"Toy Soldiers Raiders + Secret"
[Author: chcjt Time: 2005-5-1 20:27:01
I believe that many players are aware of the "Toy Soldiers Battle", and now the "Toy Soldiers Battle Ⅱ" has been released in its second generation has been the battlefield expanded to the kitchen, the garden, and so on Indoors, just like when I was a kid, I used toy soldiers to fight, but then the toy soldiers wouldn't really fight, now we can relive that childhood time, and it's definitely much more exciting, so let's take a look at this game!
In the second generation, we have improved the operation of the first generation by using the mouse to complete all the operations, and no longer need to operate the complex keyboard, which is really great news for many players who are used to using the mouse to fight. However, in Toy Soldiers II, the right button is used to select soldiers, and the left button is used to move and attack, which is the opposite of many real-time strategy games, so there is still a process of getting used to it for the players. The following are some of the tips I've learned from playing this game, for your reference, and please correct me if I'm wrong.
First, the weapon system and operation
"Toy Soldiers War II" by Sarge to lead his green army and brown enemy combat, Sarge can carry up to six kinds of equipment, and the number of each kind of equipment has a ceiling, more than just throw away, but he carries the first weapon can not be thrown away, you do not underestimate it, it can be upgraded yo. Most of the soldiers led by Sarge are soldiers with rifles, but there are also soldiers with bazookas, flamethrowers, and grenades. The weapon system has bazookas, grenades, flamethrowers, small cannons, mines, time bombs, and the funniest of all, the magnifying glass, which can melt enemies away, as well as call for support with bombers, paratroopers, and scout planes. There are also props, including mine detectors, camouflage devices, and bulletproof vests (which are a little bit useful for fending off bullets). And of course there's the medkit, which also comes in two varieties, the gray one that medics all on pickup, and the red one that is able to be carried and can only heal one person at a time. In battle, grenades and flamethrowers are useful in the first few levels, but in later battles they are not very useful and can be thrown away, while the bazookas and small cannons are the most useful, and they are very powerful throughout. There's plenty of ammo in the game, so players can feel free to use it and beat the crap out of their enemies.
There aren't too many keys to use in the operation, just look at the help, just use the number keys 1 to 6 to quickly select a weapon, which is not explained in the game. I found that one of the serious shortcomings in this game lies in the operation, the soldiers' path-finding ability is simply terrible, the line is often messed up, sometimes so angry that I really want to kick it out, I think it is because they are too lazy to drill the queue. When it comes to narrow aisles and doors, it's hard to get through, and the soldiers often can't get past them or put Sarge in a corner and won't let him out, which is where the keyboard comes in handy. Because only Sarge has a strong ability to find the way, you just use the keyboard's A, S, D, W as the arrow keys to manipulate Sarge, the soldiers will obediently follow him, which is a good way to solve the problem. The game's training system is well-designed, and for the game's maneuvering and weapon use, the player can quickly get the hang of it with a trip to the training camp.
Second, over the strategy
"Toy Soldiers Wars II" *** set twelve levels, a level of a map, each level includes two to three tasks. Here there is a problem to be clear to everyone, this game fully embodies the duty as an officer is to care for the life of the soldiers, because if your soldiers die, (unless in some specific tasks) the game is not going to give you an increase in the soldiers, so if you don't want to be a bare-knuckle commander, then you must protect your soldiers.
Mission 01-1
Goal: Dodge the enemy and reach the safe area
This level is very simple, you just have to be able to not be killed by the brown soldiers that are catching up and then reach the safe area by the pool and you'll be victorious. In fact, as long as you run forward from the start, the brown soldiers won't be able to catch up with you anyway. In this level, you can pick up bazookas, grenades, and get your first upgrade to your rifle to become an automatic rifle, and of course the most interesting magnifying glass, which you can use to attack anything on the map (but you have to be careful with it so you don't burn yourself), and see how interesting it looks when the soldiers are melted away! To stop the brown soldiers from catching up with you, you can pass by the fireplace and shoot the switch on the fireplace a few times, so that the switch is pointing to the left, and the fire in the fireplace won't go out, so that as many brown soldiers as possible will die, and there will be no coming back.
Mission 01-2
Goal: Find the entrance out of this area
It's not hard to find the entrance to that magical time-transporter on this level, it's in that tall clay pot on the table. You can attack both cups on the table by using the forced attack method (hold down the shift key) on it, but of course don't let the falling debris crush you as you do so. For those pesky cockroaches, don't be afraid, there's a bazooka, just fire a few rounds at it and you'll be done with it, not as scary as some of the game's descriptions make it out to be, it's quite fun!
Mission 02-1
Goal: Retrieve the radio station
You can start by going to the lower-right house and rescuing the soldier who was captured by the enemy; he's a bazooka-carrying soldier, which is very important for later battles. Then take the speedboat in the lower right (be careful not to let the enemy break it) and go to the island in the lower left, which has a lot of supplies, including a blocking gun. After filling up your combat power, you can easily head straight for the radio station in the center of the map and take it back from the enemy. During the battle, the woods hit by weapons like RPGs and grenades will burn up in flames, and if you're not paying attention you'll be burned to death, but of course you can use this condition to burn your enemies to death in the woods (which saves you some ammo, which you'll use more than a few times in future battles).
