Follow the winding path to a small forward position, and first knock out the dowsing lanterns so that the enemies will appear slower and the player will cope more comfortably. After eliminating the first few mercenaries, the machine gun man will appear, his attack is very monotonous, only machine gun fire and close with the butt of the gun K people, against him as long as the sniper rifle or military pistol to hit him in the head to produce a big hard, and when he is straight after the disappearance of the hard head to shoot him in the head again, and so on and so forth. It's not difficult to deal with the machine gun guy alone, but it's a bit tricky if there are other soldiers harassing you, so you can use flashbangs to block the enemy's movement.
After eliminating the machine gun man, there will be mercenary reinforcements, the player just climbed up to the second floor to guard the stairs, you can use the knife to slowly solve the problem, need to pay attention to, in the neighborhood of the two platforms will be reinforced by a crossbowman, priority to eliminate the rest of the slow cut it.
Investigate the left side of the gate switch will shoot out light, adjust the 2 roof mirrors will be refracted to the right side of the gate switch can open the door, forward attention to use the reaction button to avoid a falling stone, climb the ladder.
Jump in through the window, there are a couple of mercenaries with stun batons inside, which aren't too hard to deal with. The stun batons have a similar range of attacks to the axe and won't be thrown, but you need to be careful with the stun batons as they have a high attack power, so don't get hit.
There are a lot of mercenaries defending the mountain road in front of you, snipe off a few crossbowmen and detonators after rushing to the cave on the left side of the mountain road, climb to the second floor out of the cave, you can see that there is a car loaded with gunpowder near the gate, shoot to make it rushed down the mountain road to eliminate some of the enemies, and then occupy a favorable position to eliminate the rest of the enemies. Open the gate and enter to meet the weapons merchant, eliminate the enemies at the end of the alley to enter the interior of the Institute.
Entering the kitchen, a mercenary on fire will come out of the freezer opposite the hanging pork, it is recommended to approach the freezer with your back to it, and as soon as you hear a noise, run away from the fireman. If you continue, you'll encounter a large iron armored soldier with high defense because he's wearing iron armor, so focus on his head before he moves. If you look down from the first floor, you can see another iron armor man standing below, snipe the head to finish it off, and then go downstairs and add a few more mercenaries.
Go upstairs and enter the house, you will find that the sound of the Pear's cry for help is coming from the monitor, the two lewd mercenaries shut down the monitor after pushing down the Pear.......
Continuing on, you will come across the weapons merchant again, if you are on normal difficulty, you can buy bulletproof undershirts, but of course there is no such thing as an expert difficulty. There is a trapdoor that opens when the player is at mid-range, and then 2 mercenaries throw detonators at it. Since the door closes when the player gets too close, it's impossible to rush in when the door is open. (Maybe Gan Ning can rush in ......) After you take out the detonator guy, there will be 3 more crossbowmen, use sniper rifle to kill them. After that, the door opens and you'll encounter a Chain Soldier, so take him out.
Go out on the 2nd floor, first to the left to the operating room, investigate the mechanism, red 3 green 2 blue 1. Enter the investigation of the body, get the freezer key card, out of the door will encounter regeneration, that is, the legendary rubber man, do not pay attention to it, flash, this guy is not chased out. Go back to the corridor and another Spawn will appear, you can bypass it, but it will continue to track the player, if you have a lot of ammo, you can aim at the stomach and blow it up. Use the keycard to open the door and enter the freezer, it's full of regenerators, but they won't move for a while, don't be nervous, enter the hut on the right side, swipe the keycard into the garbage disposal plant keycard, turn off the freezing device, you can get the heat-sensitive sight inside the hut on the top right corner, a regenerator wakes up, put the sniper rifle and the heat-sensitive sight together, through this you can see the parasite inside the regenerator, eliminate all the parasite the regenerator will also be destroyed, and you can also destroy the parasite. You can see the parasites inside the regenerator and destroy all the parasites, and the regenerator will be defeated.
The Spawn on Expert difficulty has a parasite on its back in addition to the one on its front, so you have to hit its legs to make it crawl down to see the last parasite.
