What is the difference between animo and flash?

ANIMO is the British CambridgeAnimation company developed to run on the SGIO2 workstations and WindowsNT platform for two-dimensional cartoon animation production system, it is the world's most popular and widely used system, the well-known animated cartoon << < Siu Sin >>, < < < air big Guandan Blue>>, << < Prince of Egypt>> and so on are successful examples of applying animo. It has a working interface designed for animators, scanned drawings to maintain the artist's original lines, its fast coloring tools provide automatic coloring and automatic line closure, and color model editor integrated together to provide an unlimited number of colors and palettes, a color model can be set up more than one "color designation". It features a wide range of special effects processing including lighting, shadows, camera lens push/pull, background vignetting, water waves, and more, and can be composited with 2D, 3D, and live action footage.

The new version of Animo 6 includes a number of updates and additions in terms of usability and functionality, which improve the efficiency of Animo users throughout the entire production pipeline, from system construction, scanning, processing, and coloring all the way to compositing and output.

The Best Animo System Ever

"For Animo 6.0, we focused on responding to user requests, and now we're thrilled to have gotten the results we needed. Our development team has worked very hard on this release and I am confident it will bring our users the best Animo system ever." Said PhilBarrett,Chief Technology Director at CambridgeAnimationSystems.

"Animo has always been committed to providing a broad user experience, and version 6.0 is even better than before." CormacSlevin,Product Support Manager at Cambridge, agrees, "It's faster, more powerful, and includes a number of very useful new features based on user requests."

Exciting new features included in Animo 6.0 are:

-Support for layered Adobe PhotoshopPSD and TIFF files, allowing each layer of an image in the background or foreground to be separately filtered, converted, and composited with other Animo elements

-Layered Output, which allows an Animo scene to be output in layers into image files, layered PSD files or layered QuickTimemovies for greater flexibility in post-production with tools like AppleFinalCutPro or AdobeAfterEffects

- In SceneGraph and Xsheet, an expanded menu system offers direct access to timing, keying, time columns and nodes in SceneGraph and Xsheet

-Placement tools for image sequences, including keyboard shortcuts and the addition of a new Layered Properties window for drag-and-drop placement, allowing integration with third-party animation productions

-The Movie node supports QuickTime or AVI file formats for compositing in Animo scenes, with the addition of LayeredPro and Adobe AfterEffects, and the new LayeredCutPro. Compositing in Animo scenes, with a new LayeredMovie node for importing layered QuickTimemovies

-Autofocus plane defocusing in Multiplane cameras for focus stretching effects

-Access to third-party application image editors during compositing, such as AdobePhotoshop

-Support for auto-tracing in the coloring module and automatic implementation of compendial tracing, which saves time during the tracing process

-Flip the artwork to allow shadows on the back side of the artwork to be scanned in and auto-aligned

-One-click License configuration of the ppleRendezvous technology, which makes Animo web generation faster than ever before.

Flash is a two-dimensional vector animation software designed by the American company Macromedia. It usually includes MacromediaFlash, for designing and editing Flash documents, and MacromediaFlashPlayer, for playing Flash documents. Now, Flash has been purchased by Adobe, and the latest version is: AdobeFlashCS5.

Features

adobe1. A vector animation file format that is heavily used in Internet web pages.

Using VectorGraphics, the resulting movie takes up less storage space.

Movies created using Flash have their own special file format (swf)

The company claims that 97% of the world's Web browsers have a built-in FlashPlayer

It is Macromedia's concept of Rich Internet Applications (RIAs). Flash Wizard it can browse, play, analyze Flash animation (.swf files and .exe files), fully interpret the action script (ActionScript) 2.0, and be able to export each SWF element in a different format (such as action scripts, sounds, images, vector graphics, animation frames, fonts, text, buttons and animation clips). Ability to analyze video files in Flash animations and export them to *.flv format. Friendly user interface can be easily mastered. You can also choose whether to convert SWF to FLA file or export only your favorite elements. The converted FLA can be opened in adobeflash. Fully compatible with Flashcs3, including Flash components, 9-slice conversion and text anti-aliasing parameters.

