Development of a live app in fact does not require much money, and the same as the general APP, is based on the actual functional requirements of the total number of pages to estimate the price,
such as a page of 800 yuan, of course, only a few features, then there will be a bottom price, like a taxi also has a starting price, after all, no matter how little functionality
also need to be equipped with a back-end developer
The front-end developers, one each for ios and android, as well as UI and product managers, are the basic configuration.
Live app this core module is generally the choice of third-party SDK access, just like SMS access, chat access are related modules of the service provider,
Related charges need to consult the SDK service, Shandong interesting structure Network Technology Co. traffic billing. Of course you can also choose to develop their own SDK, but the cost will be very high,
The technical threshold is also very high, even if the development is not after a long time a large number of users to test is not able to provide a perfect service,
On the market, in addition to the live giants have their own SDK, the other basically call the third-party SDK. the cost of development is quantifiable,
What needs to be invested may be the APP after the launch of the promotion and marketing costs, which is a very huge investment, of course, there are many free channels,
need to put the optimization of the various application markets to do a good job.
Enterprise live platform
Compared to traditional live service platforms, enterprise live APP platforms are more difficult to realize, whether on hardware equipment or software.
The main technical function module anchor side: the anchor real-time recorded video, after (acquisition, beauty processing, coding)
pushed to the server server: processing (transcoding, recording, screenshots, forensics) and then distributed to the user player side player:
get the server address, pulling the stream, decoding, rendering interactive system: chat room, gift system, Zan host end:
LFLiveKit
Already contains the acquisition, beauty, coding, push the flow of functions such as server:nginxrtmp server free open source, can be built on a local computer,
Support RTMP protocol to meet the demand for live broadcasts. Playback: ijkplayer live video framework package is perfect as long as there is a url,
can be played in real time due to the coding and decoding of audio and video involved, the algorithms of the beauty function, the processing of frames and many other issues,
Can be developed from the bottom of the full functionality of their own is definitely a big cow! But it is with the dedication of these big bulls,
we don't need to deal with the cumbersome underlying issues, some packaged libraries can be perfectly realized.
1, the use of third-party live SDK rapid development of dream network video cloud: to provide real-time light video technology as the core,
Open intelligent video, VideoCDN, VR, video coding, video rendering, distributed buffering, soft switching, multi-screen playback and other cutting-edge video technology.
Helps you deal with unexpected business peaks with ease. It is widely used in typical scenarios such as game live broadcast, entertainment live broadcast, pan-life live broadcast, education, telemedicine,
enterprise remote video conferencing and so on. Provide one-stop video solutions to help enterprises build a complete live video platform in a week.
Meanwhile, combined with the leading artificial intelligence technology, open intelligent image recognition, video effects, yellow anti-audit function, so that the video content is richer and safer.
Monet Video Cloud is an enterprise-level live streaming cloud service platform designed for enterprise platforms to create video services and one-stop realization of SDK/API end-to-end live streaming scenarios.
2, self-research or use third-party live SDK development? Self-research: for a startup company or team, self-research live regardless of the technical threshold, CDN,
Bandwidth is a great threshold, and need to spend a lot of time and cost to make a finished product, is not conducive to the development of the early stage.
Third-party SDK development: the development cycle is short, less investment in the early stage, in the long run, the third party costs are high, accounting for a large amount of expenditure,
relatively speaking, self-research can save costs, technology into the surface of the SDK than the direct use of a relatively controllable.