After leaving the freezer, there's another Spawn in the passageway to the junkyard, so destroy it and use the new keycard to open the door. Operate the large mechanical arm to grab the two mercenaries in the middle of the floor that are standing stupidly still and throw them into the garbage passage, so that the other two mercenaries will each hide in a corner and not move, again grabbing them and throwing them away. This mechanical arm can be used 3 times a **** to eliminate 4 enemies, and if it fails you'll have to settle for a gun.
Come to the cell in front of the obstruction of the pear, encounter the iron armor man two, with shotgun shells put down, and then hit the head to eliminate it. The cell door requires a key to open, so move on. The infirmary is full of stragglers, so use shrapnel to get out of the way. When you get to the incubation room, you'll encounter a reinforced version of the spiked regenerator, and if you get close to it, you'll get a gorgeous second. The way to fight it isn't that different from the normal regenerator, so use the heat-sensitive sniper rifle to take it out, and you'll get the cell key card. At this point, you can go to the communication tower, you can get some props and trigger a small section of the plot. Return the way you came, when you pass the medical room, there will be 3 crossbowmen guarding the 2nd floor, very annoying, if you want to save bullets, rush to the 2nd floor and throw a flashbang. Come to the cell and save the obstructing pear, end of this section.
5-2: With the obstruction of the pear out of the cell, the door reconfiguration of the force, but this level of strength Leon simply do not put in the eyes, as much as possible to put down, forward to the control room enemy will close the door, open the door to the room will be reinforced with three mercenaries, throw the flash bangs to escape, run to the garbage dump plot to occur from the garbage passage jump down.
Use the switch to isolate the Barbed Spawn outside the fence and snipe them to death slowly, or you can utilize the gunpowder cartridges. Push off the red crate with the Obstructing Pear and move forward to take out another Spawn, there are crates on the way that the Obstructing Pear can hide behind. Continue on and you'll come across a man in iron armor and a few mercenaries, and then you'll come to the Trash Smelter.
Battle of the Smelting Furnace: The mission here is to use the sledgehammer to hit the wall 3 times, with a certain amount of standby time between each hit. There are a lot of enemies here and no favorable terrain to use, so it's a bit more difficult.
The easier way to do this is to leave the Pear in the way at the last door before you enter the furnace, and only Leon jumps down the hall to fight, the Pear attracts some of the enemies, and due to the difference in terrain those enemies can't attack the Pear, which makes it a lot easier for Leon to fight, as long as he remembers to pull the sledgehammer switch every once in a while.
Exit through the smashed gate and enter a long corridor with some iron gates that need to be opened, and a couple of Regenerators in the middle of it, so there's no danger of attacking from a controlled distance. The final gate needs to get in the way of Pear and Leon to stand on both sides of the gate, and when the red light in the center comes on press the switch to open the gate.
Entering the gate, by the obstacle pear operation of large bulldozers, Leon stood behind the car guard, halfway there will be mercenaries chasing, need to pay attention to a large truck will be hit, need to hit the explosion 2 times. Driving to the elevator need to Leon get off to open the elevator switch on the 2nd floor, here to move fast, those mercenaries will go to catch the pear in the way, open the switch back to the 1st floor is successful.
The vehicle continues to move forward for a period of time, will come from the front of a large truck, after destroying the bulldozer toppled over at the end of the Lyon and the obstruction of the pear into the room, the drama of the end of this section.
5-3: Cut down the mercenaries all the way forward, take the elevator to the 2nd floor of the metal platform and meet Clausa.
During the conversation with Clausa, there will be 7 reaction keys, the first 6 are combos, don't press the wrong keys or you'll immediately GAMEOVER, and the 7th is a combo key, so be aware that you'll need to change the key halfway through.
After the laser channel, the first 2 lasers need to be avoided manually, from the third time to use the reaction keys, key combinations are fixed, which the fourth set of lasers need to be reacted to 2 times, investigate the switch appeared after the fifth set of lasers need to meet the laser run a few steps and then react to the key. Take the elevator and leave.