ShuoShi Flash Wizard also provides an auxiliary tool - Flash Name Catch, which is a SWF capture tool. When users browse the web in IE browser or Firefox browser at the same time, they can use it to capture Flah animation and save it to the local machine.

3. Flash Hammer is a professional two-dimensional vector animation creation tool, the same as one of the software product line for the Shuo Si. One of its most powerful features is the use of intelligent motion animation analysis and full action script support to import *.SWF format files. SWF format. All imported elements and motion scripts can be easily modified, and the movie can be re-exported to SWF format, ensuring that the original movie elements and functions are not lost. In order to create more professional animations, Flash Hammer comes with more than 80 vivid animation effects in various styles. You can create complex animations with just a few mouse clicks and a few parameter changes. In the latest version of the English version of the latest version, but also added deformation and other new features, can be said to provide a good complementary and alternative role for Flash.

4. Shuo Si Flash Wizard is a Flash tool for beginners and intermediate users. It provides animation templates, photo album templates and animation materials, so you can easily create eye-catching advertising banners, dynamic text, photo albums and e-cards and other effects. Flash Wizard also supports adding action scripts, and the WYSIWYG feature allows you to visualize your designs and design Flash effects with ease!

5. Flash Video Encoder (Server Edition) is a server-side Flash video tool tailored to the webmaster level users. The Speed Flash Video Encoder (Server Edition) is a stand-alone application for server-side Flash video encoding applications, by invoking the command line on the server-side will be a variety of popular video formats through the encoding batch conversion to Flash video (FLV) format, while the video appearance control, adding company branding, and easily integrated into your website.

ShuoShi Flash Video Encoder (Server Edition) provides powerful video codecs, allowing users to freely crop video frames, set different frame scaling modes, and control the quality and effect of the output video by customizing a variety of advanced conversion settings, such as the video/audio conversion bitrate, sampling rate, channel, frame rate, and the frame size and ratio of the output video, etc. It also enables batch conversion of video formats into FLV format by encoding. control, and also realize batch conversion function.

File Format

swf is a complete movie file that cannot be edited. It is sometimes pronounced as "swiff". swf can be protected at the time of publishing, but if not, it can easily be imported into the original file and used by others. However, the protection function still can't stop a lot of cracking software, and there are many swifters who specialize in this way to learn other people's program code and design way.

The original Flash file can only be opened and edited with MacromediaFlash or AdobeFlashCS3.

flash (sometimes called actionscript) is a simple text file of a program language. FLA files can directly contain Actionscript, but it can also be saved as an AS file as an external link file (such as defining ActionScript classes must be written in the as file, and then through the import to join the class), to facilitate **. class), in order to facilitate *** with the work and more advanced program modification.

Now, Adobe has launched ActionScript3, is more advanced than ActionScript2, more practical ActionScript language

Version history

FutureSplashAnimator (1995)-Flash's predecessor, consisting of simple tools and a timeline;

Flash1(1996-11)-Macromedia renamed FutureSplashAnimator as the first version of Flash;

Flash2(1997-6)-introduced the concept of libraries;

Flash3(1998-5-31)-movie clips. 31)-Movie clips, Javascript plug-in, transparency and standalone player;

Flash4(1999-6-15)-Variables, text input boxes, enhanced Actionscript, streaming MP3;

Flash5(2000-8-24)-Javascript, smart clips, HTML text formatting;

Flash5(2000-8-24)-JavaScript, smart clips, HTML text formatting;

Flash5(1997-6)-Introduced the concept of libraries;

Flash5(1998-6)-Introduced the concept of libraries. HTML text formatting;

FlashMX(2002-3-15)-Unicode, Components, XML, Streaming video encoding;

FlashMX2004(2003-9-10)-Text antialiasing, Actionscript 2.0, Enhanced Streaming video, Behavior;

FlashMX2004Pro(2003-9-10)-Includes all FlashMX2004 features, plus WebServices, ActionScript 2.0 object-oriented programming, media playback components;

Flash8(2005-9-13);

Flash8Pro (2005-9-13) Enhanced features developed for mobile devices, easy creation of FlashWeb, enhanced Web video.

