High Scores! About Red Alert 2 **** and State of the Union gameplay

Red Alert 2 Free Fast Unlimited Troop Out Method

At first, it's best to slow the game down to the slowest speed possible, and after unfolding the base, tap to sell the base so that it starts to shrink back and comes out with a couple of troopers and 1 engineer. Before the base is completely gone, quickly click again to select the base, then click next to it to make it collect into a vehicle. This way the base isn't sold and the car is harvested, but the soldiers are already out. Do this a few more times and you'll have unlimited troops for free and fast.

Infinite Armies in Red Alert 2

I've been playing Red Alert 2 for half a year now, and in that time I've discovered a little secret to making armies without money.

First of all, use the Soviet army, and make barracks and a repopulation center. Then use the wall to surround the barracks, make soldiers, so you will find that the center of the compound will be out of the army without deducting the money, so you can make the red alert 2 infinite army that I found out the flyboys.

"Red Alert 2" airdrop buildings of the advanced chapter

The previous secret airdrop only defense buildings, this secret allows you to "arbitrary cast". Think about it, if there is a rich mine in the area, wouldn't it be great to drop a mine or a chariot factory near the enemy?

The specific method is as follows, the United States or airborne troops, and so on paratroopers built, and then build buildings, here to mine for example, and so on mine built, first click on the paratroopers, and then press the "Q" key to enter the building page, click on the mine in the mini-map on the air drop can be, as long as it is the local level can be put on the, if unsuccessful, the first canceled, and then reclick on the air drop.

Red Alert 2: Getting a lot of money

There's a little-known backdoor in RA2, and I don't know if it's a bug or a Westwood left behind:

We all know that the money limit in RA2 is about 260,000 dollars, so if you're about to run out of money, you should press the L button as fast as possible, and then click on the mouse on the HQ (base) of the building! ! Ha!!! You'll be amazed!!!!

That's right, your money is rising wildly, 260000 ah !!!! Can't spend it all !!!! The trick is timing! You have to be fast!

You can put the mouse on the headquarters, the other hand to press the L, the mouse will quickly click !!!!

Everyone get rich!!!! It's good for encounters, and I've never tried it online, but I think it'll work!

Red Alert 2 "Firecracker"

Fellow "RA2" enthusiasts:

We've got another great idea for you. When playing the Soviets, build an Evan and a number of Terror Droids so that you can You can do this by building an Evan and a number of Terror Bots so that you can screw with your opponent. First, get them to walk to the enemy base, then get Evan to put bombs on the terror robots, and then get the robots to charge the enemy base as fast as they can, which is a great way to get rid of American soldiers and tanks. Give it a try.

Red Alert 2 Attack and Defense Secret Techniques

U.S. Soldier Attack (not a secret but a method):

Build 9 Light Prisms and use Hyperdrive to send them to the safety of the enemy base. Then advance, generally speaking hit the base, hit the arsenal, hit the chariot factory, dockyard and airfinger department and you can retreat. Of course you can fight a little more if you want to get three stars. You'll have a light prong upgrade if you knock out his lightning storm or nuke! If someone else has cannons, electric towers, then you hit its electricity first, this is called the bottom of the kettle. Well, work on it! My experience is that when the light prongs go out, the enemy dies quietly.

How do you defend effectively and then go out and attack yourself? Do you have money? If you have money you build Hyperdimensional Corps and put them in front of your house, to be effective you put them in Multi-Purpose Battle Vehicles for more power! That way, you don't have to worry about how many soldiers he's got (what's an apocalypse?). What's an apocalypse? Wouldn't you build spies if you didn't have the money?

Red Alert 2 secret to produce awesome soldiers

I just found a secret: it's to have spies drill into the combat lab, and then you can get a kind of big soldier, which is very powerful!

