The skill list of all Sailor Moon elves, not one less!

Iyuu Slap, Chirp, 8J Bubble (Special Attack 20), 11J Play with Water (halves the power of fire attacks for the next 5 turns), Flying Strike 15J (Flying Punch 35).

16J Urian, 16J Steel Claw (Mechanical Punch 50), Restraint 19J (bounces opponent's damage against us with double the power, Punch), Bubble Rays 24J (65), Chaotic Surge 28J (Punch 15), Tidal Wave 33J (65).

36J Barus, 36J Sword Dance, 37J Bluff, 38J Water Jet (Special Attack 40), Maelstrom 39J, White Mist 46J, Slam Attack 52J (P&P 80), High Pressure Water Gun 59J (120, low hit).

Bell Bump, Wagging Tail, Bubble 8J (20), Shrinking Head 10J, Water Gun 13J (40), Breakthrough 15J (P&W 60).

16J Abu, High Speed Spin 19J, Protect 23J, Water Wave 28J (60), 33J Water Tail (90).

36J Bara Turtle, 39J Rocket Headbutt (fatigue one turn after 100 use of Pu Attack), 43J Iron Arm (plus defense special defense 1), 48J Praying for Rain (Gat Kung Fu and special defense 2 levels), 53J High Pressure Water Gun (120 special attack), Lenticular Cannon 61J (fatigue one turn after 150 use of special attack).

Sharp-toothed Fish Ghost Face, Ice Tooth (Ice, 65), Noise, Tooth Surge (Pu Attack, 60), Stored Air, Glare, Bluff 18J, Rage 20J (Pu Attack, 20).

20J Steel Tooth Shark, Slam 21J, Bite 26J (100), Slice 30J (70), Water Jet 34J (40), Deterrence 37J, High Speed Movement 41J (Acceleration 2), Feint 50J, Rocket Headbutt 56J (fatigue for one round after P&P 100 is used), High-Pressure Water Lei (Power 90) Steel Tooth Strike 62J (100), Ultra Rage 72J

Jelly Duck Jumping Jelly (45), Transparency (5 rounds of physical attacks halved, including restraining skills), Playing with Water, Slap (40).

18J Wave Duck, 20J Wind Chasing Fist (Pu Attack, 50), 24J Wall of Water (Gat Defense 2), 28J Water Wave (60), 32J Water Blade (60).

35J Crystal Duck, 36J Tsunami (70, +20 extra damage), 40J Condensed Breath (Ice, 80), 42J Treading Waves (adds attack speed), 46J Combo Breaker (75), 50J Tornado Water Strike (90), 53J Aqua God's Protection, 56J Blast Chopper (Attack, 100), 59J Tumbling River (115), 64J Crystal Fierce Rush (Continuous). (Power +20 each time it is used up to a maximum power of 205).

Bruiser, Bump (35), Glare (-1 defense), Sprinkle (-1 special attack), 16J Blister (water, 40)

18J Bruiser, level 21 Water Ray 55 (special attack that causes 10% frostbite on hit)

3 level 26 Swing 50 (physical attack that adds an extra 20 fixed points to damage)

4 Level 48 Shout (Attribute Attack 100% changes your Special Attack Level by 2)

Level 52 Wave Roar Power 90 (Special Attack 10% frostbite on hit)

Level 55 Flash Strike Power 70 (Normal Physical Attack)

Level 58 Tempest Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)

Level 58 Storm Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)

Level 58 Storm Power 120 (Special Attack 15% changes your opponent's Special Defense Level by -1)

Level 58 Wave Clash Power 80 (Physical Attack (Special Attack 15% change opponent's Defense Level -1)

Level 61 Breaking Wave Impact Power 100 (Physical Attack 15% change opponent's Defense Level -1)

Level 64 Blue Pump Power 150 (Special Attack)

Level 70 Heart of the Ocean Power 0 (Reduce opponent's HP by 1/4)

======================== ============ Fire Elves ==================================

Little Fire Monkey Grab, Glare, Spark 7J (40), Pick 9J

14J Fiery Monkey, Sonic Fist 15J (Punch, 45), Crazy Scrambling Grab 16J (Punch, 20 x 2~5), Flame Carriage 19J (95), Feint 26J (Pu, 50), Torment 29J

36J Fiery Gorilla, Punish (Pu, 60+), Full Force Strike 41J (Pu, 120 Defense -1), Flame Vortex 45J (15, Burns), Meditation 53J, Flame Rush 57J (125, Bounce 1/4),

