Kindergarten Game Activity Teaching Plan 1 Design Intention:
Children in large classes exercise a lot and like to explore new things with their hands. Coordination, flexibility and accuracy of their actions have been greatly improved. This semester, I found that children often play cardboard box games in the activity room. I think that moving these cartons to a vast outdoor space and applying them to physical exercise can not better meet the interests and needs of children. Therefore, according to the children's recent physical development goals in our class, I specially designed this activity-"playing around cartons".
Activity objectives:
1, through cooperation and exchange, you can explore a variety of play boxes.
2, through the game activities, improve the coordination and flexibility of children's actions, and cultivate children's sense of cooperation and competition.
Activity preparation:
Connect three cartons of the same size with the music of Song of Health.
Activity flow:
Warm-up exercise:
The children warmed up to the music.
Basic part:
Teachers and children explore the play of cartons together.
Game 1: Tank
Three children stand side by side in a group and roll forward together.
Play 2: hide and seek.
In groups of 5-6 children, set up cartons and play hide-and-seek games.
Play three; cross a river
The children were divided into two groups. Stand up the carton and jump over it to see which group takes the shortest time and which group wins.
Play 4: Drill a cave.
Four children are carrying cartons, and the other children are drilling under them.
At the end:
The teacher concluded: Just now we played such a fierce game with our own big cartons. On the premise of ensuring our own safety, we successfully completed the task. The children behaved well. Now let's clap for ourselves!
Activity reflection:
This activity is the result of many brainstorming with my children. Stimulate children's interest in cartons by letting them explore and try many times. In the activities, there are both collective participation and group cooperation, so that teachers can observe and guide children more, so that children can practice drilling, climbing and jumping. In the process of exploring different ways to play with cartons, I encourage children with strong ability to think of different ways to play and constantly stimulate their desire to explore; Give guidance to individual children with poor ability to help them gain a sense of accomplishment in the game and stimulate their interest in activities. The children not only improved their activity skills to a certain extent, but also showed a brave, United and mutual-help activity atmosphere during the game, which cultivated their good quality of not being afraid of difficulties and daring to challenge, which was a greater gain.
Kindergarten game activity teaching plan 2 I. Design intention
Children have the talent to learn a language, especially children aged 3-6 are in the golden age of learning a second language, but English teaching in kindergartens is mainly to cultivate and improve children's interest in English and lay the foundation for their lifelong language construction and development. According to the interests and age characteristics of large class children, this activity was designed. In activity design, children's interests should be taken into account, so that they can acquire English in game activities.
Second, the activity objectives
1, able to express yourself boldly in game activities and use basic polite expressions for dialogue;
2. Be able to learn new knowledge in play and understand the teacher's intention according to the demonstration;
Third, activity preparation
Photo: Birds, cats, rabbits, stickers.
Fourth, the activity process
(1) greetings
Teacher: Hello! Good morning, boys and girls.
K (child): Hello! MISSLUO!
2. Continue to guide according to the child's reaction:
Teacher): How are you? How are you? )
K (child): Fine, thanks! (Fine, thanks)
3. Sing "Hello, Hello, How are you" with me.
study
1, guide children to learn birds, cats and rabbits.
In this session, the teacher takes a bag with pictures in it. Let the children touch it and tell everyone what pictures they have taken out.
Mysterious schoolbags will bring strong curiosity to children, aiming to stimulate their interest in activities. Introduce three kinds of animals: birds, dogs and rabbits.
Teacher: Today, three children came to visit our class. Let's see who they are. Lead out three kinds of animals one by one: birds, dogs and rabbits (pay attention to guiding children's pronunciation in the new teaching process)
2. Flash card game: consolidate the knowledge just learned in time and encourage the children in time;
3. Let the children wear headdresses.
4. Show three pictures to guide children to observe and guess where their home is.
Teacher: Children, the animals are going home. Let's take them home, nowreadafeterme. Goodbye, bird/cat/rabbit.
K (child): Goodbye, bird/cat/rabbit.
(3) the end
Children, the animals have gone home, and we are going home, too. Let's say goodbye.
Under the guidance of the teacher, the children got on the bus and left the classroom in an orderly way.
Kindergarten game activity teaching plan 3 I. Activity objectives
(A) cognitive goals
By guiding children to understand why monkeys fly, their divergent thinking can be stimulated.
(2) Emotional goals
Cultivate children's quality of accepting and appreciating others by feeling fairy tales.
(3) Personality goals
By encouraging children to imagine boldly, we can cultivate their creative personality characteristics.
