Main Weapon:
AEK-971Vintovka
Russian Army Standard Configuration Assault Rifle.The AEK971 was originally developed to maintain shooting accuracy while firing in full auto.
Full-automatic, lower power, higher rate of fire. *(1)
XM8Prototype
The U.S. Army's prototype assault rifle. The versatile XM8 allows the user to complete repair and assembly actions at high speeds on the front lines.
Full-automatic, high power, medium rate of fire.
F2000 Assualt
A Belgian-made fully automatic assault rifle. The stockless body supports a wide range of scopes and mounts, making it capable of handling any mission.
Full auto, low power, high rate of fire.
Stg.77AUG
An Austrian-made assault rifle with outstanding performance and good endurance. High mobility determines her outstanding close combat ability.
Full-auto, high power, low rate of fire.
AN-94Abakan
Russian special forces gun. Lethality, stopping power, high armor-piercing ability.
Two shot point blank, high power, low rate of fire.
HK416 (shown as M416 in the game, but the model should actually be HK416)
German-made assault rifle. An improved version of the increasingly obsolete M4/M16. Malfunction rate is greatly reduced compared to the M4.
Full auto, higher power, lower rate of fire.
M16A2
The symbol of the U.S. Army, the M16A2 was originally developed to conserve ammunition and improve accuracy and power.
Three rounds of point-blank fire, lower power, higher rate of fire.
Equipment 1:*(2)
C4ExplosiveC4 Plastic Explosive
Default Carry: 3
Arrangement Limit: 6*(3)
Commonly referred to as the C4, it is a companion piece of equipment for Assault Troopers equipped with a general purpose firearm. Default LB (360)/L1 (PS3) arrangement, RB/R1 detonation. Can be adhered to carriers and buildings. It is so powerful that two of them can destroy a tank. Alternatively, C4 can be detonated manually by shooting, using explosives, etc.
40MMGrenade40MM High Explosive Grenade
Default Carry Capacity: 1/1
Commonly known as a grenade. Equipped with a grenade launcher assembly on an assault rifle. Direct hits on infantry targets can produce a spike effect. Convenient for dismantling walls and can be considered a key to open doors.
40MMSmokeLauncher40MM Smoke Grenade
Default Carrying Capacity: 1/1
Commonly known as a smoke grenade. Equips a smoke grenade launcher assembly on an assault rifle. Produces smoke when used. Smoke has a small range and is generally ineffective at providing cover. If our units within the smoke range have been tagged/reported by enemy forces, the tagging/reporting will be disabled. Our units that have not been marked/reported are immune to marking/reporting for a certain period of time.
Also a direct hit on infantry produces a spike effect, so it can be treated as a single shot loaded rifle to kill. The smoke is just decoration, the people above won't get it.
40MMShotgun40MM Specialty Grenade
Default Carry: 1/1
Commonly known as rifle shotgun shells or deer shells. Equipped with a 12-gauge deer shell firing assembly on an assault rifle. Can be used as a single shot filled shotgun.
Equipment 2:
AmmoBox Portable Ammo Pack
Arrangement Limit: 1
Skill Cooldown: 20 seconds
Commonly known as an ammo pack. When thrown, it provides ammo supplies to friendly troops within a certain range. Bullets are replenished at a high rate and prioritized, non-bullets (explosives, dynamic sonar, etc.) are replenished at a lower rate (~8 seconds a piece). It disappears after 9 units are resupplied.
It has been said that the Hong Kong movie is a big hit abroad, which may be the main reason why many Assault Troopers don't throw their ammo packs.
Occupational Specialty 1:
RedDotSight Reflex Optical Sight
Commonly known as a red dot scope. Equipping a reflex optical sight on an assault rifle in place of a mechanical sight. Red Dot Sight has a higher speed to enter precise aiming and is suitable for close combat.
4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope. The 4X RifleScope is a 4x optical sight that is used on assault rifles instead of mechanical sights. 4X scopes have a wide field of view and high magnification, making them suitable for mid-range combat.
Occupational Specialty 2:
MarksmanAssaultRifleTrainingAssault Rifle Precision Shooter Training
Commonly known as Assault Rifle Accuracy Rise. Equip your assault rifle with a custom-grade grip and stock to improve shooting accuracy - both reducing the gun's recoil by 20% with precise aiming.
Unlock requirements, click to enlarge.
Main Weapon:
9A91Avtomat
This small Russian assault rifle was originally developed to produce lethal damage at close range.
