Cheats for Dark Thriller 2

Darkness Thriller 1 Cheats:

In the game, you have to walk where there is light, otherwise you will lose blood. So the rational use of light sources is the most important point.

1. Beginning:

Talk to the patient, then go to the top left corner and read the book. Go through the door and talk to another individual, then pick up the lantern to his right (5 keys to pick it up and put it down). Go to the next room and talk to patient Z9, then open the window on the left. Go to the right, get the key from the closet and open the window along the way. Go to the next room, move the chest in the way and enter the next room. Then push the chest on the left to the button (just keep pushing it to the left) and the door opens. Go in and see a sick man, put the lantern two squares to his right and two squares up (he can only be revived if he's in a lighted area), then go up the stairs and pass.

2. Emergency Room:

First open the window behind you, then don't rush, look closely at the 3 red things above, go around them to the upper right to open another light source (I don't know what it is). Go through the corridor above and open the top left window, then there's another one down there, open that too. Pick up the flashlight (the difference between this and the lantern is that while the flashlight light is much stronger than the lantern, it only illuminates the front, with no light to the left, right or behind you), take a step down, drop the flashlight, and then go to the room below to hand over the chest to reveal the door. Go back and pick up the flashlight, put it on that button in the doorway, then immediately push the chest outside the door as well (you'll lose blood here, so be quick), all the way to the button in the bottom left corner of the bottom-most room. Finally, rescue a patient from the closet, go up the stairs, and pass.

3. Patient Room:

Talk to the patient, then pick up the flashlight and place it two squares above the door on the right so that the light is to the left, then walk to the left, go around the person, and open the window. Come back and pick up the flashlight and place it above the door on the left with the light pointing toward the door. Go in the door and open the window, then come back and get the flashlight, open the door on the upper right, put the flashlight in the doorway, and go to the next room as usual. Get the key in the upper closet and go inside. Go in and turn on the light source on the left side of the room, then go back and get the flashlight. Put the flashlight in the center of the room and push the box over the button. Grab the flashlight again and go into the next room to find the guard. After the conversation, put the flashlight on the button, pick up the flashlight in the room and go up and into the next room. Put the flashlight in the center of the room, go up the stairs in the upper right corner and pass.

4. Dining Room:

First, go downstairs and get the flashlight, then come back and open the door. Put the flashlight in the doorway and open the window. Push the box up to the button, go back for the flashlight, and place it two spaces below the window so that the light shines all the way to the right room window. Go over and open the window and push the box down one compartment so that the door opens. Come back for the flashlight, place it in the middle of the room so the light goes down, and go down for the lantern. Alternate taking the lantern and the flashlight, get both to the lower left, and push the chest over the button. Alternate taking the flashlight and lantern to the upper hut again, put the lantern on the button and go through the door with the flashlight. Put the flashlight on the button again, the light goes down, after that, go down, have a conversation, use the mirror reflection to save the patient, go into the door below and pass.

5. equipment room:

First talk to the doorkeeper, pick up the mirror 1 (in order to later speak clearly, are numbered), illuminate the way down to the left, and then to the bottom of the mirror 2 mirror to the left, see the button and the mirror 3. mirror 3 pressed on the button to illuminate the upper side, and then follow the light to go up, open the window. Adjust mirror 3 so that it shines to the right, then move mirror 1 below the window and light to the left to see the button. After that, move mirror 2 into the house and place it on the button to shine on the right patient. Next, for the 2 mirrors that were already in the house, get one to the lower left button and point it to the patient in the left corner, and move the other to the end of the hallway to light up the window and go to the window. Let the mirror shine into the three closets, then rescue a patient from each to find the medical kit and key. Next, put the mirror two spaces to the right of the patient and follow the light to the door. Enter the door and get the lantern, then go back to the mirror. Alternate between the mirror and the lantern (note that the lantern light is very iffy, so it's best to change it two steps at a time), move the mirror in to press the button, and carry the lantern to the next door. There's nothing to take from the two huts above, so keep going right. Find the boy in the corner to the left of the stairs, have a conversation and put the lantern next to him, go up the stairs and pass.