Second, the activity preparation
(1) material preparation: multimedia software-pictures of different movements of monkeys in the tree; Fairy tale pictures and word cards of "hip-hop" and "swimming around"
(2) Preparation of knowledge and experience: enrich children's knowledge of the appearance characteristics and living habits of animals living in water, land and air in advance.
III. Activity Law
Stimulation, attribution and intuitive expression.
Fourth, the activity process
1. Riddle: Rule 1: Little swimmers don't talk at ordinary times. Often live in the water, not walk on the shore. (Fish) Second: I'm wearing flowery clothes, and two pairs of wings are really beautiful. Can't sing, love dancing, and collect flowers and honey. Rule 3: Red eyes, white fur. Long ears. Very clever. Love to eat carrots and grass, and jump when walking. (white rabbit)
2. Question: What other animals can swim, fly and jump? Try to encourage children to talk and train their fluency and agility.
3. Enjoy the fairy tale Flying Monkey with multimedia software. Explanation: When birds want to play games, who plays with them? How do they treat monkeys? How do monkeys convince birds that they can fly? If you were a monkey, what method would you use? (Encourage children to say a variety of methods and praise unique methods)
4. Enjoy the fairy tale completely again.
5. Fairy tale performance: I am a flying monkey. Please use body language to show the way you can fly.
Verb (abbreviation of verb) permeates all fields.
Art: monkey disco, paste little monkey.
Health: Sports Games-Skills of Monkeys.
Science: Know the characteristics of various monkeys.
Society: Cultivate children to appreciate the qualities of others.
Infiltration of intransitive verbs in life
Observe the living habits of small animals in the animal area.
Seven, infiltration in the environment
Pictures of various animals, including monkeys, are posted on the wall.
Eight, penetrate into the family
Parents are requested to take their children to the zoo to observe monkeys on weekends and continue to make up stories.
Nine. Activity evaluation
Kindergarten game activity teaching plan 4 activity goal:
1, learn to say the names of small animals correctly, imitate the sounds of animals and cooperate with actions.
2. Learn to listen to the teacher explain the rules of the game and abide by the rules of the game.
3. Willing to play games with your companions.
4. Develop children's spatial discrimination and spatial imagination.
5. Develop good qualities of thinking, doing, studying hard and being happy to learn.
Activity preparation:
1, small pictures of various animals or toys.
2. I basically learned the sounds of animals before the activity.
Activity flow:
First, show all kinds of small animals.
Teacher: "Look, there are many small guests in our class today. Who are they? " Show the animals to the children and read them out with children's songs.
2. The teacher reads the children's songs once.
3. In the first half of the teacher's children's song, the children cried. Pay attention to the sound and pronounce it rhythmically.
Second, explain the gameplay and rules.
1, play. After a person announces the name of a small animal (such as a chicken), the rest of the children immediately say its cry and act it out. (Like a chicken: make a chicken with your forefinger and thumb on your chest and eat rice; Puppy: Put your hands on your head to make dog ears, etc. )
2. Rule: You must first give the name of the animal, then say the name and do the action.
Third, the game between teachers and children.
1, children's games are first led by teachers. Teachers should "sign up" people, children should scream and act. Teachers should guide and help children to pronounce correctly. Start slowly, and then speed up when you are proficient.
2. Children can freely choose peer games. Teachers should properly guide children to take turns as "applicants" and encourage each child to actively participate in the game, which can be played by 2-6 people.
Kindergarten game activity teaching plan 5 activity goal:
Understand sorghum and soybean, exercise children's hands-on operation ability and develop children's aesthetics.
Activity preparation:
Some seeds of soybeans and sorghum. Painted butterflies, latex, demonstration stickers.
How to play:
1, let children know about sorghum and soybean seeds. The teacher led the children to discuss the growth process and uses of sorghum and soybeans.
2. The teacher showed the demonstration pictures to the children for observation.
3. The teacher briefly introduces the pasting process.
The teacher distributed all kinds of materials to the children for them to paste. You can paste the outline of the butterfly with sorghum grains and paste the rest with corn grains. The teacher patrolled to help the children finish the paste painting.
Note: When applying latex, don't make it too messy.
Kindergarten game activity teaching plan 6 activity goal:
1, cultivate children's flexibility and interest in labor.
2. Cultivate children to develop the habit of cherishing food.
Activity preparation:
Outdoor circular venue, a number of corn seeds, a small paper box for each person, chicken headgear (as many as children), hen headgear.
How to play:
1. The teacher taught the children about corn.
The teacher put on the hen's headdress and said, "The hen accidentally dropped the corn. What should I do? " ? Help hens pick corn.
Divide the children into groups of 8 and stand outside the circle.
