Meta-universe illustration - What is the market prospect of VR panorama?

Civil engineering and law majors how to enter the meta-universe industry

The road that suits you, is the most beautiful journey.

Communication engineering, electronic information engineering, optical information science and technology, computer soft direction, interaction technology related to interaction design is undoubtedly "meta-universe" in the field of the meat and potatoes of the profession: science and engineering schools have a more biased human-computer interaction, more emphasis on the interaction process, interactive form, more research with some of the entities, products, and machine interaction. The interaction design in art and design colleges is more in favor of human-computer interaction. Art and design colleges and universities of interaction design is more focused on interface interaction, interface layout, how to use patterns, text, sound and other ways to prompt the user to complete the operation in the limited interface space.

"Meta-universe" concept, compared with technical talent, art talent is more like a "generalist", rich virtual scenes and roles need to realize a large number of art talent, most of them are game design professionals, animation background, focused on the game, animation companies may be the future of talent. Most of them are game design majors and animation majors, and the talents concentrated in game and animation companies may flow to more industries related to the meta-universe in the future. Digital media art, interaction design, visual communication design and other art professionals whether it is the design of interactive pages, but also directly create NFT illustrators, IP designers, or meta-universe architects, three-dimensional scenes, character modelers, and even meta-universe cameramen are required to a certain art aesthetic foundation.

Marketing majors, art management majors are also the meat and potatoes of the profession, they are good at integrating NFT projects and platforms, and even proficient in operation and planning, packaging, etc. After all, no one will be better than them, "storytelling".

In general, the development of technology is ahead of the law, legal compliance has become the biggest challenge for NFT, and it is very necessary to be alert to the legal risks that exist with the help of legal professionals. Most of the time, the problems faced by NFT technology and even broader blockchain applications are not only technical, but also cognitive and regulatory.

The pass-through economy, not *** enjoyment of the economy, mainly refers to the main purpose of obtaining a certain amount of compensation, based on strangers and the existence of a temporary transfer of the right to use the goods of a new economic model. nft project will rely more and more on the pass-through economic experts to effectively design new pass-throughs, so the economics profession, if you ride on some of the sociological expertise of the talent, but also inevitably in demand.

In the future, I would like to engage in "meta-universe", what should I choose to major in?

00 students after playing NFT experienced a wealth explosion loss roller coaster, determined to enter the industry to earn money back.

Original painting training institutions where good

Original painting training institutions or more, the current market original painting training courses recommend these:

1, light class: light class is a domestic popularity is very high board drawing learning platform, the main courses are Japanese illustration, game original painting, ancient wind illustration, animation and cartooning, etc., light class of the devil's painting training class is popular on the network, through the promotion of the devil's supervision mode The students like, attract a lot of netizens to challenge their "devil training" and "devil supervision" services!

2, touch the station: touch the station is the most popular painting platform, based on the station itself, a large number of well-known artists, touch the station above the collection of a variety of painting courses, including illustration, animation, comics, original drawings, commercial illustration and other online courses. There are a large number of artists on the site, and more than 10,000 works are updated every day, which is a platform for artists to receive orders and build up their popularity, as well as a website for painting enthusiasts to look at pictures, find pictures, and learn how to paint.

3. Painting touch with the excellent: painting touch with the excellent is a focus on CG painting online learning online school, the main monthly payment, do not charge the full amount of the model so that many students called "conscience", greatly reducing the learning pressure of students!

4, sheep class network: sheep class network is a free illustration learning website, above a large number of CG illustration, board drawing, Japanese secondary, game original drawing and other learning courses, mainly for the interest of learning to provide a free learning platform.

5, art plus: art plus online school is from the interest of art, art to professional illustration learning platform, above the interest of art, art, hand-drawn, illustration learning online class.

The teaching mode of the illustration training courses on the market are used in large classes (40-60 people / class) online online classes in the offline course are similar, to find that kind of small class or one-on-one, there is no, dozens of have in the cost of the surely will not be less.

But want to learn good board drawing is not a simple thing, not only in the study before laying a good foundation, but also to learn to think of innovative design and commercial application elements, in order to make their own paintings more innovative, but also to improve the commercial value. Therefore, if you want to learn illustration, when a qualified illustrator, especially for the purpose of employment partners, or to professional training institutions to learn the effect will be better

VR panoramic market outlook?