Full-automatic, high power, low rate of fire
Scar-LCarbine
The smaller caliber version of the Scar-H. Her shape and silencing ability made her popular among US Army Special Forces.
Full auto, high power, low rate of fire
XM8Compact
Smaller version of the XM8. better suited for close combat than the assault rifle version. Very easy to maintain.
Full-automatic, medium power, medium rate of fire
AKS-74uKrinkov
Full-automatic carbine used by the Russian Red Army. Configured with airborne units.
Full-automatic, medium power, low rate of fire
Uzi
A fabulous piece of Israeli-produced submachine gun. Capable of maximizing lethality in a small area.
Full-auto, low power, high rate of fire
PP-2000Avtomat
This submachine gun's slugs also function as a stock. It was originally developed for civilian self-defense.
Full-automatic, low power, high rate of fire
UMP-45
German-made full-automatic submachine gun. A household name for her versatility. Ideal for ground troops in close combat.
Full-automatic, high power, low rate of fire
Equipment 1:
RPG-7AT Anti-Armor Rocket Launcher
Default capacity: 1/3
Commonly referred to as the RPG. Shoulder-mounted Rocket Launcher. A direct hit on an infantry target can produce a spike, and a direct hit on the tail of an armored unit can inflict serious damage. Can be guided by a marker gun.
Tanks with hard frontal armor?Wronghole, should aim for the asshole.
Anti-TankMine
Default Carry: 3
Layout Limit: 6
Commonly known as a landmine. It is a touch-type mechanism with the function of recognizing the enemy and us. Detonated by the vehicle, it can cause great damage to the vehicle. Additionally, mines can be detonated manually by shooting, using explosives, etc.
M2CarlGustavAThe Carl Gustav Anti-Armor Recoilless Cannon II
Default Carrying Capacity: 1/3
Commonly known as the M2CG. shoulder-resistant rocket launcher. Sacrifices anti-armor power for higher anti-infantry damage. Overall usage is similar to the RPG-7, which can be guided by a marker gun.
M136AT4M136AT4 Anti-Armor Rocket Launcher
Default capacity: 1/3
Commonly known as the AT4. Shoulder-mounted rocket launcher. Operates like a Tau/Short missile launcher, with manual guidance of the rocket's direction of travel. Cannot be guided by a marker gun.
Equipment 2:
RepairTool
Skill Cooldown: 5 seconds
Commonly known as a power drill. Can repair carriers to restore their armor value. After 8 seconds of continuous use, it will overheat and require a cooldown before it can be used again. In addition to this, the drill can be used to kill, tear down walls, and dismember enemy vehicles.
Aim the drill at an enemy's helmet and you'll receive a job offer for a dentist.
Occupational Specialty 1:
RedDotSight Reflex Optical Sight
Commonly known as a red dot scope. Equipping a reflex optical sight on a submachine gun/carbine in place of a mechanical sight. The red dot is faster to get into precise aim and is suitable for close combat.
4XRifleScope4XRifleScope4XRifleScope
Commonly known as 4X scope, 4X scope. The 4X RifleScope is a 4X optical sight that is used on submachine guns/carbines instead of mechanical sights. 4X scopes have a wide field of view and high magnification, making them suitable for mid-range combat.
Occupational Specialty 2:
MarksmanSMGTrainingSubmachine Gun Precision Shooter Training
Commonly known as Submachine Gun Accuracy Up. Equipping a submachine gun/carbine with a special muzzle brake to increase shooting accuracy - both reducing the 20% recoil of the gun with precise aiming.
Unlock requirements, click to enlarge.
Main weapon:
PKMLMG
Russian-made general-purpose machine gun. Used all over the world for its lightness & high reliability.
Full-automatic, high power, low rate of fire
M249SAW
This Belgian-made light machine gun is reliable and easy to operate. It is the standard U.S. Army squad machine gun.
Full-automatic, lower power, high rate of fire
TYPE88LMG
The new generation of light machine gun made in China. Heavier than similar weapons.
Full auto, lower power, lower rate of fire
M60LMG
Referring to the attributes of the WWII MG42, the M60 was introduced in 1957 and became a myth in Zeng's hands. Of course you're not Zeng, so bullets do run out.
Full-auto, high power, low rate of fire
XM8LMG
The light machine gun version of the XM8. Practical use is between an assault rifle and a general-purpose machine gun.
Full-automatic, high power, medium rate of fire
MG36
A light machine gun that has been modified with the barrel and slugs of the G36 assault rifle. It is suitable for occasions where the use of general-purpose machine guns is inconvenient.
