Jedi survival poison in packing tactics by the crowd spit, in the end the game should not weaken the poison in packing?

First of all, let's talk about the tactic of eating poison packing old Gou tactics, simply put, it is Tun medical bag, and then in the narrowing of the poison circle, do not enter the safe zone, but in the eating poison packing this tactic.

There are a lot of professional players who use this tactic in large-scale competitions, and there are a lot of opinions about it. Some people think it's a negative way to play the game, and the players don't have the slightest bit of sportsmanship and athleticism. Others say that this is a reasonable use of the rules, using intelligence to win. At the end of the game, the commentator was commenting on this, calling it a novel tactic and still hoping to see more intense game images.

So here's my opinion, first of all this is not a novelty tactic, in everyone's game from time to time to take such a poison eating packing old Gou tactics, and in the ordinary game, this tactic has not been criticized by any, and no one thinks this is not allowed.

So why can't we tolerate, professional players use such tactics? Honestly, we come to watch the game, and your game has to be played in a very watchable way for me to come and enjoy watching it. And your tactic of eating poison and packing the old gou is obviously a great influence on the spectacle of the game. So, as a viewer, we naturally do not want to see such a situation, which is why we will criticize the players who use this tactic.

So does the organizer of the tournament want this to happen? Obviously, they don't want it, and it has a big impact on the spectacle of the game, so it has an impact on their own signboards, so the organizers of the tournament should be able to modify the rules of the tournament to avoid this situation, for example, to increase the number of points of the kills, which is a more direct and effective way.

But, Gouzi, your nightmare is coming

Jedi Survival has officially updated its latest version. The update includes an increase in damage to the poison ring and a fix for a bug that caused bullets to ignore armor, and it's now live in beta.

The poison ring is no longer a place where you can pack your bags and stay alive for a while, as it used to be. Starting with the second poison circle, the farther away from the safe zone a player is, the more damage they will take . Those who like to run a long way to search the house partners should pay attention to the car and time are very important. Otherwise, according to the poison after the update, I'm afraid to cool ah.

Thanks for the invitation~

In fact, this tactic of packing in the poison, in the usual game is a long time ago, and is not a novelty tactic. After all, after the second poisonous circle brush out, the scope of everyone's activities significantly smaller, often in the second poisonous circle, each circle will occur a bloody big reduction.

And in the poison circle just brush when running in, inevitably and other teams encounter, triggering a vicious battle.

They're not the only ones who can't get a good look at the game, but they're the ones who can't get a good look at the game.

Of course, this is the amateur and recreational class of the old Gou's play. I think the amateur bureau or just gun most of the. The poisonous circle outside so many old met, for the player's experience, in fact, OK, after all, in the outside of the more people, and occasionally will meet fight up. If the blood did not count well into the circle, in fact, for each other's game experience is not much impact.

And in the professional game, the purpose of packing poison is mainly to mix names. This tactic is especially common for teams that don't have confidence in their own marksmanship and tactics. The VTA in the PCPI China region, as a team with poor hard power, has managed to stay in the top five. It's not like they're eating poison and packing it in every game, but they're really the team in the top ten that tends to avoid battle the most.

The reason is not difficult to understand. The game of chicken is, after all, survival, not CS, and the idea of the game is not to actively kill people, but to survive to the end. Early fire will greatly increase the chances of attrition.

And the score of the kill and the score of the chicken in the PCPI China is 500 and 15, respectively, there is still an order of magnitude gap. Killed a dozen people, ranking if not good, still not back to the capital, of course, not cost-effective. After all, not every team is Faze, as long as the gun is hard enough, chicken become CS.

But such a scene, the audience will like to see? Of course not. As a viewer, of course I want the game to be exciting and intense. Either it's an intense multi-player team battle, or it's a tense feeling of excitement with the final round close at hand. Either way, however, people wouldn't want to see a bunch of people taking poison early and packing up to run out of time.

The audience doesn't want to see such a match, and Bluehole and the organizers certainly don't want one.

China's chicken tournaments have always had slightly higher kill scores than other countries, and there's not much of a downward trend.

And the blue hole also in the new patch increased the damage of the poison circle, and increased the distance mechanism, the second poison up from the poison the farther away the higher the damage, which is undoubtedly for eating poison packing tactics of a kind of suppression. After all, most of this behavior occurs in the route is very far away from the remote location, away from the circle is often also not close.

As a player, I don't think it matters, but as a viewer, it's a brilliant change to make the game more exciting.

First of all, I'd like to conclude that, in the absence of any official changes, it makes sense to exist.

There will definitely be more teams using this tactic in future PUBG matches. However, there are a few conditions that need to be met in order to use this tactic.