Fiery Shellfish Punching the top, Hardness, Fireballs 9J (40), Heated 13J, Smoke

17J Bellamy, Spinning Dash 18J (pwd, 60), Deadly Clash 21J (60), Smokescreen 24J, Double Pipe Flame 27J (75), Flame Clash 31J (70)

34J Belle Rouge, Dry Strike 35J, Scorching Flame 41J, Deterrence 44J, Explosive Flame Blast 49J. Fire Shoots Eight 54J, Bubbling Fire,

Jill Grip, Spark (40), Tooth of Fire (65), Chirp, Smokescreen

20J Reno, Ghost Face 24J, Dragon's Fury 29J (40, adds an additional 40 points of fixed damage), Slice 33J

36J Logilus, Dragon's Claw 38J (80), Heat Gathering 41J (100% change in Self Special Attack Level 1), Air Slash 44J (Flight, 75, adds an additional 60 points of fixed damage), Flame Jet 47J (95), Shadow Claw 51J (70), Focus of Will 53J (+Defense), Wing Slap 56J (Flight, 60), Dragon Soaring Strike 59J (90), Flame Rush 62J (125, 1/4 of the damage taken by the opponent bounces back to you), Heat Whirlwind 67J (120),

Huria Electrokinesis, Spark 5J 40), Tail Wag 5J, Ghost Fire 8J, Flame Spray 12J (from time to time, it will deal a fatal blow) (95), Seal 15J, Spiral Flame 18J (80), Mystic Guardian 21J, Retaliation 24J, Seduction 27J, Dense Fire Web 29J (120)

30J Rios, Retaliation 32J, Intrigue 36J (100% change own Special Attack level by 2), Fire Cross 41J, Phantom 47J, Grudge 51J (reduce Special Defense by 2), Fiery Blaze 56J (150),

Dilda Gathering Breath, Slam (Attacks, 60), Spit of Fire (Attacks, 45), Painful Strike (Attacks, 40), Bubbling Flames 17J (add Attacks to Special Defense), Fiery Flare 21J (Special Attack, 65), Ling Li 24J (plus Attack 2 Speed 2), Inferno King Strike 27J (Physical Attack, 50 Opponent's Strength less than half of the power doubled)

28J Dirks, Air Blaze Flash 30J (General Attack, 45, a return to the cooperation of the 2-3 attacks), the power of the flame 34J (plus Attack 2 Special Attack 2), Spiral Flame 38J (Special Attack, 80), the Inferno Dance Formation 42J (Physical Attack, 80), the power of the fire is increased by 20% each time it is used consecutively, and the power of the fire is increased by 20% each time it is used consecutively. 80 increases power by 20 per consecutive use), Burning Pulse 46J (Special Attack, 100), Explosive Shattering 50J (Physical Attack, 110), Bathe in Fire 55J (restores 1/1 of one's maximum stamina and fatigues)

==================================== Elves of the Grass Tree Ties ======== ==========================

Bubu Seed Bump, Head Shrink, Suck 10J (20), Blizzard Blade 13J (hits for a killing blow from time to time), Curse 16J,

18J Bubu Grass, Tooth Surge 22J (P&P, 60), Powerful Suck 27J (40)

32J Bubu Flower. Shedding Impact 32J (120 rebound 4/1 on Punch), Earthquake 33J (Ground-based, 100), Parasitic Seed 34J (draws 8/1 of opponent's max Stamina for five rounds, doesn't work on Grass-based), Photosynthesis 39J, Bite Crush 45J (100, Normal), Super Suction 51J (Grass-based Special Attacks, 60), Flying Leaf Storm 57J (140),

Cactus: Impact. Needle Strike (35), Parasitic Seed, Chirp, Hypnotic Powder 13J, Poison Powder 14J, Surge 15J

16J Cactus, Blizzard Blade 20J (hits for lethal strike from time to time), Sweet Breath 23J, Growing 27J, Shedding Crash 31J, Petal Dance (does 2~3 attacks in 1 round, 50) 32J

Giant Cactus 32J, Photosynthesis 45J, Sunlight Blaze 53J,

Small Bean Sprout Needle Stab (35), Roll Tight (Punch, 15 Poisoning), Hypnotic Powder, Glare, Paralyzing Powder 19J, Growth, Poison Powder

