Famine online mod characters introduction

Character characteristics of fairy princess; Affected by emotions during the day, the moving speed and hunger rate are improved, and at night, the moving speed and hunger rate are reduced. When you are weak, the damage is 75%. Eating monster meat with impunity and hating spoiled food. You can use books to complete emotions, and Valkyrie's emotions to give fire immunity (just fire, not temperature). Furious emotions give low temperature immunity (temperature). 4 Changes between emotions

(completed)

: Hungry 120 More perceptual gain is higher, with 90% movement speed and 90% attack speed.

(normal)

Hunger for less than 120 years is a normal state.

(Valkyrie)

Health is less than 60%, movement speed 130%, attack speed 130%.

[furious]

: Hungry under 40 years old, high mental loss, moving speed 1.40%, attack speed 1.70%, effective attack range. Upgrade system

The highest level is 29.

Number 29 needs 7000 points of experience.

Kill living things or eat food to gain experience.

Each level will gain special abilities.

health

Basic Health: 70(29 Maximum Health: 300)

Level 1 ~ 10:+ 10 (for example, the maximum health of the first level of each level: 80)

Grade 1 1 ~ 27:+ 5

Grade 28-29:+15

hungry

Basic hunger value: 100(29 maximum hunger value: 240)

Grade 1 ~ 10:+ 10 (for example, the maximum hunger value of each grade1:10).

Grade 1 1 ~ 27:+ 5

Grade 28 ~ 29: +7

reasonable

After gaining experience, the reason will increase (EXP 100 = > plus 2 points of reason). All skills will be activated passively% of the time.

For example, lightning shield 1 has a 25% chance.

Special list of powerful people

Lightning protection cover (4/4)

: national defense, the reason why HP Jr. resumed low cost.

Lightning Strike (2/2) (only activated in Valkyrie)

When attacking Musha, it will glow. Her next attack will be to retaliate with severely damaged electricity, and she will come to her senses.

A fatal blow (4/4)

: the probability of a small amount of additional damage attack.

Valkyrie's Emotion [1]

Open the second floor

Angry mood [1]

Open the sixth floor

Flame Baffle (4/4) (only activated in Valkyrie)

: reflect injuries and burns (quick fire fighting)

Freeze attack (4/4) (except activating Valkyrie)

: Freeze the opportunity of target attack.

Freeze protection [p] (violence is only activated)

: freeze. When there is an opportunity to attack.

Mild treatment (2/2)

Less than 20% of health, 30 treatments. The cooling time is 30m and the cost is moderate and reasonable.

Curing (2/2)

300 years of health less than 15%, treatment. Cooling time 15m, moderate and reasonable cost.

Double damage [1]

Permanent melee damage x2 Musha level list

The level of 1 requires (exp)5 = >;; Acquisition (lightning protection)

Secondary demand (export) 10 = > acquisition (Valkyrie)

Three-level demand (EXP)30 = > acquisition (crit)

The requirement (exp) of Layer 4 is 50 = >; Get (lightning attack)

Level 5 needs (experience) 80 = > (light treatment)

Level 6 demand (EXP) 125 = >[ rage stage]

Level 7 demand (experience) 200 = > (frame shield)

Level 8 demand (EXP)340 = > (HP reply)

Level 9 demand (experience value) 430 = >[ freezing attack]

10 level demand (EXP)530 = > (crit)

1 1 level demand (EXP)640 = > (crit)

Demand 12 level (EXP)760 = > (key impact master)

Requirement 13 grade (EXP)890 = > (lightning protection cover)

/kloc-level 0/4 demand (EXP) 1030 = > (lightning protection)

15 grade requirement (EXP) 1 180 = >[ master of lightning shielding]

16 grade requirement (EXP) 1340 = > (small therapist)

17 level demand (EXP) 15 10 = >[ freeze attack]

Level 18 requirement (experience) 1690 = >[ freeze attack]

/kloc-level 0/9 demand (EXP) 1880 = >[ freeze attack master]

Level 20 demand (EXP)2080 = > (HP reply)

2 1 level demand (EXP)2290 = > (HP reply)

Level 22 demand (EXP)2500 = >;; (Frame guard)

Level 23 demand (EXP)2850 = >;; (Frame guard)

Level 24 demand (EXP)3200 = >;; (Frame protects the owner)

Level 25 demand (EXP)3700 = > (treatment)

Level 26 demand (EXP)4200 = >;; (therapist)

Level 27 demand (EXP)4700 = > (Double damage)

Level 28 demand (EXP)5500 = > (HP reply master)

Level 29 demand (EXP)7000 = > [Lightning strike owner] Pet: Yamche increased by 7 levels.

The 1-7 step size is every required (EXP) point. (No growth time)

If the baby wears a head, reset exp experiment. And the hat stage cannot be obtained.

Yamche eats all food and restores 5% health. (Top 25%)

And food, depending on the value of +500,+300,+100, extra recovery.

1->; 2(EXP3),2 ->3([EXP 10]),3 ->4([EXP25]),

4->; 5([EXP40]),5 ->6([EXP55]),6 ->7([EXP70])

* When you wear it, the growth time is reset (step 1 yamche only).

situation

Wilson's hunger rate: 25%

Making health: 150 Hunger: 30 Injury: 10

Level 2: Health 300 Hunger 60 Damage 20

:: Levels 2-5: For each additional level, health value+100, hunger value+10, and damage.

* Levels 6-7: For each level increased, the health value will be+150,+10, hunger will be +20, and damage will be caused.