Red Alert 2 Money Making Methods

Prerequisites:

1. There is a replication center, which makes two soldiers for the cost of one, so the cost is halved.

2. Be able to make one of the following soldiers: the American G.I., Blocker, Spy, and Tanya.

Method:

Put the soldier towards the copy center, and it can be sold. The money sold for each soldier is:

U.S. G.I.: 75% Earn: 200*0.75*2-200=100

Blocker: 100% Earn: 600*1*2-600=600

Spy: 90% Earn: 1000*0.9*2-1000=800

Tanya: 100% Earn: 1000 *1*2-1000=1000

"Red Alert 2" Crocodile Wonderful

Some maps have a crocodile, with Yuri (Yuri) to control it, you can use it to attack the enemy, and its power is never worse than a pawn!

"Red Alert 2" of the latest battle tactics

1. No matter which country you choose, first of all, you familiar with the map, a game has just begun, it is necessary to know where the enemy

At the beginning of the headquarters will not be put down, know the other side of the place, the headquarters of the other side of the headquarters of the time, it is direct to drag the headquarters of the other side of the headquarters of the side, and then open the, in the sale, in the kind of on Can more than a few pawns and an engineer, you put the engineer party to the other side of the headquarters, in the sale, and can more than a few pawns and an engineer, if the put this has put the pawns to create a good, you go to steal his small barracks, so that the other side does not have a soldier, you can build engineers, so you cycle of stealing, do not win it! I'm not sure if you're going to be able to do that.

2. In the Red Alert battle, if it is not a fast attack, to the end of the two sides will gather a large number of troops in the front ready to fight. But because of the terrain, the side that attacks first is bound to lose out. Build a Tanya first, don't build it out and pause it when it's almost ready. Build another spy satellite and a barracks. When airdrops are possible, airdrop the Spy Satellite first to the rear closer to the enemy HQ. Since buildings can be built around the Spy Satellite, immediately build the Barracks closest to the enemy HQ, choosing this as the main Barracks. At the same time, build the Tanya so that it appears in the enemy's building complex. Sell the Spy Satellite and Main Barracks as soon as possible, while sending a small team of Tank Xiangong, which will reduce the chances of the enemy discovering it. Since Tanya destroys buildings very fast and is not afraid of minions and dogs, she can cause major damage to the enemy. At this time the balance of victory will tend to you.

Red Alert 2: Repairing Tanks Without Spending Money

Recently, I found out that I can repair tanks without spending money, but it's very simple, I can repair tanks by using the engineer's car, and then I can repair the tanks without spending money.

Red Alert 2 latest and greatest secret

The most ferocious tanks - the Magnetic Blast Infantry into the cart, the soldiers are best with the level. Hit tanks with one shot, especially tank killers.

If the enemy invades with a lot of infantry, build a Yuriho a cart, combine them, and the pawns all eat shit.

When the enemy superweapon is about to fire, build a spy into it and it will rebuild.

Load Yvonne into the cart, and if the cart carries a rank, just blow up the main base for a bit.

If you fight a lot of cold enemies, blow up the bridge first and build anti-air weapons again.

Load the Time Legionnaire into the Multi-Purpose Infantry Vehicle, which can wipe out anything in the enemy army. Even bridge repair huts.

Red Alert 2's Bridge Invincibility

First, make the soldiers blow up the bridge, then, transfer a few ships that can attack on the ground and place them at the broken bridge, then use the engineers to repair the bridge, at this point, the ship will be fixed on the bridge and can attack for defense, or you can use this method to lock the enemy ship and blow it up with a long range or super weapon.

Red Alert 2 network battle secret techniques

Another insidious trick ......

When using the Soviet Army and the computer against the war, the birth rate of money is too slow, you can have Yuri after the control of the enemy's spies, and then access to the Soviet Army's high-tech, so that you can get Yuri that and the mind commando, the Mind Commando can achieve the same effect as Tanya, use the replication center to mass produce them, then sell them at the replication center to make 1000 each, and the money keeps coming.