21J Tinker, Dissolving Liquid 23J (40), Indigestion 26J (Punch, 20), Sweet Breath 28J, Gastric Fluid 30J (PP reduction of the opponent's default skill is reduced by 5), Blistering Blade 32J (hits with a killing blow from time to time), Blade and Leaf 34J, Squeeze 36J

37J Magic Flower Fairy, Energy Saving 39J, Energy Absorption 41J (returns blood), Energy Release 47J (100), Vital Attacks 55J (80), Flying Leaf Storm 63J (140),

Little Mushroom Impact, Glare 5J, Needle Stab (35) 7J, Poison Powder 10J, Bouncing Kick 13J (Pu Attack, 30+), Poison Saturation 17J

20J Mushroom Monster, Poison Shock 21J, 24J Perch, Poison Mist 28J, Poison Concentration 31J, Earthquake 35J, Quadrilateral Knife and Leaf 39J (80), Protective Shield 43J, Tarzan's Pressure 47J (Pu Attack 120, Fatigue for one round), Light Energy Rays 51J (100), Light Source Wave 55J (120)

Yiddish White Mist (not affected by opponent's Attribute Skills for 5 turns), Poison Powder, Spike, Flying Leaf 16J (Grass Special Attack Power 35)

17J Yiddish, Spike 21J (Physical Attack Power 55 ignores opponent's Speed), Concentrated Essence 25J (Acceleration and Hit 1), Concentrated Juice 29J, 33 Blade and Leaf (Grass Physical Attack 70)

35J Ekaleon 37J Sudden Advance (physical attack 90 rebound itself 1/4) 41J Parasitic Seed 44J Green Light Wave (Grass Special Attack Power 60) 47J Cohesion (Physical Attack *2) 50J Quadrilateral Blade and Leaf (Power 80 Grass Special) 53J Thousand Leaf Chop (Power 55 Grass Physical Attack, it is a 2-3 attack, the actual power is 110 or 165) 56J Regeneration (restores its own stamina 1/2) 59J Green Leaf Fairy Chop (restores its own stamina 1)

The Fairy of the Green Leaf (grass special attack) 59J Green Leaf Fairy (grass special attack, power 115) Wind Flower Dance 64J (power 125 grass material attack)

Little Tree Spirit Heavy Attack (50) Poisonous Powder Flying Leaf (grass 35) Fury (40)

29J Giant Tree Demon 27J Wooden Leaf 70 31J Blade Leaf 70

========================= =========== Flying Elves ==================================

Pippi Clash, Lightning Bolt 5J, Chirp 6J, Wing Slap 9J (will often land a killing blow)

14J Bebop, Seduction 14J, Mercy 16J (best for catching elves), Life and ***Death 18J, Blow Fly 23J, Swallow Return 28J (60), Surge 33J

34J Pokémon, Full Power Strike 37J, High Speed Move 41J, Raptor 49J (120 rebound 1/4),

Fluffy Crash, Sand Throw, Cyclone 9J (40), Lightning Bolt 13J (Pounce, 40)

18J Karo, Blow Fly 17J, Tornado 22J (70), Wind Dance 27J, High Speed Movement 32J

36J Barocca, Wing Slap 38J (60), Perch (Blood Return) 44J, Downwind 50J, Mimicry 56J, Air Slice 62J,

Phenomenon Chase (Pounce, 40, 2~3 attacks), Accelerate, Flying Strike (35), Chaotic Surge (Pounce, make 2- 5 attacks with power 15). 5 attacks with a power of 15), Glare 15J, Swallow Return 18J (60, must hit)

20J Halffu, Mimicry 23J, Flying Crash 32(70), Quick Strike 35(50), High Speed Movement 41J (increases speed by 2 levels), Perch 47J, Spinning Shock 52J

Mirame Assault (Prone Attack, 45), Glare 4J, Spinning Storm 8J (40 ), Wing Slap 12J (60), Hurricane 16J (55), High Speed Movement 20J, Wing Strike 24J (35), Feather Flying Scatter 27J (75)

28J Tias, Flying Slash 30J (P&P, must be pre-empted by 70), Spiritual Interference 34J, Flying Light 38J, Flying Swoop 42J, Spiritual Synchronization 46J, Spiral Gale 50J (Flying) 100), Will of Wrath 54J, Magic Storm 59J (150, reduces its own special attack by 1)

