If the opponent starts with a puppy, then he is likely to be a small number of spiders+puppies, followed by three heroes: DK, Lich, Traxex or Fear, because your response is only Dragonfly, 1-2 Wolf Ride, and four big G's, while the hero is a bull's head upgraded and trampled, plus the blade master.
If the opponent is a spider, he is likely to be a devourer and a puppy, then you should suppress him in the early stage, kill his spider with the speed and net of the wolf riding, and put some pressure on UD in cooperation with the blade master or prophet, plus tauren and Kodo. If you have an advantage, you must dig a mine and then release some bats to prevent its devourer. Remember, the wave that UD comes to tear down your hole is the strongest, and the devourer full of demons runs away when he sees it. At this time, you have to go to the UD store, kill the name, force him to return to the city, and then buy a good speed to tow with him, knowing that you are safe to mine. At that time, the victory is yours.
2。 Click NE
If NE is a bear deer, then the second one is a wolf riding a lot of Kodo. After eating the bear, Kodo quickly retreated. Soul walkers should not dispel their throats and add soul training. If possible, do as much as possible. As the mage power with the highest magical attack in Warcraft, it is objective to deal with 200% damage of bears.
If the other person is romantic, it basically depends on how many levels you tauren can practice. If there is no level 3 or above, you can basically GG, which is also the most headache tactic for orcs now, and there is basically no solution. The way to deal with it is to suppress it at NE's house before NE Bird De upgrades the hair dryer, and then steal a mine. Violent wolves ride soul walkers and add some slingshots, which may be able to cope. Use orc speed reel to dismantle the basic flow until the ore separation runs safely.
3。 Hit the buzz
It's basically hard to hum. HUM2' s stream, wizards and witches and BM's TR, is hard to resist, and it is also a small BUG. The key lies in the level of the bull's head and the use of catapults. So far, there is no good way, otherwise SKY won't win the championship twice in a row.
4。 civil war
The mainstream inner station is the prophet's first start, then upgrade the base first, then put it in the barracks, then play the big G of 1-2, and then fill in two holes at the same time to prevent the other side from coming to you to add holes. Then send 1 Wolf Ride to restrain the soldiers of the other side and take the opportunity to kill the units and heroes of the other side, then send two books called Fire Devil or Shadow Hunter, and send 1-2 headhunters and two soul walkers. The civil war is mainly to see who is the first to upgrade and disperse, and the first to upgrade will go to the other party's house to suppress a wave, which is not a small threat, because the meat shield of the beast civil war is an evocative creature.
The other is the starting of the blade master. In the second edition, some wolves ride, Kodo and so on. They are all compared with the levels of operation, treasure, group compensation and shadow hunter.
Orcs have not changed much compared with other races, but the three most advanced technological streams have indeed begun to be studied, but they are still not perfect.
Pure storm
DAYFLY's famous stunt, Rush's model.
The opening is still an ordinary opening, but supplemented by double barracks, the accompanying harassment of Prophet 3, and MF on the big G 2 line. When there is a big G team, they rush into each other's positions and ravage them as much as possible. The building was demolished in the mine, and lightning and wolves were used against the farmers who repaired the building.
Pure storms have high operational requirements, and troops are constantly being replenished. If you can't attack at one time, you should choose mining to upgrade your capital, transform Wolf Ride, and upgrade your predatory skills (so that farmers, big G and Wolf Ride can have extra money when attacking buildings), so as to achieve the purpose of demolishing buildings.
The tactics seem simple, but they completely grasp the characteristics of ORC and make good use of the advantages of the overlord in the early stage of Big G. The speed can be compensated by the speed scroll, which is a classic tactic.
3. Blood-thirsty tauren
This is just a set of late tactics, the basic form of the anti-Humble Tiger balm tactics to the later stage. Lightning and waves can quickly kill a humming mage, and crushing tauren and lightning shield are born for muskets. If there is a master white cow, it will be terrible.
Of course, this combination goes without saying that it is the overlord of the army, and nothing can be broken except the air force. Therefore, it is very important to detect orcs. Once the opponent leaves the air force, he will fight against the air immediately. Sometimes I choose panda as the 2 heroes. Both of them have the same killing ability (the advantage over Bo is that they can fight against the air) and the same blood thickness.
It is difficult to break this tactic of the orcs. Of course, it is more difficult to shape.
4. Orthodox stream
That is, orthodox play, altar-drilling-barracks-drilling-opening a shop, two roses, the Prophet (FS) going out to harass or MF, and two heroes and technical branches according to opponents.