New Matchmaking Secret Techniques

Recently, I've seen that the newly launched secret techniques are often cursed, so I'll give you a good one today:

Is a nuke not as powerful as a Lightning Storm in a slow copy? You try, in the launch of the lightning storm, the upper left corner of the pointer's cloud against the center of the base, so that this base is reimbursed, because I like to use Korea, so you can follow a Blackhawk in the back, it must be OK, because the computer's power plant built just right.

Plain Tips for Singles

Since most of the singles I play are quick fights, it's not practical to have any high level armies or navies, so you can say that land forces are determined by one battle. The Red Alert itself has a different from the interstellar features is that the building can be sold, in the process of one-on-one, money is the army, more troops is the victory, so the radar don't build, start to use the dog to detect the enemy on the line, the base should be sold at the appropriate time to convert to the army, this point is very critical. One more thing, because unlike the interstellar principle of more barracks means more troops, I usually don't build mining trucks - it affects the construction of tanks, so I make mining factories and sell them, which ensures that the army and the economy go hand in hand.

Red Alert 2 supplemented with the latest secret techniques

Red Alert 2 Multifunctional Infantry Vehicle (MIFV) secret techniques

Multifunctional Infantry Vehicle (MIFV) is not known to have a lot of functions, of course, there are a number of wonderful uses that I have found below:

1. MIFV + Crazy Evan: Attacking with a self-destructive attack, but also with a nuclear radiation, air waves, and explosive power.

2. Multi-Purpose Infantry Fighting Vehicle + Yuri: can only attack against people firing airwaves.

3. Multi-purpose Infantry Fighting Vehicle (MIFV) + Air Defense Infantry (ADI): the vehicle fires anti-aircraft artillery shells, which are better than Patriot missiles, and also durable.

4. Multi-functional Infantry Fighting Vehicle + Magnetic Storm Infantry: the vehicle discharges electricity when attacking, which is very powerful.

Red Alert 2's overtime defense method

This trick was known centuries ago!!!! I have a trick:everyone often for the lightning storm and worry about it, when the lightning storm comes, you will use a hyperspace soldier to force the attack it hit the object, so you can save its little life !!!!

"Red Alert 2" Unexpected Tricks

Using Yvonne to press the bomb on the Terrorbot, and then letting the Terrorbot lunge at the enemy tank will have an unexpected effect.

Fast Tanking in Red Alert 2

I recently discovered this by accident while playing Red Alert - pick Red, then build the Rhino tank, hit this tank with a mobilized soldier (keep hitting it until the last drop of blood is left), then pull the tank into the repair shop, send the terror bots into the tank (must be fast), wait for the tank to be repaired, and then send the terror bots into the tank (must be fast). You'll have the speed of a terror robot when the tank is repaired, so you can't win the war.

"Red Alert 2: Yuri's Revenge" helicopter usage

In "Yuri's Revenge" in the Soviet army new soldier ---- helicopters, seems to be very useless: with the United States of America's helicopters attack power is about the same, and can not be repaired.

But I don't know if you've noticed: he seems to keep saying something about ready for deplory... I once accidentally used a U.S. Army helicopter to "sandbag" with a Soviet helicopter while playing matchmaking with my computer. The helicopter fell to the ground, set up a tripod, and a huge gun barrel went up! Incredible. Its power is second only to the French giant cannon, and its range is also second only to the French giant cannon.

RED ALERT 2: YURI'S REVENGE SECRETS

Build your own soldiers, preferably cheap ones (mobilized soldiers at $100 a pop), and even better, have a replication center. Build one for two. If you build 25 of them, it will cost you 25*100=2500

Then you can use "Genetic Mutation" to convert your pawns into "Feral Pawns"! Ha, all become "barbarians", if you sell them, you can get 250*50-2500=10000, earn 10000 yuan. If you don't sell it, keep it for yourself! It's not a bad deal!