Batty (Yoyo's evolution) Charge (Ignores speed, physical attack), Crash (Power 35, physical attack), Glare 11J (Attribute Attack, reduces the opponent's defense by 100% by 1), 4. Yoyo Rays 16J (Special Attack, Power 55, makes all of opponent's Enhancements), Clashing Wind 21J (Special Attack, 5% Fear), . Noise 25J (Attribute Attack), Wind Pressure 30J (Special Attack, Power 65), Extreme Dive 37J (Physical Attack, Power 70), Ultrasonic 40J (Attribute Attack, 100% changes opponent's Hit Points by 2), Wind Attack 44J (Special Attack, Power 70), Wind Slash 48J (Physical Attack, Power 85, 15% reduces opponent's Defense Points by 1), Wind Chase 51J (physical attack, power 70, double the power of the first move), interfere with the sound wave 55J (attribute attack, 100% reduction of the opponent's special ability and attack and hit level 1), spiral gale 60J (special attack, power 100, 5% to make the opponent afraid), Tianxiang even flash 67J (physical attack, power 125, 5% to make the opponent afraid)

=========== ========================= Electricity Genies ==================================

Bibi Mouse Impact, Glare, Charge, Tooth Surge, Tooth Surge 13J

15J Lightning Mouse, Electric Spark 18J, Blow Fly 23J, Bluff 28J, 30J Sky Thunder Mouse

Thunder Tooth 35J, Discharge 54J, Ghost Face, Bite Crush,

Roach Crash, Electromagnetic Wave, Electrical Shock (40), Electric Lightning Flare

21J Kirola, Conspiracy, Electro Bomb 25J (60), High Speed Move 28J, Feint (Punch, 50), Iron Head 34J (Punch, 80)

38J Cesarulla Current Ray 38J, Current Crash 40J, Electromagnetic Cannon 43J, Electric Lightning Wheel, Lightning Strike, Wall of Light (damage from special attacks halved for five rounds), Thunderbolt (95) 58J, Thunder God (120) 61J,

Lilly Crash, Chirp, Electric Shock (40), Electromagnetic Wave, Ghost Face 20J

21J Sheepy, 25J Charge, Discharge 29J (80), Flame Fist 33J (Fire, 75)

37J Electric Rabbit, Raiden Fist 38J (75), Electro Wave 42J (75), Wall of Light 51J (halves damage from special attacks for five rounds), Energy Shock 59J (70), Booming Thunder 68J (120),

Rai (Disappeared) Grab, Charge 4J, Wind Rush 8J (50), Lightning Strike 12J (40), Glare 16J, Flash Strike 20J (60), Electricity Strike Beam 24J (60), Thunder Sacrifice 28J (Paralyze), Discharge 32J (80), Shocking Thunder Slash 36J (55 Power*2 when HP is less than 1/2), Electricity Flash and Thunder 40J (90), Thunderstorm Sky 43J (Attribute Attacks-Defense, -Special Defense), Thunderbolt Slash 47J ( 80), Ten Thousand Lights 51J (75), White Light Blade 55J (95), Electric Flash 60J (Attribute Attack - Speed, - Hit), Extreme Electricity Thousand Birds 64J (Special Attack 120, 5 times), Instant Thunder Sky Flash 70J (Physical Attack 150, 5 times)

Scylla (Yo-Yo's Evolution) Glare 11J (Attribute Attack, 100% reduces the opponent's Defense Level by 1) Yo-Yo Rays 16J (Special Attack, Power 55, causes all of opponent's Enhancements to disappear)21J Electric Strike Beam (60) Paralyzes 5% on hit)24J Falling Thunder (Special Attack 40)37J Crossed Lightning (60)40J Electrode (Special Attack +2, Speed -1)46J Piercing Electricity (Special Attack 70)48J Meteor Punch (Power 70. Increases by 20 each time it is used consecutively. Maximum Power 80)51J Thunder Ray (90)67J Lightning Storm (130)

Sheila (Yo-Yo Evolution) 90) 67J Lightning Storm (130)

Rook Thunder Strike, 40, Electricity/Special Attack, pp: 40

Impact, 35, Normal/Physical Attack, pp: 35

Charge, 0. Attribute/Attribute Attack, 1 round of your own electric move damage x 2, pp: 20

17J Electromagnetic Wave, 0, Attribute/Attribute Attack, 100% of hits cause damage to your own electric moves. Attribute Attack, 100% paralyzes opponent on hit, pp: 20 Karuga 19J 21J Rush, 50, Normal/Physical Attack, pp: 35

25J Lightning Wheel, 60, Electricity/Special Attack, pp: 30

30J Power Grid, 0, Attribute/Attribute Attack, when successful, 100% changes your Special Defense by 2, pp: 30

