1. Open blacksmith town, lumberjack, fishing dock, gathering hut, forest protection hut, hunting house and pharmacist. Build it! !
2, farmland to 12* 13 (highly recommended) 3 people, high efficiency.
There must be five shipping spaces in the third year.
Never build a school and waste talents.
Archive every 5, 3 and 4 minutes to avoid death.
Exile is a very unique city simulation game. Different from the simulated city, the location of the game is not a modern city, but a group of people exiled to strange places. The city was built from scratch. At the beginning of the game, there were only carriages brought from my hometown.
Players want to ensure that these exiles are alive, let them work, build cities, and the population will continue to grow and eventually continue. Survival in winter is one of the biggest challenges faced by players. Your tailor can make clothes, you can build houses and burn firewood. However, deforestation will reduce the number of deer and affect hunting. Although you can plant forests with new trees, many diseases can only be cured in forests that have existed for decades. Recycling agriculture in the same place will destroy the soil. Wandering nomads can join your town. The population is growing rapidly, but it will bring some exotic diseases. ?
1. You can choose a tutorial to enter the game, telling you how to assign jobs to young people, how to draw a range for them to collect resources, and how to build roads blablabla, but I don't know why I jumped out after finishing the tutorial, so it doesn't matter if I re-enter.
2. Start a new game and randomly generate map seeds, like minecraft? [2] Generate a random map, but you can choose weather and terrain, which is basically the difficulty of the game.
3. After entering, there are warehouses and material yards. The villain will send the resources to the warehouse according to the shortest route. Building roads can speed up walking, but usually villains don't walk honestly. Three kinds of resources can be collected by partitioning. Logs, stones, iron and iron look a little darker than stones. After the collection, the villain will move them into the pile.
4. Ways to increase population: build a new house, where 1 couples over 0 years old live1will have offspring. No MOD, citizen 1, 4 years older.
5. Then there is food. The initial warehouse stores different foods according to the difficulty of your game. In the simple mode, there will be a lot of food in the warehouse at first, and then the first step is to build a collection hut, a hunter hut and a logging hut in the forest, otherwise you will die of hunger and cold in the first year.
6. Other available food sources are:
A. Farmland: you can decide the size by yourself, and you don't need materials for construction. The number of people working on farmland can be adjusted according to the size of farmland. It is suggested that 1 person is enough, and crops can be directly used as food. Crops are harvested once a year, sowing in spring and harvesting in autumn. If you don't finish harvesting before winter comes, please click harvest now, or the whole year's work will be wasted. After harvesting in autumn, the farmland will be in an uncultivated state. At this time, the farmer will be a temporary worker and can help other workers.
B. Orchard: All kinds of trees can be planted in the same farmland. The orchard can harvest grain and cut down the planted trees for wood.
C. Ranch: Because the system will randomly build a pasture for 6-8 livestock as soon as possible when it is started with medium or low difficulty, which is beneficial to food output; Animals will mate and reproduce themselves, and the number can be set to maintain. Animals in excess will be killed and turned into meat. It is a better food source in the later period.
D. Collection hut: A resource similar to weeds will appear on the map. Crops such as onions and blueberries will be collected as food in the collection hut and produced continuously all year round like fish. The forest of the main collection cabin is dense enough, and the collection cabin is an important food source in the early stage, and the output is also high.
E. hunter's cabin Hunters will kill deer running around on the map, and obtaining fur is the raw material for making leather clothes.
7. About winter: A logging yard must be built in the early stage to produce firewood. Snowflakes on the house show that there is not enough firewood, and early wooden houses need a lot of firewood. Making fur coats can make citizens work smoothly in cold winter and in the wild.
8. Related resources: Early collection of resources on the map by region can yield a lot of resources, but after all, it is limited and will be farther and farther away from the warehouse. It is a good way to build a new warehouse. At the same time, mines (to be built at the foot of the mountain), quarries and afforestation can be built for sustainable development, at the cost of a large number of labor and low productivity. Moreover, all labor forces need tools and blacksmith shops for production. The function of the market is that vendors will collect resources everywhere on the map, so that people far from home can find tools and food in the market.
9. The sooner the school is built, the better. Children will go to school automatically when they reach a certain age. After graduation, citizens' work efficiency is higher than that of uneducated citizens. Herb gardens need to be in the place of old trees to produce herbs effectively. The function of herbal medicine is to stabilize the declining health of citizens, but it can't improve health.
10. There is also a happy setting, which is related to whether citizens have enough to eat and wear warm clothes. Some buildings, such as churches, cemeteries, pubs, trading posts and markets, will improve happiness if they are close to residential buildings.
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12. If you don't know more, you can ask in the "Exile City" post bar.
References:
Baidu encyclopedia-exile city