Two new tips for Red Alert 2

Whether you're playing with the computer or against a computer, there are always many treasure chests with money and things. If you choose the Allied Forces, use a satellite to open the whole map, and then create 2-3 hyperspace soldiers, and then use the hyperspace soldiers to pick up the treasure chests, and hey, if you scroll the screen a little faster, you'll be rolling in money!

If you put Yuri in the Multi-Purpose Infantry Vehicle (MPV) and run into enemy soldiers while the vehicle is running, the soldiers will suffer.

Red Alert 2: The Secret of Supporting Allies in Online Battle

When playing online, if you are on the side of the allies, you can select the mine car and then select the ally's mine before your own mine car is full of ore, and then you will be able to switch to the ally's mine car and the ally will be able to add 500 gold to the ally's mine car! You can also go back to your own and your allies' mines at any time!

"Red Alert 2" gimmick

Soviet Red Revolution a level, the enemy is exceptionally troublesome, just a small army covered, has been like a bunch of flies let a person have a headache, plus tanks v3 streams, so people are not difficult to struggle, the bitter battle after three, occasionally a wonderful method, published as follows:

Zeppelin remote defense:

First of all, the map to the center, found that, the map to the center of the map to the center, found that the map to the center of the map to the center of the map to the center of the map to the center of the map to the center of the map to the center of the map to the center of the map to the center of the map to the center of the map to the center of the map to the center of the map to the center of the map. The first thing to do is to explore the map to the center, found that the enemy are from a small exit a steady stream of out, sent at least one airship, quickly moved to the area near the sky, pay attention to not be found by the anti-aircraft guns, looking for the enemy to attack the road to go through, about near the right side of a highland, hold down ctrl, point to the ground, forcibly attacked, no matter whether the enemy attacked in large numbers, or a small group of implementation of harassment, the result is the same --- soldiers on the spot to the west, the tank is not a good idea, but it is a good idea to do so. (Tanks can also be used for maneuvering) airships will be upgraded to the top in a short period of time, bombs such as raining down on the heads of the Yankee accomplices, not too fast? (Let's call it "theater bomb defense system"), hahahaha

Those locust-like soldiers, this can only look at the boat to sigh, but it is worth mentioning that the scene is really very sad, looking at them not far from the assembly of my bombs continue to fall, know that the road to death, but as a military man they still have to obey the order, suddenly, a life came, days! They charged ......

After a burst of heart-breaking shouts, the world cleared up .........

(It is strongly recommended that players who have not yet chilled to the end do not use this trick ----- too cruel !!!!

Red Alert 2 Latest Matchmaking Secrets

Pass the enemy's main force into the sea with the Hyperdrive or pass the sea's troops to land and you're in for a treat!!!!

Getting the Terrorists into the utility vehicle is definitely better than blowing yourself up and saves 700 dollars. It's also better than Crazy Ewen going into a utility vehicle, saving $400, same performance. Haha! Wipe out a family in two minutes.

Red Alert 2's Synthesized Terrorist Troops

Use Soviet Yuri to control a German Tank Killer and a British Blocker, hit the Tank Killer with the Blocker until the blood turns red.

Then put the tank killer into the repair shop and start repairing it, use a terrorist robot to force the tank killer to go in, which can also be done with a sniper, and then cover it with an iron curtain.

Then the tank has the speed of a terrorist robot, the power of a blocker to kill soldiers, and the power of a tank killer to kill tanks. ......

Repeat this over and over and you won't have a lot of money

New Tips for Red Alert 2

Base Defense Tactics

(1) Make 10-12 yuris and put them around the base

(2) Form up these (e.g., ctrl+1) and wait until the enemy comes to attack to make them do a second round of attack < /p>

Invincible Demolition Trucks

Build 5 or 6 Demolition Trucks and a fully charged Iron Curtain, then drive these Demolition Trucks to the enemy's base and use the Iron Curtain to protect them before the enemy hits them, so that the Demolition Trucks will then get to the target before exploding.

