3dmax how to build a cell 3d model

01: Create a new sphere in perspective view.

02: Right-click the new sphere to convert it to an editable polygon, and then select the faces (shortcut 4) to delete. The result will be as shown in the picture.

03: Select the boundary (shortcut 3) and then right-click on the closure.

04: After the closure we will find that the middle face will be a problem, then you use the cut tool to add a line in the middle of the OK. The shortcut key for cut is alt+c

05: Select the face that we have finished sealing, then right-click to insert it. See the picture for the effect.

06: Still click on the face above, right click to extrude a little.

07: Because the outside of the cell shell and our inside is not a material, so we separate here.

08: as shown in the picture effect, here I simply modify their colors.

09: In the same way as before, make the yellow cells in the center.

10: next to a new geometric sphere, the number of segments to increase. Because we need to make the surface bumpy effect.

11: Add a dry wave. Increase the parameters to form the effect as shown.

12: Put the finished object inside the cell nucleus, by the way, a few new small balls also put in.

13: In the side with a line randomly draw the structure in the picture.

14: Open Enable in Render vs. Enable in Viewport. Adjust the rectangle. Form the effect as shown.

15: Convert the drawn object to an editable polygon by right clicking on it and then add lines on both sides.

(Add a line with a connection, connection in the need to first select the horizontal lines, and then right-click, connect on it)

16: To our good object, in the Modifiers panel, add a turbo smoothing. As shown in the effect

17: Just swing him in.

Looking for adoption, thanks!