6. First:

Pick up the lantern and then talk to the person next to you. The goal after that is to take the big monster in the center and put down four lanterns around it in a cross shape. First, take down the top three, placed near the spare, and then set up wooden boxes while putting lights: directly above a lamp, left and right two wooden boxes; directly right lamp, upper and lower wooden boxes ... and so on, put four. Note that it is safer to set up the boxes first and then put the lamps. Also, you should always use the side of the box as a cover to prevent the big monster blood spray to you, and then use the interval between his two blood spray from the middle of the box to put the lamp. Four lights are put after the big monster disappeared, randomly pick up a light, from the upper right corner of the stairs, pass.

7. Gatehouse:

Pick up the lamp and put it on the button, then move the mirror (1) down on the second button, shine it to the right and see another mirror (2), move it out and put it down on the button just before, and replace the lamp. Rotate taking the lamp and mirror 2, go below, mirror to the left on the bottom button, carry the lamp into the house. The lamp is placed on the button in the house, the door opens, turn the doorway mechanism on, then there is another mirror on the desk to the left, place it on the right side of the desk. Shine it above and below respectively to find a key from each of the upper and lower cabin closets. After that, put the mirror on the button, facing right. Follow the light and look closely, there's something half blocked by the wall on the right, it's actually a mirror as well, turn it around and face upwards to see that there are two doors, one directly above and one to the upper left. First open the one directly above, go in and get the flashlight, then open the door on the left, put the flashlight in the doorway and shine it on the patient, then go back to the house directly above and go upstairs to pass.

8. Cancer area:

Pick up the flashlight, dialog and enter the door. Into do not move, look carefully, around the dark place will have a small ghost in the run, you have to turn around at any time to make the flashlight light to it, so that it was eliminated, you get the key. When you see a door on the right in the darkness, you have to put the flashlight on the door as soon as possible and then open the door. When the door opens, light comes through and you retrieve the flashlight. There are three doors down there. The first door can be opened straight away, put the flashlight in the doorway, go inside and get the key from the closet, then take the flashlight from the floor as well. The key opens the upper right door, take both flashlights to the upper right side of the house and see the chest. Put one of the flashlights on the floor to light up the passage above leading to the left, then follow it in. Open the mechanism and see the button, then go out and put the box outside on this button. It may not look like it's responding, but it's actually the second of the three side-by-side doors that just opened. Go over, put the flashlight on the door and go in to get the key. After that, go back to the box and open the door, put the flashlight in the doorway, go inside, get the key from the closet, then move the box outside the door in and put it on the button, and then it's the third door that just opened. Carry the two flashlights inside and open the inner door. Put one flashlight on the door, take the other one inside, put it two squares down on the right side of the door, and answer the phone. After that, go to the closet and get the key. Bring in the flashlight from the door, put it on the far right, go up, open the door and save the patient. Finally go down and enter the door to pass.

9. Pharmacy:

Put the chest on the button, go to the right house and move the mirror, press on the button and replace the chest. Push the box on the button in the right house, then come out and move the mirror to the doorway above to illuminate the inside. Open the mechanism, then with the light, open the windows on the right and above successively. Move the mirror up and place it on the lower left side of the window, to the left, then go to the left to open another window. After that, go down, get the key in the closet, then pick up the flashlight on the lower ground. Shine it to the left and see a button. Take the flashlight and go back, with the light of the flashlight move the mirror down and put it on this button, the door on the left opens, go inside, get the key in the closet, then make the mirror go down, take the flashlight and open the door, save the man from the closet and then put the flashlight down to revive him. Finally come out, make the mirror shine upwards, go into the door at the top and pass.

10. Isolation Zone:

The general structure of this house is that there are four huts in the upper half of the house, numbered 1, 2, 3 and 4 from left to right; there are two large huts in the left side of the lower part, numbered 5 and 6, and the right half of the house leads to the exit. Here's the process of getting through. First pick up the lamp and talk to the people nearby, after that go into house #6 from the lower right to find the key and release a girl from the cage. Then go to house #3 and get the flashlight, bring it here with the lamp, put it down and save the girl. Then carry the light to house 4 and open the door, get the key and release the other girl, see that there are still buttons on the floor, so go back to house 6 and use the light to move both mirrors to house 4. Use one of them to press the button and shine it down, then open the second door and see a patient and another button, move the other mirror to the button and shine it upwards, thus saving two people at the same time. Finally exit house 4 and walk in from the bottom right. In the upper right corner is the exit, put the light down, save the patient, and then go upstairs to pass.

