Edit Configuration Guide
Basic Configuration
Processor: Pentium 4 Generation 2.4G Dual Core Processor
RAM: 1.5G
Graphics: GeForce 7600GT and equivalent
Operating System: WindowsXP, Windows Vista (32 Bit)
Hard disk space: 5G
DirectX: DirectX9.0c
Recommended configuration
Processor: Core 3.0G Dual Core processor or better
RAM: 2G or better
VGA: GeForce 9800GT and equivalent graphics card or better
Operating system: Windows 7
Operating system: Windows 7
GeForce 7600GT and equivalent graphics card or better
OS: Windows 7
Hard disk space: 15G
DirectX: DirectX 10.1
Edit Mode Gameplay
The gameplay of Counter-Strike*** is divided into three modes, "Confrontation Mode", "Breakout Mode" and "Competitive Mode". Each of these modes is subdivided into sub-modes underneath.
Confrontation Mode
"Confrontation Mode" is the special mode of Counter-Strike, and each confrontation mode brings different experiences to players. Confrontation mode focuses on the resurrection and confrontation between two camps. Generally, in the confrontation mode, the system will automatically select one to four players from the players to temporarily form another camp.
Mecha Battle
Mecha Battle Poster and Weapons(8 pictures)
Players are randomly assigned to either the human camp or the mecha camp, and the latter player will win by driving the main mecha and holding on to it for two minutes without being wiped out by the humans under siege. The human players will use their maneuverability and terrain to destroy the mechs and capture the pilots. In addition to using regular firearms, human players can also find Killer weapons in the scenarios to fight against the mechs. This mode can be revived after death and the skill system can be used.
Mech vs. Mech
In Mech vs. Mech, the main mech will fight as the basic unit. Players can choose one of five mechs with completely different performance, complementing each other's strengths and weaknesses and working together. The game is divided into the attacking side and the defending side, the defending side is guarding the core of an energy tower, once destroyed that is determined to lose the game. The attacker needs to decipher and open the core door to attack the core at close range. After joining the game, players can join the "Raiders" and "Defenders" camps at will, and the two camps do not have strict rules about who is the attacker. After the player has won three victories as the attacker, the positions of attack and defense will be swapped, and the player will continue to play as the "Raider", but with the goal of defending the base. This mode can be resurrected after death, the skill system can not be used.
Tank Battle
"Counter-Strike" Tank Mode Poster (2 photos)
Tank Battle is a tank-based team competition mode. Players from both camps will be assigned different tanks, and players will drive their tanks into battle. Each side can choose from two, one***four main battle tanks that vary in performance, attack power and protection. The variant mode is "Tank Siege[1]", in which the player tries to bypass the enemy's protective ring to attack its oil storage tanks located at the base. You can be revived after death in this mode, and the skill system is unavailable.
Crazy Team
Crazy Team Mode Poster and Weapons (6 pictures)
In Crazy Team Mode, various models of big killers from Mechwarfare have been converted into Crazy Killer weapons suitable for crazy kills and are available to players for free to play against. Each weapon has its own characteristics, players need to use the terrain with the characteristics of the weapon to destroy the enemy. This mode can be revived after death, and the skill system can be used.
Mutant Battle
Players are randomly assigned to either the human camp or the mutant camp. Mutants can be chosen at random and use a variety of skills to attack humans. Humans, on the other hand, can rely on conventional weapons and big killers to decide the battle. When the human camp runs out of firepower, humans can be assisted by the "hero" Kim Jae-yun[2].
Breakout Mode
Breakout Mode is traditionally known as CO-OP, in which players work together to fight off attacks from computer-controlled AI enemies. After a specified amount of time or kills, you will be able to advance to the next round and use the skill system.
Defense
In Defense, players rely on cooperation to defend a designated building. A steady stream of AI enemies will attack the target building. Players can repel the enemies with conventional weapons, mass murderers and support weapons. Different Defense Battle maps also have different gameplay. This mode can be resurrected after death and the skill system can be used.
Survival Battle
Survival Mode Poster (2 photos)
In Survival Battle, players need to hold on to a designated area for several rounds. As the rounds progress, the enemies become more threatening. In addition to using conventional weapons, players can also use rotation extraction devices to extract big killers for defense. Different Survival maps also have different gameplay styles. After death in this mode, you must wait for the end of the round, and the skill system can be used.
