PHARAOH is set between 2900 BC and 700 BC. In world history, Egypt entered the so-called Archaic Period, and during this period of 2200 years, Egypt passed through the [Old Kingdom] (Old Kingdom), [Middle Kingdom] (Middle Kingdom), and [New Kingdom] (New Kingdom) three major periods, which also represent the expansion of Egypt from a small empire to an ancient world civilization. These three periods also represent Egypt's expansion from a small empire into an ancient world civilization. What players get from Pharaohs is not only the fun of playing the game, but also the first-hand experience of understanding the history of the rise of Egyptian civilization on the other side of the world. The following article is not only an introduction to the game, but also a brief history of ancient Egypt.
The Nile River - the source of life in Egypt
The Greek historian Herodotus said, [Egypt is a gift from the Nile], so Egypt must use the Nile River as a way to distinguish itself from Rome or Cyrtec. Compared to the richness of Europe, all Egypt, located in Africa, has is the desert and the Nile River that floods year after year, and this is one of the specialties of The Pharaohs. Chris Beatrice, the project director of Pharaohs, said: "In a normal strategy game, once the farmland is cultivated, it can be harvested all year round; however, Pharaohs is set in Egypt, and the Nile River floods every year, and when it does, all the farmland will be washed away. But because of the Nile's flooding, the soil along its banks is often renewed, and the land is not over-exploited and left with poor ridges].
In the game, players can only farm in an area called the Flood Plain along the banks of the Nile, and there is only one season of the year in which the Egyptians can farm to stockpile food for the year ahead. In order to reflect Charles's claim that [the soil is often renewed], the land in Pharaohs will have the property of [fertility], with each cultivation leading to a decrease in fertility, and each flood increasing fertility by bringing in new soil; and because of the dry desert location, even if a ditch is built to divert water, there is no way to divert water to a faraway area, as was the case with C?sar the Great. There is no way to divert water to a far away area like in Kaiser's Greatest.
[The Egyptians were actually quite resilient!] The Egyptians waited until the flooding of the Nile was over, and then had to rebuild the roads immediately and begin to beware of the plague pandemic that followed the flood.
Pyramids - one of the world's top ten wonders
But even if the Nile River is the source of life in Egypt, as far as the world is concerned, Egypt's greatest feature is still the huge pyramids and the Sphinx. Historians say it took about twenty-five years to build an average-sized pyramid. Charles explains this part as well [We can't just point (the pyramid) somewhere and bang, the pyramid pops out, like in other games! The pyramids are quite complicated to build, requiring someone to go to a quarry to extract the boulders and then transport them to the building site]. Since the victory in each level of the game is to build these large structures, the player must focus on them throughout the game. In fact, all of the pyramids were built during the Ancient Kingdom period, so only levels from that period have pyramids as a victory goal.
The pyramids aren't the only large structures in the game, but the giant temples that worship the gods and goddesses are one of them. The bricks used to build them, unlike those used to build the pyramids or the Sphinx, must be made from the stems of crops and mixed with clay; this is also dependent on whether or not the farmland has a good harvest, whether or not there's a Reed Cutter, and whether or not there's a brick maker who can mix the technology.
Can players imagine what the farmers were doing during the flooding of the Nile? Well, Charles has the answer to that [when the Nile floods, the peasants automatically join in building the pyramids]. Isn't that amazing? So obviously, the time of flooding is also the time when labor is least scarce.
Also, Egypt is famous for its mummies, and the production teams didn't miss out on that part of the process, which is why there are morgues in the buildings, and the people who work in them are known as emba lmer (mummy makers). The nylon fabric used to make the mummies is processed by a Papyrus Maker; not everyone has the expertise to do this, and a Papyrus Maker can only be trained through the special education of a Scholar (Scho lar).