11. Lab:

Start with the dialog, then move the crate to reveal the exit. Stick to the wall and go up, there are two mirrors, 1 above and 2 below. Move mirror 1 down two squares, shine it to the right and see the flashlight, take it and put it to the right of mirror 1, down. Then move mirror 1 to mirror 2 two squares down and right, shine it to the right and save a man. Then move mirror 2 one frame to the right of mirror 1, shine it up, after that pick up the flashlight, place it in the doorway above, get the medical kit hand from the closet, move the box, take the flashlight and go inside. Go inside, put the flashlight on the floor, illuminate the door on the left, then go to the closet and get the key, then press the box on the button and the door opens. Go in and open the mechanism, put the mirror down two squares, open the door and save the man. After that, put the flashlight on the right side of the mechanism, go up, then go above and open the window. Let the mirror by the window shine down, and come back for the flashlight. Put the flashlight down, move the mirror to the far right, press the button and illuminate the bottom. Go back for the flashlight and come over. Go down and see another door, put down the flashlight, open the door, talk to the person inside, get the antidote, choose to use it on yourself, then go through the door.

12. Pediatrics:

Grab the lamp and talk to the girl. Go up to his right and you'll see a flashlight, a girl can be found in the cage to the upper right of the flashlight, place the flashlight to her left and shine it on her. Then go right and there is a key in the closet, and another girl can be rescued in a cage to the right, so that's two rescues with one flashlight. Take the light and go back to the girl you just talked to to find two chests. There is a button in the room to the right of the crates, move one crate to press it. There is another chest, push it down. Open the door below, then push the chest in, to the right and then up, to a room with two buttons. Push the chest on the right button, then go through the door above the left button. (You can go out through the door ~ hehehe...) Go out to the right, into the room with two mirrors, put one of them on the button and the lower door opens. Move the other mirror, take the lamp and go inside. Get the key from the closet, then put the mirror on the button, down. Open the door below and release the girl from the cage, then go to the right room and open the mechanism so that the girl from earlier is saved. Finally, go up, talk to the girl and go upstairs to pass the level.

13. Hunchback Girl:

Note that this is where the plot branches out, and you can choose to give the only antidote you have to the hunchback girl, Nina's sister, or not. If you give it now, you won't be able to save Helen in the end and your wife will die. I've played the ending where you give the antidote to the hunchback girl and didn't like it, so I chose not to give it this time. This way, the future flow is written under the premise of not giving the antidote to the hunchback girl. Of course, you can also choose to fulfill the sisters. Procedure: If you choose to give the antidote to No One, the hunchback girl will immediately turn into a monster, which will kill Nina and come at you. Now open the left window, then go counterclockwise and open the four windows on the left, bottom, right and top of the room, then lead the monster to the bright light in the center of the room, and the monster will disappear. There will be no ghosts in the room, so feel free to walk in the dark, but if you get hit by something the monster spews out, it will reduce your blood. There are also medkits everywhere that you can use if you don't have enough blood. After you kill the monster, go up the stairs from the top right corner and you'll pass the level.

14. Bottom Floor:

Place the flashlight beside you down on the button to get the key from the closet. After that, pick up the lamp and go up to the head, put the nearby flashlight to the left on the button, and the get the key. Go right and get the third key from the closet. After that, go to the bottom right corner, go through a door and see the flashlight, take it out and put it on the button below and shine it down. Then open two more doors and see the flashlight in the house, put it to the right on the nearby button. Come out, put the light on the button in the upper right corner of the house and head up into the passage. Every time you come across a mirror, pick it up and turn the direction so that it illuminates the path in front of you, then put it down and keep going. (Don't move the mirror in the far lower left, it's in the right direction.) On the way, there is a medical kit in the first closet and a patient in the second. After turning the last mirror, go up and go directly to the next level after the episode.