30J Power Grid, 0, Attribute/Attribute Attack, 100% change your Special Defense by 2. pp: 30

35J Chain Lightning, 35, Electricity/Special Attack, 2~3 attacks in 1 turn, pp: 35

37J Evolution Kargas 39J Swift Strike, 65, Electricity/Physical Attack, pp: 35

43J Lightning Strike, 0, Attribute/Attribute Attack, when skill is successful, changes the opponent's Special Defense by 100% - 1, pp: 30

43J Lightning Strike, 0, Attribute/Attribute Attack, if skill is successful, change the opponent's Special Defense by 100%. 1, pp: 30

47J Thunderbolt, 75, Electricity/Special Attack, paralyzes opponent 10% on hit, pp: 25

50J Break Defense Strike, 75, Normal/Physical Attack, when successful, changes opponent's defense by 15% - 1, pp: 30

53J Thunder Shock, 0, Attribute/Extra Attack, when successful, changes opponent's defense by 100%, pp: 30

53J Thunderquake, 0, Attribute/Extra Attack, when successful, changes opponent's defense by 100%. Successful, 100% changes opponent's Defense Rating by -1, 100% changes opponent's Special Defense Rating by -1 when skill is used successfully, pp: 25

56J Green Lightning, 80, Electricity/Special Attack, 20% changes own Special Attack Rating by 1 when skill is used successfully, pp: 20

59J Thunderbolt Flash, 100, Electricity/Physical Attack, 5% on hit Paralyzes opponent, pp: 10

62J Thunderstorm, 0, Attribute/Attribute Attack, 100% changes own Attack Rating by 1 when skill is used successfully, 100% changes own Special Attack Rating by 1 when skill is used successfully, pp: 20

68J Flash of Thunder, 115, Electricity/Special Attack, Paralyzes opponent by 5% on hit, pp: 10

=================================== Ground-based Elves ==================================

Moby Charge Top, Hard 5J, Shocking Strike 9J (pp, 50), Aim 12J, Ground Rupture 15J (60)

p> 17J Goggle, Slam 20J (Punch, 60), Throw Sand 23J, Dusty 26J (70), Shattering Crash 30J (Punch, 80), Earth Power 34J

37J Rugas, Earthquake 39J (100), Mud Tumble 43J (85), Earth Wall 47J, Sandstorm 51J, Bursting Fist 55J (120),

Grimm (gone) Combo (30, 2~3 attacks in a row), Crash, Dust, Dust 15J (Special Attack, 30)

16J Grimm, Rolling Earth 20J (+1 to own defense), Sandstorm Combo 24J (40, 2~3 attacks in a row), Flying Mud 28J (-1 to opponent's hit), Earth Dragon Flash 32J (30, Special Attack, backfire power*2)

36 Grouchy High, Sandstorm Rush 37J (100, 1/4 bounce of damage taken by opponent), Sand Dust Impact 41J (75), Mystic Power 45 (+1 to attack Special Attacks) J, Fiery Rush Breach 49J (Penalty, the higher the opponent's level ability is, the greater the power of this skill is), Guardian of the Earth 53J (1/3rd of maximum HP restored), Sand Dust Fiery Rush 57J (80), Heavenly Shaker 62J (120),

Kilo Dust, Charge (45), Glare, Knockout (40)

Jerrat 16J, 19J Charge, 23J Wall of Earth (+2 defense), 27J Earth Fist (Ground-based physical attack, 65 power, very effective against Roach), 31J Deterrence

35J Tachiradon,36J Shattering Crash. 40J Super Heavy Punch (120, fatigue), 44J Earth Shield (special defense +2), 48J Hardened Impact (90), 52J Counter Storm (1/4 rebound), 57J Rushing Breaking (60 2~3 attacks in one round)

Knock Knock (Normal Attack, Power: 40) Hardness: 5J (Attribute Skill: 100% change of one's own defense level 1) Toughness: 11J (Attribute Skill: 100% change of one's own defense level 1) skill, 100% change their own defense level 1) Earth Crack 16J (earth special attack, power 60)

17J Nachiru Breakthrough 21J (normal attack, power 60, 15% make the opponent's defense level -1) Flying Dust 26J (earth special attack, power 75, 15% chance to make the opponent's hit level -1) Deterrence 31J (attribute skill, 100% change the opponent's attack level -1) Rush 36J (normal attack, power 40) Hardness 5J (attribute skill, 100% change the opponent's attack level - 1) 1) Rush 36J (Normal Attack, Power 80)

