About the object of completing the achievement
Prefer the big tree in the road, if you meet the big tree when you are not yet formed can wait for the final BOSS
The final BOSS to choose the werewolf/witch these with resurrection. Not recommended for the Mystic (Granny) because the next stage will be cleared of poison.
Werewolf King depends on his face if he will swipe the Rebirth Blessing.
Poison Method Deck Recommendations
The core idea of the Poison Method: poison poison poison poison!
After stacking the base poison activation, use Blight Blight Blight Blight!
Note: Blight only appears in Chapter Three.
Since we're aiming for the wonky body achievement, all of our cards are in the service of Blight.
So how do we serve it?
1. First we need a poison starter card.
Acid Spray: preferred, even over Acid Bomb. Since it comes out in the first chapter, it's very good for us to induce.
Acid Bomb: optional when you don't have Spray, optional when you don't have Wield Staff.
Achievement: Spider's Poison: gives us 2 points in the opening. Don't underestimate these two points, doubling them up a few times is not something to be underestimated. (Stacked Poison only)
Poison Explosion: We are here for the Wicked Body achievement, and Poison Explosion is not very important. However, for those who want the full card see the recommendation to go straight to it, as Poison Blast is a card with an extremely low turnout.
2. Then we need to copy Blight.
Wielding Staff: this is why I say Spray is better than Bomb. When you only have Blight in your deck for 5+ costs, Wield the Staff = Blight + Pass.
Mana Expansion/Spell Enhancement: nuff said, it's all understood, copy Blight and be done with it.
Of course there's also the face-dependent Crystal Ball/Angel Hand Mirror/Mirror Image to copy as well.
3, enough mana/card
Here is the little witch **** through the need for cards, will not be listed. The better ones are probably as follows:
Mana cards: Portal, Wisdom, Enchantment, Spell Prophecy
Pure overcards: Restlessness, Hypnotism, Concentration, Thousand Changes, Brainstorm, Magic Wyvern
Common problems with Poison spells
1. Low enticement
First of all, it must be clear that there is such a thing as enticement in this game. (Officially recognized pseudo-metaphysics), i.e., the cards you buy in front of you are going to affect the cards that appear later.
But at the same time, the induction rate of the poison method is very low, even if you take the first two chapters of the Acid Spray Bomb, the last chapter is still difficult to wither poison explosion, and if you choose to play other cards (such as the cold stream, magic dagger, fireball, hurricane, etc.), the system does not know what you want to play the genre, the back of the card will be randomized to give you, and the mobility depends on the face of the wither may be other cards top, this is the poison method of the A major problem.
In this case, in order to maximize the chances of baiting, we have to choose to try not to pick cards from other playstyles. And this, in turn, leads to the second problem with Toxic Witch.
2, the mid-term deck strength is not enough
The first chapter can only be out of the Acid Spray, the second chapter is only Acid Bomb, in order to ensure that the induction rate, but also can not choose to chill fireballs and other powerful cards in the early stage, and because it is a toxin damage, you need to slowly stack, the tempo is too slow, resulting in the blood was grinding a lot.
In the first chapter of the monster strength is not good, but to the second chapter, will start all kinds of ravaged, if the deck is not strong enough, simply can not beat the second chapter.
One of the solutions is to remember that the Elemental Flux that was sent to us in the early stages of the game is not something that we need to delete in a hurry, and we'll have to rely on it until we get to the third chapter.
Solution two: the obsession of the evil spirit because it does not affect the induction can be started.
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