1, increase the stride.
Stride and stride frequency are the core of modern sprint technology, and they are also the main factors that constitute running speed. It is also a comprehensive reflection of athletes' technical characteristics, physical fitness level, nerve type and body shape characteristics. To improve your running speed, stride and rhythm are the key. It is ideal to improve both at the same time, but it is difficult to do this in practice. Therefore, in the practice of sprint training, it is necessary to formulate the stride length or step frequency according to the characteristics of athletes.
2. The absolute speed of development. Absolute development speed refers to the ability of sprinters to reach the maximum running speed. Absolute speed does not depend on the flexibility of athletes' central nervous system, the intensity of rapid muscle contraction, the speed of movement and other factors, but on the effectiveness and economy of athletes' mastery of running techniques. Therefore, when developing absolute speed, we must pay attention to the best combination of stride length and stride frequency, as well as the temporal and spatial rhythm of each link of running technical movements.
3. Development speed, endurance and strength.
Speed endurance refers to the ability of athletes to keep running at high speed. Sprint is a typical anaerobic metabolic exercise. Its speed endurance is based on the development of anaerobic energy supply and aerobic endurance. In anaerobic endurance training, there should be a certain proportion of aerobic endurance training to increase the heart capacity and stroke volume of athletes, thus laying the foundation for anaerobic endurance training.
4. Strengthen psychological training.
Healthy mental state and good will quality are the spiritual pillars for athletes to create excellent results. Although some athletes usually train well, they can't pass the competition. Nervousness before and during the competition, poor diet and sleep, disrupting daily life, excessive energy consumption, flustered, uncontrollable, abnormal skills, and decreased grades. Thinking fluctuation after the game.