I. The four members of the team must be hardened and have the ability to remove all other team members from the parachute landing zone.

ii. The area where the parachute jumps must be a place where there are many medical kits, this is based on their own experience to choose, it is best not to jump in the same place every time, otherwise it is easy to be targeted by other people

iii. The network situation must be good, not card

Next we talk about if the official want to ban this kind of fight, probably what will be used

I. Poison in every hit of medicine to increase a layer of DEBUFF, each layer increased by 10% of the poison damage received, can be stacked, five layers of DEBUFF directly after the second. Only after running out of the poison circle for 1 minute can this DEBUFF be removed.

ii. For every 100 meters of distance between you and your teammates, the effect of the pack is reduced by 10%, meaning that after a distance of more than 1,000 meters, the pack is completely ineffective

iii. In the poison will get an additional DEBUFF, can be stacked, stacked to 100 layers after being killed in seconds.

Here's what you can do if you don't make any official changes and the organizer of the tournament is trying to curb the negative effects of this tactic on the game

I. The first is to ban the tactic directly.

Two. You can use this tactic, but the amount of match points you get is halved.

Three. It is possible to use this tactic and the match points gained are unaffected, but the points gained for headcount go up.

All in all, in the absence of an official statement, this tactic will surely be used by some teams, and it's useless to scold them.

I don't think it should, the reason why this game sells well is because the soul of the game is survival, if it becomes a flavor of gun game that and other traditional FPS what is the difference between the "Jedi Survival" in the collection of resources on the game is a lot of energy, so the proportion of resources is very high, especially the new version of the desert map. This game against the enemy there are many ways, you can go around to avoid the battle, you can sneak attack to play the first hand, but also can be hidden to sit on the mountain to watch the tigers, and even occupy the favorable terrain after only defending and not attacking, the final round of the changes to test the decision-making power of each player/team and the big picture.

For the game players want to see exciting and exciting gun battles, just like watching a soccer game, both teams are defensive counterattacks are certainly not as exciting as the full offense and full defense. But for the players themselves, it's all about tactics and smarts, and it's all about the fun, and then it's all about the gunplay.

This tactic has been weakened once before, and if it continues to be cut down, the limitations of the means available to the player will become greater and greater. Less of the initial gameplay will be followed by less of the initial players, and in the end are CS players that will not be "Jedi Survival".

The tactic of packing in poison is not a problem in and of itself, but I think the mentality of the people who are complaining about this tactic is a little bit confusing to me.

What is the reason for the Packing in Poison tactic?

Most of the packing tactics in the poison appeared in the official game, the general entertainment bureau regardless of high-end bureau or fish pond bureau, in the case of not have no choice (such as running poison was dragged, no vehicle), most people will choose to try to run poison, the entertainment bureau to choose to run less than self mine is also quite a number of, because I would rather die than send the courier's mind sneaking (now damned poison on the side of the is certainly someone, the previous route), the police will not be able to find a way out, but the police will be able to find a way out. The first thing you need to do is to get a good understanding of the game and how it works, and how it works.)

Then why is it that many teams choose to pack the poisoned area for their tactics in the main event? The bench thinks there are three reasons.

First, the tournament points rules lead to.

All along, the domestic tournament points system has been to encourage kills. 2017 November invitational even reached the peak of the kill scoring.

Kill score 25, chicken score 300.

Domestic encouragement of kills, this is not bad, from the ornamental, game promotion, this way of competition is more conducive to marketing.

But it doesn't fit the core value of the game's launch: survival!

Last year's G-STAR Korea Invitational, as the country of the game's developer, interpreted the game's scoring rules in some way.

Chicken scores 500 points, killing scores 10 points.

Because of this change in the scoring rules, the Chinese team suffered a big loss on SOLO and DUO in the first two days of the game, and the whole army was wiped out. The first is to make sure that you have a good idea of what you're getting into, and that you have a good idea of what you're getting yourself into.

Personally, I admire A+'s command ability.

So it's understandable that the poisoned circle is bound to become a regular tactic for most teams. After all, the ranking score is extremely high.

Second, the equipment composition, personnel composition.

The game relies heavily on resources. On the same level, you use the basic mirror in the long distance and four times eight times on the gun will always be the weaker side, the same equipment in the case of non-close-range broken point, that is, long-distance card position, in most cases to fight medical resources. At the same time, the professional game, personnel loss caused by the difference is very huge, especially in the four rows, more concerned about the rack of guns clamping card position and other factors.

So, in the case of the personnel are not complete or less medical resources, the choice of poison circle packing is also a very good tactical choice.

The first time I saw this, I was in the middle of a game, and it was the first time I'd ever seen a game where I'd been in the middle of a game, and it was the first time I'd ever seen a game where I'd been in the middle of a game.

This is the first time I've ever seen a game in which I've had a chance to play.

The first thing you need to know is how to get the most out of your time on the road, and how to do it. The first thing you need to do is to get a good deal on a new product or service, and you'll be able to get a good deal on a new product or service, and you'll be able to get a good deal on a new product or service.

