How many days can a new family pass during the ice age?

Detailed explanation of novice stable customs clearance strategy

The skill of this game is very important. The sooner you develop high-yield resource technology or technology to increase output, the more resources you can use, so don't just speed up 3 in the early stage and skip a day.

Taking the main line (home) for 45 days as an example, adjust the code part:

1. child labor > emergency shift > delayed shift (in order to maximize production capacity, it is best to book three days in advance).

2. duel field >; Pub > moonlight (In order to relieve the stress, duel field is best placed in a nine-square grid, and there are eight houses around duel field).

3. corpse disposal > radical operation > overcrowding > maintenance center > organ transplantation > artificial limb (slow down in the medium term, sometimes there will be an emergency for you to order him first).

A special technology is "artificial limb". When factories are available in the middle and late stage, artificial limbs can be produced, so that those whose legs have been sawed off because of the cold can be connected with artificial limbs. Because it is a luxury, the default is 10 steel. The more steel you can store in the early stage, the better.

Early games 1 ~ 7

There are at least three workstations for research, each of which is full of engineers, and they begin to study technology.

In addition, the studio worked overtime to 10 almost every day from the beginning of the game to the snowstorm. It wasn't until all the technologies were developed and duel field and the pub were built that the pressure began to drop to zero, so don't worry too much about the outbreak of overtime pressure in the early stage.

Science and technology: accelerate collection and give priority to research and development.

At the initial stage, it is only necessary to maintain the first-class stability of coal, mainly pioneer wood, with at least 10 man-made stable steel. Before the pioneer resources in the field are collected, at least technologies should be developed: sawmills and steel mills.

R&D eats steel very much, so it's better to build two steel mills to work overtime and maintain the maximum output in the early stage.

When the sawmill is located, it should be included in the expanded scope of scientific research and development in the future. Usually, two sawmills can be built and used after the medium term.

As for food, individuals do not recommend using hunters, which wastes human resources. Workers had better use them for mining. Therefore, we have to rush to the "drawing board" and "greenhouse" of 1 technology, and use child labor to work in the greenhouse and kitchen, just to cope with the early stage.

It is best to plan the geographical location design of building temperature before entering the middle of the game. If you don't plan well, you will scream when the snowstorm comes. If the wood is about to enter the middle stage, you can build the road first.