Anti-addiction mechanism

Anti-addiction system, the full name of online game anti-addiction system. It is a technical means put forward by the relevant departments of our country in 2005, aiming at solving the current situation of minors indulging in online games. In the game server equipped with this system, if the underage player's health time exceeds three hours, the game will give a warning and prompt the player to go offline to rest by halving the player's experience value and income. At 0: 00 on July 14, 2007, World of Warcraft, operated by the ninth city of Shanghai, took the lead in formally implementing the anti-addiction system.

Anti-addiction system is a preventive mechanism to prevent 18 children from playing games and playing addiction. If you have reached the age of 18, you can log in to cancel the anti-addiction system.

Due to the complex online and offline behaviors of users, the following situations will occur, so the implementation methods of time limit and prompt are as follows:

(1) After users are online, their continuous online time will be accumulated, which is called "accumulated online time".

(2) After the user logs off, his offline time will also be accumulated, which is called "accumulated offline time".

(3) If the cumulative online time of users is less than 3 hours, the game revenue is normal. Every time the accumulated online time reaches 1 hour, remind once: "Your accumulated online time has reached 1 hour." When the cumulative online time exceeds 3 hours, remind you: "You have been online for 3 hours, please take a rest and do appropriate physical activities."

(4) If the accumulated online time exceeds 3 hours, enter the 4th-5th hour, and a warning should be given at the beginning: "You have entered the fatigue game time, and your game income will be reduced to 50% of the normal value. Please get off the line as soon as possible and do proper physical activities. " Thereafter, a warning should be issued every 30 minutes.

(5) If the accumulated online time exceeds 5 hours, enter the 6th hour, and a warning should be given at the beginning of entry: "You have entered the unhealthy game time, please go offline and have a rest immediately. If you don't go offline, your body will be damaged and your income has dropped to zero. " After that, it should be warned every 15 minutes.

(6) If the accumulated offline rest time of users reaches 5 hours, the accumulated online time will be cleared, and if users are online again, the accumulated online time will be re-accumulated.