Moving along the road and reaching the edge of the cliff there will be a drama where U-3 will force Leon into a container hanging in the air. The combat objective after entering the container is to open the door to the next section of the container, shoot the green bulb near the roller shutter door can open the roller shutter door, after that turn on the red switch can open the door, after the door is opened the player has 30 seconds to escape to the next container, in the process, the U-3 will continue to harass the player, at this time, the U-3 will not be knocked down, so it should be evasive. When facing the U-3, you can boldly pass from its right hand, it launched from the back and above the attack can use the reaction button to avoid, need to pay attention to the reaction button here is a very short time to pay, be sure to focus on.
There are three sections of containers, and after entering the third section, U-3 will evolve a pair of large scissors, which in turn reduces the success rate of its attacks, and after opening the door to the third section of containers, Leon successfully escapes to the other side of the river.
BOOS BATTLE - U-3:
U-3 also climbs up the cliff to the other side of the river, and now you need to fight it head-on. The military pistol bullets you've accumulated earlier can be brought out and used. Both the K7 and BB can hit the U-3 with a big hard-on, so just attack again when the hard-on wears off and you'll be able to completely limit its movement.
When U-3's stamina drops to a certain level, it will burrow into the ground and sneak up on the player from underneath, an attack that can be easily dodged with the reaction buttons and poses little threat. Wait for it to return to the ground and continue attacking it. There's an iron fence that temporarily restricts U-3's movement, and oil drums that can be used as a secondary attack.
In short, this is a very weak boss.
Continue to move forward, to a place where there are a lot of tents and campfires look like campsites, towering over the oil barrels, this stage of the hybrid soldiers are already very high stamina, can not be eliminated with the oil barrels alone, hold the ladder and use the knife to slowly solve the problem. Jump down from the hole in the ground inside the tent and enter the ruins by the main door.
In the ruins, you'll meet Krausa, who is a very bad shot and won't be hit under normal circumstances. The following is a list of ways to deal with him:
Krausa: The most common way to deal with Krausa is to hold up your knife and slightly deviate it downwards, and Krausa will use his magnificent high-speed movement to take a Z-shaped route to his death, so don't hesitate to slash his legs when he gets close.
If you're unlucky enough to get a pre-emptive attack from Krausa, you'll get a reaction button in most cases, which is usually a set of 2 or 3, and a fully successful set of buttons will counter Krausa.
If you're being held from behind by a hidden Krausa, you can follow the prompts to turn the arrow keys to break free, and you'll eventually need to use the reaction buttons to evade the attack.
Remember not to get too far away from him, you'll be in trouble if he pulls out a machine gun and attacks, and Leon's skill is not yet able to sword practical ammunition.
Hiding behind the door of the hut and hacking away at Kraussa when he breaks in will repel his first attack, after which Kraussa will randomly ambush you along the way, usually hiding behind low walls and houses, so be careful as you move forward. Sometimes he'll block a narrow path and strafe it, so you'll need a bit of luck here.
Climb to the tower to get the "Panther Coat of Arms", at this time Clausa appeared, he will jump up to the second floor to throw grenades, you can react to the key to avoid it, no difficulty, wait for him to throw a round of grenades to jump down, then continue to fight with his knife, after he ran away, push the statue pressed the special pattern of the ground. All the way forward, found back to just could not open the iron door, now you can open the switch, jump down, will encounter a lot of mini robots, as soon as possible to pass, otherwise they will be machine gun fire or simply self-detonation.
Climb to the top of the Tower of Ruins and get the "Wyvern Coat of Arms", at which point Clausa reappears for the final showdown with Leon.
Boss Battle - Krausa:
There's a countdown to this battle, but this isn't just the time limit for the battle, this is the time limit for Leon to get out of the relics, so make sure you do it quickly.
A reaction dodge is required during the plot animation, after which the battle officially begins.
In this battle Krausa's left hand evolves into a giant blade, which he uses defensively at long range; this left hand is completely invincible and using a bazooka has no effect.