* Health is reduced by 50%, and health is regenerated quickly.

Yamche's special ability

(EXP)200 = > (therapeutic) ability

(EXP)300 = >[Cure2] power supply

The health value of attack speed change.

50% of the attacks are faster.

(reduced by 50%) slow attack speed

(Related combat)

When the health level is below 50%, try to retreat.

Less than 20% are healthy, give up fighting and retreat to Musha.

Although [continue] command and then do not attack the enemy. (just stay or get out of control)

Healing magic

Treatment depends on Musha's health and reason.

Cost is the hunger point

Lightning protection cover

Defend and cure small health. Cost is a small point of hunger.

Frozen disease or reflex

50% chance to freeze the attack.

Health below 50%, frozen reflex.

Frame reflection

Health is less than 20%, and the framework reflects (coming out soon).

Change behavior according to the current state

Yamche's health is over 50%, and the light is on.

Yamche is less than 50% healthy, just turn it off.

Yamche's health value is less than 25%, and the growth rate is faster.

Less than 75% healthy,% chance of "pooping" (talking) or crying (sound)

Health is less than 50%, and the chance (test) is% "PPU! Poop! " (talking) or crying (voice)

Health is less than 25%, and the chance (test) is% "PPU! Shit! Poop! " (talking) or crying (voice)

Hungry less than 75%, chance (test)% "KKU!" (talking) or crying (voice)

Hungry less than 50%, chance (test)% "kku! Gu Yongkeng! " (talking) or crying (voice)

Hungry less than 25%, chance (test)% "kku! Gu! Gu Yongkeng! " (talking) or crying (voice)

Hunger is less than 5, chance (test)% "kkyuuu! Kkyuuu!” (talking) or crying (voice)

Phoenix rational aura

Less than 25% people are hungry, and the aura of reason is very small.

Less than 60% are hungry, and the aura of reason is 0.

Hunger exceeds 60%, reason +TYNY aura

Hunger exceeds 90%, reason +TYNY aura

Functions such as:::::::::::::::::::::

If you put food in yamche's container, it will slow down the rate of food decay (refrigerator).

If you don't follow yamche musha and feed. This will be followed by Moussa.

Die at the level of 1, return to the egg. Die in step 2-7, and return to 1 level.

Increase the range of light.

1 level, which can be stored.

Flame injury immunity

Steps 2 ~ 7 Yamche is in stock. (Gradually increase the container size)

When you click the right mouse button, Yamche will stay in its original position.

Crimson feathers every 5- 10 minutes.

(the function of fire)

If you give wood, burn yourself. 1-3 yamche's fire will turn off faster. (Step 4)

1 yamche has the function of a hat.

If the device, the growth time is reset and stopped. If you put it on the ground, then he is hungry-10 and begins to grow (3 meters).

When you put on yamche head, change the range of light according to yamche's current wish.

More than 95% is wide.

If it is more than 75% and less than 95%, it is a wide range of light.

If it exceeds 75% of the normal light range and is less than 50%.

If the light is more than 25% and less than 50% in a small range, it will sometimes beep.

If it exceeds 5 and is less than 25% of the small range light, Yamche will give a buzzer.

Random feces

Cook: Random terms. High-quality food has good quality and many opportunities. Yamche loves mandrake soup! )

Meat: bird droppings, feces, wet and sticky spoiled food, ashes or others.

VAGGIE: General seeds, randomly specific seeds (pimpkin, pitaya ...), or none.

Seeds: ashes

Ore (Grade 5-7 ore only)

Small chance: small gems, or eggs come back at every stage.

Normal chance: some mines .. or none.

essay

Phoenix egg (equipment)

Normal egg

+low light,

+Small insulation effect.

-moving speed multiplied by 0.9

A cracked egg

+Large insulation effect

Multiple moving speed 0.9

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Phoenix leaf

Ability 400

Basic damage 55

Frame hit 40% = > chance, dizziness, flame effect

Frost hammer (weapon)

+Small ice box

+Unlimited durability

+Freezing touches 30% = > Opportunity, Freezing, Cause 2+ Damage 56

+Range 1.5

-moving speed multiplied by 0.8

-Continue cooling (reduce the temperature 1. )

Cold heart

+Small ice box

(This is an ice-breaking hammer)

Princess crown

Equipment: hat.

Shielding form (core)

When the shield is formed, all the damage will be absorbed.

Friendly hound: hounds don't attack.

Resurrection (such as Moussa's armor)

If (full mode) is restored to health

Queen's crown

Equipment: hat.

Shielding form (same as above):

Friendly hound (ditto):

Healing shield: 20% chance, 20% healing, summoning ghost hounds.

Resurrection (as Princess A)

Bunny scout's hat

Equipment: hat

Special abilities: hiding, keeping warm and increasing moving speed.

Hide: Hide in battle.

Insulation: Mediterranean

Speed increase 15%

Princess armor

Equipment: body

In a big pocket

(Full mode), health recovery 2/6

(Normal mode), healthy and rational reply 1/6

Hunger mode, rational reply 2/6

Freezing reflection: 1.5

When you die, if the nearby armor can be restored (if the armor is far away, it's just death)

Upon resurrection, Princess Musha recovered 50% of all data, 100% of all data.

Speed increase 15%

Musha armor

Equipment: body

Big pocket

Unlimited durability, ordinary defense (70%)

When you die, if the nearby armor can be restored (if the armor is far away, it's just death)

Upon resurrection, Princess Musha recovered 50% of all data, 100% of all data.

Glowing dust