Flying flute information Luo Xing / article
"Inception" as a brain-burning science fiction blockbuster, I believe we are all familiar with. The entire movie's plot wanders between dreams and reality, all thanks to the dream maker played by Little Li Zi, who can enter other people's dreams, steal secrets from other people's subconscious mind, and reshape other people's dreams. However, in real life, there is indeed a group of people running towards the "dream maker". Through their efforts to constantly improve VR technology, they are committed to bringing us an infinite tendency to the real world of illusion.
After the "618" e-commerce festival, a piece of news announced by Jingdong exploded in the circle of friends: "The sales data during the 618 period in 2016 (June 1-18) showed that the overall sales of 3C products exceeded 36,006,909, with the largest increment being the VR headset, which increased by as much as 1.5 percent. is the VR headset, an increase of up to 23,498.21%."
An increase of up to 235 times, what a terrible growth rate. At this time there must be a lot of people will say, before the VR technology is too immature, scarce equipment, resulting in too low a base, but even lower numbers to 235 times the increase is enough to reflect the rapid development of the VR industry.
According to this year's latest forecast by market research firm IDC, virtual reality (VR) hardware shipments will be extremely high until 2020 when they will gradually stabilize. 9.6 million VR head-mounted displays are expected to ship this year, with total shipments soaring to 64.8 million over the next four years.
What is virtual reality?
With all that said, do you want a perfect VR experience? Then we first need to acquire a complete VR set.?
The device we know as HTC Vive is a VR headset (virtual reality head-mounted display) product paired with two wireless controllers with gesture tracking. One of the headset is the output device, and the wireless controllers are the input device. As for the computing device, it is of course the superior computer at home.
VR common input devices or technology
Gesture tracking (optical tracking, sensor tracking), eye tracking, gamepad, motion capture (inertial, optical), gimbaled treadmill & vibrating seat.
VR common output devices
Class of helmets: Oculus CV1, HTC VIVE, PS VR;
Starter: Google Cardboard;
Other devices: PS4 host, all-in-one machine, etc..
Currently, the vast majority of people have not heard of VR, and are not clear about the concept of VR, the future of VR experience stores or will become the best way for the VR industry to land, more VR experience stores have appeared one after another, and at the same time, will give rise to more offline program providers, to provide VR offline experience for the experience store, including hardware peripherals and content integration of the full set of solutions.
And for many people who have experienced VR, vertigo is the biggest problem that exists objectively at this stage. Regardless of whether the current vertigo is caused by VR equipment or content, the VR industry wants to develop rapidly, it is inevitable that the majority of users in the use of a longer period of time without a significant sense of vertigo is possible.
Currently, the hottest VR application scenarios on the market are travel, games, and movies.
In the future, with technological breakthroughs and boutique content, virtual reality technology will be more integrated with people's lives, from daily games and entertainment, to education, health care, real estate and other areas, virtual reality will be fully popularized. With the continuous development of the industry, the scope of its application will become broader and broader. Virtual reality technology will cooperate with more industries and change human life.
Status quo of VR industry
Domestic VR project financing
As can be seen from the above chart, most of the current VR projects belong to the angel round financing stage. Investors tend to diversify their investment in high-risk and high-return angel rounds, indicating that the VR industry is currently in its infancy.
At present, VR this potential emerging industry has gained national attention and policy support, on March 30, 2016, in the Ministry of Industry and Information Technology and other national ministries and commissions under the support of the China 3D Industry Alliance, on the basis of the Virtual Reality Committee, bringing together more than 100 key enterprises in the field of virtual reality, such as the government, production, academia, research and inspection, and so on*** with the initiation of the establishment of the "China Virtual Reality Industry Alliance", marking the beginning of the VR industry, which is the most important industry in the world. In April 2016, the Ministry of Industry and Information Technology (MIIT) released "Virtual Reality Industry Development White Paper 5.0", which describes the current development situation of China's virtual reality industry and puts forward relevant policies, fully affirming the development prospects of the virtual reality industry from the national level, and the specification and establishment of future industry standards will guarantee the healthy and rapid development of the VR market. The future standardization and establishment of industry standards will guarantee the healthy and rapid development of the VR market.
All the signs show that the status quo of virtual reality industry is: capital is very hot, the industry is slightly cold.
Virtual reality related stocks
Virtual reality plate chart
Virtual reality plate has been in shock for six months, as can be seen from the chart, the amplitude of the index gradually narrowed, and is now touching the upper trend line, short-term need to guard against a decline, wait for the bottom or breakthrough after the intervention.
Related stocks
(The above content was originally published by Flying Dipper Information)