The game is a good one. x360 is a good one.

Methods to prevent triple red

1. For every hour that the console is turned on to run a game, it must be turned off for 10 minutes to cool down the motherboard.

2. Please wait for the game CD to cool down before storing it in the game case.

3. In summer, reduce the number of times you turn on the console, and even if the room has an air conditioning system, be sure to turn it off for 10 minutes every hour.

4. Try to use it for less than 5 hours a day.

5. Install a water-cooled radiator.

6. Playing straight on the mainframe effectively dissipates the heat, but it can cause scratches on the CD-ROM.

Repairing the three red methods

Once the "three red" occurs, it basically means that the host is dead. Despite the existence of the following so-called temporary repair technology, it is still a cure, but there is a chance that the host will worsen the failure, so please feel free to listen to the following methods.

The towel method

Prepare two large towels, turn off the Xbox 360, unplug the cables and hard drive from the console, wrap the Xbox 360 console tightly in the two large towels, power it on and run it for 20 minutes, turn it off, install the cables and hard drive, and then reboot. YouTube video demonstrates the towel method

The toothpick method

This is the first time we've seen the towel method in action.

Prepare two toothpicks, turn off the Xbox 360, insert the toothpicks into the two fans at the back of the console, and hold the toothpicks against the blades of the fans so that they can't rotate, and the fans will pull the toothpicks, so be careful not to let the toothpicks fall in, and then turn on and run the Xbox 360 for 10 minutes after the three red lights turn into two red lights, take the toothpicks away and let the fans exhaust the heat, and then wait for the wind to cool down and then unplug the power cord and turn the Xbox 360 back on. boot up and you're done.

The Eraser Method

The rubber is cut from the eraser. Wrap the giant ice cube in a towel and place it under the mainframe. Source other big and small fixes for the method.

[edit]Technical specifications

Hardware architecture

Central processor

The central processing unit (CPU), 3.2 GHz named Xenon, is a triple-core design based on IBM's PowerPC

65 nm process, 165 million transistors

Has three symmetrical

Three symmetrical cores, each with SMT support, running at 3.2 GHz

Each core has a VMX-128 Single Instruction Stream Multiple Data Stream (SIMD) unit

Each VMX unit has a 128 x 128 bit register

1 MB of L2 cache (which can be locked by the GPU)

Video processing chip

Video Processing Chip

The Xbox 360's video processing chip (GPU) is based on the ATI R500 modified "Xenos"

A ***337 million transistors

500 MHz Running Frequency GPU (90nm process, 232 million transistors)

500 MHz 10MB embedded DRAM cache (90nm, 105 million transistors) (now primarily 65nm)

NEC designed eDRAM with logic to handle color, alpha blending, Z-axis/template buffering, and anti-aliasing

48 channels of floating-point dynamic memory. > 48 parallel floating-point dynamic shading pipelines that process both vertex and pixel commands due to the unified shading architecture

Each pipeline has 4 logic units to process either vertex or pixel shading commands

Unified shading architecture (which means that each pipeline is capable of processing either pixel or vertex shading commands)

Support for DirectX 9.0's 3.0 shading modes, with limited support for DirectX 10 shading modes

Two shading commands per clock cycle

96 shading commands per clock cycle with all shading pipelines in parallel

Shading performance: 48 billion shading commands per second

16 filtered and 16 vertex shading commands per clock cycle. Processes 16 filtered and 16 unfiltered textures

Maximum polygon performance: 500 million triangles per second

Pixel padding: 16 billion per second with 4x multisampling anti-aliasing (MSAA)

Particle capacity: maximum theoretical value of 0.96 billion per second, maximum theoretical value of 336 million when working with CPU

Memory

512MB GDDR3 RAM memory

700 MHz DDR

*** Enjoy Memory Architecture (UMA)

System Bandwidth

Bandwidth Data:

22.4 GB/s Memory Bus Interface (based on a 128 bit bit wide bus at 700 per clock cycle) MHz × 2 accesses per clock cycle (one per wave))