Full-automatic, low power, medium rate of fire
MG3
The MG3 is a modified version of the World War II MG42, which is used in more than 20 countries for its simple construction and excellent performance.
Full-auto, low power, high rate of fire
Equipment 1:
Defibrillator
Skill Cooldown: 2 seconds
Commonly referred to as the defibrillator. Aimed at a fallen friendly at close range, it brings him back to life and gives him a +1 to his Strength.In addition, the defibrillator can electrocute enemies.
Comrade, you need healing!
Equipment 2:
MedicKit Portable Medical Kit
Arrangement Limit: 1
Skill Cooldown: 20 seconds
Commonly referred to as a medical kit. After throwing it, it can replenish the stamina of friendly troops within a certain range, which is much faster than auto-recovery.
Occupational Specialty 1:
MedicKitImprovedheal Medical Kit Healing Enhancement
Commonly known as Blood Recovery Acceleration. When configured, the medkit increases the rate at which it replenishes stamina for friendly troops to 1.33x.
RedDotSightReflex Optical Sight
Commonly known as the Red Dot Sight. A light machine gun equipped with a reflex optical sight instead of a mechanical sight. Red Dot Sight enters into precise aiming faster and is suitable for close combat.
4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope4XRifleScope. The 4XRifleScope is a 4x optical sight that is used on light machine guns instead of a mechanical sight. 4XRifleScope has a wide field of view and high magnification, making it suitable for medium-range combat.
Occupational Specialty 2:
MedickitimprovedrangeMedical Kit Range Enhancement
Commonly known as the Blood Return Range Enhancement. The healing range of the medickitimprovedrange is expanded to 2x when configured.
MarksmanLMGTraining Light Machine Gun Precision Shooter Training
Commonly known as Light Machine Gun Accuracy Rise. Equipping a light machine gun with a factory-machined heavy barrel to improve shooting accuracy - both reducing the gun's 20% recoil with precision aiming.
Unlock requirements, click to enlarge.
Main Weapon:
M24Sniper
Using the 7.62mm round, the M24 is very popular among sniper classes around the world.
Back-pulled and powerful
Type88Sniper
Chinese-made semi-automatic rifle. The Type 88 is set up to be closer to a precision shooter's weapon than a sniper rifle.
Semi-automatic, lower power, low rate of fire
SV98Snaiperskaya
This sniper rifle can kill targets within 1000 meters. The SV98 can be equipped with various scopes and is popular among special police and anti-terrorist forces.
Rear-pull, medium power
SVUSnaiperskayaShort
Sacrificing stopping power and accuracy, this stockless SVD was originally developed to equip Russian airborne troops.
Semi-automatic, lower power, lower rate of fire
GOLSniperMagnum
Outstanding accuracy proves that the GOL can perform well in harsh environments. A favorite of the German police and anti-terrorist forces.
Back-pulled and more powerful
VSSSnaiperskayaSpecial
This semiautomatic rifle is equipped with one of the larger slugs among equivalent rifles and is capable of penetrating a target at a distance of 400 meters.
Semi-automatic, low power, high rate of fire
M95
Semi-automatic, manually-operated version of the M82A1 with extended barrel length.The M95's primary mission is anti-materials and counter-sniper.
Rear-pull, highest power
Equipment 1:
C4ExplosiveC4 Plastic Explosive
Default Carry: 3
Arrangement Limit: 6
Commonly referred to as the C4, with a default LB/L1 arrangement, and RB/R1 detonation. Can be attached to carriers and buildings. It is so powerful that two of them can destroy a tank. In addition, C4 can be manually detonated by shooting, using explosives and other means.
MortarStrike Mortar Strike
Skill Cooldown: 90 seconds
Commonly known as Artillery Support. Use Binoculars to target a fixed point. Once locked on, a friendly mortar unit will deliver a mortar strike to the point, which will damage the vehicle.
Equipment 2:
MotionSensor
Default ammo capacity: 2
Arrangement cap: 1
Effect lasts: 19 seconds
Commonly referred to as a sonar, ball. Can be used to play ping pong, a favorite of frontline fighters. Fool you.
Detects enemy movement within a certain range after being thrown. Detects enemy units with an acoustic alert and marks their location on the mini-map. Sonar cannot detect stationary enemy units.
Occupational Specialty 1:
4XRifleScope 4x Telescopic Optical Sight
Commonly known as a 4x scope, 4X scope. Instead of the default sniper scope, the sniper rifle is equipped with a 4X RifleScope. 4X scope has a wide field of view, high magnification, and is suitable for mid-range combat.
