The country has officially included e-sports into sports since 2003. On November 18, 2003, the State Sports General Administration officially announced that e-sports would be listed as the 99th official sports event in China. Athletes in e-sports require arduous training to compete with teams from various countries. E-sports is no longer just about playing games, but a world-class competition.
my country’s e-sports field started late, with few personnel, and many people’s prejudices, which have led to the development of e-sports for a long time. Therefore, for a long time in international e-sports competitions, the Chinese team has led only a handful of times. Since the IG team won the S8 Global Finals in previous years, there have been few big victory scenes that made the Chinese audience excited.
After EDG won the championship, the popularity of "e-sports professional" increased
Until November 6 last year, in Iceland, 7,000 kilometers away from China, the Chinese team EDG from the LPL experienced an incomparable After a tough game, they defeated the Korean team DK, who had been defending the championship before, and completed an epic feat.
Before this, the Korean team had always looked arrogant and arrogant in front of the camera. At the same time, during the game, because the process was very intense, several players in the game had begun to lose hope. Facing the cynicism of their opponents, our team members just silently said "What if we win?" And relying on these words, he successfully made a comeback in a 2-on-5 headwind situation and won the championship in one fell swoop.
After EDG won the championship, the audience on the other side of the screen was all excited. Under the influence of various publicity and hot searches, many people who did not know about e-sports or EDG began to pay attention to QiDian Competitive major, a major that was once not favored.
The development and career direction of "e-sports major" is actually very good
"E-sports", as the name suggests, is electronic sports. It is a computer game competition, but it is not just about playing games. , but requires the game level to reach the level of global competition.
Among the large and small e-sports competitions, the "League of Legends" or LOL competition is the most famous, and its gold content is also the highest. This competition has been held for 11 times, namely S1-S11, where S stands for season, which means season.
In previous competitions, only the best e-sports teams from each country were eligible to participate. The selection during this period was a very cruel process, no less than any competition or examination.
Last year’s EDG team was a selected e-sports team. It is the leading professional e-sports team in China. It was established in September 2013 and is very outstanding and motivated.
After EDG won the championship, the country and CCTV also expressed their congratulations immediately. This shows that my country's recognition of the e-sports industry is getting higher and higher.
At the same time, at the beginning of 2021, relevant departments also released the latest national vocational skills standards, in which e-sports athletes were included in vocational skills for the first time by the country and given a clear definition.
The standards clearly define that people who engage in different types of e-sports competitions, sparring, experience and performance activities are qualified to become e-sports players, and e-sports players are divided into 5 professional levels. Like other professions, they are divided into primary (level 5), intermediate (level 4), senior (level 3), technician (level 2), and senior technician (level 1). It also stipulates the professions that each level should have. Skill.
At the same time, various universities have also added e-sports sports and management majors, including Communication University of China, Nanjing University of Communication, Shanghai Institute of Physical Education, Tianjin Institute of Physical Education and many other 985 and national key universities.
Students who graduate from e-sports majors also have very good career prospects in the future. In addition to downstream industry chains such as professional players, coaches, anchors, or game commentators that are directly oriented to the public, e-sports events, game design and development, etc. The current demand for talents in the midstream and upstream industries is huge and the space for development is very broad.
At present, the output value of the e-sports industry is approximately 180 billion, and the talent gap is as high as 500,000. It is conceivable how bright the future of this profession is.
E-sports is not about playing games, and you don’t need to play games to become an e-sports player
Many people may think that e-sports is purely about playing games, and just play more games. But this is very unrealistic. E-sports is already a kind of sports competition, which requires players to be talented. At the same time, e-sports has very high requirements on physical fitness and body reactions. If you want to become a professional player, you must be with the athletes. Same, withstand high-intensity training.
Do athletes in track and field competitions just need to run? Everyone knows that this is not the case. E-sports, like track and field, is also a type of competitive sports. It uses electronic equipment as sports equipment and requires a combination of intelligence and physical strength. Players are required to practice their thinking, reaction and coordination skills day and night, constantly respond to emergencies, and learn teamwork.
At the same time, e-sports also has certain requirements for the physical fitness of players. Therefore, most esports athletes train at least eight hours a day. Don’t think that playing games for 8 hours a day is much fun. This is not ordinary playing games. Just like some people are willing to eat, but if they are allowed to eat for 8 hours a day, the dishes will not change. If they eat the same dish for 8 hours a day, Eat it over and over for several hours, and see if he still likes this dish in the future.