Trojan Bus

When using the Soviet Union, take control of a School Bus with Yuri, send 5 Infantry into the bus and drive it to the enemy base, the Allies won't attack the bus.

Hidden Troops (Note: The following secret techniques require an Allied Barracks and Allied Combat Lab)

1. Hyperdimensional Yivin: First send a spy to infiltrate the enemy's Allied Combat Lab and Soviet Combat Lab, and temporarily occupy a Soviet Barracks to do so. Function - Same as Crazy Ewen, except that the walking method is the same as the Hyperspace Legionnaire using instantaneous movement.

2, Yuri change (can only build 1): first send spies to infiltrate the enemy's Soviet combat labs, temporarily occupy a Soviet barracks can be. Function - basically the same as Yuri, but the range to control the enemy is increased by 4 to 5 times.

3. Mind Commando: Send spies to infiltrate the enemy's Soviet combat labs. Function - basically the same as Yuri, but can device C4 bombs.

4. Hyperspace Commando: Just send a spy to infiltrate the enemy's Allied combat lab. Functions - Same as the SEALs, except that the walking method is the same as the Hyperspace Legionnaires using instantaneous movement, but can't swim or blow up ships.

Money modification

Edit GAME.EXE with a hex editor, find 2bc7897c242489834c020000eb4c, and then change 2b to 03 to allow you to use more and more money. Note: It is better to backup GAMEEXE before modification.

Additional notes:

Backup Game.exe before modification as Game.exe.ori. Because of modification, the more money you use, the more money you use, but RA2's program design only allows no more than 260,000 (this is the actual use of the modified Gameexe, because when it reaches 260000 or so, the computer will be pawned off). So, when the money increases to 200000 (a relatively safe boundary), it is best to archive the progress and exit the game; then, change the Game.exe to Game.exe.crk, and the original backup file Game.exe.ori, remove the .ori and call it back to use it, which will bring the money back to the normal situation of the previous more and more used less and less.

Unstable Vehicle

The Soviet "Crazy Ivan" into the Allied "Multi-Purpose Infantry Vehicle", there must be a Soviet barracks and the Allied chariot factory, this vehicle is much faster than the self-destructing trucks, and the cost of construction is lower.

Intercepting zeppelins

Build some flying soldiers, let them implement air-to-air attacks, the effect is much stronger than IFVs and anti-aircraft towers, as long as 7-8 flying soldiers can easily stop 7-8 zeppelins, you earn a lot.

Super Explosive Vehicle

Use Ivan to hang bombs on your 5 soldiers, then these 5 soldiers enter the air defense vehicle, in this way the bombs will not explode even when the time is up, and when you find an opportunity to release the soldiers, in this way the 5 bombs will explode together, and the effect is better than the nuke vehicle

Unlimited Money - USSR

Use the copying center to copy infantry, then use the copying center to copy infantry, then use the copying center to copy infantry. Then return the duplicated infantry to the duplication center to get a copy of the infantry's money, and use it over and over again to increase the amount of money.

Spy acceleration

Let the spy disguised as a dog, in this case the speed will be faster than the average soldier run a lot, the enemy found also can not catch up, if the enemy dog chased, with a mandatory attack point clearing, then as long as the enemy does not be the enemy head-on collision, it is certain to be able to escape

Spider mines of the wonderful

Spider mines can be entered into the troop transport vehicles, so that the 3 engineers advanced, and then into the 2 spider mines, and then the 2 spider mines, and then the 3 engineer advanced, and then the 2 spider mines, and then the 2 spider mines. In this way, the enemy's best defense against engineers: the dog is useless, and the spider mines kill the dog in seconds.