15. Reefer:

This last level is all about the plot. You can get a taste of the shocking truth behind it and the heavy ending...

Full guide to Pitch Black Thriller 2:

1. The Bar: Walden explains to the citizens about the crimes of the monks, but no one believes him...Walden suddenly faints and wakes up alone. Bar found "note 1" ... (This level for the teaching level, not to repeat) out of the door to get two "battery". Enter the bar again and pick up the "magnet" to the left. (Press the right softkey to enter the props list, move the cursor to the magnet and press 5 to equip it.) Use the magnet near the drain to get the "Bar Key" and open the door. When you get out, you'll meet the caretaker's son and learn that the people are going to a mysterious abbey with the monks.

2. Library: Open the window, manually press the button, carry the lantern forward, turn on the light switch, push the box to press the button, and open the door on the right. The lower right cubicle to find a piece of "Tujia cake", found "note 2" ... to the right up to meet the librarian, she left the lights off. Find the "City Map", turn on the light, find the "Broom", a "Copper Plate", go out and get two "Batteries". The first one is the "Batteries".

3. Museum: Dialogue to get a piece of "Dead Soul Key Fragment", find "Note 3".......right up and carry the lantern to the left to get a piece of "Tujia Cake".......down with a piece of "Tujia Cake"........ "Use the broom as a lever to open the door. Take the broom and go out to get 2 pieces of "Battery". The door is open, take away the "broom" out to get "battery" 2 pieces.

4, the store: the top of the "pliers", the lower left side of the door to get "copper plate" 2 pieces. After killing the monster, open the door on the left side and get a "camera" and a piece of "Tujia Cake", go out and use the "camera" and "battery" combination. Use the "Camera" and "Battery" combination to create a flash effect...(To kill the monster: turn on the light switch above, bring the monster into the center of the light source, and it will die in a few seconds) Go back to the back door of the library, use the pliers to open the air vent, and get the "Key Fragment of the Dead", go out. ", go out the door.

5. Graveyard: Find the shovel, dig the graveyard with the shovel, get 1 piece of "Tujia Cake", 1 piece of "Undead Soul Key Fragment", "Hospital Files"... ... found 1 piece of "bone", go out ......

6, the hospital: open the window, use the candlestick to press the mechanism, the door opens, push the box, open the left window, pull the box to press the right side of the mechanism, open the window below, take down the light bulb above Install on the right side, then take the leftmost bulb to install on the right side again, and so on...There is a lantern on the far right of the corridor, lift it up...Take a bulb and install it on the side of the bed next to the door above, the lantern presses the right side of the mechanism, the door opens. Go up, inside the door on the left you will get a "tranquilizer gun", on the right you will get a "scalpel". Go up, the guard of the morgue refuses to give up the key, take down the left fuse and back up, the guard is killed by the monster, use the scalpel to cut open the guard's shirt to get the "morgue key", go out and get the "battery" 2 pieces. The key to the morgue is the "key to the morgue", and you can get the "batteries" from the door.

7, power distribution room: right down to get "Tujia cake" 1 piece, slowly move the candlestick to the upper right organ pressure, lantern pressure left lower organ, the door opened found "fuse", up, press the "fuse" on the street lights lit! Upwards, press the "fuse" and the street light will be on... Go out and get 2 pieces of "batteries". Go down to the beggar's place, give him a coin, use the broom to clean up the garbage, and get the "Dead Souls Key Piece". Down, go to the front yard of Benjamin's house, get "Tujia cake" 1 piece, throw the "bone" to the dog, into the house ......

8, Benjamin's house: take the candlestick and put it in the right doorway, enter the right room, pull the box and press the mechanism. Into the right pull the box pressure mechanism, the left door open, lift the candlestick put the left side of the left door, take down the right light bulb, press on the top, to the left to open the light, down to open the window to open the light. Take the candlestick and press the mechanism, open the lower right door, take the light bulb, install it at the bottom, turn on the TV to the right, see Benjamin and get the "Note 4"... Take the flashlight and point it at the lower right doorway, enter and get the "Tujia Cake" piece. ...Take down the light bulb and press it on the left side, get "toilet pump" on the left side, go up to the bathroom, turn on the light, use the "toilet pump" to drain the bathtub's water outlet, and get "soap". Go to the bathroom, turn on the light, use the "toilet pump" to drain the water outlet of the bathtub, get "soap", go out and get 2 pieces of "batteries". (The TV is a hidden mini game 2: pinball ping pong).

