What is the role and effect of VR technology

VR technology has great potential, VR technology will change many areas in the future. The following is the role and efficacy of VR technology for you, hope it will be helpful to you.

The role and efficacy of VR technology

1, to help paralyzed patients to restore their physical functions

Duke University (Duke University) conducted a year-long study to find out the huge benefits of VR technology in treating paralyzed patients. The researchers had patients wear virtual reality helmets and walk across a sports field like a soccer player. The researchers found that doing so allowed the patients to regain some of the brain functions associated with leg movement. Of the eight patients tested, each regained some control, and four of them went from complete paraplegia to partial paraplegia.

2. Treating post-traumatic stress disorder

Traditionally, doctors have used exposure therapy to treat nearly 8 million adult PTSD patients each year. Exposure therapy encourages patients to talk about their trauma, to visualize the process of their trauma in their imagination, and to explain to their doctors what happened under the stressful circumstances. The new therapy essentially takes the same approach while utilizing virtual reality headsets to create virtual worlds that contain customized elements (e.g., helicopters, machine guns, and missiles can be customized to the veteran's experience). The patient is then asked to narrate what happened at the time.

3. Training medical students

Virtual reality provides a safe, controlled environment for medical and dental students to practice surgical and therapeutic procedures and prepare for emergencies. In such an environment, medical students can make mistakes without any impact on actual patients. Students learn "hands-on" and are able to interact with virtual patients, which allows them to better develop their medical skills.

4. Pain relief

Through virtual reality, doctors have used "distraction therapy" to help patients relieve pain while undergoing physical therapy, and a 2011 study of patients burned in war showed that the virtual reality game SnowWorld -- in which users can send a message to a virtual patient -- can be used as a tool to help them feel better.

5. Treating anxiety

More than 40 million adults in the US have an anxiety disorder. The virtual reality game Deep - a "digitized diaphragmatic exercise" - can help people with anxiety disorders deal with fear and anxiety, in which users will use a belt to monitor their Breathing. The game takes users into a natural environment and guides them through deep abdominal breathing exercises that calm them down in about five minutes.

6. Helping people with autism develop social skills

Professors at the University of Texas in Dallas have created a treatment that uses virtual reality to help children and teens with autism develop social skills. The treatment puts children and adolescents with autism in a social scenario - such as a job interview or blind date - so they can learn how to navigate social cues and respond accordingly. By monitoring the patients' brain waves during the treatment, professors have found that the patients' social skills improve.

7. Boosting business

Video chat is a kind of virtual reality. Now, companies are beginning to use virtual reality in many ways: to reduce costs, reduce business travel, conduct interviews, predict trends and hold meetings, and so on. In the past, business managers often had to go out to conferences or meetings, and often had to interview candidates "face-to-face". Now, companies can utilize virtual meeting rooms to accomplish these tasks. Those who produce dangerous products have begun to use virtual reality technology to test the safety and performance of the product, to avoid the health of the staff to produce hazards.

8. Promoting architectural design

Virtual reality technology will benefit key players in the construction industry - such as architects and designers. Virtual reality technology allows users to inhabit a three-dimensional space. Computer-generated images will replace hand-drawn renderings, resulting in shorter design and revision of drawings, effective cost reductions and increased safety. Simulating the real world not only allows designers to create buildings and spaces more easily, it also allows designers to test the environment before actually creating it. For example, they can realistically see how fast people can leave a building in an emergency.

9. Testing car safety and boosting sales

Virtual reality allows automotive engineers to test the safety of cars before they are actually built. In addition, large automotive companies - such as Ford, Volvo, and Hyundai - can use virtual reality to help with sales by allowing potential customers to test drive cars using virtual reality headsets.

10. Plan your next trip

Soon, you'll be able to use virtual reality to have a . Travel destinations on a trial basis. Before booking a flight to a destination, travelers can observe the destination in virtual reality, including the city's hotels and cityscape.

Why VR videos are curved

Our VR devices use two circular convex lenses, so that when our eyeballs look at the display behind them, the edges of the video get various degrees of "pincushion distortion".

At this point, in order to prevent the distortion from degrading the viewing experience, we'll do a "barrel distortion" of the original video beforehand, so that when the two are canceled out, we'll see a normal video.

The concept of VR technology

VR (VirtualReality, or VR for short) is virtual reality (or spirit realm technology), which is a computer system that creates and experiences a virtual world.

The connotation of virtual reality is actually a comprehensive use of computer graphics systems and a variety of reality and control and other interface devices, generated on the computer, interactive three-dimensional environment to provide a sense of immersion in the technology, similar to 3D technology, have seen 3D movies friends should be more touching.

20xx is known as the first year of VR equipment, many manufacturers began to layout the research and development of VR equipment, which will make the human communication adopts a new way, into a new field.

Currently there are many manufacturers have begun to launch VR devices, such as HTCVive, AMDSulonQ, Sony PSVR, etc. At present, these devices are mainly VR glasses or head thief devices, you can experience some of the VR videos, games, etc., to bring the 3D scene experience, giving people an immersive feeling, which brings a more extreme user experience.

Of course, VR equipment is not only experience in entertainment, in the future of film and television, painting, virtual reality games, learning, health care, etc. can also bring a new application scenarios, due to the more realistic and immersive experience, is bound to become the mainstream in the future.