His attacks are mainly surprise attacks from a distance, as well as melee attacks.
The surprise attack can be avoided by using the reaction button, as long as you concentrate on the threat is not big, when he is close to the player can use the knife to counterattack, Clausa's attack is weaker than the knife, so the advantage of using a knife in close quarters is very obvious, a knife can be made to make the Clausa kneel, and then a few knives, Clausa got up and had a certain chance of launching a close-up attack, you can continue to use the knife to crack the knife. The first thing you need to do is to use your knife to break it.
The only move that Krausa has in close quarters that is stronger than the knife is the leg sweep, which doesn't have a high probability of occurring and doesn't have a high chance of hitting, and the damage caused by hitting isn't very good, but it's important to note that Krausa will be able to use an instant attack after being hit by the move, so you need to use the reaction button to avoid it.
At the end of the battle, you'll get the Serpent's Coat of Arms, so come down from the top of the tower, jump outside, and use the three Coats of Arms you got to open up the wall and get out. This section ends.
5-4: Positional battle, from here on there are helicopter gunships for fire support.
The biggest threat to the enemy position is the fixed machine gun platform, with heavy firepower and heavy armor on the front, so you need to prioritize the elimination of the sniper rifle to hit the small half of the head exposed on the front. Mercenaries need to focus on the care of the crossbowman and detonator man, the rest of the melee attack mercenaries believe that we can easily cope with. The base has 20 mercenaries at the beginning, and the reinforcement of 10 after the total destruction.
Enter the central room, open the door can be along the road up the hill, this time the opposite will appear machine gun man, hiding in the halfway small shack to eliminate a few stragglers, and then wait for the opportunity to ride on the slide, in the whole process of sliding is completely invincible, and finally the machine gun man can be knocked down, after finishing him off, turn on the switch to enter the position 2.
The position of the machine gun station at the same time, to solve the partial After sniping the mercenary controlling the machine gun, open the switches on the left and right sides of the gate to pass through Position 2, which requires not only skill, but also patience.
Entering the next scene, the helicopter was done away with after a magnificent sweep, all the way to the prison.
A Spawn will appear in this prison, so it's not hard to get rid of it and head out the door. The enemy configuration here is relatively weak, the most powerful is only a machine gun man, you can lure him to the passage to solve it alone. There are also a couple of oil drums in the scene that can be utilized. What you need to do here is to defeat a specific mercenary to get an activation card, insert the card into the activation device on the 2nd floor and then open 2 switches located in different rooms respectively, so that you can unlock the door and enter the next scene.
Leon finally recaptures the Obstructing Pear with the help of Ada, and the 2 of them go to the operating room and follow the notes left by Luis and use the Repellent Beam to destroy the parasites in their bodies, ending this section.
5-5: The Final Showdown
Take the elevator to the high platform, after the episode the final showdown begins.
Final Boss Battle - Sadler:
Sadler transforms into a giant monster, but Leon isn't afraid of such things.
The way to defeat Sadler is to find a way to paralyze it, then follow the prompts to use the knife to attack the vitals.
The ways to paralyze Sadler are to attack using the oil barrels in the scene, attack using the steel in the scene, attack using the grenades, and attack the eyes on his limbs.
There are 2 oil barrels, one on each side of the platform. Steel, on the other hand, is used by operating the crane switches at either end of the platform to make the steel hit Sadler.
Sadler's attack is mainly a surprise attack, sometimes picking up steel and throwing it at him, which can be avoided by using the reaction button, but the time allowed to press the button is very short, and when Sadler gets close enough to attack, he will sometimes hit with a continuous attack that damages all of his stamina. (
The "Ada's Bazooka" will appear after a certain amount of attacks, so use it to deal the final blow to the boss.
It should also be noted that the bridges connecting the two sides of the platforms aren't constantly accessible, so check the traffic lights before you cross, or you'll be in for a rude awakening.
Ada has activated the final detonator, and Leon and the Pear must get out within the time limit. It's not hard to operate the motorboat, the obstacles are set in stone, so memorize them, and the second half of the game requires constant acceleration.