Red Alert 2 Airdrop Defense Buildings

Airdrop Defense Buildings:

1. There must be paratroopers, and the map must be fully lit.

2. When paratroopers are good, build defense buildings.

3. After building a good defense building, move the view to the location of the drop, left-click on the paratroopers and then left-click on the built defense building, click on the map to drop the location slightly down, if the ground is flat can be constructed, if not left-click on the paratroopers and then left-click on the built defense building, re-cast.

4. Success rate of more than 80%.

"Red Alert 2" fast repair techniques

Tackle the terrorist robots, hit, can be used into the engineer's multi-function vehicle repair Oh, even if it covers the iron curtain can be repaired, the speed is much faster than the repair shop, hey, try

"Red Alert 2" in several civilian buildings

The oil station

Occupy can be from time to time after the occupation of some of the money

The defense building is not a good place to get the money. Some money

Repair station

Capture can repair vehicles, have dual-use missiles

Airfield

Capture can get paratroopers

All the above buildings can be repaired directly, and you can build a building next to it, which is equivalent to an extra base vehicle, yo.

Houses

Vary in size, with more than a dozen people stationed there, and as few as three or five. It's the equivalent of a fortress when you have troops stationed, much better than a machine gun fort.

Lighthouse

Similar to a house, it seems to have a longer range.

Bridges

Blowing bridges off can stop the enemy from passing through, and if the bridge is on high ground (as in the first map), putting infantry on the broken bridge is a great threat to passing infantry and tanks and light vehicles, and since many troops can't attack people on high ground, and have to circle around to get up there is very cumbersome, and tanks can't run down infantry, the infantry invariably becomes an extremely effective defense force. Even on either side of the broken bridge, tanks, especially self-propelled anti-tank guns, were extremely ineffective against infantry and often missed.

The above buildings have to be repaired with engineers, not directly. Nor can you build buildings next to them.

There are other buildings in the level such as the White House and the Washington Monument, which cannot house troops.

There are often a lot of little things in the maps such as guard posts, mailboxes, etc. that serve only for decoration.

The oil barrels are extremely useful in the level, as they can burn soldiers around them, cause destruction to vehicles and buildings, and more importantly, blow up walls, which is extremely useful for getting into enemy bases.

I'll talk about the usage of some of the units and buildings later, so feel free to correct and add to it.

And: does anyone know if it's possible to put airplanes on civilian airfields? Can aircraft from carriers be lowered onto air fingers and airfields? I've only tried ASW planes on warships that can be lowered onto an airfinger if there is an airfinger next to it after the warship sinks.

Medical secret for Red Alert 2

Capture the Citizen's Hospital and let wounded infantry in, and the infantry can be medicated.

Red Alert 2: The Secret of Selling Cattle and Sheep

Select either side of the Red Army, build Yuri and the Reproduction Center, and then use Yuri to control the cows and sheep on the map, and let them enter the Reproduction Center, and sell them for 2,000 yen a piece, and then sell the crocodiles and monkeys. Of course, you can also sell crocodiles, monkeys and so on. I don't need to tell you what you should do after you have money! I don't need to tell you what to do with the money!

Super Buildings in Red Alert 2

Soviet Army

1. Basic Buildings (the little house on the left)

Super Buildings are the Replication Centers.

Use: When you build the replication center, you can think of it as a second barracks. When you build a troop in the barracks, the replication center will run an identical troop. This means that for the same amount of money as before you didn't build the replication center, you can get two identical troops instead of the previous one. The math halves the unit price, but it takes the same amount of money to build them just the same. Additionally, the replication center has the effect of clicking your troops (including those controlled with Yuri, which must be barracks troops) into the replication center, and that troop disappears while the money increases. I haven't counted how much money each type of troop can be sold for, and I haven't tried to see if civilians can be sold for money, so try it if you want. There are also people who say that you can use the duplication center to build enemy troops controlled by Yuri, I don't know how to do it, I hope that those who know how to do it will take it out and share it with us.