For hum: big G+ shaman+catapult, the hero chooses Tau (TC).
For ORC: big G+ wolf riding or flying dragon, the hero chooses frogman or panda.
For NE: big G+ catapult+wolf riding, hero TC, frog, panda, everything is available.
For UD: big G+ shaman+wolf riding or flying dragon, hero TC or panda (anti-second, skill kills small g)
5.TC headhunting process
Grubby's usual tactics rely on TC's war trampling and headhunter's shooting to kill opponent units quickly. The building is similar, except that BM War Mill was built at the same time as the barracks. It is puzzling that a large number of intensive bloodthirsty headhunters can kill units at a very fast speed in the later period.
6. Turkey
TR is a variant of the traditional opening. When upgrading 2 books, build a war mill. After upgrading 2 books, choose frogman as 2 heroes, and then bring 4~5 big G's, 3~4 farmers and 2~3 slingshots. Heroes should be equipped with medical drugs, small blue, big blue and speed scrolls. Farmers began to build towers outside their opponents' bases, and trebuchets demolished their opponents' buildings far away. Heroes summon wolves and snake sticks (keep them at 3~4) until the pagoda is completed, then slowly advance to continue building the pagoda, and finally trap opponents in the base.
Pay attention: try not to die, pull it back without bleeding, and then make it up. When the hero loses his magic, he will temporarily retreat and let the arrow tower block for a while. If the opponent comes out with a siege weapon, hit him with a slingshot first, and then be bitten by a wolf. After determining the advantages of the watchtower, a shop is set up behind the watchtower to facilitate replenishment. At the same time, check whether the opponent divides the ore to prevent the opponent from back pressure.
The use of troll bats
In the frozen throne, orcs are best at harassing, but few people would think of harassing with troll bats.
The reason is simple: low attack, low health and low defense.
But this requires a fairly fast mobile force:
1. During the attack, the building could not be repaired, and the attack speed of the defense tower was reduced to one fifth of the original.
The research of liquid incendiary bomb enables it to destroy enemy buildings quickly.
3. The troll bat with blasting ability becomes the real king of emptying.
During the attack, the building could not be repaired, and the attack speed of the defense tower was reduced to one fifth.
In actual combat, with a team of troll bats, you can instantly move your opponent's rear to the ground and cut off his economic resources.
(Six trolls burn bats, and it only takes about 7 seconds to draw the opponent's main base after rising to level 2. )
Note: Musketeers and crawling spiders must be scattered after meeting. After distracting the opponent, directly destroy the key targets with speed advantage.
build
Operation: cooperate with the hero's double-line melee harassment (the key prophet summons the wolf, and the blade master mirrors it)
Dismantle each other's buildings directly after dispersing each other's main force. Generally, buildings will not exceed the total amount of ***9 attacks of burning bats.
Cutting off economic resources with the most direct winning route directly leads to the opponent's action route becoming blind.
7. Explain the bat process in detail
"Opening"
At first, it was almost exactly the same as the orthodox orcs, but in order to have enough wood in the middle, I made a little modification.
As soon as I came up for 4P gold mining, 1P altar, the newly trained 1P crypt, the trained second coolie continued to collect gold (usually the second work shed, but because I was not in a hurry to destroy my opponent, I was not in a hurry to send troops, so I would rather spend dozens of gold, which is not important, just a personal habit), the third coolie built a work shed, and the fourth.
When the barracks can train Gollum soldiers, the hard labor production in the base should have ended, when the population was just 20. Choose a base, study plunder (25 gold and 75 wood, this money will be earned back soon, just wait for the second crypt to be completed), sort out and recreate a hard work, right? * Teasing and guiding? P gold, 8P wood.
After building the altar, farmers will explore nearby, such as next door to TR. If it is a map like GW, you can explore it or not. If it is LT, it must be explored as soon as possible, because human opponents may speed up mining, and it will be too late.
After the altar is completed, train the prophet, and when the prophet comes out, call him a wolf (don't call him when there are elves around, you'd rather wait for him to explode your insignificant 50MP), and then explore the road separately.
When the prophet comes to his opponent's house, the base should be upgraded almost, and there should be two Gollum warriors (on the road).
Then do a certain degree of harassment or MF according to the situation (the opponent is WD or find a place where no one is there)
When there are about four Gollum soldiers, they can stop and let the prophet take them to MF mine (not necessarily the mine next to him). Generally, they can not lose money.