12xHighPowerScope12x Sniper Scope
Commonly known as 12x scope, 12X scope. It is a sniper rifle equipped with a 12x sniper scope instead of the default sniper scope, suitable for long-range sniping.
RedDotSight Reflex Optical Sight
Commonly known as a red dot sight. A sniper rifle equipped with a reflex optical sight instead of the default sniper scope. Red Dot Sight is faster to enter precise aiming and is suitable for melee combat.
Occupational Specialty 2:
SniperSpottingScope Sniper Scope Positioning Device
Commonly referred to as an automatic dot report. Equipping a sniper rifle's scope with an auto-localization device will automatically be annunciated when the center of sight is aimed at an enemy soldier.
General unlock requirements chart, click to enlarge.
Main Weapon - Shotgun
870Combat
Powerful composite shotgun for melee assault missions where stopping power is more critical.
Pump-action and powerful.
Saiga 20KSemi
Russian-made 20-gauge semi-automatic shotgun. It uses a sling feed and has an excellent rate of fire.
Semi-automatic, low power, medium rate of fire
SPAS-12 Combat
A versatile and highly reliable pump shotgun. Still beloved by Special Forces after 37 years of service. Airsoft guns in movies and anime, 90% of users fold up the stock for a B.
Pump-action, high power.
USA-12Auto
The South Korean-made USA-12 is a guided-air, slug-fed shotgun. Even she's in her element when the mission requires heavy fire support.
Semi-automatic, low power, medium rate of fire.
Neostead 2000 Combat
The Neostead 2000 Combat
The Neostead 2000 Combat is a unique design of a stockless shotgun. The peculiarity lies in her forward thrusting shell throwing action and tubular magazine. Overseas commonly known as "White 2000" (n00b2K); domestic common name "move your life 2000".
Pump-action, high power.
Main weapon - other:
M1A1Thompson
M1A1Thompson submachine gun, commonly known as the "Tommy gun". The U.S. Army's World War II sub-machine gun. It combines a high rate of fire with the stopping power of the .45 caliber bullet.
Full-automatic, low power, high rate of fire.
M14MOD0ENHANCED
An improved version of the M14, the semi-automatic rifle. the M14 was developed for precision shooters in the military.
Semi-automatic, high power, low rate of fire.
G3
The G3 is known as the "battle rifle" because it uses 7.62mm ammunition. Her impressive stopping power offsets the disadvantage of a low magazine load.
Full-auto, medium power, medium rate of fire.
M1Garand
M1: I'm your daddy!
M14: Nooooo!
The US Army's standard WWII sidearm. This gun's power and shooting accuracy makes people sigh "the sword has not aged".
Semi-automatic, high power, low rate of fire.
Pistol:
M9
The U.S. Army's main pistol. The lack of power is offset by good shooting sights and movement.
Semi-automatic, less powerful, lower rate of fire.
M1911.45
Using the .45-caliber round, this stopping-power World War II favorite excelled in close-range encounters.
Semi-automatic, higher power, lower rate of fire.
MP443Grach
The MP443Grach is the standard weapon of the Russian army and police. It also has a high degree of sportiness and low recoil.
Semi-automatic, lower power, higher rate of fire, and a large 17-round magazine.
MP412Rex
Russia's close-combat revolver. The shape is out of the western style.
Semi-automatic, high power, low rate of fire, 6 round magazine. One bullet does 40% damage in melee.
TracerDartGun
Default carry: 1/3
Marker gun. No power, after firing on an enemy carrier/infantry, the target will show up on the friendly mini-map for the duration of the effect. Additionally, after a few seconds of aiming at a square on a target with RPGs and M2CGs, a distance readout will appear, at which point firing the rocket will have a guided effect. #p#Subtitle #e#
Many engineers like to go out armed with marker guns. Self-marking and self-firing, see you in the carrier.
U.S. soldiers don't spend much money on Christmas trees because they grow their own.
M93R
The M9 was converted to a three-shot point-and-shoot style. High rate of fire, low power for use in close defense missions.
Three rounds of point blank fire, low power, high rate of fire.
Specialty 1:
LightweichtCombatEquipmentEquipment Lightweight
Commonly known as lightweight. Accelerates a soldier's running speed to 1.1x.
AmmoHipBandolier High-Capacity Ammo Bandolier
Commonly known as an ammo pouch. Boosts the ammo carry capacity of main battle guns and pistols to 1.75x.
