Go one step further, attack the Guardian and add some real panacea construction.

I ~ introduce the guardian of meditation, a school that seems to be out. A predecessor once analyzed: "Zen meditation lacks the necessary pursuit ability, the mobility is too poor, and the control ability is basically equal to nothing."

Therefore, the guardian of the meditation stream we see today is basically a small-scale conflict with HJ (Note 2), which is manifested as a peak in WvW (Note 1).

I can tell you. The phrase "meditation guardians have short legs" was a false proposition as early as April 20 1415. Why? We'll know later.

It is necessary for us to reflect on the "half-meat meditation strategy" in the last issue. Is the meaning of meditation skills really limited to "high explosion"? Of course, the answer is no, so what happens when meditation is combined with the classic far attack stream?

-this set of Build was born.

Note 1: World battlefield map

Note 2: Hot joining is PvP in the competition list. Allow alternative builds and join halfway.

Ii ~ What is a remote attack? The guardian of the far-away attack stream was the first school to appear in Meifu. This genre is characterized by its strong ability to cheat points and drag N (Note 3), which will strongly interfere with the score of far points (Note 4). Just wasting each other's time can lead the team to victory.

The main force of attacking guardians from a distance is symbols (note 5). At the same time, through the combination of the big sword 3 and the symbol (Note 6), brush yourself a long-term revenge gift (Note 7).

On this basis, we find that this school exists to die with n people. To put it bluntly, his core idea is procrastination, which consumes the time of N people on the other side with his own time. Give each other a problem.

Jing M.Guo thief: "Captain, that animal taller than me stepped on the house again!" " "

Captain Kobold: "It doesn't matter. I can't fight alone, but I can go to the two-man corps. But what do you want me to do? Sent you to punch him in the knee? ! "

Jing M.Guo "Captain Thief")

In order to facilitate the guardian to attack from a distant point at high speed, the classical flow and the cosmic flow are actually very different. Around "What will improve mobility?" With this choice, two kinds of distant attack guardians came into being.

Note 3: One point drags many people, much like LOL's 4 1 push.

Note 4: Generally speaking, the home of the battlefield is near your home, the far point is near the enemy, and the midpoint of the midfield.

Note 5: The skills such as Guard Sword 4, Fall to the Ground 3 and Nail Hammer 2 are characterized by short duration and high damage, and most of them will give gains to friendly forces in the area.

Note 6: Jumping into the symbol or jumping into the symbol will get a revenge gift of 6 seconds.

Note 7: the counterattack of revenge talent is 200 ~ 300 per jump (counterattack is a fixed value of strength plus, which has nothing to do with the damage of guardian). Once you encounter multiple attacks, you can immediately beat the poor until you don't know him. It is common for guards to kill each other. It is not uncommon to accidentally lose a third of your blood because of a windmill in the opposite sword 4.

Three ~ * * * * * Explain with features First of all, I will list two features used in Build***.

"When your health drops to 50%, you will get a divine shield" (Note 8).

Refresh the virtue of courage when you fall to the ground and recover.

Gain strength when blocking an attack

"When crit, the endurance recovery speed is+100% within 5 seconds."

Treat you and your teammates after tumbling.

"Damage when endurance is unsatisfactory+10%"

"When you release virtue, you get a gift of 5 seconds."

"Revenge duration +25%"

In other words, although the core skill systems are completely different, the two schools still have something in common.

For example, the first inherent characteristic (note 10) effect of virtue (note 9) is that "when you activate your virtue, you get the corresponding gift for 5 seconds. Justice corresponds to power, determination corresponds to regeneration, and courage corresponds to protection. "

This feature is an essential feature of most guardians. Because the benefits of the guardian's initiative to liberate virtue are not great.

For example, courage and virtue can only prevent future attacks, and it is actually a skill for PVE. In PVP, an attack has to face too many unknown AOEs. (unless you point out the characteristics of the broken aegis)

If you don't point out this kind of courage virtue that is actively activated by virtue, then the poor block can use it to block an interruption skill at most when planting the flag.

Two more symbols need to be strengthened. Especially the duration of the symbol. This means that all the benefits of symbols will increase by 50%-talent, symbol damage and symbol healing will increase by 50%, and the symbol radius of 60 means that the symbol area will increase by 7/9 (almost double).

In addition, for guardians, tumbling is a valuable means of displacement. If you give it back blood and increase the damage, no one can refuse.

The last thing to say is the extension of the revenge gift. First of all, learn about this combo: Hammer 2 Sword 45523, which can provide very good explosion damage. After hitting this combo, the guardian has spent 6. 1 second standing in his own symbol, almost perfectly enjoying the gift of the symbol (friendly reminder: it is best to play slowly, otherwise it will be easily interrupted or burned to death).

Note 8: The state of the Holy Shield will block the next attack.

Note 9: The last feature system

Note: 10: 1, 3, 5 series features, and cannot be customized.

Four ~ Universal Meditation Far-point Attack Guarding After my repeated practice of classic streaming far-point attack guarding and meditation guarding, I finally formed this Build. Compared with the classical stream, the semi-meat meditation stream has stronger personal qualities and can basically rank in the top three in one-on-one combat.

Meditation skills: ferocious toughness and critical strike rate. With the special attack configuration, the independent side of the meditation guardian role is fully displayed.

