Penalty?
Potential Ability Ultimate Wind has a distance from the opponent and an odd amount of time→↓_←+C Penalty?
Moonwatch Twin Horns
Throwing Technique Infernal Hell Throw ←+C when approaching the enemy
Without Path Binding ←+D when approaching the enemy
Ascension Kill _or_↓ or_+D when approaching the enemy in the air
Command Technique Tin Battle Upper Stage Hit_+C
Beat Technique Triangle Spike ↓_→+A
Evil God Stick ←_↓_→+C
Breakout Stick ←_↓_→+C
Potential Ability Ultimate Wind ←_↓_→+C<
Breaking Flame ↓←_+B
Wild Ape Hunt ↓_←+D
Ghost Gate Formation control turn when approaching the enemy +C
Dependence Bomb →←→+D
Evil Stick Dance press D in a row
Secret Skill Thunder Drop →↓_+D
Super Slay Technique Mighty Drink Evil God Formation →_↓_←+C
Potential Abilities When hit in the middle or above of Evil God Hunt→_↓_←+C
Qin Chongxiu
Beat Combo: _(Reserve)→-A or C
Beat Combo: ↓_→-B or D
Beat Combo: →↓_-A or C
Super Beat Combo: ↓_←→-C+D
Qin Chonglei
Beat kill technique Emperor's Divine Foot Fist: _(Reserve)→-A or C
Emperor's Heavenly Eye Fist: ↓_→-B or D
Emperor's Heavenly Ear Fist: →↓_-A or C
Emperor's Leaky Fist: ↓_←→-C+D
Emperor's Other Heart Fist: ↓_←-D
Super beat kill technique Emperor's Fatal Fist: →←_↓_-B+D
Potential Ability Emperor's Fatal Fist: →_↓_←+C-D from a distance
Yamazaki Ryuji
Must Kill Phantom Counter Attack: ←_↓_→-D
Snake Fist (to front): ↓_←-C-→+C
Snake Fist (to the air): ↓_←-C-_+C
Multiple Return: ↓_→-C
Super Slam Guillotine: ↓(save)_→-B+D
Potential Ability Guillotine: when off the ground →_↓_←+C-D