Augmented Reality (AR) and Virtual Reality (VR), do you know the difference between the definition of AR and VR, the practical application in the exhibition display, the future development trend.
As the regulars that are often used in various intelligent exhibition halls - augmented reality (AR) and virtual reality (VR), which have similar names, what are the connections and differences?
A definition of AR and VR
Augmented Reality (AR) is a technology that calculates the position and angle of the camera image in real time and adds the corresponding image, and it is a new technology that integrates the real-world information and the virtual-world information "seamlessly". It is a new technology that "seamlessly" integrates information about the real world with information about the virtual world, and the goal of this technology is to put the virtual world on the screen and interact with the real world.
Virtual reality technology (English name: Virtual Reality, abbreviated as VR), also known as the spirit of the technology, is a new practical technology developed in the 20th century. Virtual reality technology includes computer, electronic information, simulation technology in one, its basic realization is a computer simulation of virtual environments so as to give people a sense of environmental immersion.
Simply put, virtual reality is to bring the real you into the virtual world, see everything is an illusion, while augmented reality is the virtual image in the real world, you can distinguish which is real, which is false.
Two, AR and VR in the exhibition of practical applications
To give a few examples, AR is currently widely used in the exhibition industry. It is mostly used in intelligent exhibition halls, exhibition halls, conferences, exposition halls and other scenes, such as AR situational interaction, virtual fitting mirror, etc. VR is virtual shooting, virtual skiing, virtual driving and so on.
AR interactive
Placing the camera on the screen or LCD screen above the front of the screen simulation AR interactive logo, when visitors enter the camera area, the video back to the real shooting scene, and 3D interactive content, visitors can interact with each other.
AR Virtual Fitting Mirror
AR Virtual Fitting System captures real-time images of the scene through a full HD camera and combines it with a somatosensory detection device to superimpose a 2D picture or 3D model of the clothing onto the customer's image, realizing the perfect fusion of virtual clothing and the real customer's body shape. When the tester stands in front of this virtual fitting equipment, the tester does not need to take off the clothes, so he can see the real 3D effect of his own fitting. And with the rotation of the body and the movement of the limbs, the clothes stick to the body and move.
VR virtual shooting simulation shooting system is a high-definition digital projector through the real various environments realistically projected onto a large screen or integrated into the VR equipment, regardless of the variability of the target, or the battlefield swarming enemies, swooping warplanes can be shown.
The shooter uses a simulated wireless light gun, which can shoot in a free position and in any posture, with a real shooting process, realistic picture and dynamic excitement. Wireless light gun using laser technology, laser shot, the detection system can automatically identify and transform into a standard interface, and other large-scale three-dimensional shooting software combined together to achieve the equipment can be compatible with a variety of shooting software.
VR Virtual Reality Treadmill
Virtual Reality Treadmill requires you to wear special low-friction shoes when you use it, with sensors attached to the bottom of the shoes, which track the speed at which you are walking or running and translate the speed into the game, allowing you to travel at the same speed in the game. The sole of this shoe has very little friction, yet it is designed to ensure stability and continuity so that the user will feel comfortable moving around.
After putting on the shoes, you will need to tie a special protective belt that goes around your waist and thighs. This strap protects you from falling while running and leaning forward, keeping you balanced and freeing up your hands so you can run around the game with your M4A1 or AK47.
With these few examples, we can compare and contrast VR and AR, both of which are dedicated to shaping an environment with realistic sensory input. The main difference between the two is that the requirements for an immersive experience differ.
Virtual Reality (VR) technology emphasizes the immersion of the user's visual, auditory, tactile and other sensory experiences in a virtual environment, separating the user's senses from the real world, which usually requires the use of some equipment, such as head-mounted displays, which are worn so that the user's vision is blocked and they are unable to perceive the real environment around them. Augmented reality (AR) technology is committed to integrating the virtual environment with the real environment, and virtual objects can be implanted in the space for operation and interaction.
Third, the future development trend of AR and VR
For the time being, most people's knowledge of VR and AR may stay in the game and entertainment. But since VR can be used to simulate some of the more fragile devices with zero risk.
AR, on the other hand, can communicate some basic information directly to the user. The potential uses of these technologies in healthcare are gradually being tapped, with VR already being used to treat people with phobias and anxiety disorders. It's also used to help autistic patients develop social and communication skills, and to diagnose patients with vision or cognitive impairments by tracking their eye movements.
The adoption of AR in healthcare is expected to grow at an even faster rate through 2025, with the market value growing at 38 percent per year. In addition, VR is also being used in live streaming, mainly in events such as sporting events, cultural and entertainment ceremonies, and webcasts. Short video, social software, real estate, tourism and so on, there are also VR involved in the footprints. AR is shown more in the direction of education, shopping experience, intelligent navigation, home decoration effect.
Whether it's Augmented Reality (AR) or Virtual Reality (VR), the ultimate goal is to better connect us to the world. Instead of debating the merits of both, mixed reality, is the ultimate form.