Because of the replication center, the Soviet mobilization of soldiers was already very cheap, even more cheap, build him 60 to 80, in addition to the French giant cannon, what defensive buildings are difficult to use the same price to construct an effective line of defense. Vehicles only prismatic tanks and phantom tanks are more effective, if you add the tanks to deal with the other side of the vehicles and strong buildings, add some of the magnetic storm infantry to prevent the enemy vehicles crushed, and then add troops anti-air (do not have to be a lot), at this time there is no strong troops of the allies is a fatal offensive. Personally, I thought this was a really effective fast attack.

2. Defense Buildings

Super Buildings are Psychometer, Iron Curtain, Nuke.

How to use the Mental Meter:

When you build it, you usually have the map open, and you can see some of the enemy troops and buildings, as well as the mine carts. Clicking on the Mental Meter will release a circle of waves, if any enemy troops have entered this circle (usually mine carts), later when enemy troops attack, it will show a dotted line from the target of the enemy's attack (usually your building) connecting to each of the enemy's attacking troops, and they will be able to see the connecting line even if they are in the black screen. You can judge the enemy's attack by the number and direction of the connecting lines, and you can roughly determine what kind of troops are on the other end of the line by how they move and how fast they move, estimating how long it will take for the enemy to arrive and formulating a defense accordingly.

Use of Iron Curtain: The Iron Curtain has an effective range of 3 x 3, which means that up to 9 troops can be made invincible for 45 seconds (in a good line, of course).

Note: It is effective against buildings and vehicles, but it will kill soldiers, it is ineffective against airborne units (such as Kirov airships), it is ineffective against hovercrafts, it is effective against airplanes on the air wing (I don't know if it is effective after they fly up), it is ineffective against missiles on missile trucks (it is effective against vehicles), and it is indistinguishable from the enemy, so it can be used against the enemy (who would do that?). I've tried the computer making the Iron Curtain when my car happened to pass by, and it became invincible, luck, luck). It's usually used by powerful units to add the Iron Curtain before launching an attack, or to delay a base when it's being hit. There are also some strange uses, such as using Ivan to add a bomb to a nuke vehicle, then adding the Iron Curtain to charge into an enemy base for more destruction.

Nuke Usage:

I don't need to tell you much.

Allied Chapter

1. Basic Building

The super building is the Ore Refinery.

The purpose is to add 15% to every ore mined when it is turned into money. Very useful for allied mine carts with low capacity.

2. Defense Buildings

Super Buildings are Spy Satellite, Time Ripper, Time Shifter, and Weather Control Machine.

The Spy Satellite can see the whole map, and the Time Ripper can make a certain range invisible to enemy radar and satellites.

The Time Shifter can transfer troops to any part of the map.

Specific usage: click on the stopwatch in the right square, then click on the troop you want to teleport, and a 3×3 bell-shaped cloud will come out, then move the mouse to the destination (it doesn't seem to work with the mini-map), click again, and the troop will be sent over.

It is important to note that as the teleportation distance increases, the amount of time it takes for the troops to appear at their destination increases, and if they are attacked when they appear again, they cannot fight back or run away (similar to the use of Time Troopers). Teleportation allows you to teleport soldiers, and they are indistinguishable from enemies. Also, if you teleport ground troops to the sea, they will sink, and if you teleport navy troops to the ground, they won't be able to sink either, so some people use this to teleport the hard-to-fight enemy's elite troops to the water, so they don't have to fight hard. What's not known yet is if air forces can teleport and if hovercraft can teleport. Some say that bell-shaped clouds can freeze troops that are moving, but this has not been confirmed.

Weather control machine usage is also left out.

Superweapon Hacks:

The Replication Center, the Ore Refinery can be captured with neither spies nor engineers, only destroyed. Spy satellites can be used to spy into the building to bring back the blackout.