Mission 02-2
Goal: Find the wrench and fix the radio station
The wrench isn't hard to find, it's in the house in the upper left corner. Throw a grenade at the oil drums around the house, and once the house is blown up, you can go in and get the wrench. Take it and go back to the radio station and use the wrench on the iron box on the wall to the left of the station and you'll see that the radio is working again.
Mission 02-3
Goal: Get to the train platform and jump on the train coming in
This mission is simpler, just head straight to the train station in the upper left corner, underneath the station there are two large patches of woods with only a few wooden crates with weapons in them. Then you can get on the train that will pick you up and take you to the next level. If you want to kill more enemies, the woods below are a good place to do so, but be careful not to let the burning trees kill you, and watch out for enemies popping up at any time on your way back and forth.
Mission 03-1
Objective: To neutralize the threat of brown enemies and stop them from blowing up bridges and tunnels
This time the mission is to protect the bridges and tunnels in the upper left of the map. The enemies coming down from the speedboats will blow up the bridges and tunnels very quickly, so you have to parachute in the paratroopers you just got to the tunnel entrance right away. Immediately lead the troops to the bridge. Note that you must leave the soldiers by the river at the top, and once you get the bomber caller at the bottom left, you will arm the mines and tanks at the two intersections coming down from the top right, and take out the soldiers by the river, and wait for the rest to move on to the next mission. You can also fix the radar station in the center of the map with a wrench, which doesn't help the battle much either.
Mission 03-2
Goal: Protect the train from the brown armor
Because of the preparation for the last mission, this one is so easy, you'll just have to wait to take the enemy tanks head on!
Mission 04-1
Objective: Capture the Maynard airfield
Lead your troops first to the right, avoiding the patrolling tanks, and charge through the ravine above all the way to the airfield. When you first get to the airfield, be aware that there is a veteran running towards you from the right, you can't let him die or the game will count you as having failed the mission. You can also fix the radar station in the center of the battlefield before attacking, so you'll always know where the enemy is in future battles.
Mission 04-2
Objective: Rescue the blue agent from the brown enemy and send him to the heliport
The blue agent is in the valley at the bottom of the map, so be careful not to burn yourself in the burning trees. Mission 04-3
Objective: Escort the blue agent to the heliport
When you rescue him and return to the heliport, pay attention to the enemies that drop down when you exit the valley, and don't let them kill you, the veteran, or any of the agents.
Mission 05-1
Goal: Rescue the scout captured by the enemy
The scout captured by the enemy is on the third island from the left counting to the right, and for the green soldiers in the other cages, the only way to get rid of them is by a forced attack. On the way up from the starting point, there are many mines in the sand in front of the small bridge; use the mine detector in the house in front of the bushes to find and remove them. Sarge's automatic rifle can be upgraded to a submachine gun in the house on the second island from left to right.
Mission 05-2
Objective: Find the Army Colonel and take him back to Command
The Army Colonel is the man standing in the center of the compound in the lower left, just charge in and walk up to him, then you can follow him into the time transmitter in the center of the compound to advance to the next level. There is a paratrooper caller in the large wooded area in the lower left, which makes your team even stronger.
Mission 06-1
Goal: Find and kill the Green Army Colonel
This Army Colonel is hidden under the frog on the left. When you go in from the garden path, a lot of crazy people with firecrackers on their backs will come out and jump at you, among them the green soldiers, which is a headache. A good idea is to let Sarge go in alone first, and if you rush to the muddy ground on the left side of the path, the villains won't come out, and then your soldiers can come in with a big wiggle. How do you get into the lawn at the bottom left? Take a good look at the very bottom of the garden and blow up the third small wooden post counting from left to right (it's cracked). This colonel is indeed a scoundrel, make a forced attack on him!
Mission 06-2
Goal: Find the exit portal
Using the same method as in the previous mission, blow up the fifth small wooden pillar counting from the inside out on the right side of the path, and lead your troops on a charge all the way to the temporal teleporter by the lawn on the right!
Mission 07-1
Objective: Rescue the veteran captured by the enemy
The veteran captured by the enemy is on the island in front of you, and it's not hard to save him.
Mission 07-2
Objective: Find and destroy all the generators of the zombie machine
Keep moving forward and destroy all the generators, don't try to be lazy, there are anti-aircraft guns in front of each generator, so you can't bomb them with airplanes, so it's better to do it yourself. The zombies you'll encounter along the way before you reach the generators are very powerful, but they only recognize Sarge as a target, so you can let Sarge lead the way alone, while your soldiers prepare to welcome them.
Mission 08-1
Goal: Remove the scientists working for the Brown Unit
This would be easy if you could still call in a plane to bomb them, a single bomb will send all four scientists in the upper left corner into the sky. If you don't, it's not too hard, just go through the gap on the left and cut them off on their way to the airport.