38J Nadorei Magnetic Wave 40J (Mechanical Attack, Power 50, 15% to change opponent's Speed -1) Earth Guardian 44J (Attribute Skill, restores 1/3 of one's Maximum Stamina) Steel Sand 48J (Earthen Attack, Power 80, 15% to change opponent's Special Defense -1) Ki Jedi Rush 52J (Earthen Attack, Power 60, 10% to change opponent's Defense -1) Power 60, 10% makes opponent tired for 1 round and unable to attack) Earth Essence 55J (Attribute Skill, 100% changes own defense, Special Defense Level 2) Empty Fist Break 58J (Earth-based Attack, Power 60, doubles its power when its HP is less than 1/2) Wind and Dust Sandstorm 61J (Earth-based Attack, Power 95) Wind and Sand Storm 64J (Earth-based Attack, Power 105) Attribute Reversal 70J (Attribute Skill, within 5 rounds and 1/3 of opponent's Strength) Attribute skill, within 5 rounds and the opponent's combat attributes exchange, this move is very strong)

Dinger Shattering Power 45 (Special Attack) Spinning (Attribute Attack 100% change their own defense level 1 Speed Level 1) Hardness (Attribute Attack 100% change their own defense level 1) Impact Power 35 (Physical Attack)

17J Dengaru level 20 Shattering Strike Power 55 (Physical Attack 15% change their own defense level 1) Physical Attack 15% change opponent's special defense rating by -1)

Level 25 Accurate (Attribute Attack 100% change own attack and hit rating by 1)

Level 29 Earth Cracking Might 60 (Special Attack)

Level 34 Punching Might 80 (Physical Attack)

Level 37J Dinlut Level 38 Flying Sand Might 70 (Special Attack 15% change opponent's Level 41 Boulder Break Power 70 (Physical Attack 15% changes opponent's Defense Level by -1)

Level 44 Earth Protector (Attribute Attack 100% changes opponent's Special Defense Level by 2)

Level 47 Storm Chaser Dust Power 60 (Special Attack doubles the opponent's power when they have less than 1/2 their Strength)

Level 50 Sand Blast Power 100 (Physical Attack 15% changes opponent's Strength by 100)

Level 50 Sand Blast Power 100 (Physical Attack 15% changes opponent's Strength by -1)

Level 38 Dinuatre. 100 (Physical Attack 15% changes opponent's Special Defense by -1)

Level 53 Rotating Sandstorm 100 Power (Special Attack 15% changes opponent's Defense by -1)

Level 56 Spiral Fist 90 Power (Normal Physical Attack)

Level 59 Will of the Earth (Attribute Attack 100% changes opponent's Attack, Defense, and Special Power by 1)

Level 64 Shaking Earth 120 Power (Special Attack doubles opponent's Strength when less than 1/2)

Level 64 Earth Shaking Power 120 (Special Attack, low hit)

==================================== ==================================== Mechanical Elves ==================================

Sita Metal Sonic 5J, Steel Claw 11J (.50), Alloy Iron Bomb 16J (.50), Alloy Iron Bomb 16J (.50), Alloy Iron Bomb 16J (.50). 50), Alloy Iron Bomb 16J (50)

I8J Tidus, Scattershot Rapid Fire 20J (30), Iron Arm 24J, Slam 28J, Gravitational Magnetic Field 32J, Metal Blast 36J (65)

38J Regios, Electro Ray 40J (Electricity, 75), Electricity Crash 43J (Electricity, 70), Charge 47J, Full Bomb Launch 50J (135 Fatigue), Steel Shock 54J (80), Full Armor 57J, Cannon Light Wave 60J (120), Energy Blast 65J (150),

Pie Punch (45), Aiming 5J (+1 to hit on itself), Pie Rays 10J (50, ignores opponent's boosted attributes), Gravitational Magnetic Fields 15J (reduces speed by 2)

17J Pyrok, Steel Flying Kick 19J (does 2~3 attacks a turn 40), Stored Power 23J (adds 2 to attack), Metal Blast 28J (65), Steel Shock 33J (75)

36J Pyrokida, Conductive Energy 37J (boosts chance of hitting vitals in 5 turns), Conductive Light Wave 40J (75), Hardened Shock 43J, Functional Repair 46J (restores blood). Conductive Beam 49J, Ultimate Divine Power 52J, Iron Will 55J, Full Bullet Launch 58J, Kamikaze Kick 65J (150)