The Time Ripper can only be used in maps with civilian vehicles and civilians controlled by Yuri to let them enter the Black Curtain to reconnoiter (the enemies won't attack, the puppies seem to bite)

The Iron Curtain, Nukes, Time Shifters, and Weather Control Machines can be used with spies to make the countdown start over, but of course it's safest to destroy them.

One more thing: when I take over the other side's main base with engineers, I can build the other side's buildings and units, but I can build the weather control machine but not the time shifter, I don't know why? Is there a building not being built?

Red Alert 2's newest matchmaking trick

You can shift at least 9 units at a time when you use hyperspace to arrange the beams in a circle !!!!

I tried it hehe ......

Extinguished one at a time!

Red Alert 2 Self-Exploding Vehicle Secret Technique

I'm sure you've all seen Libya's Self-Exploding Trucks. 1500 a piece, average speed, and not prohibitive to hit, and even slower to build. I introduce to you a faster and better invincible self-bombing truck! (Extremely powerful, and also very Lai Oh!)

First of all, to build him, you need to have the Soviet Union and the United States of any one country. Method: very simple, if it is connected, first alliance, then the Soviet side out of the crazy Ewen (is able to tie the bomb of the bald, there are radar after the radar, do not have to build heavy industry, worth 600), and then the United States out of the multi-purpose car (that is, can be anti-aircraft, loaded with minions can be deformed, do not have to build the radar, worth 600), the next everyone should know how to do it.

Yes, put Ewen in the cart and charge it! Even if your opponent's defense is good, it's still useless because it's too fast, and it takes less than 5 minutes to build, so your opponent can prevent whatever they want to prevent! Power, of course, stronger than the self-destructing truck (otherwise how to call invincible) If the bomb is right, the base will be finished! (It's so cool!) I'm not sure if you want to try it out, but I'm sure you want to try it out!

My friend and I used this trick to destroy 4 other players in 20 minutes. It's a record!

If you're not connected then you'll have to steal the computer.

I think with him, after a while, everyone will have one more thing to say before connecting, "Don't bring make that kind of rogue exploding car!"

By the way, it would be faster with the Cuban. It would be a little less powerful though!

If you want to play a little higher, use Ewen to force a bomb on the cart before you go, it's more powerful!

Red Alert 2 Matchmaking Quick Win Method

I've been playing Red Alert for years and have gained a lot of experience. Recently, I found a new way to win quickly:

When two people are playing against each other, you can make a lot of soldiers and engineers without spending money. This will give you the advantage of having a large number of soldiers and engineers in a short period of time, and at the same time, the enemy may not have made a barracks yet.

The way to do this is as follows: at the beginning of the war, unfold your base vehicle and sell it while turning it into your ground vehicle. You will find that your ground vehicle will not change at all, but there will be a few soldiers and an engineer around. Repeat this process several times, and you will have a large force of soldiers, which you will be able to charge into the enemy's territory and take them by surprise.

Red Alert 2 latest secret

In ra2, before the base vehicle is opened, give it a number, such as No. 1 or something else, then after the base vehicle is opened, you just need to press the number, then you can build a good base to become a base vehicle, and want to move to where you can drive to what place.

Red Alert 2 Money Making Tips

Cheat Codes

Type "give me the money" in the game to get $10,000.

Tips

Invincible Demolition Trucks Produce 5 or 6 Demolition Trucks and have a fully energized Iron Curtain ready. Drive these trucks to an enemy base and use the Iron Curtain on them before enemy fire hits them. This way, the trucks won't explode, no matter how many hits they take, until they reach their destination. When they finally rush to their destination, the enemy has been able to destroy them, but the explosions of 5 or 6 attack trucks would have been enough to deal a devastating blow to the enemy base.

Invincible Jets

Command your jets to guard a certain target, and the moment they're about to land, order them to attack the enemy so they'll be invincible.

Trojan School Bus

When controlling the Soviets, use a Yuri to mind-control a school bus, then have 5 infantrymen board the bus. You can waltz this school bus into an enemy base and they won't fire on it