256 GB/s eDRAM logic internal to eDRAM internal memory bandwidth

32 GB/s GPU to eDRAM bandwidth (based on 64 bit DDR bus, 2 GHz per clock cycle × 2 accesses per clock cycle)

21.6 GB/s Front Side Bus (up and down rows of 10.8 GB/s)

1 GB/s Southbridge bandwidth (500 MB/s each upstream and downstream)

[edit]Console technical specification features

Who was involved in the design of the Xbox 360

Microsoft collaborated with two of the most innovative companies in the world, Astro Studios in San Francisco, USA and Hers Experimental Design Laboratory Inc. in Osaka, Japan. Hers Experimental Design Laboratory Inc.*** worked with two of the most innovative companies, Astro Studios in San Francisco and Hers Experimental Design Laboratory Inc. in Osaka, Japan, to design the sleek look of the Xbox 360, collaborated with AKQA to design the menu interface system, and chose IBM, ATI, and SiS to collaborate on the hardware and architecture.

Where the Xbox 360 console is built

Microsoft announced the three manufacturers responsible for building the Xbox 360: Flextronics Flextronics, a Singaporean company that already builds Xboxes on behalf of its customers; Wistron Wistron, a Taiwanese company; and Celestica, a Canadian company that has signed on to build the Xbox. All three companies have manufacturing facilities in the Pearl River Delta region of Guangdong, with Flextronics in Shenzhen and Zhuhai, Wistron in Zhongshan, and Celestica in Dongguan.

What kind of CPU does the Xbox 360 have?

The Xbox 360 has a customized CPU based on the IBM PowerPC, with 1MB of L2 cache*** and three symmetrical 3.2GHz cores, each with a set of VMX-128 Vector Units, two hardware threads***, a VMX-128 Vector Unit, a VMX-128 Vector Unit, a VMX-128 Vector Unit, a VMX-128 Vector Unit, a VMX-128 Vector Unit, a VMX-128 Vector Unit, and a VMX-128 Vector Unit. Each core has a set of VMX-128 vector computing units, two hardware threads*** and six threads, each with 128 VMX-128 registers. The CPU is cooled by a water-cooled cooling system. The chip was developed under the codename Waternoose, and the processor was built on a 90nm process, with a 65nm process starting in early 2007.

IBM was responsible for designing the CPU, which was completed on 2004-12-8. Unlike Xbox, Microsoft only pays IBM for the design and engineering, but owns the design rights, chooses the manufacturing facility, and has better control and lower costs. Microsoft currently places manufacturing orders with IBM's facility in East Fishkill, New York.

The Xbox 360 does not have a Physics Processor (PPU)

The Xbox 360 was not designed with a separate Physics Processor, but there is a 128-bit Vector Processing Unit in each of the PowerPC CPU cores that can be used for physics processing.

What kind of graphics processing unit (GPU) does the Xbox 360 have?

The Xbox 360 has a custom graphics processor from ATI that runs at 500MHz, uses 10MB of embedded dynamically accessible display memory (eDRAM), a 48-way parallel floating-point pixel shading pipeline, and an innovative Unified Pixel Shading Architecture (UPSA) that simultaneously handles pixels and vertices for the image. pixel shading architecture. Developed under the codename Xenos, also known as C1, the processor is built on a 90nm manufacturing process, with a 65nm process starting in early 2007.

ATI was responsible for designing the graphics processor, which was completed in 2004-11. Unlike Xbox, Microsoft only pays ATI for design and engineering, and can choose its own manufacturing facilities for better control and cost reduction. Microsoft currently gives manufacturing orders to Taiwan-based TSMC.

Whether Xbox 360 supports DirectX 10 upgrades

The Xbox 360 system supports the DirectX 9 API and some of the key features of DirectX 10, but ATI has made it clear that it is not upgradable to DirectX 10 cores.

What kind of video encoder does the Xbox 360 have?

A video encoder is a chip that takes the image processed by the graphics processing unit (GPU) and creates a video signal that the display device recognizes. According to hardware site AnandTech, the Xbox 360 does not have a standalone video encoder chip, but rather is integrated into ATI's graphics processor, which generates the video signal using its unique Xilleon display engine.