VR technology began to explode, the development prospects are bright, the road ahead is very winding. VR is the abbreviation of virtual reality technology, is the development of emerging technologies in the past two years, it can be said that the VR market outlook is very good.

As a composite technology, it is a collection of sensors, data visualization, graphics, human-computer interaction and other core technologies in one, has been in the entertainment, film and television, tourism and other fields have a wide range of applications. On the other hand, the VR industry is also 5G development of new growth points, 5G and VR / AR does have a close connection, the establishment of 5G standards for the further development of VR / AR plays an important role in the further development of VR / AR, can better support the delay-sensitive AR applications. At the same time, the Ministry of Industry and Information Technology has recently issued a 5G system to China Telecom, China Mobile, China Unicom in the low frequency band test frequency license to speed up the promotion of China's 5G industry chain maturity and development of the time has come. Below, I analyze from three aspects:

One, from a global perspective

VR hardware will be the next five years of a concentrated outbreak of just helmet-type equipment, the compound annual growth rate of 99%; by 2020 the global virtual reality helmet shipments will reach 25 million units. These years, Google, Facebook, Sony and Valve and other large companies have entered this battlefield, the market competition continues to be hot, 2019 VR market is expected to break through the scale of 15.9 billion U.S. dollars. facebook, Sony, HTC and other international giants have related products, Google, Apple and other giants are in the R & D, are intended to become a hardware + software platform. Industry standard setter. By 2020, AR is expected to reach a market size of 120 billion U.S. dollars, of which the global output value of virtual reality hardware and software will reach 67 billion U.S. dollars. By 2020, the VR market, including games, hardware, movies and theme parks, the market size of about 30 billion U.S. dollars, of which the market size of VR games accounted for nearly 50%, followed by VR hardware and VR film and television content.

Two, from the domestic point of view

China's VR market sales scale of 5.7 billion yuan in 2016, 2017-2022 will exceed 70 billion yuan; from 2015 to 2017, the country's VR enterprises more than 800. China's new industry based on VR+ is stepping into a high-speed development growth period, and has already made some progress in the fields of artificial intelligence, 5G communications, high-end chips, and emerging displays. Through the synergistic innovation in these fields, with virtual reality as the industrial grip, it can promote the cross-border integration of different fields, thus defining new standards and new technologies, and even fission out of the subversive new products and new markets.

Three, from the nature of the industry

VR industry to be as experts and organizations predicted, to avoid the changes based on the industry will bring to society. The VR industry chain includes hardware, software platform and content. In 2020 alone, the $120 billion market is enough to tempt major companies. The popularization of smart phones, will inevitably make VR hardware in 2019 will enter a high-speed popularity period, once the formation of industry standards, VR content industry will be a full outbreak.IDC a new report shows that the third quarter of 2018 VR market showed a recovery trend. Among them, VR/AR equipment sales grew 9.4% year-on-year, global VR headset shipments reached 1.9 million units in the quarter. China's VR potential user group size reached 286 million, young men, geeks and nerds, science and technology professionals, online gaming and e-sports become the most important label of the heavy users of VR. VR live broadcasting to benefit from the era of universal social networking, gaming, live broadcasting, film and television, industry + application of the four segments of the business model has been out of the beginning.

In summary:

The development of any new industry, can not be separated from sustained key technological breakthroughs and scientific and technological innovation support, strong support for various types of VR talent, not failing to pull the market demand. The virtual reality technology may be subversive, as well as the impact on the future of human society, decided to seize the market wind mouth of each country, the development of VR has become a kind of era of necessity.VR industry to sustainable development, there are many uncertainties in the comprehensive impact, it can be said that the development of the future is bright, the road is very tortuous.

In this week's Google fall conference, in addition to the Pixel4 series of cell phones, there are PixelBuds2 wireless earbuds, PixelbookGoChromebook laptop, GoogleNestMini smart speakers, as well as a series of NestWifi smart router lights people overwhelmed by new Hardware out. But as if to prove that "the old does not go the new does not come" correctness, Google launched a large number of new hardware products at the same time, but also declared the end of one of its own products.

Google recently said that the Pixel4 series will no longer support the virtual reality platform Daydream, and will no longer sell devices such as DaydreamView. Obviously, although the existing products are still able to run based on the old model, in the next period of time will also be maintained, but there is no doubt that Google has given up Daydream this platform. In fact, Daydream's failure has been a foregone conclusion for some time now, and the fact that the program has survived to this day is probably the more surprising result.