Occupation and Religion
From the above, it can be seen that the victory of a level lies in the construction of large buildings, and the basis of the construction is in the occupation. Since the game is set in Egypt, besides the traditional farmers and soldiers, there are also many more professions that are adapted to Egyptian customs, such as dancers, jugglers, hunters, clerks, two-wheeled wagon fighters, stonemasons, cloth makers, and water carriers, all of them are special professions adapted to the Nile Valley and the desert area; and many of these professions are also organized in trade unions, such as weavers' unions, brick makers' unions, stonemasons' unions, and hunters' unions. Many of these professions were also organized in trade unions, such as weavers', brickmakers', stonemasons', and hunters' unions, without which the professions would not have been created, or would not have been able to function as effectively as they could have been.
Charles said [hunters were a very important and respected profession in Egypt, compared to other strategy games]. Hunters could hunt desert or river animals such as storks, ostriches, hippopotamuses and even whales to improve the food situation during the one season of the year].
As for the Water Carriers, though humble, they can be better described as the proactive faction that keeps the city alive. Without the water carriers, the city would not be able to grow far enough away from the Nile to penetrate halfway into the desert, let alone the drinking water needed to build the pyramids in the desert.
Unlike the monotheism of Christianity, Egyptian religiosity is polytheistic. There were fifteen gods and goddesses in the Pharaohs***, such as Osiris, the most famous god of the Nile, who was in charge of the flooding of the Nile, the sun god, the god of Pai, the god of the Sith, the god of Isis, the god of love, Herus, and the two-faced gods, the Beast and the Hathor. Sacrificing to a certain god will bring blessings from that god. For example, sacrificing to Osiris will ensure that the flooding of the Nile River will not affect the development of the city, and if you build a temple to the god of war, you will gain soldiers. The functions of temple priests are also very diverse, some can not only provide medical services, and even reduce the crime rate, so sacrifices have a certain influence on the entire kingdom's economy and national defense.
Most cities do not restrict worship to a single god, but in fact, most of them still focus on a single god, though some cities do restrict worship to a single god, and if the player insists on worshiping other gods, it will bring plagues (the [Ten Plagues] of Egypt).
Enemies of Civilization
Any civilization will have problems with foreign invasion for a long time. Egypt had nine enemies during this period of its growth*** Each time period had a specific enemy, and as one enemy disappeared, a new one arose. That the Mitya, commonly known to the Egyptians as [the people of the sea], were always a threat to the Egyptians; and the Mitt ani, a new enemy, arose after Egyptian power entered the eastern Mediterranean. In the face of these enemies, only a strong military force was a guarantee to ensure the development of civilization.
Generally speaking, ancient armies were divided into land and water, but Egypt was in the period of the flooding of the Nile River, the enemy could easily penetrate into the Egyptian empire by water transportation, so the Egyptians paid special attention to the force of the water. In addition to the traditional transport ships, or the simplest sampan, warships with ramming boards can be used to sink each other's ships with ramming boards in addition to bow and arrow attacks; and the locks on the waterways, as well as the towers and walls along the waterways equipped with stone throwers, were all designed to target the enemy's attacks on the water.
These are just a few of the things that set Pharaohs apart from your average strategy game. Now it's time to move on to the game's engine. Pharaohs is built directly on the engine of Caesar's II, with sixteen-bit color gradients, forty types of terrain, and a storyline that makes the game story-driven. The length of each level is usually the lifetime of the ruler, which means that the length of the player's character's life is used as the time limit for a level; the end of a level represents the end of a lord's life, but the beginning of another level represents the beginning of the rule of the lord's heir, so the player must continually complete the conditions of each level in order to have a chance of ascending to the throne of the Pharaohs. But with a setting of 2,200 years, and a monarch living for 50 years (people died earlier in ancient times), how many levels will there be? Of course, the game supports a multiplayer mode, and of course it comes with a map and level editor; the number of levels in multiplayer is slightly lower than in single-player mode, but it also has a total of *** three major levels and more than thirty smaller levels.
The game also comes with a map and level editor.