Analysis of User Interaction Interface Design for Wearable Devices

Wearable technology ( wearable technology, WT), the earliest is the 1960s by the United States Massachusetts Institute of Technology Media Laboratory proposed innovative technology. Using this technology, multimedia, sensors and wireless communications and other technologies can be embedded in people's clothing, which can support a variety of interaction modes such as gesture and eye movement operation, and mainly explores and creates devices that can be directly worn on the body or integrated into the user's clothes and accessories, with low load, mobile operation, easy to use, and support for long hours of continuous work and wireless data transmission and other characteristics.

SPL: Wearable mobile devices are a major product of the smart era in today's society, which has many studies on human life, such as in the interaction design, the development of the relationship in the Internet of Things environment, medical care, infants and young children, as well as the visual design of the wearable mobile devices themselves. With technological innovations, wearable computing technology has undergone significant improvements and breakthroughs have been made in certain areas, while mobile Internet products have been increasingly invested in wearable research and development. Currently on the market to achieve recognized results in addition to Google's augmented reality glasses, Apple's iwathc Apple Watch, Huawei's sports bracelet, but also includes children's phone watches, necklaces to track the activities of the elderly and smart watches to enhance interaction, etc..

GAP: Wearable technology has evolved new business models, ushering in a new round of development opportunities for academia and industry, and playing an important role in improving quality of life and promoting economic and social development. However, from the point of view of convenience, wearable technology seems to have a good space for development, but various research aspects show that wearable technology is still facing great challenges, like the lack of innovative thinking of vendors influenced by the stereotype of smart devices; with the growing maturity of big data, cloud computing, data mining and analysis, mobile computing, wireless communication and social networks, the positioning of wearable devices has increasingly Breaking through the single individual, expanding to the scale of the network and society