Level 45, level 45, two new skills: 1. The passive skill of avoiding decapitation at level 45 is an absolute magic skill. Whether in PVE or PVP, when attacked by the other side, there is a certain chance to trigger passivity, and when the skill takes effect, it will restore itself to the attacked state and make itself invincible. What does this mean? In fact, it is very simple, that is, assuming that we are caught by our opponents and make a series of continuous moves without being released, we may lose most of our blood, but when we trigger evasion, we can roll and run, which invisibly increases our viability and can save our lives at critical moments. In most cases, it is beneficial to trigger evasive chop, but in a few cases, there will be slight potholes. To give a simple example, suppose we have a solution when we are fighting our opponents. At this time, the opponent caught us with a sudden skill, and then at this time, we originally wanted to use the solution to fight back and hit a wave of output, but this time accidentally triggered the evasion. Then we will have an evasive action. At this time, we can't hand over control. Then the opponent's next continuous multiple attack skills will hit us again, which will make us very embarrassed. However, whether he lied to us or not, talking is better than nothing, which can be said to be the characteristics of shadow dancers and very representative.
2. The skill of hurricane dance has a very overbearing effect, that is, if an opponent is hit by hurricane dance, he will not be able to use any skills, including control. And the skill damage is also very high, but he also has the common problem of all skills at level 45, that is, the CD is too long, and the 30-second CD really drags the rhythm. Ladder 1V 1 There are only a few chances in a game, and there is no guarantee of success every time. Once you make a mistake, it will lead to a long vacuum period, so most players will not use it unless they really like this skill. Then what we need to pay attention to is that although the skill effect of Hurricane Dance is to seal off the opponent and make him unable to use any skills, his release conditions are very harsh and his attack distance is relatively short, so there is no empty play. If you choose to use it in Zhao Lian, you need to ensure that the opposite side is not unlocked, or that the opponent has no hard-hitting counterattack, such as the counterattack roar of the God of War, the counterattack shield of the sage, the passive time shackles of the demon guide, alchemy and sacrifice. These hard-hitting counterattack professions can hand over their own counterattacks when the last skill catches them, thus interrupting the subsequent hurricane dance, because the overbearing ability of hurricane dance itself is not outstanding, and it is easy to be interrupted and sealed. Recommended for favorite players, don't shoot or rain arrows.
Level 50 First EX Skill Level 50: Kicking EX is the skill of kicking your opponent forward into the air. Its ability to break the bully is slightly weak, and it is well controlled as a continuous move. After the EX is strengthened, it becomes a fast forward movement for a certain distance before kicking. This skill has its own domineering weakness, and the opponent can interrupt kicking EX by casually putting a skill. However, if the opponent wants to distance himself while walking, a kick can directly pull in a great distance, and combined with a tumbling spiral kick, he can directly chase the enemy on half the map. Therefore, the practical application effect of this skill lies in its strategic significance, not in meeting opponents. For example, a great swordsman and a sage are chasing you, and there is nothing you can do. What should you do? You can kick the nebula chain directly to open the distance of half a map, and the opponent can only sigh ~ Sometimes the shadow dancer meets the scholar's professional running map or the archer's career to open the distance, and a kick EX directly opens the distance. At this time, the opponent is in a hurry to turn over, and you can kick and chase with your spiral, which is very plastic and entertaining. But in general, the technique of kicking EX is weak. Compared with arrow rain or multi-stage or explosive kick, students who like it can play together. In PVE, you can see kicking injury, but it is very uncomfortable, because it is much easier to kick (the boss is small), so it is not recommended to copy.
55-level 55-level second EX skill: Bundle shooting EX Bundle shooting is a very good starting control skill, which can attract opponents to your side from a distance, and can also be combined with flying legs to form a series of moves. The attack effect caused by binding is hard and straight, while binding EX increases the damage and attack range (in fact, this is icing on the cake, but the attack distance has not changed). Therefore, the enemy that can't be hit before can still be hit, but EX increases the debuff effect and increases the opponent's damage (after our test, the damage increase effect is about 10%). The duration is about 3 seconds, which is enough to release a high damage skill, such as spiral storm or multiple kicks. Cluster shooting belongs to both PVE and PVP, which can be attacked from far and defended from near, and the copy damage is considerable. Ranger occupation is a must.
Level 60, level 60, the third ex skill: Flying legs EX Flying legs are the ranger's signature skill. It keeps spinning and attacking its opponents in the air, and it is invincible in the process. It has a high ability to break the body. It can not only avoid many key injuries and skills, but also carry out counterattacks and tricks. Whoever uses it is good! The role of EX is to strengthen the ability of flying legs to break through the body (from superelevation). After actual combat test, Feitui can fully play and even interrupt all skills of all players (Yes, all! ) not strong. Then there are advantages and disadvantages. The difference between flying leg EX and flying leg is that the back swing (ending action) is longer after releasing the skill, that is, the original flying leg can take off and land quickly, but now flying leg EX takes a long time to land after completing the whole action in the air, and it can only be connected with other skills after a short pause, which leads to the opponent's inability to connect with other skills immediately after losing control, and the rhythm is easily disrupted. It's embarrassing that a ranger who attacks the enemy by continuous strokes can't cause critical strike damage. So most shadow dancers choose not to learn this skill. After all, PVP is mainly based on seeing the move and breaking the move. If the principle of using skills has changed, it is better not to use them. Function is more important than injury. (But it doesn't rule out that EX is really powerful and can crack all tyrants. ) So this skill can be used selectively. If it is revised later, it will be another magic skill of the movie dancer. (Let's wait and see)