How to model and render C4D mechanical model?

C4D is a powerful 3D dynamic creation tool, which can be seamlessly connected with PS, AI, AE, NUKE and FUSION. Especially in recent years, C4D has ushered in a big explosion in the field of film and television and e-commerce, and has become an incomparable existence of any 3D software. In C4d, model modeling and rendering are excellent! Many friends are learning! In order to help you learn and master C4D modeling and rendering better, we share a tutorial of C4D mechanical model modeling and rendering steps for you. Come and have a look if you are interested! C4D mechanical model modeling and rendering steps: 1. Open C4D, build a new pipeline, modify the object direction, and adjust the inner and outer radius and height. Hold down Ctrl and drag the left mouse button to copy one and hide the display. C key to enter editable object, point mode, select all points, and right-click to select Optimization. Face mode, select the front face, and then right-click and select Internal Extrusion to extrude the internal face. Squeeze a depth with an extrusion tool. Click-Select-Cycle Selection, Edge Mode. Select all circular edges, and then right-click to select chamfer. Create a new subdivision surface and place the model at the sub-level. 2. Create a new ring spline, adjust the radius and turn it into an editable object. Unclosed spline, delete redundant points in point mode, right-click to select Create Point, create two points, select the first and second points, and move backward. Select two corners to make two fillets. 3. Create a new ring spline and reduce the radius. Create a new scan and place two splines in its subitems. Create a new ring, resize it, change its direction and adjust its position. Create a new cube, resize and reposition it. Copy some and move them to the appropriate location. Alt+G grouping. 4. Select the previously copied pipe and resize it to cover the groove. Create a new subdivision surface and place the model at the sub-level. Check the slice, adjust the starting point, and rotate the model to the appropriate position. Create a new cube, resize and reposition it. Make more copies. New Boolean type, grouping. Put pipes and cubes into their subsets, and pay attention to the order. Make another copy of the cube and move it to another location. Create a new cylinder, change the direction to +Z, rotate the line segment, resize and position it, and drag Boolean as a sub-object. 5. Create a new pipeline, change the direction to +Z and resize it. Create a new cube and resize it. Turn it into an editable object and select the point below to shorten the distance. Edge Mode Select all edges, and then right-click to select chamfer. Create a new clone and place the cube at the child level. Change the mode to radiation, adjust the radiation radius and increase the number of clones. Copy two pipes and resize and position them. 6. Create a new gear spline, resize it, modify the gear type according to your own preferences, add extrusion to the spline, adjust the extrusion thickness, cap it with rounded corners, modify the radius and stride length, and move it to a suitable position. In the same way, create multiple models with different shapes and sizes and put them in a good position. 7. Create a new rectangular spline, change the plane to XZ, and adjust the size and position. C key to enter the editable object, right-click to create points to add points, and delete unnecessary parts. Adjust the position of the point. Form a corner. Select the middle corner, right-click to select the elastic difference, and right-click to select the elastic difference between the two corners. Create a new ring spline and make it by scanning tool. The method is the same as before. 8. Create a new cylinder, change the direction to +Z, adjust the size, convert the C key into an editable object, right-click to select Optimization, right-click to select all lines on the surface, right-click to select Melting, right-click to select tool, point mode, connect diagonal points, and form a cross in the middle. Select the middle face, right-click, and then select Internal Extrusion to extrude the inner face. Continue internal extrusion and extrude inward to a depth. Select the upper surface, and then right-click to select Melt. Melt all the broken faces together. Select Cycle Selection, and then right-click to select chamfer. Adjust the position. Make multiple copies, adjust the size and put them in place. 9. Make a detailed baffle and a pillar inside. Copy a cube, resize and position it. Dig a hole with Boolean in the same way as before. 10. Select a motion graph, create a new text object, and then enter HK. Select the appropriate font and resize it. C key to enter editable object, right-click to select sub-object, and right-click to select linked object+Delete. Point mode, right-click selection optimization, surface mode, select top surface, right-click selection internal extrusion, and extrude an inner surface. Continue internal extrusion and extrude inward to a depth. 1 1. Edge mode, select cyclic selection, select edges of all surfaces, right-click to select chamfers, and make chamfers. The method is the same as before. Select the circle selection, select the contour edge, click-Grid -command- Select Spline, and then click-Grid-Spline-Split Segment. Scaling spline. Create a circular spline, scan the thickness with the scanning tool, and add chamfers. 12. Open the content browser, select the preset, select the preset file, enter the preset window, and select the appropriate lighting scene. Right-click and select -CINEMA4D Label-Protection. Paste the model into the new scene, hide the ball in the scene, scale the size, and adjust the position. 13, create a new shader and set it to yellow in the color channel. Add a reflective layer to the reflective channel, modify the color of the layer and reduce the intensity of the reflective layer. Check the glow to adjust the color. Reduce the brightness and drag the material onto the model object. 14. Create a new shader and set a darker color in the color channel. Select Diffuse Reflection to add dry waves to diffuse reflection. Improve the high light intensity in the reflection channel. Drag the material to the model object. 15. Right-click Model -CINEMA4D tab Composite and select Enable 1 in the object cache. Click Render Settings to add global lighting to the effect. Add Adds environmental absorption in multi-channel rendering. Set the size and resolution in the output, and then click Render. 16. Final effect. Share here: "How to model and render C4D mechanical model?" That's all. Have you learned? Step1* * has sixteen steps, and each operation is clearly explained. I believe it will not be difficult for everyone! Don't hesitate if you haven't started the operation yet, just act quickly!