Pano Fast Attack, Flash Bomb (down to hit), Scrying (plus 2 to hit)

16J Paras, Magnetic Wave 16J, Shock 20J (60), Laser 24J (65), Solar 28J (doubles attack in one turn), and Energy Light Wave 32J (75)

35J Parsec, Steel Rush 36J, Attack Mode 40J (plus Attack Special Attack), High Energy Ray 43J (Special Attack, 85), Flying Wings 46J (Flight Attack, 80), Defense Mode 49J (plus Defense Special Defense), Lingering Light 52J (Special Attack, 90), Flying Chopper 55J (Flight Attack, 90), Coordination Mode 59J (Gat Attack Defense Speed), Focused Light 65J (Mechanical Special Attack, 150),

Cassie Punch (45) Acceleration (Attribute) Extreme Punch (55) 13J Earth Power (Attribute) 17J Tracking Bomb (50 Special Attack) 21J Steel Blast (75 Physical Attack Penalty The higher the opponent's Ability Level, the more powerful this skill is) 25J Shield (Resist 50 Damage) 29J Laser (65) 29 Kart 35J Firebolt 54J Rock Shattering Slash (90) 57J Primal Energy (Attribute) 65J Atomic Energy (150)

Kita Level 5 Aiming (Attribute Skill 100% changes your Hit Rating by 1 when the skill is used successfully)

Level 10 Claws of Steel Power 50 (Physical Attack 20% changes your Attack Rating by 1)

Level 15 Alloy Iron Bullet Power 50 (Special Attack)

Steel Tasers Level 20 Strong Attack Power 60 (Physical Attack)

Level 25 Metal Sonic (Attribute Attack) 100% change opponent's defense level when skill is successful)

Level 30 Metal Blast Power 65 (Special Attack)

Level 30 Metal Blast (Special Attack) Level 35 Steel Blast Power 80 (Physical Attack)

Level 38 Regimus

Level 40 Flame Clash Power 70 (Fire Attack: 10% burns on hit)

Level 44 Guardian (Attribute Attack: 100% change your Defense Rating by 2)

Level 48 Twin Pipe Flame Power 75 (Fire Special Attack)

Level 51 Wild Attack Power 45 (Physical Attack: 2-3 attacks in 1 round)

Level 54 Power Storing (Attribute Attack: 100% change your Attack Level 2)

Level 57 High Energy Light Wave Power 85 (Special Attack: 5 rounds of fatigue)

Level 60 Primordial Energy (Attribute Attack: 100% change your Attack Level 1)

Level 60 Raw Energy (Attribute Attack: 100% change your Attack Level 1)

Level 60 Raw Energy (Attribute Attack: 100% change your Attack Level 1) Attack 100% change their attack level 1 defense level 2 special defense level 1)

Level 63 Thermal Laser Power 105 (Special Attack)

Level 67 Hundred Cracks Blast Power 150 (Physical Attack)

1J Leig

1J Knockout (Physical Attack)

5J Hardness (Attribute Attack, 100% change their (Attribute attack that changes your own Special Defense Rating by 1%)

10J Tough (Attribute attack that changes your own Special Defense Rating by 100%)

15J Light Wave Power 45 (Special Attack)

19J Layton Tower

20J Gravity Wave Power 60 (Special Attack that changes your opponent's Speed Rating by 15%)

25J Heavy Strike Power 50 (Normal Physical Attack)

30J Feeble Light (Attribute Attack 100% changes the opponent's Attack and Special Attack Levels by -1)

35J Laser Sweep Power 70 (Special Attack 15% changes the opponent's Special Defense Level by -1)

39J Renado

40J Iron Arm Bash Power 60 (Physical Attack)

45J Translucent Beam Power 70 ( Special Attack)

48J Charge (Attribute Attack 100% changes your own Special Attack Level by 2)

51J Speed Ray Power 70 (Special Attack)

54J Vajra Strike Power 100 (Physical Attack 15% changes your opponent's Defense Level by -1)

57J Laser Shot Power 90 (Special Attack 15% changes your opponent's Hit Level by -1)

57J Iron Arm Slam Power 90 (Special Attack 15% changes your opponent's Hit Level by -1)

58J Iron Arm Slam Power 60 (Physical Attack)

60J Savage Sweep Power 80 (Normal Physical Attack)

63J Magic Energy Power 135 (Special Attack)

68J Attribute Duplication (Attribute Attack)

