Here is the introduction of the general battle of the building
Human:
Command center to increase the population of 11: construction of the SCV50 mines Upgrade the orbital control center requires barracks Upgrade the planetary fortress requires engineering station
Replenishment stations Increase population by 8: can be dropped and raised, as a blocking door or blocking the road can be used, 400 blood is not recommended to block the door
Barracks: train marines 50 mines Train looters 100 mines 25 gas Need tech lab Train reapers 50 mines 100 gas Need tech lab Train phantoms 200 mines 100 gas Need tech lab Need phantom research institute
Engineering station: Research Human Infantry Weapons Levels 1, 2, and 3 Research Human Infantry Armor Levels 1, 2, and 3 R&D Instant Targeting System R&D Steel Frames Bunker Capacity +2 R&D Building Armor
Missile Towers: air-to-air defense towers
Reconnaissance Towers: detects enemy units within a certain range, does not provide a field of view, units seen are marked on the map
Bunkers: can house infantry units with a population of 4, expanded with the development of Steel Frames
Bunkers: can house infantry units with a population of 4, expanded with the development of Steel Frames
Bunkers. Units, expanded by 2 population after R&D of steel frames
Ghost Institute: barracks to unlock ghosts R&D cloaking device ghosts can be invisible R&D energy ghosts initial energy +50 after training Manufacture of nukes 200 mines 200 gas
Heavy Factory: Manufacture of bad fire ? Mining? Gas Manufacture Siege Tanks? Mining 125 gas Need technology labs Make Thor? Mining? Mine 125Gas tech lab needed Armory needed
Armory: research human chariot weapons level 1, 2, 3 research human chariot armor level 1, 2, 3 research human ship weapons level 1, 2, 3 research human ship armor level 1, 2, 3
Starport: make Viking fighters? Mine 25 gas Manufacture Medical Transport ? Ore ? Gas Manufacture Iron Crow? Mine? Gas Need tech labs Make banshees? Mine? GAS Need tech labs to build battle cruisers? Mines? Gas Requires Tech Lab Requires Fusion Core
Fusion Core: Starport Unlocked Battlecruiser Developed Energy Battlecruiser Initial Energy +50 Developed Yamato Cannon Battlecruiser can use Yamato Cannon
Barracks - Tech Lab: Developed Blast Shield Marines HP +10 Developed Stimulant Developed Shock Grenade Rippers Attacks with Speed Reduction Developed Thruster to Increase Reaper Speed
Heavy Factory - Tech Lab: Developed Jets to Increase Bad Fire Attacks Developed Propulsion to Increase Reaper Speed
Heavy Factory - Tech Lab: R&D Injector to increase Vicious Fire Attacks R&D Siege Mode Siege Tanks can be deployed in Siege Mode R&D 150mm Cannon Thor can use 150mm Cannon Skill I forget the exact name of this one
Starport - Tech Lab: R&D Iron Crow Energy Iron Crow initial energy +50 R&D Armored Iron Crow Deployment of Turrets and Interdictors to extend the time to use them. R&D Invisible Banshee can be invisible R&D Banshee Energy Banshee initial energy +50
(PS ? No. of mine and gas do not know the exact number, do not dare to talk nonsense, you can see for yourself in the game)
Star Spirit:
Star Spirit Hub +11 Population: manufacturing probes 50 mines Accelerated-50 energy Accelerated the speed of a building to train or research by 50% lasts for 30 seconds
Crystal Tower +8 Population: provide an energy field, the Star Spirit buildings must be folded over the field of energy, folded over the field once the Once you start, you can continue to cross over even if the energy field disappears, and you can't use it after you've successfully crossed over
Portal: Crossing over Zealots 100 mine Crossing over Mechanical Sentinels 50 mine 100 gas Requires a control core Crossing over Chasers 125 mine 50 gas Requires a control core Crossing over Templars ? Mines? Gas needs a library. Mine? Gas Required Dark Sanctum Transforms to Folding Gate Requires R&D Folding Gate
Forge: Research Starling Army Weapons Levels 1, 2, and 3 Research Starling Army Armor Levels 1, 2, and 3 Research Starling Unit Shields Levels 1, 2, and 3 (Note that Weapons and Armor research is for all units in the Army, and Shields are for all units, including the Air Force and Buildings)
Control Cores: Portals and Folding Gates unlocked. Mechanical Sentinels, Chasers Research Starling Air Force Weapons Levels 1, 2, 3 Research Starling Air Force Armor Levels 1, 2, 3 R&D Phantoms R&D Folding Gates
Photon Battery: Starling Air-to-Surface Battery
Sanctuary forget what it's called, first of the Starling Advanced Buildings: R&D Charge Zealots R&D Flash Chasers
Collectorium: Teleportation Portal, Folding Gate unlock Templars R&D Lightning
Dark Sanctum: Portal, Folding Gate to unlock Dark Templar
Stargate or forget the name ......: Folding Phoenix Folding Void Folding Carrier Mines and Gas Needed All Forgotten ...... Carrier Needs Fleet Beacon
Fleet Beacon: R&D Phoenix Weapon Range R&D Carrier Launch Interceptor Speed
Mechanical Bench: Fold Over Probe? Ore 75 Gas Folding Prism 100 Ore Folding Immortals? Ore 100 gas Fold over Colossus? Ore ? Gas Need Mechanical Institute
Mechanical Institute: R&D detector speed R&D prism speed R&D Colossus attack distance
Worms haven't played ...... basically don't know ...... can only provide the above information, the whole hand to play, not all don't I don't know if I can adopt ......