4. The teacher puts a headdress on the child, and then leads the child to read a children's song: "A small grain of rice is hard to come by, let's see who has the strongest hand." After reading the children's songs, the children immediately ran into the circle to pick up corn. Whoever picks it up quickly is the winner. Divide into two or three groups and take turns.
Rule: children can't run laps until they have read nursery rhymes.
Kindergarten game activity teaching plan 7 I. Activity content:
Role-playing supermarkets, banks and kindergartens
Second, the activity objectives:
1, cultivate children's ability to independently determine the theme of the game according to their own wishes, and the theme is clear and stable.
2. Let children learn to negotiate the distribution of roles, and actively communicate and cooperate with their peers.
Third, the activity preparation:
1, supermarkets, banks, kindergartens and other theme game toys.
2. Let children know the nature and content of the work of supermarkets and banks.
Four. Observation and adjustment of activity process:
1, the teacher shows theme game toys in supermarkets, banks, kindergartens, etc. , and directly introduce the game. The teacher said
"Today we are going to play role games. What theme games can these toys play? "
2. Teachers and children recall the last game together, point out the shortcomings in the game, and remind children to improve in this game.
Teacher: The children also found that we didn't do enough in some places during the game. We should correct our mistakes in this game and be a good boy who is polite and loves toys, ok?
3. Children choose their own themes and cooperate to arrange game scenes.
4. Guiding children to assign and negotiate roles can be solved by "self-reporting for public discussion" and "guessing boxing".
At first, the children were still arguing about whether they were the same role. At the teacher's suggestion, they learned to solve problems with humility and guessing.
5, children's games, teacher guidance: inspire children's game themes to play together.
6. End the game:
(1), organize children to organize toys and tidy up the playground independently and methodically.
(2) Let children evaluate their own games.
Kindergarten game activity teaching plan 8 activity goal
1 Consolidate the correct posture of running and train the running speed.
Be able to use your brain and practice running in various ways.
3 Cultivate children's wit and courage.
Activities to be prepared
1 The child has a newspaper.
Rhythm music tapes and tape recorders.
Activity process
1 beginning
The children entered the stadium to prepare for practice: the children entered the stadium full of energy with rolled newspapers in their hands.
2 Warm-up exercise (rhythmic exercise): Under the guidance of the teacher, children listen to music rhythmically, holding a rolled newspaper in their hands.
Do exercises with spirit.
base component
1 The teacher opened the newspaper and inspired the children to think and try, how to make the newspaper stick on their chest without help, and let the children freely disperse their activities.
After the test, please focus on the children, talk about the test results and draw a conclusion: stick the newspaper to your chest and run quickly.
The second time, I tried to put the newspaper on my chest and ran to the front. I tried to run a few laps to let the child draw a conclusion. The faster I run, the tighter the newspaper, and the less likely it is to fall.
Ending part
The teacher led the children to make "crying" and "laughing" expressions to relax their muscles and emotions, and made a simple evaluation of their activities. The children walked back to the classroom with the music.
The content and requirements of kindergarten game activity teaching plan 9;
1. Find friends through helping things and continue to experience the feeling of being really happy with good friends.
2. Know the relationship between common items.
Material preparation:
1. Various articles related to daily life, including single pairs of materials (such as flashlights and batteries) and multiple pairs of materials (such as cups, lids, toothbrushes and toothpaste).
With the support of parents, children go home to find related items.
3, a bag of items, "live in the building" game wall.
Teaching plan process:
Let's talk about friends first (according to children's stories, * * * had fun with friends)
Second, find friends (through games, you can know the correlation between common items and understand that an item can also have many friends)
1. Find a friend: Everyone takes out an item from the bag, helps the item find a friend and sits down.
Step 2 play the game of finding friends
◆ Premise 1: The children's matching items are correct and complete. Key communication: 1) Why do you think they are good friends? (Tell the relationship between things) 2) Who is your good friend? (Diffusion thinking)
◆ Default situation 2: Children's matching items can't all succeed. Key communication:
1) Why do you think they are good friends? (tell the relationship between things)
2) What should I do without friends? (change your mind)
3. Summary: It turns out that these items have many friends like our children.
Third, the fun of friends (experience the happiness of finding good friends and continue the game of will).
Kindergarten game activity teaching plan 10 activity goal
1. Learn to run with the ball.
2. You can hear the signal and run in the specified direction to enhance your running ability.
3. Interested in ball games and willing to participate in all competitions.
Activities to be prepared
Each of the children has a ball.
