How to make anime, what can make anime.

Um, which kind of animation to talk about ...... Never mind, just talk about it all.

Only talk about new media, because this is my specialty.

There are three kinds of animation carried by new media, FLASH animation, 2D animation and 3D animation. FLASH animation is singled out because it can also be interactive, but this should be outside the scope of the subject's research and will not be mentioned.

Animation software field there are several big: Adobe family, Autodesk family, Corel family, and the emergence of the Japanese CELSYS Corporation (in fact, this product is only the same, can not afford to be too good to use so we put it here).

In the next introduction, I will be organized by type of animation rather than by company of the software.

One, FLASH animation, or vector animation

Commonly used software Adobe Flash, which used to be the leading network animation production, now although there is still not a small position, but no longer in the year's scenery, and even in the FLASH style animation, sometimes with Adobe After Effect to do a little bit more trouble-free! ...... is a little sad.

But this stuff is simple to operate, not very difficult to get started, the most important thing is that it is a mandatory course for my university, for beginners in animation, is a good work to practice, these days there is the patience of Word can do animation, the software Well enough to use on the line.

Summary: the former mom, although indeed very good, but slightly out of date.

This gentleman is widely used in Europe and the United States in animation, we can see in the Disney-style and Hollywood-style vector animation in her figure (gossip is that the blue cat naughty also use it ...... this I'm really not sure ah), basically you can use it to complete the entire animation production.

This is widely used in Europe and the United States animation, we can see her in the Disney-style and Hollywood-style vector animation (gossip is that the blue cat is also using it ...... I'm really not sure ah), basically you can use it to complete the entire animation production.

Summary: hard-working handyman, children's television animation guide, since the emergence of 3D, and the predecessor of FLASH as less work.

Two, two-dimensional animation

This category under the things to do a little more, so we say by production steps.

Two-dimensional animation to do first of all, and then do the original drawings, to completely pursue the paperless production, there are several software recommendations:

First of all, the famous Adobe Photoshop, the original drawings have to get, the original drawings have to get, on my personal experience in the production of the more like to use it to draw the original drawings and frame-by-frame, CS4 seems to be right? I'm not sure if I can do animation with this stuff afterward, although the timeline looks very simple and the layers are a bit troublesome, but I can do a good job after I get familiar with it, and the only shortcoming is that it probably eats a little bit of memory. ......

First of all, it's the famous Adobe Photoshop, and it's a good choice for the screen shots and the original drawings, too. I'm not sure if it's going to be able to do the same thing in the future, but I'm sure it's going to be able to do the same thing in the future, so I'm not sure if it's going to be able to do the same thing in the future. I'm not sure if I can do animation in the future, although the timeline looks very simple, the layers are a bit troublesome, but after familiarizing myself with it, I'm able to do a good job, the only shortcoming is that it's probably a little bit of memory ......

Summary: All-around housekeeping, as long as you're familiar with her, you'll be able to do a good job with everything.

Then there are many illustrators like SAI, personal experience in the sub and draft stage with it will be very good, hate Adobe so far does not come out of the jitter correction, Painter for most people is too unfriendly, the sound is clear and body soft head of small SAI in this kind of time seems to be extraordinarily feel kindly.... ...

Then there are many illustrators like SAI, personal experience in the sub-scene and draft stage with it will be very good, hate Adobe so far does not come out of the jitter correction, Painter is too unfriendly to the majority of people, the sound is clear and body is soft and small head of the SAI in this kind of time it is extraordinarily feel friendly! ......

Of course it has its drawbacks, that is, this goods layer operation and color mixing has been simple to a realm, if you want to do animation such as the color designation of the requirements of the high stuff, it will seem a bit bitter, here the color designation, not that the color accuracy, but refers to the color coordination, PS has many ways to do! At this point, SAI even mask are not, the only two filters are hue/saturation and brightness/contrast, can not play well ...... layer operation, to copy the layer itself, you need to reach through the selection, which results in the duplication of the layer will have to re-control the original alignment of the original lines of such a cumbersome operation, to a drag three as a standard! The hand is also broken at eight frames a second. ...... It is said that the author is rewriting the program, so I expect SAI2 to be better.

@Yeh Bilu

Students taught us the solution to the problem of copying layers, kick off PS it!

