What can junior high school students do after learning e-sports?

Junior high school students majoring in e-sports can become e-sports athletes, coaches, referees, professional managers, event planning and execution, tactics and data analysis, venue operation and maintenance, club operation and management, e-sports hosts and anchors, and e-sports business.

E-sports is a kind of sports in which electronic games reach the level of "competition". E-sports is a competition that uses electronic equipment as sports equipment and combines intelligence and physical strength between people.

E-sports can exercise and improve participants' thinking ability, reaction ability, physical coordination ability and willpower, and cultivate team spirit, and professional e-sports also have higher requirements for physical strength. E-sports is also a profession, similar to non-video game competitions such as chess. On June165438+1October 18, 2003, the State Sports General Administration officially approved e-sports as the 99th official sports competition.

In 2008, the State General Administration of Sport changed e-sports into the No.78 official sports competition. 20 18 Asian Games in Jakarta listed e-sports as a performance event.

Features:

E-sports has two basic characteristics: electronic and competitive. "Electronic" is its way and means, which means that this sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, similar to the equipment and venues in traditional sports. In e-sports, "equipment" depends on information technology, which is the difference between e-sports and traditional sports.

"Competition" refers to the essential feature of sports, that is, confrontation. As a sport, confrontation is the most basic feature. There are many categories and events of e-sports, but the core must be confrontation and competition.