How much memory is configured for the Xbox 360

The Xbox 360 is currently configured with either Samsung or Infineon 512MB of 700MHz GDDR3 system memory. The decision for high-capacity memory is generally appreciated by developers. The graphics chip also has 10MB of embedded Dynamic Access Display Memory (eDRAM), which is used to directly output 720p full-screen anti-aliased images.

Intel? Advanced Vector Extensions (AVX)
2nd Generation Intel? Core? Processors offer an outstanding Blu-Ray Stereo 3D experience in full high definition resolution (1080p) with HDMI 1.0.

Initially, there were problems with the quality of a small number of Infineon memories, which led to occasional splash screens on the Xbox 360 and also affected production.

What kind of cooling system does the Xbox 360 use

The Xbox 360 uses more than 250 watts of power, with the CPU and GPU generating a lot of heat, so IBM and Microsoft designed a sealed heat-pipe cooling system (broadly known as water-cooling), which consists of a copper base that fits snugly over the CPU, copper conduits, and an aluminum heat sink. The copper tubes are filled with water and evacuated. There are also two 60mm fans for internal cooling. In a vacuum, water has a low boiling point, and in the copper conduit it absorbs heat and boils into steam, which rises to bring heat to the aluminum heatsink, where the fan airflow pulls the heat away, and the steam is cooled down and turns back into water droplets that flow from the copper conduit and back to the copper chassis.

Microsoft also added thermal diodes to each of the major chips to monitor internal temperatures and adjust the speed of the two fans accordingly. More heat is generated during sustained gaming, so the speed is higher, and less heat is generated when operating the system and playing DVDs, so the speed drops.

However, the initial Xbox 360 had a very high failure rate due to poorly designed GPU coolers, motherboard X-fasteners, and conditions catalyzed by the use of lead-free solder, resulting in the triple-red halo signaling system failure. the mid-2007 Zephyr motherboards featured a new GPU cooler and motherboard design to address the system failure.

How motherboards differ across Xbox 360 versions

There are ongoing tweaks and optimizations to the hardware design of each version, including cooling systems, output ports, and more.

[color=green]

The 1st Gen Xbox 360 motherboard without HDMI is codenamed Xenon, and the CPU and GPU are made with 90nm;

The 2nd Gen Xbox 360 motherboard with HDMI is codenamed Zephyr; the CPU and GPU are made with 90nm;

The 3rd Gen Xbox 360 motherboard with HDMI is codenamed Zephyr, and the CPU and GPU are made with 90nm;

The 3rd Gen Xbox 360 motherboard with HDMI is codenamed Zephyr.

The 3rd generation Xbox 360 motherboard with HDMI is codenamed Falcon; the CPU is built on 65nm and the GPU on 90nm, and is available in October '07.

According to Microsoft's official news, the new generation XBOX 360 console codenamed "Jasper" will be available in 08.

The 4th generation Xbox 360 motherboard with HDMI interface, codenamed Jasper; with dual 65nm manufacturing for the CPU and dual 65nm manufacturing for the GPU, is available in October '08 already.

What's on it

Play Xbox 360 next-generation high-definition games;

Play most Xbox games (requires external hard drive);

Enjoy Xbox Live broadband Internet service (requires external hard drive). Includes:

* Network co-op and matchmaking;

* Voice or video chat, text, and voice-video messaging with friends;

* Download game trailers, game demos, game updates, Arcade mini-games, desktop themes, and avatar images;

* Download high-definition TV shows and movies;

Digital entertainment. Includes:

* Playback of DVD movies at 720p resolution;

* Playback of HD-DVD movies (requires the purchase of a separate HD-DVD player peripheral; the 360HD-DVD drive has been discontinued due to Toshiba's withdrawal from the next-generation DVD format battle, and Microsoft has not yet confirmed that it will be producing a Blu-ray drive for X360)

* Connectivity to MP3 players, digital cameras, and more. Connect USB devices such as MP3 players and digital cameras, media center computers and Windows XP computers to play music, pictures and videos from them. (but not IPOD)