Siege Battle
It is a variant mode of Defense Battle, featuring three levels and a final head-to-head battle format, but without the ability to revive. A mishmash of Defense Battle and Survival Battle gameplay. The mode was introduced especially for the new version of Counter-Strike, "Most Wanted", and was later taken offline for some reason, due to the influence of the authorities [3]. After the mode modified the character and restored. Skill system can be used.
Competitive Mode
Team Battle
Players are divided into two camps to fight against each other, with the goal of destroying the enemy to obtain the camp score. In the end, the camp with the highest score within the specified time wins, or the camp that reaches the specified score first wins. You can be resurrected after death in this mode. The variant modes are Special Battle and Super Team Battle, the former players can only use specific weapons to fight. The latter can increase the total number of players playing in a single room to 32. Victory in a game is generally categorized as being determined by the number of kills and by the number of round victories.
Personal Battle
A mode of confrontation that does not distinguish between camps. The first player to reach a set number of kills in a given time period wins. Some maps restrict the type of weapons. You can be resurrected after death in this mode. Variant mode is a special battle where players are not divided into camps and can only fight with specific weapons. It is generally divided into those decided by the number of kills and those decided by the number of round victories.
Blast Battle
Players are divided into two camps, the attacker and the defender, and fight on a single map. The attacking side has to pick one of two target locations to destroy, while the defending side has the advantage of laying out their positions in advance. Both sides need to guess the other side's intentions and ways of attacking and defending, and try to win with minimal losses. When you die in this mode, you must wait for the end of your turn.
Capture Points
Players are divided into two camps. There is only one key area in the center of the map to be captured by players from both camps. The camp that successfully captures this area will continue to earn resource points, and the camp that is the first to earn the required number of resource points or the one that earns the most resources within the required time wins.
War of Annihilation
Players are divided into two camps, in this mode, players can not use their own weapons, but can only utilize the existing weapons in the map to fight. And in the stipulated time to wipe out the opponent in order to obtain victory. Players can not be resurrected after death in each small game, and need to wait until the start of the next game to be resurrected. Variant mode is a special battle where players are divided into two camps and can only fight with specific weapons. It is generally divided into those decided by the number of kills and those decided by the number of rounds won.
Coming soon
"Counter-Strike" has hit the forums and its in-game trailer with descriptions and images of some of the modes, and there's been a great deal of speculation from players about where future versions are headed.
Survival Battle
The Survival Battle-based mode will see players split into two camps, The Company and the Human League, which, like Survival Battle, will have to try to survive a tidal wave of AI attacks. The same as Survival, the Human Alliance will try to survive a tidal wave of AI attacks. The difference is that players in The Company's camp will have to utilize different types of Cyborgs to kill the Human Alliance players while being held back by their own AI army.
Mechanical Aiming
The newest and most popular control method, Mechanical Aiming Shooting and Running, will be available in all competitive modes, with the option to turn it on and off. Counter-Strike will be the first game in the world to support both traditional controls and mechanical aiming.
Space Battle
Fighting in space in spacesuits in a completely gravity-defying, anthropomorphic vacuum of space, utilizing accelerant bullets to shoot through the universe, even the sound effects are dull. There's no longer a "ground" in the game map, and you can move around in six axes and even flip in place using a vectorized backpack. A floating ammo base station floating in a vacuum will provide the player with unlimited backup ammo.
Naval Battle
Geddios is going to try to attack the Guardian's fleet in the Atlantic Ocean.
Blast Madness
Blast Madness is where skills and killers come into play - sneak attacks with the Stealth Technique, forcing a point of attack with the Kaboom, or utilizing the Team Medic. Or utilize "Team Medic" to fight for a long time, but don't forget the cooldown time of the skills. Draw a big weapon to attack the enemy, use the Electro Nip to cause a chain of kills, or use the medical gun to help your teammates. You'll be able to time your fire with your teammates to get the job done.
Firearms transformation
The much-anticipated firearms transformation, from the "what you see is what you get" dozens of accessories for the weapon to arm, not only can you get the performance of the bonus, and the appearance of the hands of other players is completely different. Based on a basic set of balance, players must plan the type of accessories, highly modified weapons in the access to certain performance bonus will lead to other performance seriously reduced.
New Weapons
These weapons are built into the game files but not released: the "highly modernized MG3 machine gun," the "Mk3A1 air hammer shotgun," the " HK417 Assault Rifle", "G36Rail Assault Rifle", "Battlefield R700", "Battlefield SPAS12", "Battlefield M1014", "Pulse Gun"
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