Activity process
First, the beginning part
1. Warm-up exercise: (1) Run around the playground twice; (2) the activities of various parts of the body.
2. The teacher demonstrates playing ball to stimulate children's interest in playing ball.
Teacher: Look here, children. What is this? (ball)
Teacher: There are many ways to play ball. You can shoot, jump, throw the ball by hand, roll the ball and kick the ball with your feet. ...
Second, the basic part
1. Please let the children play ball freely.
Teacher: Now I let the children play with a ball on the ground and use their clever brains to come up with more different ways to play. Remember to be safe!
2. Teacher's summary (please have 3 children demonstrate)
Teacher: Just now, I saw that all the children are excellent and thought of many different ways to play. Who wants to show you?
Third, the game "I will race with the ball"
1. The teacher explained the game.
When children play games for the first time, please let them catch up with the ball. The teacher encourages children to participate in the game boldly and reminds them to pay attention to safety.
In the second and third games, the child caught up with the ball and stopped it.
4. Teacher's summary: Praise the children who boldly join the game and encourage them to roll the ball far and fast in the next activity.
5. The game "Send the Big Ball Home".
6. The teacher led the children to put the big ball in the basket.
Fourth, the conclusion part.
The children left the activity venue with the teacher's "bird flying" action.
Kindergarten game activity teaching plan 1 1 activity goal
1, help children understand the content of nursery rhymes and imagine the novelty of different things with their fingers.
2. Encourage children to play finger games in various ways and feel the joy of playing finger games.
Activities to be prepared
Nursery rhymes icon; Some cartoon dolls.
Activity process
(1) The topic of the conversation.
1, show small hands and arouse children's interest.
(1) Clap game leads to the topic.
(2) introduce small hands.
The teacher said mysteriously, "We all have a pair of capable little hands! What can our hands do? Hands are really useful. " "And fingers can also play games."
Teacher: Can you hold out our fingers one by one?
Young exercises (encouraged by the teacher)
(2) Learning and understanding of children's songs.
1, the teacher read the game nursery rhyme again.
The teacher performed it with a finger puppet.
Ask questions:
(1) What is the title of the children's song?
(2) What have the five fingers become? Every time the children say it, the teacher puts out her finger and performs it again.
2. Learn game children's songs.
Question: Which nursery rhyme do you like best? The teacher shows the children's song icon according to the children's answers.
3. Learn to read children's songs.
(1) Let children read nursery rhymes and play finger games with teachers.
(2) According to the child's situation, the teacher can take down the icon appropriately to help the child remember nursery rhymes.
(3) Parent-child play
1, the teacher introduced the game.
Teacher: We can also play this game with children. I want to invite a child to play with me.
(1) The teacher and a child perform the finger game again.
Question: What line was read in the nursery rhyme when our games were different just now?
(2) Teachers demonstrate again to encourage children to practice.
2. (Parent-child interactive game) Finger out. Let's play this interesting finger game with our parents. Let children enhance their feelings with their parents.
(4) Performing children's songs.
Please bring some families to perform the children's songs of this game.
Kindergarten game activity teaching plan 12 activity goal:
1, actively participate in activities, perform boldly, and experience the joy of music games.
2. At the prompt of courseware, feel the different musical images of music and understand the structural characteristics of ABC.
Activity preparation: multimedia animation courseware, some cat headdresses.
Activity flow:
First, through animated demonstrations, inspire children to discuss and boldly perform different images.
1, (Figure 1: Little fish are swimming around happily. )
Teacher: Where did the small computer take us? Did you see how little fish swim?
2. Then let's learn about Happy Fish! Teacher: Fish! Yang: Hey!
The teacher and the children performed the image of a happy fish together. Prompt and encourage peers to learn from each other. )
3. Little fish are so happy together! Listen! Who is here?
What does it want to do when it walks to the river? Look, the kitten has really come.
(Figure 2: A kitten with a fishing rod) How does a kitten fish?
Inspire children to boldly show the action of kittens throwing fishing rods.
Second, listen to music and understand its content and structure.
1. There are two pieces of music in the small computer, which tell the story of a small fish and a kitten. Please listen carefully. Which one is about a small fish? Which paragraph is about kittens?
2. Teacher: Let's listen. How many times did the kitten shake the fishing rod? (Enjoy the kitten's music and listen to the argument phrases)
3. Let's study. 4. Try to express two different pieces of music with two different actions. (Is the atlas the first reminder? )
(Inspire children to express themselves from speed and strength)
5. Learn about music content through multimedia courseware.
A: What interesting things will happen between a small fish and a kitten? Let's keep watching.
B: children enjoy courseware 3.