FlashCS3 (2007) The first release after Adobe's acquisition of Macromedia, the latest as3.0 programming language replaces the original as2.0 programming language.

FlashCS4 (2008) now the latest version

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Added features:

FlashCS3 added the ability to export QuickTime video. This way you can accurately export Flash movies, including nested movie clips, ActionScript-generated content, and other runtime effects such as projection, blur, and other special effects.

Adobe Device Center CS3 is included with FlashCS3, which greatly simplifies the process of creating mobile content with the help of built-in device templates and constantly updated device parameter files. Users can now easily design, preview, and test mobile content such as interactive FlashLite applications and rich user interfaces.

Using the built-in ActionScript 3.0 user interface and video components greatly enhances content development and saves valuable time with buttons, scrollbars, sliders, and more. New editable properties make it easy to customize the appearance of components to suit the needs of different projects.

Deliver broadcast-quality online video with the AdobeFlashVideo encoder. Included in the encoding options are many advanced options such as removing interlacing, importing and exporting cue points, and more. As well as a set of very nice video component templates that provide users with detailed control over the appearance of the video being played.

Flash Explained

Flash is an authoring tool that designers and developers use to create presentations, applications, and other content that allows user interaction.Flash can contain simple animations, video content, complex presentations and applications, and anything in between. Typically, individual units of content created in Flash are called applications, even though they may be simple animations. You can also build Flash applications that contain rich media by adding images, sound, video, and special effects.

Flash is particularly well suited for creating content that is available over the Internet because it has very small file sizes.Flash does this by making extensive use of vector graphics. Vector graphics require much less memory and storage space than bitmap graphics because they are represented as mathematical formulas rather than large data sets. Bitmap graphics are larger because each pixel in an image requires a separate set of data to represent.

To build an application in Flash, use the Flash drawing tools to create graphics and import other media elements into a Flash document. Next, define how and when to use each element to create the envisioned application.

When creating content in Flash, you need to work within a Flash document file, which has the file extension .fla (FLA).Flash documents have four main sections:

The stage is the location where graphics, video, buttons, and other content are displayed during playback. The stage will be described in detail in Flash Basics.

The timeline is used to inform Flash when graphics and other project elements are displayed, and you can also use the timeline to specify the order in which the graphics on the stage are layered. Graphics located in higher layers are displayed above graphics in lower layers.

The Library panel is where Flash displays a list of media elements in the Flash document.

ActionScript code can be used to add interactive content to media elements in a document. For example, you can add code to display a new image when the user clicks a button, and you can use ActionScript to add logic to an application. Logic enables an application to work differently based on user actions and other circumstances.Flash includes two versions of ActionScript to meet the specific needs of creators. For more information about writing ActionScript, see "Learning ActionScript 2.0 in Flash" in the Help panel.

Flash includes a number of features, such as pre-built drag-and-drop user interface components, built-in behaviors that make it easy to add ActionScript to documents, and special effects that can be added to media objects. These features make Flash not only powerful, but also easy to use.

When you're done creating a Flash document, you can publish it using the File > Publish command. This creates a compressed version of the file with a .swf (SWF) extension. You can then use FlashPlayer to play the SWF file in a web browser or as a standalone application. For an introduction to FlashPlayer, see About FlashPlayer.