9, school: open the window, candlestick pressure mechanism, flashlight on the corner of the ground, quickly move to the lower right, open the window, take the bulb installed in the upper left, pick up the candlestick placed in front of the window on the lower right, flashlight moved to the bottom of the corner of the light upwards, remove the bulb pressed back to the original ... ... take the flashlight placed in front of the light on the ground, the light upwards, the candlestick pressed the upper right of the mechanism, flashlight voltage the mechanism below ...Move forward to the back door, use the "Tranquilizer Gun" to poke the key of the door below to the ground, then use the "Magnet" to get the key, open the door, turn on the light...use the "Scalpel" to cut the rope, then use the "Scalpel" to cut the rope, then use the "Scalpel" to cut the rope, then use the "Scalpel" to cut the rope. Use the scalpel to cut the rope and get the "Rope"... Talk to the principal and get the "Dead Souls Key Piece"... Push the box and press the mechanism... The door above opens... Use the camera's flash... In the room above, you'll find The door above opens with the camera's flash, and in the room above you'll find 1 piece of "Tujia Cake", and 2 "Batteries" on the way out.

10, the well: with the "magnet" and "rope" combination into "the end of the rope with a magnet", use it to take out the "stained sheriff's badge" in the well. Use it to take out the "stained sheriff's badge" from the well, then combine it with "soap" to get a "clean, shiny badge" with four digits on it... Take this to the police station, enter the code, and the door opens! ......

11, the sheriff's office: pick up the flashlight 1 on the top, light up the right side of the road, open the window and turn on the lights, back to pick up the flashlight 1 pressed on the upper right organ, the light down; take the lower flashlight 2 pressed on the lower door side of the organ, the light down. Take the flashlight 1 back to the door when you come in, use it to press the mechanism, the light to the right; take the candlestick to press the mechanism under the flashlight 2, the mechanism inside the door; take the flashlight 1, press the mechanism under the light switch, the light wants to go down; pick up the flashlight 2, press the lowest mechanism, the light goes to the right. Turn on the light to the right, get the "Note 5", right on the prison, use the "end of the rope with magnets" to get the "bomb shelter key". The left room to get "Tujia cake" 1 piece, go out to get "battery" 2 sections ......

12, the bomb shelter: get "a bucket of fresh water ", with "water" and "soap" combination, get "a bucket of soapy water", splashed on the ground, the monk slipped and fainted! ...Get the "Abbot's Cloak", and on the left side, you will find a piece of "Tujia Cake", and the "Key Fragment of the Dead Souls"... Go back to the museum, and place the six key fragments on the floor. Go back to the museum, place the six key pieces on the platform, use the badge as the statue's other eye, open the window... and the "Key to the Dead" is synthesized.

13, the morgue: open the door, put on the "cloak" to enter ... a group of monks to enter, follow them to the mysterious monastery near the entrance, to find the "Tujia Cake" 1 piece, first out the door, and then enter the morgue! Go out first, then enter the morgue and find 1 piece of "Tujia Cake" at the bottom right.

14. Go back to near the entrance of the Abbey and open the underground entrance with the "Dead Soul Key". Put on the "cloak" and enter, you will find a piece of "Tujia Cake" on the right side, go through the human body test room, use the lantern to press the mechanism, the door will open upwards, you will find Helen, you will pass the level ......

Attachment: Pass Bonus Code: 7825537 --- directly get the Friar's Cloak, wear it and you won't be attacked...

Mini-games - 1, Little Hairy Darts: 32787; 2, Pinball Ping Pong: 54642664; 3, Gluttony: 9676

There are also a lot of webpages out there:/newsc/news/ gamegl/20060811095011.htm

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