In fact, the blue hole official also concerned about the behavior of this poisonous circle packing, the recent March poisonous circle damage mechanism three change is to promote the fight increase, the game more balanced.

In fact, after the most recent change to the poison ring damage mechanism, due to the damage will be incremental, the gain of the poison ring packing has been greatly reduced, the future choice of poison ring packing program team will be less and less.

Packing in the poison is to give all the first aid kits to one player in the team before entering the final round, so that he can survive the healing outside the poison and eventually achieve a higher ranking. I think it must be nerfed.

Let's start with why this tactic is happening. In Jedi Survival matches, the accumulation of points is the key to determining the winner. If you want to get higher points, you need to have a higher ranking. Therefore, although you can't eat a chicken by playing medicine and living outside the poison circle, you can basically securely enter the top ten. A few games down, the points are forward, it is easy to win the championship.

So why weaken it?

Jedi Survival is now centered on esports, and the core of esports is that players rely on their own tactics and techniques to beat other players on a level playing field. While meteoing is also a form of tactics, it's an approach that takes away not only the spectacle of esports, but also the confrontational nature of the game as it should be.

In the just-updated version, poison is significantly more painful. Previously, the first poison circle could be easily resisted by relying on drinks, but now it's no longer possible to resist it.

In fact, this situation also reflects a contradiction in the gameplay of the game of Jedi Survival. According to the design of the gameplay of the escape, survival should be the first place, not confrontation. In the end, only one person can live, then survive is of course the most important. It is only a good strategy to hide yourself as much as possible and give your opponent a fatal blow. However, Jedi Survival cuts out the survival gameplay in order to increase the confrontation between players, so the game will force you to fight with other people to the death, and the two are contradictory.

I've often cited the example that Ark or My World players don't have to fight against other players, they can spend their time on other playstyles like gathering, hunting, and building.

Since it's a poisoned circle, you don't need to change the medication or anything else, you just need to do the same thing as one of the methods mentioned above, limit the time you stay in the poisoned circle, set up a poisoned symptom bar, the low level poisoned circle is long, the high level poisoned circle is short, as long as your poisoned symptom bar is full, then it's poisoned to death, and then you can run into the safe zone in time, then your poisoned symptom bar will be slowly reduced to normal, or else the next poisoned circle will come and you won't run into the safe zone, then the poisoned symptom bar will be slowly reduced to normal. Safe zone, then the poisoning symptoms continue to accumulate, no matter how much medicine you bring, your poisoning symptoms to the top of the certain death, but also more in line with the reality of the setting, can not always be in the poison to make up for the medicine to make up for, poisoning symptoms are not deepened, which is not reasonable. The same impact on the problem of everyone's spectatorship is solved, this rule can also be reasonably utilized, want to be outside the poisonous circle also can't mete out

This game mode itself is not suitable for e-sports competitions, because the technical ceiling is too low, too much luck, many game elements are not controllable, the number of people involved in the need to be very large. It's not a good idea to have a game like this, but it's a good idea to have a game like this, and it's a good idea to have a game like this, and it's a good idea to have a game like this.

It's because of this that viewers only want to see what they want to see in the game, which doesn't require any amazing maneuvering or awareness skills, and only wants their favorite players to be "lucky". The "poison in the package" is obviously not what the audience wants to see, just like the Hearthstone game some players "burn rope flow", let a person look at the annoying and disgusting way of playing. But the biggest problem with chicken is that it's the only way to play the game that's relatively easy to control.

The first thing you need to know is that the tactic of eating poisoned packets is a very common tactic in the game, simply put, it is a medical bag, and then when the poisoned circle is narrowed down, you don't go into the safe zone, but outside the poisoned circle is always packed.

So why in the "Jedi Survival" in the poison in the packing tactics will cause trolling? First of all, this will make many people feel that this is a kind of winning behavior, because in order to be able to finally eat chicken, many people will give all the first aid kits to a team member, so that he can survive in the treatment outside the poison, and ultimately will achieve a higher ranking. The players who rely on this tactic to win are often not relying on strength, so naturally suffered a lot of people's crazy spit.

However, this tactic is actually quite normal in normal games, and many people also use this tactic to improve their rankings, and not many people will spit on it, because it is the use of sensible rules to get a better ranking, so there is nothing wrong with using this tactic, and there is no need to nerf it.

But in professional tournaments, this tactic is very disgusting and does need to be nerfed, because we come to see the game, and your game has to be played in a very ornamental way for me to come and enjoy watching it. And this kind of eating poison packing old Gou tactics is obviously a great impact on the game's ornamental. Therefore, as a viewer, we naturally do not want to see such a situation, which is why we are very disgusted with the use of this kind of winning behavior to win in the game. So in the professional game, it is still necessary to weaken this tactical behavior of eating poison packing.

Glorious mission really garbage mom to see a teaching video back out