Mission 08-2
Objective: Find the man-made object protected by the enemy (the billiard ball) and destroy it
The game says to use bombers, but this time it won't work even if you have bombers, even if you call the B-52s, and any other weapons won't help either, because you have to blow up the four scientists around the billiard ball first. You have to blow up the four anti-aircraft batteries surrounding the billiard ball before the bomber can safely carry out its bombing mission.
Mission 09-1
Goal: Take control of the bridge and hold it until reinforcements arrive
As soon as the mission begins, you'll need to get moving and rush to the bridge, which is built with padded boards between the two tables, as the crazies with firecrackers on their backs are rushing to the bridge one by one. Get to the bridge, stop them with your powerful firepower, and hold on for a while and your reinforcements will arrive (wow! There's one carrying a bazooka, great! Welcome!) Welcome!
Mission 09-2
Objective: Stop the brown people from escaping through the entrance
The entrance is in the model ship at the top, no need to rush upwards, cross the bridge to the right, there will be a person wearing a shield running out, focus your fire on eliminating him, after he dies, he will leave behind a drawing, pick up the drawing, and then walk into the entrance in order to enter the next level. The next level.
Task 10-1
Objective: Find and infiltrate the secret base of the brown troops
It's easy, the enemy base is right in front of your eyes, but also at this moment in front of the eyes of a group of crazy people, in front of so many crazy people, it seems that the sacrifice of a few comrades is unavoidable.
Mission 10-2
Goal: Destroy all equipment used by the brown forces for converter research
Now can you still call the bomber? Do you have one more? That's not good enough, at least two times would be enough to blow up all the scientists and equipment in the upper right corner that are doing research in the base, the equipment in the lower left corner can be left alone. You don't have one more time? Then take the tank that is in the lower right corner, that will definitely work.
Mission 11-1
Goal: Find the key to open the door to the secret weapon launch pad
The man with the key is in the house in the upper left corner, and will come out when you walk in front of the house. As soon as he comes out, lead the team to the corner outside the wall in the lower right corner, and when the enemy comes in from outside, the aisle is too narrow and they will die an embarrassing death, including those unstoppable tanks. When you go around to the right to get the key, you don't need to take too many people in with you, as you'll have to come out later.
Mission 11-2
Goal: Destroy the secret weapon before it opens fire on us
Destroying it will require explosives, so after you get the key, go back the way you came, and take only a few people with you. The whole process has to be fast, or that weird weapon is going to fire.
Mission 11-3
Goal: Find the entrance to get out of here
The entrance is at the left exit of the castle, place two packs of explosives at the back of the tank garage, and when it blows up, the tanks won't be able to come out, and you'll be able to get rid of a few of them easily.
Mission 12-1
Goal: Find the enemy Major Mylar's hideout
Head forward and once you reach the clearing behind the labyrinth, the mission is complete. Break the glass cover of the board on the right and inside you can upgrade your bazooka to unlimited ammo.
Mission 12-2
Goal: Kill Major Mylar
All you need is for Sarge to charge up to the castle on the opposite side of the road, and you can do whatever you want. Dodge back and forth and fire a few small cannons at him, and he's done for!
So the whole game will be completed, you can see that the game is not difficult, seems to be to let us recall that wonderful childhood, and the animation is very beautiful, you may want to fail a few times to play, different levels after the failure of the screen can be not the same, it is very interesting to see, we look at it! The game can also be used in a networked way, and it will be more interesting to play against people. Finally, I wish you all the best! Enjoy the game!
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-- By IceBaby
-- Published: 2004-5-5 21:14 :00
--
Secrets
ARMY MEN 2 (Toy Soldiers 2)
Air Support:
Press Backspace, type aerosmith, and press Enter.
Skipping:
Press Backspace, type LevelSkip xx, then press Enter (xx is 1-20).
Full tank:
Press Backspace, type full tank, then press Enter.
Press the \\ key and type !when all else fails.... beautiful nikita = sniper gun
!god of gamblers = sniper gun
!fourth of july = M80 machine gun
!gnomish inventions = explosives
!geronimo! jumpjets = flying
!i have a rock = grenade
!ninja arts = hideout
!paper dolls = paratroopers
!pooper scooper = minesweeper
!rubber cement = medical kit
!santini = no enemy weapon
! >santini = invincible
!spidey senses tingling = map
!i give up = mission failure
!veni vidi vinci = replay
!phoenix! = ending burning soldiers
!suicide kings = suicide
!techno = new soundtrack
!watchtower in the sky = reconnaissance flights
!ruby ray = magnifying glass
!smorfs = camouflage
! shrink wrap = camouflage
!no rocket launcher = no rocket launcher
!village people = flamethrower
!surprise party = overcome by enemy
!roach spray = Aerosol spray
!patton's spray
!
!patton\'s speach = unknown
!metal sheeting = unknown
!fond memories = unknown
!night of the walking dead = unknown
!warp 6 = unknown
! aluminum foil = unknown
!ucla = unknown
!moleman
That's it~!
I want points~!!!!