The above Mechanical Elves have to be manually evolved by going to the Laboratory when they reach a certain level. Evolution Bin to evolve manually

==================================== Ice-type elves ==================================

Xuan Bing Beast 25-26J Frozen Strike (35), Xuan Bing Cone (55), Ice Armor, Cooling Slap, Freezing Ray (45)

27J Frozen Beast, Breakthrough 30J (Pu Attack, 60), Ice Claw 38J (65), Freezing Gas, Freezing Wind 42J, Frost 45J, 52J Frozen Light Wave 55J Ice Lingerie Mirror 58J Cracking Ice Combo 61J Ice Sky 66J Zero Degree Ice Breaker (120)

Sora Ice Blade (40), Fling Tail 5J (Pu Attack , 45), Frost Armor 9J, Ice Armor 13J, Freezing Ray 17J (45)

18J Heraus, Frozen Ice Breath 20J (55), Ice Breaker Tail 25J (Pu Attack, 60), Cold Stream 30J, Metaphysical Ice Arrow 35J

38J Archea, Shattering Ice 40J (Normal Ice Attack 80), Cold Ice Protector 43J, Frozen Hail 47J, Ice Seal 50J, Ice Sky 55J (100), Holy Spirit Flash 60J (100), Extreme Ice Storm 67J (150), Extreme Freeze 75J (30% spike, remaining 70% is MISS)

Link Frost (-1 defense), Chilling Frozen Air (55), Cold Bubbles (30), Grab

17J Lincecum, Crazy Scrambling Grab 19J, Claws of Ice 23J, Gem Energy 27J, Light of Ice 31J, Cracking Ice Strike 35J

36J Brinks, Cracking Toughness 39J, Frozen Air 43J, Gem Light 47J, Condensed Breath 51J, Gem Force 55J, Moonlight Flicker 59J, Concentrated Light Cannon 64J (120)

Keran (Branching Elf Yo-Yo's Ice Evolution) Gaze 11J (Attribute) (Attack, 100% reduction of opponent's defense level 1)Yoyo Ray 16J (Special Attack, Power 55, make opponent's all enhancements disappear)Freezing Ray 21J (Special Attack, Power 45)Freezing Wind 25J (Special Attack, Power 60, 15% chance to reduce opponent's speed level 1)Ice Ling Mirror 32J (Attribute Attack, 100% change of their own special defense level 2)Freezing Air Fist 37J (Physical Attack, Power 65)Ice Ball 40J (Special Attack, Power 70)Crystal Cold Armor 44J (Attribute Attack, 100% enhancement of your own defense and special defense level 2)Soft Fist 48J (Physical Attack, reduce opponent's damage in normal attack state by 1/2)Blizzard 51J (Special Attack, Power 90, 10% chance to frostbite the opponent)Ice Power 55J (Attribute Attack, 100% enhancement of your own attack level 2)Ice Power 55J (Attribute Attack, 100% enhancement of your own attack level 2)Ice Fist 32J (Attack, 100% enhancement of your own attack level 2)Ice Fist 32J (Attack, 100% enhancement of your own attack level 2)Ice Fist 32J (Attack, 100% enhancement of your own attack level 2) 100% of their own attack level 2)Heavenly Cold 60J (special attack, power 100, 10% chance of frostbite) Ice Blast 67J (power 120)

==================================== ==================================== superpowered elves ======================= ==========

Neil: Thought Ray (50), Space Jump, Change Spell, Quick Attack (Attack 45)

17J Phyllis, 20J Swift Strike (Power 60), 25J Fantasy Light Wave (Power 70), 30J Sense (Special Defense plus 2), 35J Gravity Crush (Special Attack 70)

37J Esperia 39J Flying Swallow. Chopping ( Physical Attack 75) Level 42 Mind Control 45J Intentional Interference 48J Flying Air Rush 51J Aura Recoil 54J Flash Meteor 57J Extreme Spin 60J Inspiration 66J Cosmic Phantom (150)

==================================== Common Lineage of Elves ============= =====================

Yo-Yo Gaze 11J (Attribute Attack, 100% reduces opponent's Defense Level by 1), Yo-Yo Ray 16J (Special Attack, 55% power, makes all opponent's Enhancements disappear), 21J Combo Attack (Normal 30 2~3 Attacks), 25J Chakra (Boosts Attacks by 1), 31J Heart (Special Attack 70 5% to make opponent sleep), 36J Chirp (-1 to opponent's attack), 41J Nod (Attack 75)