When you have the opportunity to harass, pay attention to the demolition of the unfinished building outside your opponent. Troops should not go too far. It would be better if they could lead their opponents back to the city.
When the family has resources, it will fill 4 crypts, 1 shop and logging land.
If the opponent is a G-mad undead or a human who makes FM, raise the building barb.
Go home once after laying the mine, and buy 1 acceleration scroll and 2 blood tanks (***250 yuan, which will be used gradually in the future).
Pay attention to buying an acceleration reel every time you go home in the future. This is definitely a good thing.
"second base"
When the base is upgraded to Level 2, call Tauren Chieftain, Naga or Shadow Hunter as appropriate. For example, playing spiders will gain short-term advantages, and playing AC will get TC waves.
Build several towers as needed to prevent the base from being occupied.
Depending on the situation (referring to the economic aspect, for example, if you lose less, you can consider it), build two coolies, and they will help you build a branch base later.
Then build two corrals before upgrading the base, or upgrade the base before building two corrals, depending on the situation. For example, if you are weak, build BE first. For example, if your opponent is not strong, then you can consider upgrading the base first.
Speaking of which, you should have noticed that I have said many times that it depends. In order to better understand your opponent, you must let the wolf or mirror scout your opponent's base and possible excavation places from time to time during the whole game.
After the corral is completed, as long as the opponent has no storm air force, you can train two dragons or you can train bats.
"Three bases"
When the base reaches level 3, because you have 10 farmers logging, you must have extra wood to upgrade the crypt and watchtower.
Then upgrade incendiary bombs and train bats.
It should be noted that you can harass your opponent from time to time as long as you have an acceleration scroll on you before the bat goes on stage. If your opponent is human, you can slaughter farmers with the lightning of the prophet and the shock wave of Tauren Chieftain.
The defense of human base is actually very fragile.
After the bat comes on stage, you can start harassing again and again, but be careful that your harassment cannot be meaningless. At the same time, you can mine everywhere.
When attacking the surrounding buildings, let the wolf stand guard on the way back. You leave as soon as your opponent comes back. If you encounter slow, freezing and other deceleration situations, use the acceleration reel to escape.
If the opponent returns to the city, you will also use the acceleration scroll to escape.
It should be noted that your troops should try not to go too far, otherwise they will easily fall behind and be killed when they escape.
When you really can't escape, or you are taken off the air force by cobwebs, you can use the scroll to go back to the city to get yourself out of trouble.
When you see that your opponent didn't bring the scroll back to the city through reconnaissance, then you don't hesitate to directly tear down his main base, and then Tu Nong.
At the same time, build a soul home at home, train 1 and two witch doctors to put their eyes on the map for reconnaissance.
When you have extra money, build more towers in the main base and sub-base.
If there is a goblin laboratory on the map, try not to build it together to prevent the tower from being broken into pieces.
If the opponent is human, in order to guard against the cloud of the Dragon Eagle, the towers should not be built together as much as possible.
Then it depends on your ability to grasp the situation.
Hero's game
Recommend three heroes, two of whom must meet the requirements of killing demons, so that they can be combined to kill farmers quickly.
When the opponent has powerful heroes (such as Watchman, King of the Hills, Undead Heroes), try to leave a place for the Shadow Hunter. His witchcraft can effectively deal with them in many cases.
8. Explain the wolf riding in detail.
The basic attributes of the net: interrupting the persistence skill, the net ignores the magical immunity attribute (deer of the net, the stream of the destroyer) and cannot be dispersed (BT). The ground troops trapped in the net stay where they are 10 seconds (I can't remember clearly), and the air troops trapped in the net will fall to the side of the wolf riding in the net, and some skills of the trapped units can't be used (shining, devouring, etc. ), and the net can be broken.
Primary chapter:
First: fly online. Get off the net and flock to Europe. Basically, everyone knows.
Second: the fish that slipped through the net. See the fleeing soldiers. Net. Europe ...
Third: network hero. Then Europe. ...
Next is the progress article.
Fourth: net farmers! Why? Farmers caught in the net can't fix it. Second, they can't be violent (especially jack-o 'lantern). Third, they can't escape the encirclement of Europe. ...
Fifth: net meat shield. Then run ... destroy each other's formation. This is reflected in OVO. Net the opponent's big G ... and then ...
Sixth: eliminate HR, net him two or three when you play ZZ, and then ... what ZZ dance? Gunmen dance? Come on!
Seventh: continuous network hero. Three wolves riding together ... can completely abolish a melee hero. ...