GrenadeVest Grenade Vest
Commonly known as the Grenade Vest. Boosts grenade and assorted grenade carry to 2x
12GaugeSlugs12-gauge stripped solo shells
Commonly known as solo shells. When configured, the shotgun collimator is replaced with a crosshair, and its effective kill range is extended dramatically. The side effect is that the power of the shotgun shell is reduced, melee hit the body can not be killed in seconds.
The essence of the one-head shotgun is actually a rifle, and its judgment is a bullet. The point of boosting the kill rate is headshots.
ExplosivesLegPouch Explosives Leg Band
Commonly known as the Explosives Belt. Boosts the amount of grenades, C4, rockets and mines carried to 2x.
Specialty 2:
CeramicBodyArmor Ceramic Bulletproof Insert
Commonly known as the Defense Enhancement. Boosts a soldier's lifesteal to 1.25x.
MagnumAmmunition High Precision Bullet
Commonly known as Bullet Enhancement. Slows bullet drop, extends range, and boosts bullet power to 1.25x.
The direct translation is Magnum Bullet (Hong Kong translation is McLean), here the translation is changed according to the military setting.
ImprovedDemolitions Highly effective mixed explosives
Commonly known as Demolition Enhancement. Boosts the power of grenades, C4, rockets and mines to 1.25x.
Extendedshotgunmagazine High Capacity Shotgun Magazine
Commonly known as the Shotgun Magazine Enhancement. Shotgun magazines are expanded to twice their initial capacity.
Specialty 3:
Passive:
ElectronicWarfarePackage Electronic Warfare Module
Commonly known as Sonar Enhancement. Enhances the detection range of on-board dynamic detectors by equipping them with state-of-the-art tracking systems. Passive Type. *(4)
ActiveArmorUpgrade Reactive Armor
Commonly known as armor enhancement. Boosts a carrier's defense by equipping reactive armor. Damage taken is reduced to 75%. Passive type.
ImprovedWarheadsPackage Warhead Reinforcement Module
Commonly known as an armor-piercing round. Boosts carrier attack power to 1.25x by using steel-reinforced, gunpowder-fast-burning warheads. Passive Type. Ineffective for use by transportation carriers. *(5)
QuickReloadPackage Quick Reload System Module
Commonly known as the Reload Boost. Boosts the loading speed of your primary weapon by equipping an enhanced ammo rack. Loading time is reduced to 75%. Passive. Invalid for transport carrier use.
Active:
SmokeCountermeasuresPackage Smoke Emergency Countermeasures Module
Skill Cooldown: ?
Commonly known as Smoke Bomb. Releases smoke by equipping 6 vehicle-mounted smoke spreaders. Smoke creates a strong effect and has a wide range. If our units within the smoke range have been tagged/reported by the enemy, the tagging/reporting will be disabled. Our units that have not been marked/reported are immune to marking/reporting for a certain period of time. Transportation carriers are ineffective for use. Active.
HighPowerOpticsPackage Advanced Optics Fire Control System Module
Commonly known as field of view enhancement. Enhances driver's seat field of view by equipping an advanced optical fire control system. Active. Invalid for use by transportation carriers.
AlternateWeaponPackage Secondary Weapon Module
Commonly known as a secondary weapon. The driver's seat can attack with a secondary weapon. Active. Not valid for use by transportation carriers.
Main Battle Tank: coaxial machine gun
Infantry Fighting Vehicle: AT4 Missile Launcher
Anti-Air Vehicle: .50 Heavy Machine Gun
UAV: .50 Heavy Machine Gun
Helicopter Gunship: Hellfire Missile (marker guided)
Transport Helicopter: heat-trapped rounds
Note
---. ---- Notes -------
*(1) The power and rate of fire of a weapon is low → low → medium → high → high (with a maximum in special examples), and all parameters are derived from comparing weapons of the same type, regardless of the type of weapon (e.g., a USA12 with the lowest power in the Shotgun is still more powerful than the AN-94 with the highest power in the Assault Rifle). ). Same parameters means same power/velocity, there isn't any nuance.
*(2) Equipment 1 corresponds to the cross key ←, equipment 2 corresponds to the cross key →.
*(3) If you exceed the maximum number of units that can be placed, they will disappear from the earliest unit placed. For example, when you place the 7th C4, the first C4 that was placed the earliest will disappear.
*(4) If any player in the vehicle is equipped with a passive specialty, the vehicle will have the benefits of that specialty (effects do not stack). Players may equip different passive specialties to enhance the performance of the vehicle. Active specialties must be equipped by the primary driver to be activated.
*(5) Transportation vehicles are ATVs, motorboats, patrol boats, 4 types of assault vehicles and trucks. #p#Subtitle #e#