The advent of the era of wearable smart devices means the extension of human intelligence, through which people can better perceive external and their own information, can process information more efficiently with the assistance of computers, networks and even other people, and can realize more seamless communication. The application areas can be divided into two main categories, namely, self-quantification and in vitro evolution.
In the field of self-quantification, the most common are two major application segments, one is the outdoor sports and fitness field, and the other is the healthcare field. In the former, the main players are professional sports and outdoor manufacturers and some start-ups, with lightweight watches, bracelets, accessories as the main form, to achieve sports or outdoor data such as heart rate, step frequency, barometric pressure, diving depth, altitude and other indicators of the monitoring, analysis and services. Representative manufacturers such as Suunto, Nike, Adidas, Fitbit, Jawbone and Gudong. As for the latter, the main participating vendors are medical portable device manufacturers, providing detection and processing of blood pressure, heart rate and other medical signs with specialized solutions in a variety of forms, including medical undershirts, belts, implantable chips, etc., representing vendors such as BodyTel, First Warning, Nuubo, Philips and so on.
In the field of in-vitro evolution, these wearable smart devices can assist users to realize the enhancement of information perception and processing capabilities, and their application fields are extremely broad, from leisure and entertainment, information exchange to industrial applications, users can realize the enhancement of their own skills or innovations through the diversified sensing, processing, connectivity, and display functions of the wearable devices. The main players are innovators from high-tech manufacturers and academic institutions, and the product forms are mainly full-featured smartwatches and glasses, which do not need to rely on smartphones or other external devices to realize interaction with users. Representatives such as Google, Apple and the Massachusetts Institute of Technology.