Eighth: Anti-harassment. What stone elephant ghosts hit farmers? Destroyer demolition? How to ride a horned eagle ... let two or three wolves ride it. Let him get more than one bargained for. It is effective against all harassment.
Ninth: it is still a net meat shield. But this time, it was a net. If your troops didn't command it, they wouldn't hit the trapped units. For example, if you knock NE, you will forget it completely first ... then your big G will ignore HT and jump on the poor little AC sister ... otherwise you will catch the poor mountain giant. ...
Tenth: still a network hero ... the principle is the same as above. See an opponent with two blood bottles, three-level evasion, an invincible DH with two blood cards ... then you are in trouble. Leave him alone. Three wolves ride very slowly. And your big G took the initiative to fall in love with ACMM. ...
Eleventh: When you cooperated with Feilong, you were tied up by a dragon eagle or something. When you put the dragon eagle in the net, it is experience. Similarly, when you get MF, you catch those powerful melee monsters (ogres and so on) ... FS+ flying dragons. ...
Twelfth: interrupt continuous skills ~ what snowstorm. Ten thousand cows run at full speed. A net. All right. ...
Combination:
Here are some classic collaborations with Wolf Rider:
First: lure the enemy deep, and the enemy will hunt you down like a hero ... after a long chase, I don't know the way home. I mistakenly entered the depths of your base ... trying to escape. Get caught in the net! ... this law also applies to field operations.
Second: lengthen the front. Concentrate superior firepower. Get him some muskets first ... let him chase you ... and then use the strategy of encircling Wei to save Zhao. There are special effects when attacking enemy bases. Give him a few bears, bull heads and so on ... and then only a few little wizards and heroes will chase you. ...
Third: the best way is to go. The troops are not dominant. Net a few powerful units and then go. Generally speaking, the enemy dare not catch up ... catching up is the second way. ..
Fourth: tug of war. Use wolves to ride and consume each other's troops. UD has special effects on hem who likes to open bases quickly. His little G and FM should have used the defense of the base. There is a siege car outside ... after it comes out, it will not only come back in vain, but also send a few small G's. ..
You can only think so much for a long time. Please add it.
PS。 The net that the wolf rides is really strong. If you use it well, it will be very powerful ~ and it won't go away ... (too much)
Skillful use of wolf riding will make you a cunning orc master.
The other is to cooperate with accelerated rolling. The combination of wolf riding and big G in the middle period is really invincible. ..
9. Explain the flow direction of the stone in detail.
basic elements
To ensure victory, you should do three things well. Of course, even if you don't do well, you can still defeat the weak enemy. However, for the master, any mistake will lead to failure, so you must master these points:
harass
Effective harassment is crucial. If you finish the harassment well, your opponent has no chance to attack you quickly (even if there is, it will be difficult to succeed). Harassment not only makes your partner anxious.
And let him have no time to train, which delayed his development.
There are only two feasible harassment schemes in this construction sequence. You can summon the prophet to make wolves (when you are facing humans or undead) or you can use the popular techniques in the blade master. It is very effective for orcs, because the extra damage of popular art allows you to kill it before it escapes into the cave. )
adjust
When your hero is in the opponent's foundation mf, pay attention to his development direction. If he's a tech climber, watch out for the air force. Obviously, when facing the air force, catapults are only beaten, so you have to transform into a mixed force of headhunters and catapults.
If you can't make a correct judgment according to your opponent's tactics, you are bound to fail. In other words, don't blindly follow this order. This is just a basic tactic, and it is more important to make adjustments according to different threats.
protect
If your harassment is unsuccessful, what you have to face is how to prevent fast break. This means that you have to build an arrow tower to deal with the orc infantry (only one is enough), build thorns to deal with the human infantry (upgrade the defense), and pattern your hole.
Before you have a catapult to help defend, your base is easy to be attacked quickly, so do a good job of defense as soon as possible. In the meantime, if a quick attack comes, remember this principle: half the drudgery drills the hole and the other half repairs it (click Auto Repair). If he attacks the drudge, put the dying drudge in the hole and pull out the uninjured one for repair. Constant micromanipulation is the key to whether you can prevent rush.
Tactical process
If you do all the above things well, it will be a piece of cake to implement this tactic. The basic method is to produce 8 slingshots, 13 coolies and 1 hero as soon as possible. After the formation of the troops, choose five logging coolies, turn on the automatic repair function, take eight slingshots and a hero to the other base and kill him.