Weapons:

Dajian (Wu Yongfa Sound+Precision French Sound)

Nail hammer+energy concentrator (energy printing+precision printing)

Necklace: heaven

Rune:

Traveler (gain prolonged by 40%, symptoms prolonged by 10%, full attribute +36, movement speed +25%)

Feature configuration:

Enthusiasm 0

Guanghui 0

Courage 6: < I > < X > < XII >

Glory 6:

Virtue 2:

Acupoint skills: asylum therapy+pure meditation+punishment symptoms+"hold your ground!" +Focus on recovery

Runes and necklaces are special? Here we should popularize a concept-"celestial equipment"

Paradise is an equipment prefix similar to Berserker, Cavalry and Fury. The total attribute of celestial equipment is about 150% of other equipment, but the attribute is average.

For example, PVP's celestial necklace. Strength, toughness, physical strength, critical strike effect, accuracy and symptom damage increased by 438 points each. Soldier Necklace only increases strength by 932, defense by 650 and physical strength by 650.

Traveler runes are similar to celestial necklaces, adding full attributes. But what we really need is the special effects of traveler runes:

-Movement speed increased by 25%.

This rune was added after the update of 4. 15. It is precisely because of this rune meditation stream guardian that he threw away the "slowest" black signboard and was competent for the rhythm of distant attack.

Being chased by a guardian who has always advertised short legs is definitely an inspirational scene.

V ~ classic streaming point attack guardian this Build first appeared in American clothing, and later the Fire Team used it for video teaching. The idea is to get rid of symptoms through fighting and shouting, and at the same time dominate the main points through symbols. The characteristic is that he retains his personal offensive and defensive ability of long-range shooting terror, and his team assistance ability is also sufficient. Because it carries the battle slogan of "hold your ground", it has a very strong resistance to control skills.

Weapons:

Dajian (Wu Yongfa Sound+Precision French Sound)

Nail hammer+energy concentrator (energy printing+precision printing)

Necklace:

Berserker is still a soldier.

Rune:

Soldier (soldier group relieves symptoms)

Feature configuration:

Enthusiasm 0

Guanghui 0

Courage 6: Xi

Glory 6: < xi >

Virtue 2:

Slot Skill: Shelter Treatment+"Retreat!" +"Come at me!" +"Hold your ground!" +Focus on recovery

"Come at me" is the trademark skill of the guard, commonly known as "five seconds _ adultery", with incomplete functions. There is one thing to mention here. "Come at me" will restore endurance, and the amount of blood rolling treatment is very sufficient. Be sure to be careful of endurance overflow.

"Hold your ground" is a sharp weapon to prevent the continuous control of spikes. At the same time, it provides a long-term talent for revenge, and it can also cause great damage every second.

"Retreat" is the most basic mobile guarantee, and it also ensures the efficiency of attacking from a distance. Remember, the construction of the guard needs at least one acceleration method, otherwise it is really "everyone can fly a kite"

The holy book of courage and the holy book of anger are too extreme. You can't defend yourself or attack. So in the end, I chose CD to focus on recovery for a short time.

Vi ~ precautions for apogee attack 1. If you meet a remote biubiubiu standing outside the point, if the point is not your own, step on it first, and then send him to the west.

2. Meditation flows far away. One-on-one combat is very strong Feel free to fight your opponent.

3. 1v2 is always dangerous. If you order your own or white, you can go to 1v2 with confidence. But if the point belongs to the other side and you see two people guarding the point, you have to retreat.

4. The team's combat effectiveness of meditating and attacking is not lost in the classic stream, because there is "hold your ground!" On the basis of meditation flow, the team's ability to add blood completely explodes the classic flow. On the other hand, the acceleration of the group is really more than one, and it is less than one.

5. "Hold your ground!" You don't have to save the flag. It's time to start a short skill like CD. You won't like the windmill being interrupted.

Seven ~ ~ Advantages and Disadvantages The biggest advantage of a long-distance defense is strong personal quality. The resilience and crit ability of terror are almost invincible in one-on-one combat (the landlord often kills a soldier with build in one-on-one combat, and the crit rate of meditation stream is 54% when there is rage). Moreover, there are symbols in the group battle, and you can take the battle roar and the group blood.

Similarly, there are gains and losses. The auxiliary ability is far less than that of bunker guard and pure auxiliary, and the explosive force is not as good as that of spike guard, and the positioning is very vague (even the attributes are selected).

Moreover, attacking from a distance means giving your back to your teammates confidently. Once you meet a pig teammate, there will be "General Zhao, one shot." After a long time, the army challenged the former. "A tragic scene.

Generally speaking, the significance of far point attack lies in driving the rhythm of the whole audience and rewriting the game situation to a certain extent with one person's strength, which means that very strong map analysis ability is needed.

Additional article: guardian artifact! Medicine bag!

Still suffering from slow running?

Or is it because guardians are born without the permanent acceleration of broken eggs?

Special product of steel plain-medical bag ~ save you!

Buy 16 copper, the artifact lasts for 3 minutes! Even if it is temporarily thrown on the ground, it will not disappear!

The medical kit is similar to the engineer's first aid kit, which carries five skills. The fifth skill is to put a bottle of mixture and get 10 seconds of quickness and 10 seconds of anger. The cd only has 20 seconds!

The correct way to use it is: release the mixture → take a half step back → eat the mixture before going to war → shout back → get 30 seconds swiftness → eat the second bottle of mixture after 30 seconds (here you enjoy 40 seconds of super-long swiftness).

Since I got the medical kit, I can't run the map anymore! It's refreshing to hold an output weapon!