Single-player game "theme hospital" how to play?

Theme Hospital is a business simulation game, the player plays a newly opened hospital director, and later to help other areas of the ten hospitals, through long-term management to become the largest medical center in the country, so that the domestic medical industry to a new peak.

The game*** has twelve levels:

The first level: Passing conditions

Reputation 300 Total Assets 1000 Number of people cured 10 people

Cure rate 40% Hospital value 55000

The difficulty of this level is extremely low, the central facilities need to be built only: the service desk, general diagnostic room, psychiatric diagnostic room and pharmacy, the staff as long as There are: service lady, doctor, nurse, basically can pass. This level has a strange disease - big head disease appears more frequently, players can build a big head disease treatment room to cure this disease, so that the hospital's rapid development in all aspects of the fast pass.

Second level: Passing conditions

Reputation 300 Total assets 10,000 Number of people cured 40 People Cure rate 40% Hospital value 60,000

The difficulty of passing the level has increased, and the types of equipments and illnesses have increased, but as long as all the treatment rooms and equipments are well-built, and attention is paid to arranging the service lady, doctors, nurses, handymen, etc., it will be easier to pass the level. The difficulty is that the value of the hospital (WORTH) is not easy to reach, the player can increase the number of employees, improve the medical environment, add new equipment, buy new land, in order to achieve this condition.

Third Level: Passing Conditions

Total Assets 20,000 Number of Cures 60 Hospital Value 80,000

The difficulty of this level is similar to that of the second level, but the difference is that the passing conditions are a bit higher. There is an operating room added from this level onwards, but there are not many patients that need to be treated with surgery in this level, so you can skip the building of the operating room.

Fourth Level: Passing Conditions

Total Assets 50,000 Reputation 300 Hospital Value 100,000

There are new facilities in this level - a training room and a fracture clinic. The fracture clinic is the key to getting through the level quickly, but it doesn't matter if you build a training room or not.

Level 5: Passing Conditions

Reputation 400 Total Assets 50,000 Number of People Cured 200

Cure Rate 45% Hospital Value 120,000

From this level onwards, the difficulty of the game begins to increase dramatically, with internal and external problems appearing one after another. The internal problem is the lack of talent, while the external problem is: from this level onwards, there will be a natural disaster - an earthquake. The way to deal with the lack of talent is to set up a training room, from this level onwards to set up a training room half become one of the compulsory courses for the player, because of the lack of talent can only rely on the player to cultivate their own, at the beginning of this level there are three doctors, to make good use of these three doctors, and at the same time seize the time to cultivate talent. Earthquake - Earthquakes are extremely destructive and can destroy equipment, cause major economic losses, and lower the hospital's reputation. The way to deal with earthquakes is to store your progress as soon as they happen, read your progress when they're done, and slow down the game to replace all damaged machines.

Sixth Level: Passing Conditions

Total Assets 150,000 Number of People Cured 300 People

Cure Rate 50%

Hospital Value 140,000

This level is simply the world of earthquakes, the frequency of earthquakes is baffling, there can be no earthquakes anywhere on earth that are so frequent, and the designers have deliberately tried to make things difficult for the player - a perversion. The designer is deliberately trying to make things difficult for the player - pervert! !!! The only way to deal with the earthquakes is to be patient - save your files over and over again. There will be an epidemic in this level, but it will not be a problem for the game.

Level 7: Passing Conditions

Reputation 600 Total Assets 200000 Number of People Cured 350

Hospital Value 160,000

Just after dealing with the earthquakes, the infectious diseases are back in full force. Curing the epidemic will increase the hospital's reputation, while failing to do so will decrease the hospital's reputation and result in a fine. Players have to step by step, laying a good foundation, lest by then their hands are full, and if they are not careful, they will be GAMEOVER. The contingency is: when the epidemic appeared, immediately archive, and then in the specified time city to cure the epidemic.

(The time is indicated by the clock in the lower left corner, and the clock turns red to indicate that time is running out.)

Level 8: Passing Conditions

Cure Rate 55% Total Assets 300,000 Number of Cures 400 Hospital Value 180,000

From this level onwards, earthquakes and epidemics will occur alternately and more frequently. Be sure to file and read the files at all times.

Level 9: Passing Conditions

Cure Rate 60% Total Assets 400000 Number of Cures 500 Hospital Value 200000

This level is the same as level 8, but more difficult.

