About Will Wearables Make Life Better Language Reading Answers

When you work for a long time and forget to take a break, the clothes on your body will automatically send out a reminder for you to arrange for rest and relaxation to adjust the program; when the children and the elderly body abnormalities, wearing a small instrument on their bodies will send the relevant information to their loved ones. Wearable devices will come into our lives in the near future to meet our various functional needs.

Wearable devices are mobile smart devices that can be worn directly on a person's body or integrated into clothing and accessories. With many technology giants such as Google, Shanda, and Baidu joining in the research and development of wearable devices, the huge opportunities in this field have been discovered by more businesses, and many domestic technology companies are now gearing up for R&D.

Wearable devices can be used in a variety of different ways, such as on the body, in the body, or in the body.

Lifestyle changes

A July report from research firm HIS shows that the market for sports and fitness apps, which is already quite hot, is expected to see growth of up to 63 percent in the next few years. With the installed base of such apps predicted to rise globally from 156 million in 2012 to 248 million in 2017, demand for wearable devices will naturally be positively affected.

Zhai Fei, co-founder of Flashunit, a domestic company dedicated to the road of Chinese wearables, introduced the first product developed by his team, "Flashunit Motion Recorder", which will be available in the third quarter of this year. The product can monitor the user's activity trajectory, record the physical condition, and provide a scientific and healthy living program for sub-healthy groups. This product can monitor the user's activity trajectory, record the physical condition, and provide the sub-healthy group with a scientific healthy life program.

Zhaifei believes that each individual is an independent data source, and can continuously generate a variety of different human data, which will be an important part of the future big data market, and can be mined in-depth application to promote the further development of wearable devices.

In terms of the types of wearable devices that have been developed so far, the main function of most of the products is designed for the user's healthy life, aiming to develop fitness programs by recording data, and reminding the user to maintain a good lifestyle at any time and anywhere, so that the original irregular habits will gradually get a good adjustment.

Wearable devices also open up a new way of entertainment, by Shenzhen Hong Intelligence Technology Co., Ltd. developed BrainLink idea headband is such an entertainment product, according to its customer service staff, BrainLink use "brain-computer interface" technology, through the Bluetooth wireless connection to the smartphone, tablet PC, laptop or smartphone. BrainLink utilizes "brain-computer interface" technology to wirelessly connect to smartphones, tablet PCs, laptops, or smart TVs through Bluetooth, and realizes "control" games based on weak EEG signals.

Similarly, Apple's IWatch, Google Glass, personal 3D theaters, and other new wearable devices can also achieve certain entertainment functions. When the freshness brought by smartphones has begun to fade, wearable devices can precisely meet the needs of people for novel entertainment life.

Looking forward to the linkage effect

In the increasingly mature R&D technology today, can we boldly predict that wearable technology will have a linkage effect, actively driving the development of related industries and even the entire Internet of Things?

Ge Hantao, head of the Google Technology Community in Beijing, believes that: "Wearable technology is based on human carriers, so it is necessary to design hardware according to the structural characteristics of the human body, in line with the specific needs of the human body, such as the design of watches require the development of flexible batteries and other related materials to meet the demand for appearance and functionality; and in the software and cloud, the design of these products require strong computing power, and some applications require a strong computing power, which is essential for the development of the Internet of Things. requires strong computing power, some applications will obtain the dynamic data generated by the user while wearing the product, and at the same time interact the acquired data with cloud services, naturally promoting technological advances and industry development in these areas."

Wearable computing is a consumer product, compared to IoT products are further away from the lives of ordinary people, the large-scale promotion of wearable computing products will allow ordinary users to gradually understand the IoT services through smartwatches, health bracelets and other products. For the promotion of future Internet of Things products and services, there is a certain cultivation role at the cognitive level, "for the entire Internet of Things, wearable devices are only one part of it, the Internet of Things involves a very wide range of fields, such as smart cities, intelligent transportation, intelligent medical care, automotive networking, etc., the development of the surface needs to be promoted by these points **** the same."

China Internet of Things Industry Association Secretary General Berthoud believes that "foreign Internet of Things to do more in the field of personal consumption, such as wearable devices, and our country is mainly to do the smart city, the development direction is not the same. Internet of Things should be industry-oriented applications, personal consumption is part of it, the larger industry should be in the traditional industrial applications."

Ge Hantao believes that "wearable technology in the next one to two years will be put on the market on a large scale, may become a new direction of investment, entrepreneurship, but relative to cell phone applications software product start-up, wearable computing products because it involves the design and development of hardware, as well as the cost of hardware and so on, and is not suitable for individuals who only have the ability to design and develop software or small and medium-sized teams."

The debate over the pros and cons is inconclusive

Despite the obvious advantages of wearable devices, which may be able to quickly cause a ****ing sensation in the target audience in the early stages of development, there are problems that should not be ignored when compared to the advantages that may affect their wider promotion.

Netizen "Feixinda die-cutting machine" in the microblogging news: "Google Glass, smart watches and other wearable devices are designed to let you stay connected at any time, anywhere, know what friends are doing. But waking you up at three o'clock in the middle of the night just to notify you that someone has retweeted your microblogging, is this really a good practice?"

Not only is the reminder function a possible nuisance, this wearable device to mine human data as a means, but also involves the user's personal privacy; and the device clamped to the clothes began to automatically take pictures of other people's information at will to obtain, so that once the product flooded into the mass market in the ethical level is also more subversive.

"The safety of user information is absolutely the first", Zhai Fei emphasized that the Flashpoint team has developed relevant technology to ensure that users in the use of Flashpoint products, personal information is effectively protected, "we are committed to industrial design, scene mining, big data applications three directions. In terms of big data, the current wearable products are still only in the collection of human body data stage, and did not effectively serve the user."