Versions in history

FutureSplashAnimator (1995)-a predecessor to Flash, consisting of simple tools and a timeline

MacromediaFlash1 (1996- 11)-Macromedia renamed FutureSplashAnimator as the first version of Flash

MacromediaFlash2(1997-6)-Introduced the concept of libraries

MacromediaFlash3(1998-5-31)-Movie clips, Javascript plugins, transparency, and a timeline. Javascript plugin, transparency and standalone player

MacromediaFlash4(1999-6-15)-Variables, text input box, enhanced Actionscript, streaming MP3

MacromediaFlash5(2000-8-24)- Javascript, Smart Clips, HTML Text Formatting

MacromediaFlashMX(2002-3-15)-Unicode, Components, XML, Streaming Video Encoding

MacromediaFlashMX2004(2003-9-10)-Text Antialiasing. Actionscript 2.0, Enhanced Streaming Video, Behavior

MacromediaFlashMX2004Pro(2003-9-10)-Includes all of the features of FlashMX2004, plus WebServices, ActionScript 2.0 Object-Oriented Programming, media playback, and more. Components

MacromediaFlash8(2005-9-13)

MacromediaFlash8Pro(2005-9-13)

MacromediaFlash8Pro(2005-9-13)

Includes all FlashMX2004 features, plus WebServices, ActionScript 2.0 object-oriented programming, and media playback components.

On December 5, 2005, Macromedia was acquired by Adobe for $3.4 billion, and its Three Musketeers of the Web came under the Adobe umbrella.

AdobeFlashCS3Professional (2007) introduced OOP-compliant Actionscript 3.0, the new AS3.0 has 100% XML support.

AdobeFlashCS3 (2007-12-14)

AdobeFlashCS4 (2008-12)

Flash development

The earliest version of Flash was called FutureSplashAnimator, when the The two biggest users of FutureSplashAnimator were Microsoft and Disney.In November 1996, FutureSplashAnimator was sold to MM (Macromedia.com) and renamed to Flash 1.0.The people who have to be mentioned here are Jonathan Gay, who, with his team of six, first created FutureSplashAnimator, the true predecessor of what is now Flash.

Macromedia launched Flash 2.0 in June 1997 and Flash 3.0 in May 1998, but these early versions of Flash used the Shockwave player. Since Flash 4.0, the original Shockwave player has been used only by Director, and Flash 4.0 has its own dedicated player, called "FlashPlayer", but in order to maintain backward compatibility, Flash still uses the SWF (ShockwaveFlash) extension.

Flash5

In August 2000, Macromedia released Flash 5.0, which supports the FlashPlayer 5 player, and ActionScript in Flash 5.0 has made great strides, with support for XML and SmartClip. The syntax of ActionScript has begun to position itself for development as a full object-oriented language and follows the ECMAScript standard, just as javascript does.

Flash6 (before MX)

FlashMX

In March 2002 Macromedia released FlashMX support for the player FlashPlayer6. Flash6 began supporting external jpg and MP3 import, and also added more built-in objects. It also added more built-in objects, provided more precise control over HTML text, and introduced the concept of overclocking frames, such as SetInterval. Also improved the compression of swf files. So what does "MX" mean? So far, there is no official confirmation, if you must think that it is an abbreviation of a word, then you can take MacromediaExperience as the best answer. The most authoritative answer comes from the head of MacromediaDesigner&DeveloperCenter (Macromedia Designer and Developer Center):

1. All of the products carry the MX moniker because they're all part of a complete family of products, and, we believe that with a full suite of front- and back-end integrated products, we believe that we can enable users to complete a wide range of complex projects more efficiently.

2. Instead of just upgrading from a version number, such as Flash from 5 to 6, using the MX tag reflects a more significant upgrade, and makes it look as if the user is getting a completely new product, from 5 to MX.

3. MX means that Macromedia is trying something new with it, and from my point of view FlashMX is not just a revolutionary upgrade, it's also a way for Macromedia to try something new. revolutionary upgrade, or part of a major evolution for Macromedia. I can't say too much more than that, because FlashMX is just the beginning, and the next few months will show more of it.