[edit]Availability

North America: November 22, 2005, NTSC, 110V

Europe: December 02, 2005, PAL, 220V

Japan: December 10, 2005, NTSC-J, 110V


Mexico: 02/02/2006, NTSC, 110V


Colombia: 02/02/2006, NTSC, 110V


South Korea: 24/02/2006, NTSC-J, 220V


Taiwan: 16/03/2006, NTSC-J, 110V


Taiwan: 16/03/2006, NTSC-J, 110V


Japan: 10/12/2005, NTSC-J, 110V


Japan: 10/12/2005, NTSC-J, 110V

New Zealand: 23/03/2006, PAL, 220V

India: 23/09/2006, PAL, 220V

South Africa: 29/09/2006

Poland: 03/11/2006, PAL

Czech Republic: 03/11/2006, PAL

Slovakia: 03/11/2006, PAL

Slovakia: 03/11/2006, PAL

Hungary: 03/11/2006, PAL

Brazil: 01/12/2006

UAE: 26/04/2007, PAL

[edit]Price

2005-11-11 2005-11-22 Launched Lite (Core): White / No HDD / Motherboard codenamed Xenon (discontinued)

2005-11-22 Launched Premium: White / 20 GB HDD / Motherboard codenamed Xenon

2007-03-27 Announced Elite: Black / 120 GB HDD / HDMI interface / Motherboard codenamed Zenon

2007-03-27 Announced Elite: Black / 120GB HDD / HDMI interface HDMI interface / motherboard codename Zephyr, available 2007-4-29; $399.99

2007-07-11 Announced Halo 3 Limited Edition: Army Green / 20GB HDD / HDMI interface / motherboard codename Zephyr, available 2007-9-25

2007-07-04 Produced HDMI Premium: White / 20GB HDD / HDMI Interface / Motherboard codename Zephyr

2007-10-23 Release Xbox 360 (Arcade): Replaces Xbox 360 Core Edition White / Includes Console / Grip / 256MB Internal Storage / Standard AV Cable / Xbox LIVE Silver Card Service Membership $199.99

Latest Comparison by Model:

Model Name

Console Color

Hard Drive Capacity

Xbox Game Compatibility

Usb Connector Network Type

CPU Process

GPU Process

HDMI Connector

Fiber Optic Connector

HDMI Connector

HDMI Connector

Fiber Optic Connector

Fiber Optic Connector

Remarks

Core Edition

Gray and White No HDD Required

3pcs No Cable,No Wi-Fi 65nm 65nm Yes No Discontinued

Arcade Edition

Gray and White No HDD Required

3pcs No Cable,Wi-Fi

3pcs No Cable,Wi-Fi

Three HDD Required

65nm 65nm Yes Yes Yes Yes No

65nm 65nm Yes Yes No Silver Tray/Internal 256MB Flash

Deluxe Premium

Gray 20G Yes 3x Network cable,Wi-Fi 65nm 65nm Yes Yes Yes Discontinued

Deluxe Premium

Gray 60G Yes 3x Network cable,Wi-Fi 65nm 65nm Yes Yes No

ELITE Signature Edition

Black 120G Yes 3x LAN,Wi-Fi 65nm 65nm Yes Yes Yes No

Price

Arcade Xbox 360 $199.99

Xbox 360 $299.99

Xbox 360 Elite $399.99

Set of accessories at a glance

Core Edition (Europe/US)

Xbox 360 console body

Wireless controller

256MB of built-in storage

HDMI connector

Standard AV cable (without HD)

Xbox LIVE Silver Service Membership

($199.99)

Elite Edition (US)

Xbox 360 Console Body (Black) (adds HDMI port)

Network Adapter

Wireless Grip

120GB Dedicated Hard Disk Drive

Over-the-Head Headset <

Power Supply for Xbox 360

Component Video Terminal

Wireless Multimedia Remote

Detachable Faceplate

Xbox Live Membership

($399.99 US)

Deluxe Edition (European/US, discontinued)