Of course, the reason we say this is not that the name of the Daydream project (Daydream) is unlucky, but that Daydream was already a "zombie" project before this. Google hasn't updated its DaydreamVR device in over a year, nor has it made any meaningful updates to the system, and there's no new content on the store shelves.

Not coincidentally, in August of this year, Samsung GalaxyNote10 series, the official announcement will no longer be compatible with GearVR, and no longer provide adapters compatible form, and GearVR is Facebook's Oculus joint Samsung VR headset device. In this regard, Oculus Chief Technology Officer JohnCarmack explained that Facebook to restore the market position of GearVR invested a lot of effort, but ultimately decided to focus on the shift to VR all-in-one machine.

In today's eyes, Daydream, a project born at the 2016 I/O conference, as well as Oculus and Samsung's cooperation since then, it is clear that Google, Samsung and Facebook are responding to the VR boom at the time of the stress reaction. But unfortunately, the three are caught up in a late episode, so in the subsequent three consecutive years of the I / O conference, Daydream are in a marginalized position, chopping wood brother talked about in addition to Android is AI, VR seems to be left behind, and the GearVR is also happy to be replaced by the OculusGO.

As for the reason that Google and Facebook have abandoned mobile VR, the mainstream view of the industry is due to the screen, battery, and performance reasons. This kind of need to connect the phone to the headset of the VR box, as the most inexpensive VR products, the immersive experience it brings is the need for the phone's own screen to present the 1080P resolution of the cell phone screen in the daily use of enough, but when the visual distance is greatly compressed, in the case of magnification of several times, is to bring a very serious sense of particles.

If the general sense of view can be tolerated, then the VR screen output rendering for the phone's performance of the squeeze, brought about by a short period of time is high heat, and high heat will make the phone will be the main control frequency and performance decline, coupled with the limited battery capacity of smart phones, both also **** with the limitations of the actual use of such products. Therefore, such a general experience, the use of limited time products, by consumers on the shelves is reasonable, Google envisioned the combination of the hottest mobile devices with smartphones, education users to join the VR ecological approach, due to the objective conditions of the limitations of the bankruptcy can only end.

Of course, as many people said when the VR fever, the mission of this kind of cell phone VR box is to serve as a cheap version of the product, to give consumers access to VR to provide a low-threshold opportunity. Following this logic, the decline of cell phone VR in the eyes of some people, it is just VR began to mature sign, the user is not satisfied with the simple experience provided by the cell phone VR, but the need for a more detailed picture, larger field of view, higher performance VR all-in-one machine and other equipment.

But is it really that optimistic? It's certainly not the case. At present to 3C digital product sales known as Jingdong, for example, put aside by Google and Facebook has been sentenced to death by the cell phone VR box, HTC, Pico, and even love Qiyi's VR all-in-one together, the cumulative evaluation of less than one million quantitative level, basically with the sales of home consoles half a catty two. If the host players in the domestic number is not much, is the result of historical reasons and PC and handheld games extrusion, but VR as a new form of entertainment is almost no ecological niche competitors, so such sales can only prove that VR at this stage is still a niche market.

In addition to the consumer market, which has not taken off, Facebook CEO Zuckerberg, who is "AllInVR" like HTC, also told the truth. Its recent acceptance of foreign media about "when VR / AR can go from the niche market into the mainstream C-end market" question, said that it needs more time to reach a "people are willing to look forward to Facebook more new products" level, the day may not be in 2020, but it will be the first time that Facebook will be able to provide VR / AR products. That day may not be in 2020, but hopefully it won't be 2030. Even Facebook, whose only hardware business is VR, doesn't have strong confidence in the popularity of such products.

In essence, after a false fire, VR is now facing the core problem of a lack of "disruptive". The British Broadcasting Corporation (BBC), in disbanding its VR content team, said the technology had failed to meet expectations, and that they could not see a future in smartphone-based VR, so it might take a few years to achieve the desired effect.

