How to develop kindergarten health education by using information technology

With the help of information technology, cultivate children's happy mood and adaptability.

Helping children adapt to kindergarten life, let them experience the happiness of kindergarten life, establish a good relationship between teachers and students, and form a sense of security and trust, which is an aspect that must be paid constant attention to in kindergarten for several years. Whether children can adapt to kindergarten life and whether their mood is stable also develops with their age. Therefore, according to the age characteristics of children, I use information technology to carry out corresponding activities to cultivate their happy mood and adaptability and promote their mental health.

For example, when freshmen in small classes enter the park, I will play cartoons that children like to watch, such as Pleasant Goat and Big Big Wolf, Tom and Jerry, etc. And intend to replay some content about learning skills, courage and independence to children, so that children are subtly influenced by cartoons. In this way, children can not only feel happy in kindergarten, but also feel that time passes quickly in kindergarten, reducing the waiting time for children to expect to go home and alleviating their anxiety. For example, children in large classes will have some anxiety and tension when they are near graduation. Some worry about too much homework in primary schools, while others worry about the separation of good friends. I went to a nearby primary school to photograph the campus environment and the life of primary school students for a day, and asked the primary school teacher to say something of hope to the children, and then made a multimedia courseware for the children to play. This form helps children to know about primary school life in advance and produce yearning for primary school life.

With the help of information technology, cultivate children's good living habits and hygiene habits.

Good living and hygiene habits are cultivated from childhood. Therefore, as kindergarten teachers, we should give children positive and good living habits and hygiene habits. Because preschool children are young, their behaviors are changeable and easy to repeat, some correct behaviors need to be strengthened continuously to be consolidated. Using multimedia technology, some scenes in real life are presented through dynamic pictures and games, giving full play to the advantages of intuitive, vivid and fast multimedia teaching, and helping children to firmly establish a sense of rules.

For example, some children are picky eaters, are in poor health and are prone to get sick, so I collected some pictures about food nutrition and made PPT courseware for children with the story of "Tintin". I found that after children read it, the phenomenon of picky eaters has improved obviously. Many children who were originally picky eaters said, "We don't want to do ding-ding." When eating, they will gently remind each other, "Green leafy vegetables are rich in nutrition. Eating them will enhance your physique and eat more." After listening to the children, I realized the magic of multimedia teaching.

Another example is that some children like to play with water in the bathroom, and the faucet is turned on loudly, or it is turned on after washing their hands. After repeated reminders, some children always forget. In order to cultivate children's good habits of saving water and protecting water resources, I made a courseware "Travel Notes of Water Drops". The courseware vividly shows the formation process of water to children by anthropomorphic methods. Vivid pictures let children also integrate into the journey of water droplets, feel the importance of water and the lack of water resources, and understand the urgency of protecting water resources and the methods to prevent water pollution. I also put this anthropomorphic droplet on the bathroom wall. Since then, there have been more and more water-saving guards.

After several years of kindergarten life, children's self-care ability can basically reach the goal, but children are usually little emperors at home, and with the love and care of their parents, their self-care ability at home is insufficient. In order to keep their homes consistent, help children learn self-care skills and exercise their self-protection ability, I uploaded the life scenes of children in kindergarten: eating independently, dressing, folding quilts, the students on duty managing the natural corner, moving tables and chairs, etc. , posted to the class home page in the form of photos or videos, and invited parents and children to watch. Parents were surprised after reading it: "Is this my baby? Really capable! " Children can see that they are capable through computers in kindergarten and behave well at home, so it is the same at home in the garden.

Improve children's necessary safety and health knowledge with the help of information technology.

Children in early childhood have no intention to understand specific images, psychological activities and behaviors, and their ability to live independently is poor, and they rely heavily on adults. Therefore, obtaining correct safety and health knowledge is directly related to the formation of their safety and health behaviors. The wider the children's knowledge of safety and health, the greater the possibility of some beneficial safety and health behaviors. Information technology can make children get an experience that is difficult to perceive or touch personally, and enlarge, reproduce and simulate the important process that cannot be perceived. Therefore, I started from my interest, combined with children's cognitive characteristics, through projection, computer, animation and other means, let children know about safety and health knowledge in games and enjoy the fun in activities.

For example, in order to let children know about traffic safety knowledge, I designed a Flash game to cross the road and enter the customs. Basic traffic safety knowledge runs through the game, and children can only move forward if they get the correct answer, and they can easily master the rules of safe travel in the game. For another example, in order to educate children not to play with fire, I made a multimedia courseware "Hot Little Devil". The cartoon flame instantly became the image of a little devil, and the children learned the dangers of playing with fire through stories. For another example, in the season of frequent infectious diseases, in order to let children develop good hygiene habits and learn some methods to prevent infectious diseases, I also made a courseware "Prevention of Infectious Diseases". With the help of the story image of sneezing bear, the children learned some good methods to prevent infectious diseases.

With the improvement of living standards, the number of obese children is increasing. We not only track and manage obese children regularly through the health care software system, but also design special educational content. For example, the story "Fat King" is designed as a courseware. Through intuitive pictures, let children see the contrast between fat and thin before and after the king, know that fat is not equal to health, know that they should eat reasonably, can't eat junk food, and insist on physical exercise to be healthy.

● Stimulate children's interest in participating in sports activities with the help of information technology.

Children's understanding of participating in sports activities is a game, and it is easy to get bored when they encounter difficulties in participating in sports activities. Therefore, teachers should not only attach importance to the development of children's sports skills, but also start with feelings, let children know things through their own practice, let children directly participate in learning experience activities through their own multiple senses, cultivate children's spirit of overcoming difficulties, let children experience the sense of success in overcoming difficulties, and maintain their interest in sports activities.

For example, when I meet a large-scale sports event, I will watch it online with my children in time, so that children can feel the joy of sports on the playground, share the joy of athletes' success, and let them know the hard work and sweat of athletes off the court. After reading it, the child will send out a feeling: "It's amazing! We must learn from them! "

I also use DVD, Flash animation and other information technology means to intercept and make reasonable sound effects, and arrange rhythm exercises that children are willing to accept, participate in and adhere to, so that children can actively exercise, strengthen their bodies and form a good habit of doing sports every day under the guidance of their favorite animated characters and music.

Through research, it is proved that it is a modern, new and effective child health teaching mode to educate children in the field of health by using modern multimedia technology. Guided by modern educational theory, it fully considers the interaction among children, teachers and the media, aiming at keeping every child in the process of active exploration and discovery. The education process is dominated by children's independent play, exploration and practice, which is contrary to the traditional education method of instilling knowledge, and fully embodies the cognitive process of letting children "try, discover and succeed by themselves". I will further explore the value and advantages of modern information technology, so that modern information technology can better serve the goal of kindergarten health education.