Xbox 360 Console body

Network adapter

Wireless joystick

20GB or 60GB dedicated hard drive

Over-the-head headset

Power supply for Xbox360

Component video jacks

Wireless multimedia remote control

Detachable faceplate

HDMI port (produced after 2007)

Xbox Live Membership Card

($299.99 US for 60GB version / €239.99 for 20GB or 60GB)

Deluxe Edition (Japanese version, discontinued)

Xbox360 Console Body

Network Adapter

Wireless Gamepad

20GB Dedicated Hard Drive

Headset

Power Supply for Xbox 360

Component Video Terminal

Wireless Multimedia Remote

(39,750 yen)

Lite Edition (Discontinued)

The body of Xbox 360

Xbox 360 console

Xbox Live is the only one of its kind. p>

Xbox Live Membership Card

Wired controller

Detachable faceplate

Power supply for Xbox 360

Standard AV video jacks

(279.99 USD)

Limited Edition

Xbox 360 Halo 3 Limited Edition, 399.99 USD, 279.99 EUR, 399 GBP, JPY

Halo 3 Army Green Limited Edition Console with chrome metal optical drive faceplate and HDMI out port

Halo 3 Army Green Limited Edition Wireless Grip

Halo 3 Orange and Black Limited Edition External Hard Drive 20GB

Halo 3 Army Green Limited Edition Live Headset Microphone

Halo 3 Limited Edition Gamer Avatar, Theme Download

Black Wireless Grip Sync Charging Kit

Component + A/V High Definition Video Audio Signal Cable (U.S. Europe/Asia, European version comes with SCART adapter)

D-Terminal + A/V High Definition Video Audio Signal Cable (Japanese version)

HDMI Digital Video Audio Signal Cable

Audio Signal Cable (for use when transmitting audio signals separately when using an HDMI signal cable)

External Power Adapter (Matched to standard voltage in the region of shipment)

Power Cord

Standard Network Cable

Instruction Manual, Warranty Booklet

2 x V Batteries

→ Xbox 360 Peripherals Tech Specs

→ Xbox 360 Wireless Peripherals Tech Specs

What peripheral accessories are available for the Xbox 360

The peripherals that Microsoft has officially announced are:

Xbox 360 Corded Grip

Regular: $39.99, 34.99 EUR, 24.99 GBP, 249 HKD, 3,500 JPY;

Universal Edition: $39.99 USD, 34.99 EUR, 24.99 GBP, 249 HKD, 3,500 JPY (comes with Windows Driver CD-ROM);

USB connector for Windows PCs, after installing drivers.

Xbox 360 Wireless Grip

Regular: $49.99, €44.99, £32.99, HK$329, ¥4,500;

Halo 3 Limited Edition: $59.99, ¥5,500;

2005.11.22 White; 2007.4.29 Black

2005.11.22 White; 2007.4.29 Black; 2007.10.2 Pink, Blue; 2007.9.25 Halo 3;

Works with the Xbox 360 PC Wireless Receiver for Windows computers after installing the driver.

Xbox 360 MSN Keyboard

$29.99;

Connects to the TIF connector on the back of the joystick with a Live headset microphone for text input for features such as Xbox Live MSN communication.

Xbox 360 Wireless Force Feedback Steering Wheel

$149.99, HK$1,099, ¥13,000;

New World Street Racing 3 PGR3 with external power supply (which powers the force feedback) and force feedback support;

Works with Xbox 360 PC Wireless Receiver after installing drivers. for Windows PCs when the driver is installed.

Universal Media Remote

$29.99, €29.99, £19.99, HK$229, ¥3,000;

works with remote control of Xbox 360, select TVs.

Thin Media Remote

Can be used to remotely control Xbox 360. standard US/European version first release, standard on Japanese version.

Wireless Grip Rechargeable Battery Pack

$11.99, €14.99, £9.99, HK$79, ¥1,300;

2005.11.22 white; 2007.4.29 black.

Wireless Grip Sync Charging Kit

$19.99, €19.99, £14.99, HK$149, JPY2,000;

with USB cable and Wireless Grip Charging Battery Pack for charging while connected to Xbox 360 during gameplay or connected to a PC alone;

2005.11 .22 White; 2007.4.29 Black.