In the case of technological advances, VR equipment, resolution, refresh rate, field of view, control has indeed made great progress, but the problem of motion sickness has always let manufacturers helpless. The typical performance of motion sickness is a motion or positional illusion arising from spatial localization obstacles, in the VR field is the VR equipment to tell the eyes of the information is "you are in the speeding race car", but the body does not move in place, thus making the brain will be due to visual deception leads to "! This is also the reason why many VR devices prompt the player to not experience too much time at one time.

So it's accurate to say that as long as the core problem of motion sickness isn't properly addressed, VR is unlikely to become a mainstream marketplace. After all, people who want to experience VR usually do so for the sake of entertainment, not to embarrass themselves.

Because VR is not yet popular, the cost of investment and the lack of basic equipment make it difficult for people to see its advantages. But VR from the emergence of now, can see its future is immeasurable

Currently the most promising areas of VR applications are in film and television, education, tourism and games.

First of all, the movie and television can let people in which, this is not the general 3D, 4D movies can do, VR movies with a pair of glasses can give the senses to bring an unparalleled experience; education has been in the primary and secondary schools to establish a series of smart classrooms, through the VR online, for students to learn various subjects, to do immersive, to stimulate the interest of the students to learn. At the same time can also avoid the potential risks in the learning process; travel on the VR experience can let interested tourists do not blindly listen to publicity, to their own personal experience to feel, VR technology not only to meet the needs of tourists who have not been to the attractions of the browsing, but also the non-existent or soon to cease to exist in the tourism landscape restoration show; finally, in the field of gaming, although not yet been widely practiced, but recently the movie "Heads Up", a movie about the world's most popular movie, has been released. A movie "top player", enough to let us feel its endless prospects, to VR glasses as a medium, you can experience the virtual world you imagine the adventure, plus some other wearable equipment, can bring the senses the most real experience.

The future of VR in various industries will be immeasurable.

After studying this specialty, graduates can enter game companies, animation companies engaged in 3dmax modeler, action artist, illustrator, 3dmax designer. Can also be engaged in interior creative designers, home furnishing designers, industrial designers, effect graphic designer, garden designers and other work.

You can see that the smart hardware section increased by 210% year-on-year, Geer seems to have found a second profit growth point outside of Apple headphones! The next day's stock price performance is also very obvious, directly pull up, said the funds are very recognized Geer half semester report card. However, the enthusiasm of the market will always be short-lived, after the stage high of 52.25 on September 8, (the main force has obsessive-compulsive disorder, but also to engage in a symmetrical price) the next day to stop to open the pullback, October 28, after seventeen years and eight months after the establishment of Facebook, the world has more than 2 billion users of social platforms, officially announced a strategic transition, once the thumbs-up sign was removed, and replaced by a similar to the thumbs-up sign, and the thumbs-up sign, the thumbs-up sign, the thumbs-up sign, the thumbs-up sign, the thumbs-up sign, and so on, and so forth. The former thumbs up logo was removed and replaced by a new logo similar to "infinity" and a new name - Meta, thus the concept of meta-universe was completely triggered. Gore also benefited from the availability of Facebook's VR equipment, which kicked off a month or so of gains. During this period, countless companies chose to be associated with the 'Meta universe', the market funds also like to speculate on these new things, this plate has become the casino of the lobbyists.

Meta's first earnings report after its name change fell short of expectations, not only causing it to plunge 26 percent, but also dousing the hot meta-universe concept.

Some time ago, Gehl successfully practiced the Nine Yinzhenjing, the stock price has fallen to a pre-low near, this time we come back to look at vr, and then review Gehl. Its investment logic has changed, vr industry is stagnant.

Goer shares in the end is what kind of company

From the company's official website can be seen, Goer to provide customers with precision components and intelligent hardware vertically integrated product services. Precision components business includes acoustic-optical microelectronic structures, including speaker receivers, speaker modules, haptic motors, wireless chargers, antenna microphone sensors, etc.; another piece of business is the smart acoustic machine business, that is, all kinds of headphones, wired headphones, TWS headphones, or headset, etc.; there is also a piece of business is the smart hardware business, including VR virtual reality products, AR augmented reality products, as well as some of the can be used in the field of smart hardware, including VR virtual reality products, AR augmented reality products, and so on. reality products, and some wearable device products, smart watches bracelets, smart speakers, smart home, home video game consoles.