Layers> Copy Layer - I forget if it was the default shortcut, anyway, because I have been ctrl + r assigned to this command (randomly assigned shortcuts to this function is super useful da ~ any other command can also be assigned ah ~), so the direct two keys to copy the layer, today you can! XDDD

Summary: cute maid, the difficulty of getting started is almost none, jitter correction feel first-class, but involves more profound painting and adjustment, but also have to go back to find the PS.

Scoring and original painting done, we next want to enter the 2D animation of the most boring link: frame by frame painting.

It's true that there are a lot of animation techniques out there that allow us to be lazy, but if we were doing 100 percent of the work before they came along, we're doing 70 percent of the work after they came along -- and the most exhausting part of the process still hasn't been streamlined.

In addition to the previously mentioned PS and SAI, you can also use:

The same famous RETAS! Batch coloring is the conscience of the industry! Line neat, vector adjustable, line repair is very convenient, you can even scan the paper drawing in to let it generate vector line drawing, intimate to this point! She has four sets of software, corresponding to scanning tracing, paperless drawing, coloring and post, all four software can call the photography table, the animation requirements are not high people actually only need this one software can do a good job, not worthy of making a good software Lupin III!

Also the famous RETAS! Equivalent to the paper animation one to one into the computer! Batch coloring is simply the conscience of the industry! Line neat, vector adjustable, line repair is very convenient, you can even scan the paper drawing in to let it generate vector line drawing, intimate to this point! She has four sets of software, corresponding to scanning tracing, paperless drawing, coloring and post, all four software can call the photography table, the animation requirements are not high people actually only need this one software can do a good job, not worthy of making a good software Lupin III!

Of course, there are problems, the coloring of this product is more limited to less colorful characters, once more than six colors on the character, it is easier to tragedy, if the producer to pursue a higher effect, it comes with the post is unable to complete the task, and there is also a point, can not make the effect of a very good moving back, so I usually use it to trace the line and on the color block, and then exported to the PNG to repair themselves.

Summary: the universal nanny, do is very good ah, want to be better on no ah.

Well, blood and liver painting finished, and then we have to face the production of animated background.

Thanks to modern technology, 3D rendering 2D technology has matured, you can see the previous trailer "my master Jiang Ziya" in the background of a few large perspective, as well as Makoto Shinkai teacher "the garden of the leaves of the words" in the background (at least eighty percent, especially that the bird flying around the clock tower, jokingly this if you want to use the painting of the garden of the leaves of the leaves of the words of the budget estimates will be very terrible ... ... ...), moving back is an animation in the area of the largest things, a large sense laid the tone and style of animation, in terms of the stage to add emotion to the animation, Makoto Shinkai before everyone is more focused on the use of footage and action carving to express the atmosphere, but "five centimeters in a second" refreshed our three views, or for the perennial attention to animation from the "voice of the stars", this The independent animators with small budgets and weak machines can achieve stunning and touching picture effects through extremely detailed and emotional portrayals of the animated backgrounds, along with a little bit of Tyndall's halo - the fastest professional studio to do this is Kioni, starting from Ryougou Haruhi, then KON, then Hikari-kuni.

This is an evolutionary process, and the moving backs may be a bit of a trade-off due to the short production time, but the halos are really getting overdone - the graphics are just really nice.

Slightly off-topic, back to the point.

First of all, PS and SAI, these two in this piece of especially powerful, SAI detailed drawing, PS excellent color and texture, can help us a lot of help, if with the next, at least the short animation should be enough.

Still the famous Adobe After Effect, professionals probably already know what I want to do -- in PS and SAI to draw the background of the front and back of the scene, exported separately, and then dragged into the AE, open the 3D layer mode, in accordance with the front and back of the row rows, set up a good camera, adjust the camera parameters, set the keyframes, and so on. Adjust the parameters of the camera, set key frames, so we can get a moving up the relative change looks like a very real animation background - only plane. Of course, you can also use 3D layers in AE to structure the three-dimensional object space, this is common in many of the V family music PV, such as neru's "How To World Conquest" in the AUO collection P did so ...... the classroom space, the four walls are built this way, of course, perhaps people have a more high-end method! ...... I'm not as familiar with AE as I am with PS _(:з"∠)_

Mirror Sound Reen? レン how to world conquest PV pay

This paragraph is a bit like a tutorial, mainly my personal experience, I myself in the production process feel that she is very good to use, but in fact, people are more good at the latter part of the ...... in the moving back here, we can see a lot of actually do something else software to make a cameo appearance for the production of animation, we have to follow the Fetishism (feed), what good to use on the use, regardless of what it was doing before ......