C: Question: How did the kitten fall into the river? Teachers and children play kittens and small fish respectively, and perform Qixin cooperation to pull kittens into the river. (Follow the beat)
D: Oh, it turned out to be a story about a small fish catching a cat. Let's listen to it completely. When did the music say that Qi Xin, a small fish, dragged the kitten into the river together? (totally enjoying the music)
Let's learn from fish and kittens and act out the story completely. Third, happy performance.
1, try different roles.
Let some children play cats and others play small fish. Question: What is the small fish doing when the cat is swinging the fishing rod? (thinking, finding a way)
B: Inspire children to combine their own life experience and boldly perform the action of finding ways.
C: Children play different roles and play a complete game.
2. Play the game again.
The teacher will play the role of big cat. What should the small fish do? (Inspire children to boldly try cooperative performances)
Kindergarten game activity teaching plan 13 activity goal
1. Enjoy the fun of chasing games to avoid.
2. Improve the agility of children's movements and thinking.
3. Know how to name the luminous items in time during the game.
Important and difficult
Key points: During the game, you should know how to name the luminous objects that the Dark Lord is afraid of in time.
Difficulty: cultivate quick response ability and abide by the rules of the game.
Activities to be prepared
1. Photo of the luminous body.
2, the devil's cloak made of black garbage bags. (class owned).
3. Relax music: QQ music "Slowly Quiet".
Activity process
(A) the story introduction, to stimulate children's interest in activities.
The teacher received a phone call today. Miss Universe reminds everyone that the Dark Lord ran out of the night cage to turn day into night. Only a brave and just day messenger can save everyone. Do you dare to accept this task?
(2) Show PPT to mobilize children to recall the experience of known luminous objects.
During the day, you should have a skill to think about what will make dark places bright. (Children speak first and then perceive PPT)
-I'm the Dark Lord. If I fail in my challenge during the day, this day will be my dark Lord's.
(3) Teachers demonstrate and explain the rules of the game. Game: darkseid and the Day Messenger.
1, please ask the teacher first, but as the dark Lord, other children use it during the day.
2. When the Dark Lord wants to catch the Sunlight Messenger, the Sunlight Messenger must name a luminous object, such as electric light, sun, firefly, etc. And kneel down so that the dark Lord can't catch him; While squatting during the day, you have to wait for other children to touch him and say, save! Move freely.
3. The arrested day messenger must exchange identities with the Dark Lord.
(4) Teachers and children * * * sort out the rules of the game, and encourage children to say luminous items in time. The children play the role of the dark Lord, put on hoods, and actually play games. (Choose the number of students according to the class situation)
-Who wants to talk about what the ambassador should pay attention to in the challenge just now?
-Do you understand? Children who don't follow the rules of the game will be surrounded by darkness. Are you ready?
(5) Children do relaxation exercises with teachers and music in the same place.
Kindergarten Game Activity Teaching Plan 14 Activity Purpose:
1, play all kinds of games with schoolbags to improve the coordination and flexibility of children's bodies.
2. Let children experience the fun of the game.
Activity preparation:
1, 1 long cloth bag, several bags with proper weight, several small flower bags, 1 plastic bag.
2. Music tapes and tape recorders.
3. Percussion instruments such as drums and tambourines 1 species.
4. Introduce the "Bag Kingdom" before the event.
Activity flow:
First, "playing games in the schoolbag kingdom" leads to the activity content and arouses the interest of children's activities.
Teacher: "children, there are many schoolbags in the schoolbag kingdom." Let's play games with them today. " Listen to the music and walk to the venue.
Second, organize children to play multiple games with schoolbags.
1, shake hands with the flower bag: children jump in place or run up to touch the bag.
Description: Flower bag, so beautiful, I jumped up and shook hands with you.
2, drilling a cave: some children pick up the bag, the bag becomes a cave, and the children drill one by one. (divided into boys and girls)
Instruction: "the long cloth bag becomes a cave, and the children get in one by one."
3. Walking for the blind: The child puts a plastic bag on his head, listens to the sound and walks in the specified direction.
Instructions: "Please put your bag on and hear the sound." .
4. Hercules: The bag contains a proper amount of heavy objects, which children can move and carry, or cooperate with each other to transport the heavy objects to the designated place.
Instruction: "Let's be Hercules and see who has the greatest strength".
5. Sun umbrella: Each child grabs the edge of the cloth and pulls the cloth from top to bottom at the same time, and the round cloth arches into a sun umbrella.
Instruction: "Big change, one, two, three, wow!" Turn into a beautiful sun umbrella. "
Activity overview:
Let the children invite friends from other kindergartens to play in the "schoolbag kingdom". Play music, and then leave the court. The activity is over.