Speaking of Geer's business, but also to give you a better understanding of Geer's performance drivers from which. Geer's model, that is, the ODM model, is a foundry, not only some assembly business, but also includes some design integration business, some of the major international consumer electronics manufacturers, such as Apple's AirpodsMax headphones is the exclusive OEM of Geer's shares.

The mention of products have to mention meta's OculusQuest2 this product, the end of October 2020, Facebook released a new VR all-in-one product OculusQuest2, performance upgrades compared to the first generation, and the price is only 299 dollars, compared to the first generation of the price dropped by 100 dollars. As a result, within six months of launch, Quest2 cumulative sales exceeded the sum of all generations of OculusVR. And, the market share increased dramatically, 2020Q4 to 2021Q1, shipments accounted for the first, the market share of up to 75%!

Renowned consulting firm IDC's data show that in 2021-2025, global VR virtual reality product shipments grew 41% annualized, AR's annualized growth of 138%.

And Geer is highly tied to OculusQuest2 this product, but not limited to this includes foreign Sony, domestic pico and so on and Geer have business contacts.

While Geer's annual report to March 30 to reveal the true face, but it has long been in the third quarterly report confident advance notice, is expected to 2021 January-December performance increase, attributable net profit of about 4.244 billion yuan to 4.528 billion yuan, up 49% -59.00%, earnings per share of about 1.28 yuan to 1.36 yuan. That's how confident he is! We have reason to believe that this year his quarterly growth rate will continue to maintain!

Because before and after the Spring Festival, the funds got all kinds of negative news, including the dollar interest rate hike is expected, the track stock, the fund heavy stocks suffered a focus on blasting, Gore also experienced nine Yinzhenzhen, also suffered a 10-sided ambush (ten consecutive Yin).

After last week due to the track shares ushered in a rebound, Geer dynamic price-earnings ratio PE also came to 34 times or so, while the company's performance growth rate of 50% -60%, so from the PEG valuation point of view, the Geer shares valuation is relatively low, especially in the context of a VR industry has just exploded out of the great outbreak. In short, this round of Geer's every round of decline is not an opportunity to walk with the song, and Er to the future!

Technical

Daily level to see the song from the previous location rebounded about 10%, and see the bottom of the previous volume! This wave of rise is not over, from the rising rhythm, is also in the 3 wave uptrend (red line in the figure), at the same time we also want to see a long time near the 47 turnover density area (pressure, yellow line in the figure), the stock price to reach this position will not be overnight directly across, either here shock, or fall back. After the fall is a good buy, because the closer the quarterly report, the more likely the stock price surprise!

60-minute level, Geer shares in February 14th out of this year's lowest price into a slow climb process; in the climb before Geer shares experienced a period of large volume down process, this round is bound to wash out a lot of high chips, stock prices and re-entry into a sucking cycle; in the process of climbing the Geer shares did not have a sharp up and down phenomenon, such a situation! Or the circulation of shares has a certain degree of control, or the shares into a no one asked, but from the trading volume point of view of the former probability is greater; taking into account the fundamentals of the Geer shares, institutions in the position should have the power of the suction, combined with the position of the market the probability of the shares to retreat again sharply is low. However, because the market value of Gore shares itself is very large and relatively high turnover (an average of more than 3% in the last six months), the process of sucking chips is bound to be long, this stage is very easy to get out of the small wide-amplitude shock market, if you hold the ticket is more suitable for repeated T, if you don't hold the stock can choose to gradually build a position in the fall Risk Tip: The views mentioned in this article only represent the views of individuals, the subject matter involved in the not recommended, according to which the sale and purchase, the risk of I'm not sure if you're going to be able to do that.

Future is the Internet information age, about the real estate APP are beginning to promote a lot of VR, most customers will feel it is more real as if the field to see the same.

VR era is the trend of the future world

Just have a friend to do VR, more well-known in the industry, but also I admire a company, early this year, A round, and he has taken a few times, strong answer a wave of VR technology is currently the application of the scene:

1, the shopping platform product display, for example, you want to buy a piece of clothing, to the cell phone can be seen by gesturing to the in the end fit, buy a bag, the same. The same applies to buying a bag.

2, tourist attractions publicity, scenic spots directly through the VR screen, you can intuitively three-dimensional viewing of the entire scenic area, immersive.

3, satellite image, navigation maps

4, train stations and airports face recognition, civil or investigation can be, criminals as long as the appearance of the train station and airport, even if wearing a hat mask or in the movement, can be based on the physical appearance, body proportion or body organ proportion to identify.