It's easy to do this. Build altars and burrows first, then a logging factory, and upgrade the base after you have 12 coolies and a hero (population 17). Then build a shop as soon as possible and rebuild two holes to ensure your defense. Finally, once you have the resources, start building two barracks. You should have eight catapults before dawn the next day, when the game lasted about 8-9 minutes.
If your opponent spends all his money on ground troops, these troops will be enough to beat him. Slingshot will give priority to attacking long-range units (because they want to avoid each other's sputtering damage, in fact, because of hard repair, sputtering damage becomes irrelevant), so it is best to micromanage them to attack melee units first, which will bring them more damage. (siege is heavy armor 100%, medium armor is 50%)
Orcs flow to the wind
Orcs are actually not afraid of wind and virtue ~ ~ Some people say that wind and virtue are used to fight orcs, and it is difficult to fight them ~ ~ In fact, there is a way to crack any tactics, otherwise it is a BUG~ of Warcraft ~ ~
Everyone ignores an unpopular arm of the orcs-Soul Walker ~ ~ Soul Walker is a very useful arm, but it is a pity that it is indifferent! When he is promoted to level 2, he can use magic elimination to eliminate all magic effects, including hurricanes of course. With the elimination of magic, Fengde is equal to the audience ~ ~ and the soul walker is in an ethereal state, and only a magic attack can kill him, so it is futile for someone to besiege your soul walker ~ ~
The exorcism of the soul walker can also deal with other magical forces ~ ~ The human witch can also dispel the undead skeleton sea and break it (an exorcism past, the skeleton is dead, and the hero experience is long and comfortable! ) ~ the bloodthirsty of the same family can also be eliminated! So the spirit walker is very powerful.
As long as the reconnaissance is in place, there is no threat of wind and morality! Wind and virtue need three copies to form, but soul walkers need two copies ~ If you see another three copies of your opponent's old tree under the wind, put down your soul immediately! This is absolutely urgent ~ ~ it doesn't matter if the reconnaissance is not in place. When you see the virtue of your opponent, you should leave the soul walker immediately. Don't confront your opponent head-on until the Soul Walker comes out. Keep hiding, and when the spirit walker comes out, he won't fold!
10. Sulongliu
NE can attack women, terrans can attack muskets, and undead can attack spiders, but orcs can't attack 2 and soldiers (there are exceptions: the double-barracks headhunters in Niutou are also good, but the range and blood of headhunters are both ... but the author also succeeded), so orcs have to find another way to play their own style-strong harassment ability. Speaking of harassment, I think all Warcraft people should know the horror of blade master and prophet. Today.
At first 1 slave altar, 1 slave bunker, and three other slave mines. The base is constantly being built. The sixth drudge picks wood, the seventh picks gold, and the rest pick wood. Wood 140, two coolies in Gai Lou will also pick wood. When the hero comes out at 1 1 the farmer, he wants the blade master (personally, it is better for the blade master not to take the barracks), just because there should be 190 wood, so upgrade the base immediately. You can look at the progress bar of the blade master, because it should be around 50%-60%. Go to the bunker after 40 minutes (the bunker must be attached, don't be afraid of the snowstorm, 1 and its top).
For NE, the main thing is to kill elves. Note that in the case of frequent deaths of elves, opponents either give up on themselves or drink water. It doesn't matter who drinks DH or WD water. Be careful of self-defeating. Always ensure that the blade master has 75Mp (of course, this is only to prevent you from being besieged by your opponent when you kill elves in the base, and it is not a big problem outside the base). After the enemy defends, retreat, but don't go too far. Wait until the Mp runs out or is killed. ......
For terrans, don't go deep into the enemy's interior, so it is easy to be surrounded by militia. For terrans, it is mainly to catch the exorcist's braid, act quickly to grab the enemy's experience, and go to the enemy's hometown to fight the peripheral buildings after using Mp. If there is a holy tower, let it fight. Mp has consumed a lot of poor steps, so don't feel sad. As for the attack power of the tower, the blade master won't be heartbroken ... just go back if you are half dead. If the other party comes out of MK, ......
Do I have to tell you if I'm not dead? Kill the priest. Now sneak in. If there is a tower, honey, let's go. If no rookie knows how to do it, he will be killed until the Mp runs out. ......
The orc's economic weakness is the lack of wood in clan war, so don't sneak in, just rush in, hack him to death after drilling the bunker, hack him to death until he has drilled all the bunkers, then he will be invisible, and cut less blood after coming out. This cycle will kill one or two coolies, and he will lose a lot of wood until the Mp is used up or killed. ......
