The best way to play MMG is to use lightning, if the opponent attacks with a small group of looters in the early stage, as long as you keep the intersection on the line, 2 Sentinels plus a small amount of XX, 1,2 Immortals, the front can not be spelled out, but enough to keep the intersection. When the looters go uphill, use the position of the sentry to cut off the other side's back road, the other side will not have the space to operate with the deceleration, XX will be able to beat the looters. Climb VT tech afterward. Lightning is still very effective against MMG's clustered small units, just be careful not to program lightning in a team, lest you get shocked by 1 or 2 EMPs, spread it out.
Detection can be done, because the OB's field of view is farther than the range of the air defense, as long as you walk with a little control to be careful, it is unlikely that the other side of the tech is what can not be detected.
If the opponent is a speed avatar, a small number of chasers with blink can be a good defense
You feel that you are being held back by the gods because you are not taking active tactics. Actually, there are a lot of places where Divine can be proactive. For example, pre-speed VC upgrades charge, pop a wave of XX + 3 role immortality. Often you can knock out the looting-oriented, pre-speed tech Human Race. Found that the other side blocked the mouth to stop the troops speed Avatar, home turrets guarding the mine, out of the 3 Void Ship in the past seconds base, the success rate is also very high