These are the first time a person has been identified as a criminal in the United States.

Isn't it particularly sci-fi

What's not, welcome to share.

Today, VR technology can be said to be widely used in various fields, and gradually formed a scale, the country is also vigorously supporting the development of VR technology this high-tech, the G20 summit clearly proposed the use of artificial intelligence and virtual reality technology and the existing entity economy, to create a more conducive to the production of people's lives of the new development model.

VR + 3D panoramic display technology gives the user a new visual and auditory experience, is the previous flat visual can not be touched, whether it is a large enterprise or a small business can use VR technology to realize the panoramic marketing, so that the user has an immersive experience, so the VR panoramic market outlook is very good.

01Ministry of Education's new regulations: virtual reality education will be used as an innovative way to reform teaching

02The 13th Five-Year Plan Outline put forward for the first time the virtual reality, and indicates that the future will vigorously support the virtual reality technology

03National Innovation and Drive Development Strategy Outline will be the virtual reality as an important opening for the transformation and upgrading of the economy

04 The Ministry of Industry and Information Technology and the Development and Reform Commission have included VR and AR in the special action for the innovative development of the intelligent hardware industry

05The Ministry of Culture encourages game and amusement equipment manufacturers to actively introduce AR/VR technology

06The Ministry of Housing and Construction has compiled an outline for the development of informationization in the construction industry from 2016 to 2020, which encourages the use of virtual reality technology

07The Ministry of Commerce and the Development and Reform Commission have issued a red-top document, Ministry of Finance issued a red-head document to encourage the import of virtual reality and other services

08Development and Reform Commission will be AR/VR technology into the "Internet +" construction of special

09Strategic Emerging Industries Classification (2018) added VR industry classification

Of course, this is only a part of the policy since After the first year of VR in 2017, the national level and even local governments have intensively introduced many policies to promote the rapid and diversified development of the virtual reality industry. I believe that under the positive guidance of the national policy environment, the prospect of the virtual reality industry is very broad.

The Ministry of Industry and Information Technology issued the "Guiding Opinions on Accelerating the Development of VR Industry"

In December 2018, the Ministry of Industry and Information Technology officially issued the "Guiding Opinions on Accelerating the Development of VR Industry" (hereinafter referred to as the "Guiding Opinions"), which is a very meaningful thing for the country to accelerate the development of VR.

2019 VR will see a new turning point!

Ministry of education to add the virtual reality application technology profession to the professional directory

2019 71 higher vocational colleges and universities for the first time to open the virtual reality application technology profession, 2018, the Ministry of Education announced in the "general higher schools of higher vocational education (specialist) professional directory" to add "virtual reality application technology "specialization,*** 71 colleges and universities from 2019. In the long run, the Ministry of Education's new initiative brings strong backing for the long-term development of the industry, and also brings confidence to the VR/AR industry.

The reason why this matter is important is that the VR industry has been developing for many years without a specialty, outside the education catalog.

The combined development of VR and other technologies

In 2018, VR began to combine with artificial intelligence, big data, the Internet of Things and so on, forming a trend of mutual integration and mutual promotion of development. In this context will give birth to a number of new forms of equipment, such as wearable computers, will also promote industrial integration." Even better technology should be combined with products, artificial intelligence, big data should be VR visualization combined to show."

VR and 5G combination trend

New Vision believes that with the maturity and popularization of 5G technology, the future may give birth to a new application climax and new forms of products. There is no doubt that 5G technology, with its low latency and high bandwidth, can bring a better experience for VR, and the specific application scenarios will produce a very big change.

VR+Education will usher in new development

"The development of VR in the education industry is a general trend, although VR can not completely replace the education, but VR will bring a revolution and innovation in education.

Space situational practice, reduce education costs

Immersive experience, improve student motivation and learning efficiency

Interactive mode of teaching, enhance the course interaction

2019 71 higher vocational colleges and universities for the first time to open the virtual reality application technology professional

With the gradual deepening of people's understanding of VR, coupled with the national policy of more landings and promotion, more companies are looking for more diverse application scenarios. In education, medical, entertainment, real estate applications more and more. VR for the average consumer is not a novel concept, VR panorama will certainly be more and more appear in our side!