Summary: strong foreign aid, the black meow to catch the mouse is good meow.

Double streak! The following one is MAYA, about both of them who is more suitable for animation background this, really benevolent, so I put them together, in fact, 3DMAX was not the A family, but the Discreet family sold the joy, no, it is to bring their own with the joy of marrying the A million, so we see today, is the 3D software world is the situation of the devil ruled by the king! --And there's nothing wrong with that. These two, especially 3DMAX, have gone from "(╯‵□′)╯︵ ┻━┻ what the fuck!" to "(?)" since they joined A Million. turned into "( ?ω? ) although still annoying, but at least not so annoying", through them to build a good model to paste a good picture, the camera transported up the subplot of the planned shots, and then use cartoon rendering technology to make it 2D, save time and effort to produce a good, the character animation in the AE synthesized into the sense of achievement!

Autodesk double kill! The following one is MAYA, on both of them who is more suitable for doing animation background this, it is really benevolent, so I put them together, in fact, 3DMAX was not A's, but the Discreet family sold the joy, no, it is to bring their own with the joy of marrying the A million, so we see today, is the 3D software world is the situation of the devil ruled by the king! --And there's nothing wrong with that. These two, especially 3DMAX, have gone from "(╯‵□′)╯︵ ┻━┻ what the fuck!" to "(?)" since they joined A Million. into a "(?ω?) although still annoying, but at least not so annoying", through their built model paste a good picture, the camera carries up the subplot of the planned shots, and then use cartoon rendering technology to make it 2D, save time and effort to produce a good, the character animation in the AE synthesized into the sense of achievement!

Summary: strong strong external assistance, white meow to catch the mouse is also good meow.

Lastly, the recommendation on personal experience is: draft sub-scene with SAI, of course, better with pen and paper, original painting with PS or SAI, frame by frame painting with PS, SAI or Retas, as for Painter, which focuses on artistic computer painting, I do not recommend it, the back of the movement with PS, SAI or 3D to 2D, post-synthesis with AE.

First introduced to the Here, there are two-dimensional animation post-production aspects, and three-dimensional animation software introduction, late at night, for the sake of the dark circles under my eyes and my liver, go to sleep first, more tomorrow.

Reading the book has seen breakfast and lunch, angrily gnawing on the raisin square bread.

Done the pre-animation, basically puking my soul by this time, and to make matters worse, the graphics are not cool at all! If it's an animation with a very strict color code, the picture is gray until this step! Not everyone is like Makoto Shinkai and has the time to paint the light/dark boundary with a layer of pure bright colors! Despair! Desperate for this shit that looks like a piece of shit!

---- post to save you!

About animation post, 2D animation and 3D animation post is much simpler than, just color, special effects, atmosphere, if you are doing graphic motion animation, post is often the sound adjustment and stacking material, such as "84000 - Buddhist translation" promotional animation, although the project itself is quite a lot of grooves, but the animation is really very good ah - Look at the studio is Giant, the studio is a very good, but the animation is very good, the animation is very good, and the animation is very good. Define who will be more beautiful between the two options, commercialization will establish the standard, independent production will have to judge for themselves, maybe you think this effect is good, but a carelessness may affect the whole film's atmosphere and style, it needs a strong view of purpose and self-control to be able to change it with a strong hand - it's really sad ah! I usually save a separate one to indicate that this parameter might work in another movie ...... although it never seems to work ==.

First of all, AE, as the king of film and television post, although some small aspects such as color grading by the da Vinci such as focusing on color schemes do not do anything else in the software to steal a little business, but its superior position still stands (if you see a strange sense of immediacy, please contact me), CS4.5 after the operation of the operation of a leap, before all the odd interface such as inputting the time code is actually pointing out the time after the jump out of the small box to set up parameters so troublesome things have completely disappeared, into a very affinity with the beauty of the look and feel pretty, and even my mood to do animation is good, AE's fighting strength is that it perfectly inherited the Adobe family is not easy to get started, in-depth easy to people have more bold, how much the land has a great production of good traditions, the high-level producers can use it to play with flowers in the video! AE's plug-in system for special effects is partly to blame for this.