Tenth Level: Passing Conditions:

Reputation 650 Total Assets 500000 Number of People Cured 500 People

Cure Rate 65% Hospital Value 220000

This level is the same as the eighth level, but with a lot of strange diseases, so don't try to cure the infectious diseases by yourself easily when you don't have a complete grasp of the situation. It is best to treat the announced infectious diseases and transfer patients with unannounced infectious diseases to the hospital for treatment.

The eleventh level: Passing conditions

Reputation 700 Total assets 500000 Number of people cured 600 people

Cure rate 70% Value of the hospital 240000

This level, like the tenth level, is extremely difficult, and if you're not careful, you'll never be able to get back to the world, so listen to the author's word of advice - - Do not treat people who do not have a cure.

This level is as difficult as the tenth, so listen to the author's advice - don't treat an unannounced infection if you're not sure.

The twelfth level: Passing conditions

Reputation 800 Total assets 750000 Number of people cured 750 people

Cure rate 70% Hospital value 250000

The same as the eleventh level of the attack.

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Attachment 1. other disasters, special event contingencies.

Vomiting: some patients will vomit due to their condition. Vomiting also affects the cleanliness of the hospital and lowers the reputation of the hospital, so cleaners should be called in immediately.

Heating pipe burst: Just keep the hospital's temperature at a moderate level.

Special events: celebrities are coming to visit, emergency patients show up, and rats are fighting. Celebrity visits are events that occur every once in a while, it is best to warmly welcome and gain their goodwill, which will improve the reputation of the hospital, put more plants, fire extinguishers, etc. can get an unexpected small amount of money.

Whether emergency patients can be cured or not lies mainly in the hospital's ability to handle emergencies.

Fighting rats is one of the most interesting events in this game, and the game is designed with a hidden level - Fighting Rats United. When a certain number of rats are killed, or when too many rats are killed in the third level, it is possible to enter the rat-fighting level.

Attachment 2: the use of equipment

Preliminary diagnostic room: the first diagnostic room that the patient enters into the hospital, to make a preliminary judgment of the condition and decide on the treatment or other measures that should be taken.

General Diagnostic Room: The initial diagnosis of general diseases.

Ward: a rest room for patients who need to be hospitalized.

Psychiatric Diagnostic Room: Treatment of patients with mental problems.

The Big Head Disease Treatment Room: specializes in treating big head disease.

Baldness Treatment Room: Specialized in treating baldness.

Large Tongue Disease Treatment Room: Specializes in large tongue disease.

Fracture treatment room: specializing in the treatment of various fractures.

Radiation therapy instrument: treatment of patients injured by radiation.

Photoelectricity meter: specializing in treating multiple problems.

DNA reorganization instrument: specializing in the treatment of the disease of DNA mutation.

The Jelly Therapy Instrument: specializes in the treatment of jelly disease.

Electrocardiogram room: a diagnostic room for checking patients' heart and lung functions.

Pharmacy: where the hospital sells medicines.

Operating room: a treatment room that requires a minimum of two surgeons to function.

X-ray room: A room where patients are examined to see if there are any abnormalities inside their bodies.

Radiology room: more advanced than an X-ray room. Checks for abnormalities inside the patient's body.

Blood Laboratory: tests and analyzes blood.

Advanced Radiation Room: the most advanced examination and diagnostic equipment in the game, with an extremely high diagnostic rate, there is almost no disease it cannot diagnose.

Training Room: a place to train talents.

Scientific Research Department: a department that researches and develops the latest technology.

Attachment 3: Secret Techniques

1.7287+Green key on the fax machine: enter the Rat Fighting level at the end of this level.

2.24328+Green key on fax machine: The following secret techniques can be used during the game.

CTRL+Y: Go directly to the end of the year.

CTRL+M: directly to the end of the month.

SHIFT+G: Get money.

CTRL+C: research all tech successfully.

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Theme Hospital Secret Techniques

1. The Great Level Jumping Technique:

In the "Run" dialog box under Windows 95, you will find the "Run" dialog box. Windows95 "Run..." box with ". ... hospital-Lx" command in the "Run..." box on Windows 95 to enter the game (...). ... for the specific directory where the game is located, and x for the number of levels entered).

2. Password Exposure:

When an emergency occurs, the game uses a fax machine screen to give the player a choice of how to handle the event. Enter 24328 into this fax machine and press the green button to the right of the fax machine to confirm, after which the following secret techniques will be available.

Ctrl+C: Complete all investigations.

Shift+C: Increase $10,000 (Keep holding it down and the funds will keep increasing in thousands of dollars.) At this point, however, the hospital radio will say, "The head of this hospital is a crook."

Ctrl+M: The date jumps to the end of the month.

Ctrl+Y: The date jumps to the end of the year.