Wireless Gamepad Quick Charge Kit

$29.99, €29.99, £19.99, HK$229, ¥3,400;

Comes with a rechargeable battery pack and charging cradle (worldwide voltage) to charge two sets of batteries simultaneously.

HD-DVD player

$199, £129, €199, HK$1,399, ¥19,800;

USB port to play HD-DVD movies when connected to an Xbox 360, and a special way to use it on Windows PCs.

External microdrive (SATA)

20GB, Silver: $99.99, €99.99, £69.99, HK$699, JPY9,500

120GB, Black: $179.99, HK$1,399, JPY18,000.

Memory card

64MB: $39.99 (reduced to $29.99), €34.99, £22.99, HK$249, JPY3,200;

512MB: $49.99, €49.99, £34.99, HK$389, JPY5,500.

Xbox Live Headset Microphone

$19.99, €19.99, £14.99, HK$149, JPY2,500;

Connects to the TIF connector on the back of the controller for Xbox Live voice communication, not for game audio output.

Xbox Live Wireless Headset Microphone

Regular: $59.99, £34.99, €49.99, HK$399, JPY6,000;

Halo 3 Limited: $59.99, JPY6,000;

For Xbox Live voice communication.

Xbox Live Vision camera

$39.99, €34.99, £24.99, ¥4,000, HK$299;

USB connector with Xbox Live headset microphone, one month of Xbox Live Gold service, free download of two Xbox Live Arcade mini-games Uno, TotemBall, plus a $79.99 version with headset microphone, one month of Xbox Live Gold service, free downloads of three Xbox Live Arcade mini-games Uno, TotemBall, Robotron 2084, and 2,000 Microsoft Points for the online marketplace.

Wireless Signal Receiver

$19.99, €19.99, £14.99, HK$149, ¥2,000;

USB port, which, when installed on a Windows PC, allows you to use a variety of wireless accessories such as the Xbox 360 Wireless Gamepad, Wireless Force Feedback Steering Wheel, and more, on your PC.

Wireless card

$99.99, €79.99, £59.99, ¥8,500, HK$579;

USB connector, mounted behind Xbox 360.

Standard Signal Cable (A/V)

Lite Standard

S-Terminal Signal Cable

$29.99, ¥2,500, HK$149.

SCART Signal Cable

$29.99 USD, 24.99 EUR, 17.99 GBP.

Color Difference High Definition Signal Cable (A/V+Color Difference)

39.99 USD, 29.99 EUR, 19.99 GBP, 3,500 JPY, 229 HKD.

D-Terminal High Definition Signal Cable (A/V+D-Terminal)

3,500 JPY

VGA Signal Cable

39.99 USD, 29.99 EUR, 19.99 GBP, 3,500 JPY, 229 HKD;

With male and female video adapter, 3.5mm audio adapter.

HDMI signal cable

Standard on Elite, Halo 3 Limited Edition, and Second Generation Deluxe Edition consoles.

Replacement panels

$19.99, €19.99, £14.99, ¥2,000, HK$149.

[edit]Peripherals

What peripherals are in the Xbox 360's configuration

Xbox 360 lite configuration:

* Wired controller

* Standard A/V signal cable

Xbox 360 deluxe configuration:

* Wireless controller

* 20GB external hard drive

* Headset microphone (standard on US/European/Asian editions, first available on Japanese edition)

* High-definition video and audio signal cable (Component + A/V, D-Terminal + A/V on Japanese edition)

* Standard network cable

* Media Remote Lite (less number buttons, first available on US/European editions, standard on Japanese edition)

* Media Remote Lite (less number buttons, first available on US/European editions, first available on Japanese edition)<

Xbox 360 Elite Configuration:

* Black wireless controller

* Black 120GB external hard drive

* Black headset microphone

* High-definition video and audio signal cable (Component + A/V, D-terminal + A/V for Japanese version)

* HDMI signal cable

* Audio HDMI signal cable

* Audio signal cable

* Standard network cable