FlashMX2004

In August 2003 Macromedia introduced FlashMX2004, with a version of the player named FlashPlayer 7. FlashMX2004 added many new features:

A, support for mobile devices and cell phones, PocketPC support (and clear display of pixel fonts);

B, FlashPlayer runtime performance has been improved by 2 to 5 times;

C, support for embedded images and swf (stand-alone swf in swf) in HTML text;

D, support for FLV external video (integration with QuickTime);

< p>E, support for AdobePDF and other documents;

F, screen-based visual development environment;

G, visual programming environment;

H, advanced controllable appearance component support;

I, data binding;

J, pre-built data connectors for Web services and XML;

K, Project management features;

L, source code control system;

M, other

At the same time began the production of Flash itself software control and plug-ins open JSFL (MacromediaFlashjavascriptAPI), Macromedia undoubtedly in the beginning of mobilizing Internet Flasher's great strength and collective wisdom.

Flash8

October 2005, Macromedia launched Flash8.0, enhanced video support. It can be packaged as Flash video (i.e., *.flv files); the Action Script panel was improved.

FlashCS3

Adobe spent $3.4 billion to acquire Macromedia in 2005

Since then, Flash has taken on Adobe's name, and soon launched a Flash product under Adobe's name as AdobeFlashCS3 (and also released several bundled suite)

The end of 2008 launched the AdobeCreativeSuite4MasterCollection suite (referred to as AdobeCS4) contains the latest version of FlashCS4

Recently launched the latest version of AdobeCS5 its function has six major features:

XFL Format (Flash Pro), Text Layout (Flash Pro), Code Snippet Library (Flash Pro), Perfect Integration with FlashBuilder, Perfect Integration with FlashCatalyst, and FlashPlayer 10.1 Everywhere.

The development direction of Flash

Flash is known as the "most flexible frontend", because of its unique time segmentation (TimeLine) and reorganization (MC nesting) technology, combined with ActionScitp's object and process control, making it possible to design and animate flexible interfaces. interface design and animation design possible, but it is also the most compact front. Flash has cross-platform characteristics (this point and Java), so no matter what platform you are in, as long as you have installed the support of the FlashPlayer, you can ensure that the final display of the same effect, without having to design a version of the previous web page design as for IE or NetSpace. each as in previous web designs. Like Java, it is highly portable. The latest Flash also has cell phone support, allowing users to design their favorite features for their cell phones. Of course, you'll need a Flash-enabled cell phone first, and it's also available for the PocketPC.

So where is Flash headed?

1, application development: because of its unique cross-platform characteristics, flexible interface control and the use of multimedia features, so that the application produced in Flash has a strong vitality. In the communication with the user has any other way of unparalleled advantages. Of course, some features may also rely on XML or other client-side technologies such as javascript to realize. But the current situation is: very few people have the experience of using Flash for application development in this regard. But this difficulty will diminish over time. In fact, for large projects, the use of Flash at this time is a bit too early, because it implies a great deal of risk. Of course, having experience in Flash at the earliest possible time is a competitive advantage. This technology can be used in a small part of the project or a small project to reduce the risk of development.

2, software system interface development: Flash for the interface elements of the controllability and the effect it expresses undoubtedly has a great temptation. For a software system interface, Flash has the characteristics of the user can provide a good interface.

3, the development of the field of cell phones: the development of the field of cell phones will be precise (pixel-level) interface design and CPU use the distribution of the control ability to have higher requirements, but also means that more extensive use of space. In fact, the distinction between a cell phone and a PocketPC is becoming less and less clear, and developers will have to design a different interface for each cell phone (or PocketPC) because of their different screen sizes. Of course, the software kernel may be the same, but the only thing to pay attention to is the computational power of the CPU and the size of the memory of each type of cell phone. These are certainly some tough requirements.

4, game development: In fact, Flash game development has been carried out for many years to try. But so far it is still stuck in the development of small and medium-sized games. A large part of game development is limited by its CPU power