Not surprisingly (that is, there is no enemy to attack before the base is upgraded, and the attack handling will be written below), the base will be upgraded on the first night, and the double corral will be issued immediately. At this time, because there is still 100 piece of wood, the shadow will soon be the second hero, and it will be transformed and upgraded (the second hero). Then, 40 pieces of wood will be put in the bunker and 30 pieces will be put in the shop. At this time, the blade master should stay at home and defend. The shadows will come out. After a while, it will be smoother to drink the high attack MF of the blade master. All the flying dragons in the blade master came out to meet them. Next is the hero killing exhibition. The other party won't expect you to have a flying dragon so soon. See each other, immediately become a hero, and then kill the hero. The hero is either dead or back to the city (someone died and saw so many dragons, and immediately even GG). After a little recovery, he will immediately kill the enemy's hometown, first the hero, then the air force. When the opponent defends, go to MF, because the opponent has lost the periphery, GG is a matter of time, but you can't be careless. The opponent may be a musket shooter. Now, you'd better upgrade the base to produce cattle, or directly transfer wolves to ride. The wolf who upgraded the network is also a master of two heroes. Just keep the population rising, because you saved a lot of money in the early stage. When a certain number of dragons (or wolves) are used, the general attack begins.
The so-called accident means that the other party will attack. Don't be afraid. Let the gold miner into the pit (short of wood) pull 1~2 coolies to build the bunker first. If the bunker is well arranged, the local soldiers can't cut your coolies. The blade master must come back to help stop it, and the other side will retreat soon. Then you should send several gold diggers to mend the wood according to the situation (gold is absolutely enough).
1 1.
We know that the orc family is relatively rigid compared with the elegant NE. Usually the orcs in the video all have the same opening, the same building, the same hero and the same unit. . . But our beastmaster GRUBBY can often leave his own unique brand on some details to distinguish him from the general owner. . .
These are some details that I am concerned about:
1, architectural style:
In the final of WCG2004, I was surprised to find that the mirror image of the two BMs was so "mirror image"-even the progress bar was the same. At that time, Guabitong usually used the most typical and safest compact start, but now Guabitong's architectural style is more casual, especially in the game against NE, and the building is very loose, which is also very conducive to its demand for offensive and defensive conversion. Moreover, Guabi is very experienced in the construction of shops, and it is rare to see the embarrassing situation that there are no shops available in the video.
2, the use of farmers:
Basically, farmers use melons with several highlights:
-It's no coincidence that people around the family have staged it countless times. In fact, this is the inevitable result of the ability of people around you to a certain extent. Some novices may have been used to surrounding people in formation, but in fact, it is most effective to frame them with the left button later.
-Conduct medium-term reconnaissance and patrol on major roads.
-The maintenance time is right. It seems simple. In fact, few experts do it as well as him. For example, not long ago, in a match between him and PATO on TR, the tauren totem was almost destroyed. As a result, only through the timely repair of the three coolies did the tauren come out and turn the situation around. In many cases, when an infantry or a small G demolishes a bunker, the opportunity for coolies to come out and repair it is also a good and effective way to buy time for their own defense.
3, the use of the prophet:
If it is hard to say that Guabi is better than Fasher, ZAD and others in the use of blade master, then the application of prophet is Guabi's treasure.
In an interview, Guabi once talked about the hero's "micro-motion" skill, which is a skill to gain higher frequency attack and safety by running short distances. We can see that Guabi controls the prophet very well, and there are almost no unnecessary actions when he has been fighting and running. Whether DK or DH, BM can hardly take advantage of him. Even on WC3L, GRUBBY didn't perform well because of his lag, and everyone who watched the video could accurately run out from his strange prophet.
It can be said that GRUBBY really turned the intellectual hero of the prophet into a combination of agility and intelligence, but some friends with insufficient actual combat experience often ignore this and regard the prophet as a powerful hero who can fight hard with others. . . The result can be imagined. . .
4, Tauren Chieftain and the use of skills:
Someone asks you, who is the orc's meat shield? If you answer that you are Niu Toukui, you obviously don't understand the essence of Guabi (
As we know, minotaurs are common in orcs versus humans and orcs versus UD. Many friends habitually put Tauren Chieftain at the forefront when dealing with the world (for example, a game of CHECK VS STORM not long ago). At this time, all the firepower of the Terran is put on the tauren. It seems that there is too much blood, but in fact, the tauren can't stand it at all ~ ~ Even if there is accelerated escape, the tauren will die sooner or later. . .