The so-called special effects plug-in system, is AE's "effects and presets" module, comes with special effects and presets can already be very good to produce excellent works, but to the professional screen level, or want to do a more high-end animation, some of the force is not caught, but AE played the power of the people! -- plug-ins.

The plug-ins are famous for a few, a little introduction:

Twitch, condensed is the essence, condensed is justice, the goods only one effect, under the six main effects: fuzzy, color, illumination, scale, slide, time, with the corresponding different parameter settings, and there are 26 kinds of presets, covering all aspects, almost Twitch in the hands of the world, I have! The AE effect is something that you don't understand how to use without playing with it, so I'll just introduce some of the ones that I think are good for reference.

Sapphire, the big name is also proud of the top of the top, the registration code is often pumped (called you do not spend money to buy), special effects are also often pumped ...... can not help but to use ah, fuzzy has a variety of different fuzzy programs, jitter has a variety of different jitter programs, and color ah atmosphere ah, there are good programs, presets are also with a very good, specific How good, just don't make it difficult for an English waste ...... I usually use the method of searching for words + dragging them out to try to find the effect.

Red Giant, particles extremely beautiful, the main tragedy is ...... well ...... there is no Chinese version of TVT, if the sapphire does not have a Chinese class I can still blind cat touch the dead mouse, this really can not ah, the parameters and options are too many ...... grinding period is long and long, but really good-looking than CC particles, so continue to face a complete lack of understanding of the English language, a variety of messing around to understand what the parameters correspond to, there is a way to go to see the tutorials, this at least have subtitles, not to mention more here.

Optical Flares, which I personally recommend the halo plug-ins, with it, the sun light bulb light reflection colorful light is no longer a problem! Minutes blind dog eyes! The light itself can also have perspective! Move up the real degree of explosion! Five stars recommended!

The above three can almost meet the graduation design of such works, which are AE's harem ah, each ring fat Yan thin, want to get along with them, it is not easy, but good people in the front, the other cats and dogs have been unable to satisfy, had to painstakingly pursue, in order to luanfenghu and song, to achieve the great circle of life (feed).

In a word, AE has tutorials and templates to share at home and abroad, so you can save a lot of work by making good use of them.

Summary: the harem of three thousand gods, kneel down the people!

The two-dimensional animation of the late basically is AE, all-encompassing package to satisfy the king, with the love of his life, why choose other wildflowers, taking into account other things such as Leonardo da Vinci ah FC ah is a film and television post-production, not in the category of animation, do not deepen the development of the good use of AE on it, and basically nothing else is very full because Adobe is the king of the devil well, the print media basically on its home.

Three, three-dimensional animation

Welcome to the world of tycoon.

Here I'll talk about it in general, not alone, mainly because I myself do not use much, Dahua Division of its poor has been super god, I also occasionally build a mold to play, do animation and so on, see the rendering ball on the pain ......

3D is a new and profound world, which is full of copper, but also beautiful! It's beautiful.

Here there are non-trash cans of software, there is software based on the recommended configuration of the hardware to be 2 w + hardware, there is even so the last rendering or to drag a long time renderer, and then we will be y aware of the modern art is how dependent on money - Van Gogh still squatting in the countryside to paint paintings, if Van Gogh is a If Van Gogh was a 3D animator, squatting in the countryside is a false proposition! How do you turn over material! How do you store it all on a disk? How many terabytes would that be? A hard disk in T units, still want to cheap ah!

I didn't say anything just now, forget forget forget.

Three-dimensional animation production, civilian production, just need to look at the Autodesk family of many sons and daughters on the good, in addition to the front of the 3DMAX and MAYA, there are such as CAD, although more widely used in industrial design, but it does not prevent us from taking it to do the construction of a small hand, well the family did not have more than a million of comrades can go to check out the information, the following things are more burned money.

These are the first time I've ever seen a building in the world.

There's one more thing that's essential to a blockbuster commercial movie, and that's an engine.

Game enthusiasts may be familiar with this, but many people do not seem to know that the engine of this thing is actually used in three-dimensional animation more ...... dog large households (indignation) such as Disney, their own development of their own engine, reportedly DreamWorks and Fox's engine is also their own development, but apparently not as good as Disney's! --This is ironically confirmed in Frozen, where the physical properties of the snowflakes are rendered perfectly, and I always wondered how beautiful such an engine would be, in and of itself.

