Detailed explanation of career and system changes in Destiny 2 Evernight Season

Destiny 2 Eternal Night Season is about to start. At the same time, this season has also made changes to some professions and systems. Some players may not be aware of it. Let’s take a look at the detailed explanation of the professions and system changes in Destiny 2 Eternal Night Season. Bar.

Detailed explanation of career and system changes in Destiny 2 Eternal Night Season

Game changes

-A color blind mode will be added to Ice Shadow

Character branch Changes:

Ice Hunter:

-The range of the ultimate move is changed from 12m to 8.5 meters

-A red circle is added when the ultimate move hits the floor to make it clearer You can see how big the range of the ultimate move is (?)

Ice Titan:

-Melee energy will be returned after the ultimate move ends

-Fixed a bug where the enemy The Whispering Shard of Torment cannot be triggered in front of the shield

Ice Warlock:

-Ice Turret Astrology now gives two fragment slots

Electricity:

-Fixed a bug that caused the ultimate move to kill people through walls

NAV mode (when taking out Smart):

-You can now use the up and down keys in the lower right corner of the keyboard View pvp opponents/tasks/bounties

UI interface:

-New legendary area (VOG)

-Added task notifications and task details for PC users Shortcuts to information

-Added new entry experience for 6v6 mode(?)

HELM:

-HELM now breaks away from towers on the map for updates Convenient access and your own map

-Now focusing on the umbra ball will automatically open the umbra ball for you!

-Simplify the layout of the washing machine to reduce visual clutter< /p>

New reputation system:

-All level names (Glory I, Courage I) are canceled and turned into levels

-Remember to use Pioneer coins next season Spent

Gold Store:

-Players can now better view and find items in the mall

-Added more gold from previous seasons Gun and gold armor skins

Bright memory crystal (golden ball):

-The fx and shaders you have produced will not be released again (yay!)

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-Rewards a small amount of shimmer when turned on

General changes:

-Added two modes to the Crucible weekly rotation list

Momentum Control and Team Scorched (I don’t know what modes these two are)

-Xiao Han can now receive repeated bounties

-Fixed an equipment that caused an unexpected drop in the environment during a strike bug

-Add tracking rifle module (yay!)