The budget is also beautiful, 150 million knives, converted into yuan, high mountain ......

If you just want to modeling after the short animation, the previous recommended A million series has been able to complete, to remind a point is that Zbrush's field lies in the 3D art creation and doll modeling aspects. If applied to animation, it generates a surface that is not neat enough, and too much, put into the game may be able to let people endure, put into the animation of this kind of gaze art is relatively bad, of course, you want to use it to inspire is no problem, but the same thing this stuff is not available in Chinese ╮(╯▽╰)╭

这里,

同学也有非常棒的经验,实在太感谢了,干脆 You go to open a new answer, I'll delete mine well ...... the more you look at the more scum ah TVT!

Games is not its most played in the field, the most played precisely in the field of the art of gazing: film and animation. It's completely compatible with Maya/Max and other mainstream 3D software. If you don't know the complicated pipeline in the middle, you'll be like, "Oh, what's the point of building a model in here!" -cough, if that's the case, where it lives today was abandoned by the industry early ...... can actually be used for production of the software is meaningful. Generally in the ZB sculpt after the completion of the lower subdivision level (of course, can not be directly on the tens of millions of level polygon model directly back to how good the machine will have to die), the details of the sculpture with the displacement map and normal map and other ways to bring back to maya and other mainstream 3D production software! ...... even mapping can be painted directly in the inside to bring back, you can also use the projection of the way to find a good reference image directly to the model brush (is not the same object as C4D as many layers of painting is not very cool)

maya/max build a good rough mold (line up the beautiful), then again Throw it into ZB to refine it (because that way it will subdivide the surface again and follow the wiring of your rough model without worrying about the wiring getting too bad. Of course ...... I'm convinced that there are deep ZB patients who are messing with rough molds directly in the ZB from scratch with the Z-sphere ...... It still depends on one's level of habit, I'm anyway... ...don't like ......). I actually think the point of ZB is not whether it has to be anatomically based ...... you say I want to make a stylized character or even a one non-creature model it (guns, helmets, robots... please feel free~) ...... doesn't It is not necessary to do all realistic it is useful, its focus (of course, is also a personal opinion) I foot in the "super easy to use modeling tools", more intuitive and convenient than traditional 3D software such as maya/max - of course, the premise is the same as any other software:

There are two engines mentioned in the comments, MMD and CSA, and I think they can only be used to do dance ...... storytelling MMD is not good, and CSA is not even close to being good. Of course

Said use them to do scenes is perfectly fine, I even think there is no chance that it will be more convenient than MAYA and 3DMAX ...... have time to try to see.

Three-dimensional animation is recognized by the mainstream of the animation art form, two-dimensional struggles to move on the big screen on the empty piece of the vortex, three-dimensional but there is a real depth, which doomed this kind of animation is not suitable for the independent producers - too far away from the most advanced, if you really want to pursue the highest kind of effect, you can only make a small short film, a small short film can only be taken to the competition to do. Small shorts can only be taken to the competition for advertising purposes only.

What's funny is that two-dimensional animation in the introduction of three-dimensional technology to provide their own depth, three-dimensional animation of their own began to like to pretend to be two-dimensional animation ...... This technology is the so-called cartoon rendering, the principle of here is a post can be used as a primer: non-realistic rendering techniques (NPR) - 1.

Works, next door to Guangmei family last year Bishop did a "chicken flying an airplane", you can refer to, they are very mature this technology graduation season 2013 @ Guangmei The highlight is that the art director is Li An ...... !!!!! w(?Д?)w scared cry!!!! The last deep sea that section, indeed very much a teenager to scare people out of the deep sea phobia style ......

Said engine is not to scare the respondent, just three-dimensional animation in the field of ordinary people are not good to master, character modeling, anatomy knowledge is not pass is easy to pinch out the matches, the camera structure, there is no certain The camera architecture, without a certain degree of expertise is not good to do a beautiful, and really is too much money, nano-core for why only three episodes?

The last overview looks scary, it's scary to have to install so much software, and to learn so much, and to upgrade your equipment.

But none of that is a problem, if you really want to tell the story in your mind, nothing is a problem.

Reprinted from Knowledge - Wang Moliang